
[骏卫]
[ Combat ]
Skills
Skill Values
The Pulverizing Front (Battle Skill)
Pogranichnik performs a 2-sequence slash attack at enemies in front of him, dealing Physical DMG, applying Breach, and recovering SP based on the number of Vulnerability stacks consumed. The SP recovery effect can only trigger 1 time, even if the skill hits multiple targets.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| SEQ 1 DMG Multiplier | 86% | 94% | 103% | 111% | 120% | 128% | 137% | 145% | 154% | 165% | 177% | 192% |
| SEQ 1 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SEQ 2 DMG Multiplier | 106% | 116% | 127% | 137% | 148% | 158% | 169% | 180% | 190% | 203% | 219% | 238% |
| SEQ 2 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SP Recovery by Consuming 1 Vulnerability Stack | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SP Recovery by Consuming 2 Vulnerability Stacks | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 15 | 15 | 15 |
| SP Recovery by Consuming 3 Vulnerability Stacks | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 25 | 25 | 25 |
| SP Recovery by Consuming 4 Vulnerability Stacks | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 35 | 35 | 35 |
Raw parameters (Lv 12)
Shieldguard Banner, Forward (Ultimate)
Summons 4 Shieldguards to advance and push all enemies along the way towards the target, dealing Physical DMG while generating 5 points of Steel Oath. After an enemy suffers a Physical Status or takes DMG from Pogranichnik's combo skill, Pogranichnik consumes 1 point of Steel Oath and summons 1 Shieldguard to harass the said enemy, dealing Physical DMG and recovering some SP. When the last Steel Oath point is consumed, all 4 Shieldguards will initiate a Decisive Assault that deals massive Physical DMG to the target while recovering plenty of SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 |
| Cooldown | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s |
| Steel Oath Duration | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| Advance DMG Multiplier | 133% | 147% | 160% | 173% | 186% | 200% | 213% | 226% | 240% | 256% | 276% | 300% |
| Advance Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Harass DMG Multiplier | 45% | 49% | 53% | 58% | 62% | 67% | 71% | 76% | 80% | 86% | 92% | 100% |
| Harass SP Recovery | 7.5 | 7.5 | 7.5 | 7.5 | 7.5 | 7.5 | 7.5 | 7.5 | 7.5 | 10 | 10 | 10 |
| Decisive Assault DMG Multiplier | 200% | 220% | 240% | 260% | 280% | 300% | 320% | 340% | 360% | 385% | 415% | 450% |
| Decisive Assault Stagger | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
| Decisive Assault SP Recovery | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 40 | 40 | 40 |
Raw parameters (Lv 12)
Full Moon Slash (Combo Skill)
COMBO TRIGGER: When Crush or Breach consumes the enemy's Vulnerability stack(s).
Performs a number of slash sequences (up to 3) based on the max number of Vulnerability stacks consumed from one enemy, dealing Physical DMG and recovering some SP. Each slash deals more DMG and gives better SP recovery.
Consuming 4 stacks of Vulnerability enhances the 3rd slash sequence.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s |
| SEQ 1 DMG Multiplier | 42% | 46% | 50% | 55% | 59% | 63% | 67% | 71% | 76% | 81% | 87% | 95% |
| SEQ 1 Stagger | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| SEQ 1 SP Recovery | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SEQ 2 DMG Multiplier | 54% | 59% | 65% | 70% | 76% | 81% | 86% | 92% | 97% | 104% | 112% | 122% |
| SEQ 2 Stagger | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| SEQ 2 SP Recovery | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 |
| SEQ 3 DMG Multiplier | 66% | 73% | 79% | 86% | 92% | 99% | 106% | 112% | 119% | 127% | 137% | 149% |
| SEQ 3 Stagger | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
| SEQ 3 SP Recovery | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 |
| Enhanced SEQ 3 DMG Multiplier | 132% | 145% | 158% | 172% | 185% | 198% | 211% | 224% | 238% | 254% | 274% | 297% |
| Enhanced SEQ 3 Stagger | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 |
| Enhanced SEQ 3 SP Recovery | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 |
| Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 18 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 23% | 25% | 28% | 30% | 32% | 35% | 37% | 39% | 41% | 44% | 48% | 52% |
| BATK SEQ 2 Multiplier | 28% | 31% | 34% | 36% | 39% | 42% | 45% | 48% | 50% | 54% | 58% | 63% |
| BATK SEQ 3 Multiplier | 33% | 36% | 40% | 43% | 46% | 50% | 53% | 56% | 59% | 64% | 68% | 74% |
| BATK SEQ 4 Multiplier | 38% | 42% | 46% | 50% | 53% | 57% | 61% | 65% | 69% | 73% | 79% | 86% |
| BATK SEQ 5 Multiplier | 43% | 47% | 52% | 56% | 60% | 65% | 69% | 73% | 77% | 83% | 89% | 97% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Frontline Sweep
Battle skill The Pulverizing Front improved: When hitting at least 2 enemies, 15 SP is returned.
P2"Advance"
Will +20, Physical DMG Dealt +10%.
P3When the Banner Flutters
Talent The Living Banner improved: Amount of SP recovery needed to gain Fervent Morale is reduced to 60. Max Fervent Morale stacks on self +5.
P4Shield of Talos-II
Ultimate Shieldguard Banner, Forward improved: Ultimate Energy cost -{1-costvalue:0%}.
P5Newly Forged Blade
Combo skill Full Moon Slash improved: Length of cooldown 0s; SP recovery is increased to 1.2 times the original.
Talents
During battle, recovering 80 SP with his own skills grants Fervent Morale for 20s.
Fervent Morale effects: ATK +8% and Arts Intensity +8.
This effect can reach 3 stacks. Duration of each stack is counted separately.
Ultimate Shieldguard Banner, Forward improved: Any operator triggering the ultimate's subsequent effects also gains Fervent Morale for 10s.
Requires activation of talent: The Living Banner.
[ Data ]
Stats & Promotion
骏卫 Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Loadout ]
Advanced Builds
Weapon
Gear
armor
bonekrusha poncho t1
gloves
frontiers fiber gloves
core 1
frontiers o2 tube
core 2
frontiers o2 tube
Explanation
Notes
- 专注于最大化技能点回复和团队物理伤害。
- 边疆套装减少连击技能冷却时间,并在回复技能点后提供全队伤害增益。
- 碎骨者散件提升大招覆盖率,并增加意志和灵巧属性。
Gear
armor
mordvolt resistant vest
gloves
mordvolt resistant gloves
core 1
mordvolt resistant wrench
core 2
mordvolt resistant wrench
Explanation
Notes
- 新手友好的配置,注重意志和前期技能点回复。
- 莫德伏特抗性套装提供基础意志加成,并在生命低于50%时提供额外治疗。
- 铝热切刃可从“新地平线”招募中轻松获得,并提供直接的全队攻击力加成。
Build Insights
Core Mechanics
- 用粉碎前线施加破甲,消耗易伤层数,使敌人受到的物理伤害提升。
- 通过满月斩和盾卫旗帜,前进根据消耗的易伤层数为全队回复技能点。
- 自身技能累计回复80点技能点后,获得高昂士气,提升所有干员的攻击力和术战强度。
- 大招召唤盾卫兵,生成钢誓点数;通过物理状态消耗这些点数可触发额外技能点回复和大量范围伤害。
Scaling
- 前期:依赖技能点回复和团队增益;铝热切刃在回复技能点后提供攻击力加成,是个不错的起点。
- 后期:通过管理易伤层数和高覆盖率的高昂士气达到指数级成长;永不休憩和边疆套装显著提升自身及全队物理伤害。
- 队伍依赖:需要能稳定施加易伤层数的队友,以最大化技能点回复和增益覆盖率。
Character Notes
Playstyle
- 在队友施加易伤层数后,使用粉碎前线施加破甲,从而放大受到的物理伤害。
- 当消耗3-4层易伤时,触发满月斩以最大化技能点回复。
- 将盾卫旗帜,前进保留到高密度战斗中使用;它会生成钢誓点数,施加物理状态时触发额外的技能点和伤害。
- 轮换技能以快速累计80点技能点回复,保持高昂士气为全队提供满层增益。
Strengths
- 全队S级技能电池,尤其在物理阵容中表现出色。
- 通用高昂士气增益,无间断提升攻击力和术战强度。
- 大招的决断猛击能清理敌波并返还技能点。
- 与任何能施加易伤的干员配合,组队灵活。
Weaknesses
- 个人输出较低,严重依赖队友造成伤害。
- 需要精确管理易伤层数才能达到最佳表现。
- 在混元素队伍或面对物理减益免疫的敌人时效果较差。
- 大招冷却时间中等,使用时机至关重要。
[ Guide ]
Team Guide
Explanation
Strengths
- 极高的单体物理爆发伤害
- 优秀的SP生成能力,保证技能循环不断
- 易伤与破防机制之间形成强力协同
Weaknesses
- 缺乏专属治疗,依赖辅助角色的减伤能力维持生存
- 易伤叠加需要精准的循环顺序,失误会大幅降低输出
Rotation
- 1使用利锋的战斗技施加物理易伤,然后释放陈千语的战斗技叠加一层易伤。
- 2完成终末执政官全套普攻序列触发终结一击,再使用利锋的连携技施加链接。
- 3若利锋的终结技就绪则释放;随后使用终末执政官的连携技部署源石结晶。
- 4若终末执政官终结技可用则释放;接着使用陈千语的战斗技和连携技将易伤层数叠满。
- 5通过终末执政官的战斗技消耗易伤层数造成巨额物理伤害,触发普格拉尼奇尼克的连携技大量回复SP。
- 6在敌人处于失衡状态时,使用剩余的终结技以获得增伤效果;利锋的终结技可提供额外的控制与伤害。
Explanation
Strengths
- 前期角色即可轻松组建
- 阿黛莉亚的治疗带来良好生存能力
- 仍能打出可观的物理爆发伤害
Weaknesses
- 易伤层数生成较慢,延迟爆发窗口
- 相较于豪华物理队缺乏控制能力
Rotation
- 1执行终末执政官的全套普攻链触发终结一击,并激活阿黛莉亚的连携技。
- 2使用阿黛莉亚的战斗技施加易伤,然后释放终末执政官的连携技部署源石结晶。
- 3若可用,使用终末执政官的终结技消耗结晶。
- 4使用其他可用角色的终结技(阿黛莉亚、普格拉尼奇尼克、陈千语)。
- 5连续释放陈千语的战斗技两次,再使用连携技,叠加三到四层易伤。
- 6通过终末执政官的战斗技消耗易伤造成高额物理伤害,触发普格拉尼奇尼克的连携技大量回复SP。
Team Insights
Synergy Patterns
- 利锋的链接与物理易伤同时强化控制与伤害,与破防机制形成良好协同。
- 陈千语快速叠加易伤层数,为普格拉尼奇尼克的破防和终末执政官的爆发创造条件。
- 阿黛莉亚提供治疗与易伤,是物理队免费玩家的可靠续航选择。
Tips
- 尽量在敌人失衡时使用终结技,此时受到的伤害会提升。
- 在纯物理队中,不要过早使用普格拉尼奇尼克的连携技,应等待易伤层数被消耗后再释放,以最大化SP回复。
- 对于免费玩家阵容,优先让终末执政官的战斗技消耗易伤,而非普格拉尼奇尼克。
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Pogranichnik GENDER: Male AUTHENTICATION: Rhodes Island DOB: July 23 RACE: Liberi [ORIPATHY INFECTION STATUS] Oripathy negative, based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Excellent COMBAT SKILL: Excellent TACTICAL ACUMEN: Outstanding ORIGINIUM ARTS ASSIMILATION: Standard
Affiliation: ENDFIELD INDUSTRIES
Voice Actors
[ Meta ]
Availability
Featured Banners
Potentials
- Frontline Sweep
- Advance
- When the Banner Flutters
- Shield of Talos-II
- Newly Forged Blade
Best Gifts
尤里卡茶盒是波格拉尼奇尼克最喜欢的礼物,赠送后可获得最高信赖值增长。建议优先选择该礼物以快速提升信赖等级,解锁更多剧情和属性加成。