
[ Combat ]
Skills
Skill Values
Turbid Avatar (Battle Skill)
Swings the polearm multiple times to deal 2 hits of Physical DMG, then slams the ground to deal Physical DMG and Knock Down to all enemies in the area of effect.
If the enemy struck by the last hit of this skill has no Vulnerability stacks, apply Physical Susceptibility to the said enemy as well.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| SEQ 1 DMG Multiplier | 38% | 42% | 46% | 50% | 53% | 57% | 61% | 65% | 69% | 73% | 79% | 86% |
| SEQ 2 DMG Multiplier | 38% | 42% | 46% | 50% | 53% | 57% | 61% | 65% | 69% | 73% | 79% | 86% |
| SEQ 3 DMG Multiplier | 119% | 131% | 143% | 155% | 167% | 178% | 190% | 202% | 214% | 229% | 247% | 268% |
| SEQ 3 Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Physical Susceptibility | 5% | 5% | 5% | 5% | 5% | 7% | 7% | 7% | 9% | 10% | 10% | 12% |
| Physical Susceptibility Duration (s) | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Raw parameters (Lv 12)
Heart of the Unmoving (Ultimate)
Unleashes an aspect that performs an Immovable Vajra Slam. The Slam deals Physical DMG and applies Knock Down to all enemies in a large area of effect (AOE), and pulls enemies towards the center of the AOE. After a while, the Slam unleashes one more hit that deals massive Physical DMG and applies another Knock Down to enemies still within its AOE.
If the skill consumes a Link, then it deals an additional hit of massive Physical DMG.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 |
| Cooldown | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s |
| SEQ 1 DMG Multiplier | 178% | 196% | 213% | 231% | 249% | 267% | 284% | 302% | 320% | 342% | 369% | 400% |
| SEQ 1 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SEQ 2 DMG Multiplier | 178% | 196% | 213% | 231% | 249% | 267% | 284% | 302% | 320% | 342% | 369% | 400% |
| SEQ 2 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Additional ATK DMG Multiplier | 267% | 294% | 320% | 347% | 374% | 400% | 427% | 454% | 480% | 514% | 554% | 600% |
| Additional ATK Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Raw parameters (Lv 12)
Aspect of Wrath (Combo Skill)
COMBO TRIGGER: When the controlled operator performs a Final Strike on an enemy with Physical Susceptibility or Breach.
Unleashes an aspect that performs a spear thrust to deal Physical DMG and grants Link.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s |
| SEQ 1 DMG Multiplier | 47% | 51% | 56% | 61% | 65% | 70% | 75% | 79% | 84% | 90% | 97% | 105% |
| SEQ 2 DMG Multiplier | 167% | 183% | 200% | 217% | 233% | 250% | 267% | 283% | 300% | 321% | 346% | 375% |
| SEQ 2 Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Combo Duration (s) | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
| Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 19 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 24% | 27% | 29% | 32% | 34% | 36% | 39% | 41% | 44% | 47% | 50% | 55% |
| BATK SEQ 2 Multiplier | 29% | 32% | 35% | 38% | 41% | 44% | 47% | 49% | 52% | 56% | 60% | 65% |
| BATK SEQ 3 Multiplier | 35% | 39% | 42% | 46% | 49% | 53% | 56% | 60% | 63% | 67% | 73% | 79% |
| BATK SEQ 4 Multiplier | 68% | 74% | 81% | 88% | 95% | 101% | 108% | 115% | 122% | 130% | 140% | 152% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Breaking the Obsession
Battle skill Turbid Avatar improved: Physical Susceptibility +5%; also triggers this additional effect to enemies with no more than 2 Vulnerability stacks.
P2Self Refinement
All attributes +15.
P3Spiritual Cultivation
Talent Illumination improved: Every point in the attributes of Intellect and Will grants Lifeng an additional ATK +0.05%.
P4Brief Instant
Ultimate Heart of the Unmoving improved: Ultimate Energy cost -{1-costvalue:0%}.
P5Unremitting
Talent Subduer of Evil improved: Every 15s, the next effect triggered deals another 250% ATK of Physical DMG and 5 Stagger.
Talents
Every point of Intellect and Will further grants ATK +0.15%.
Applying Knock Down also deals 100% ATK of Physical DMG.
[ Data ]
Stats & Promotion
黎风 Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Loadout ]
Advanced Builds
Weapon
Gear
armor
bonekrusha heavy armor t1
gloves
swordmancer tac gauntlets
core 1
bonekrusha mask
core 2
bonekrusha mask
Explanation
Notes
- 所有碎骨者部件均提供敏捷与力量,提升力锋的基础伤害。
- 套装效果在使用连击技能后提升战术技能伤害,非常适合他的技能循环。
- 剑术师战术手套提升终极技能伤害,而终极技能消耗链接以造成巨额爆发。
Weapon
Gear
armor
roving msgr jacket
gloves
roving msgr fists
core 1
roving msgr flashlight
core 2
armored msgr gyro
Explanation
Notes
- 游走信使套装在血量较高时提供敏捷与物理伤害加成——副输出角色容易保持血量。
- Chimeric Justice提供前期攻击力与暴击率提升,在力锋获得五星武器前帮助其造成伤害。
- 散搭部件如装甲信使陀螺仪额外增加攻击力百分比。
Build Insights
Core Mechanics
- 战术技能对尚未处于易伤状态的敌人施加物理易伤,提升其受到的物理伤害。
- 当队友的终结一击命中具有易伤状态的敌人时触发连击技能,将为全队施加链接,增强任意队友下一次战术技能或终极技能的威力。
- 终极技能消耗链接以释放巨额伤害,同时施加多层易伤效果并聚拢敌人。
Scaling
- 主属性敏捷和副属性力量提升其基础伤害,而智力与意志则通过天赋“启迪”进一步增加攻击力。
- 诸如山岳承载者一类的毕业武器极大地奖励施加易伤的行为,使他在投入资源后成长性极佳。
- 他的团队增益(链接)依赖于团队配合而非纯粹的个人属性,因此即使装备一般,他依然能发挥有效作用。
Character Notes
Playstyle
- 起手对非易伤敌人使用战术技能以施加物理易伤。
- 随后让队友攻击,直到其终结一击触发力锋的连击技能,从而获得链接。
- 用最强队友的战术技能或终极技能消耗链接,造成巨额爆发伤害。
- 在连击技能后施放力锋自己的终极技能,以叠加两层易伤效果并造成大量伤害。
- 使用前期游走信使套装时保持其生命值高于80%,以维持物理伤害加成。
Strengths
- 施加物理易伤与多层易伤效果,显著提升团队物理伤害。
- 链接增益放大任意队友的下一次技能或终极技能,创造爆炸性爆发窗口。
- 高敏捷加成与提升攻击力的天赋使他在专注辅助的同时也能造成可观伤害。
- 毕业武器山岳承载者直接奖励他施加易伤的核心机制。
Weaknesses
- 高度依赖易伤施加——如果敌人免疫减益或易伤已满,他的作用就会降低。
- 连击技能冷却时间(16秒)限制了链接的刷新频率。
- 需要团队配合才能充分利用链接;不优化的循环可能浪费增益。
- 在没有专属减益武器的情况下,前期的伤害低于纯输出角色。
[ Guide ]
Team Guide
Explanation
Strengths
- 所有角色在游戏早期都容易获取。
- 均衡的进攻与续航,并有可选的治疗。
- 在战斗中频繁触发击晕时有强大的技能点恢复。
Weaknesses
- 如果敌人无法被持续击晕,伤害会下降。
- 如果没有Ardelia,队伍缺乏治疗,可能在持久战中陷入困境。
Rotation
- 1执行Endministrator的普攻连段直到最后一击,以触发Ardelia的
连击技能 ,施加腐蚀。这也会触发Endministrator的连击技能 。 - 2使用Ardelia的
战斗技能 消耗腐蚀,对敌人施加物理和法术易伤。 - 3激活Lifeng的
基础技能 粉碎一个晶体并施加一层易伤。 - 4再次执行Endministrator的最后一击以触发Lifeng的
连击技能 ,施加链接。如果可用,立即使用Lifeng的终结技;否则使用Endministrator的战斗技能 。 - 5如果敌人被击晕,使用Akekuri的
连击技能 恢复技能点。剩余的终结技可以施放以造成额外伤害。
Explanation
Strengths
- 极高的单目标物理爆发。
- 由于Pogranichnik,技能点循环非常可靠。
- 可以通过换入Da Pan适应多目标场景。
Weaknesses
- 没有内置治疗,除非用Ardelia替换Chen Qianyu。
- 循环时机要求严格,可能被敌人机制打乱。
- 对高物理抗性的敌人效果不佳。
Rotation
- 1首先使用Lifeng的
战斗技能 施加物理易伤,然后立即使用Chen Qianyu的战斗技能 获得一层易伤。 - 2执行Endministrator的完整普攻连段以打出最后一击。然后施放Lifeng的
连击技能 来施加链接。如果可用,使用Lifeng的终结技。 - 3使用Endministrator的
连击技能 创建源石晶体。如果她的终结技已就绪,现在使用。 - 4施加Chen Qianyu的
战斗技能 ,随后使用她的连击技能 以最大化易伤层数。 - 5使用Endministrator的
战斗技能 消耗满层易伤造成大量物理伤害。这会触发Pogranichnik的连击技能 ,恢复大量技能点。 - 6在敌人被击晕时施放剩余的终结技以利用增加的伤害。Lifeng的终结技还提供群体控制。
Team Insights
Synergy Patterns
- Lifeng的基础技能施加物理易伤,极大提升像Endministrator这样的物理输出者的伤害。
- 他的连击技能提供链接,该链接可以被他的终结技或输出者的战斗技能消耗,造成爆发伤害。
- 支援角色如Chen Qianyu或Ardelia添加易伤,进一步提高被消耗的链接的伤害。
- 技能点电池(Akekuri、Pogranichnik)在敌人被击晕或易伤被消耗时恢复技能点,实现更快速的循环。
Tips
- 在使用Endministrator的重击之前,务必先用Lifeng施加减益以最大化伤害。
- 保留终结技用于敌人被击晕的时刻,因为敌人在该窗口内会受到额外伤害。
- 在纯物理队伍中,确保易伤层数叠满后再用Endministrator的战斗技能消耗它们。
- 如果生存能力成问题,可以将Chen Qianyu换成Ardelia以获得治疗,但会牺牲一些易伤叠加。
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Lifeng GENDER: Male AUTHENTICATION: Hongshan Academy of Sciences DOB: July 16 RACE: Anasa [ORIPATHY INFECTION STATUS] Oripathy positive (infected), based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Standard COMBAT SKILL: Excellent TACTICAL ACUMEN: Normal ORIGINIUM ARTS ASSIMILATION: Standard
Affiliation: ENDFIELD INDUSTRIES
Voice Actors
[ Meta ]
Availability
Featured Banners
Potentials
- Breaking the Obsession
- Self Refinement
- Spritual Cultivation
- Brief Instant
- Unremitting