
[昼雪]
[ Combat ]
Skills
Skill Values
Saturated Defense (Battle Skill)
Raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP.
When attacked while the said shield is raised, perform a retaliation bash that deals Cryo DMG and applies Cryo Infliction on the attacker.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| DMG Multiplier | 200% | 220% | 240% | 260% | 280% | 300% | 320% | 340% | 360% | 385% | 415% | 450% |
| Stagger | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
| Protection | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% |
| SP Return | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
Raw parameters (Lv 12)
Frigid Snowfield (Ultimate)
Leaps into mid-air with a jetpack before slamming down with her shield to deal massive Cryo DMG to enemies in the area of effect. Also generates a Snow Zone (lasting several seconds) that deals Cryo DMG over time to enemies. The Snow Zone forcibly applies Solidification to enemies caught within it for a certain duration.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 |
| Cooldown | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s |
| Explosion DMG Multiplier | 200% | 220% | 240% | 260% | 280% | 300% | 320% | 340% | 360% | 385% | 415% | 450% |
| Stagger | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 20 | 20 | 20 |
| DMG Over Time Multiplier | 29% | 32% | 35% | 37% | 40% | 43% | 46% | 49% | 52% | 55% | 60% | 65% |
| DMG Over Time Interval (s) | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 |
| Duration (s) | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Raw parameters (Lv 12)
Polar Rescue (Combo Skill)
COMBO TRIGGER: After controlled operator gets attacked and drops below 60% HP.
Snowshine throws a Snowfield SAR Assistant at the controlled operator. Upon target contact, the Assistant gives massive instant HP Treatment to nearby operators as well as continuous HP Treatment to operators in the area of effect.
The attribute of Will increases the amount of HP treatment.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 25s | 25s | 25s | 25s | 25s | 25s | 25s | 25s | 25s | 25s | 25s | 25s |
| Initial Base Treatment | 96 | 115 | 134 | 154 | 163 | 173 | 182 | 192 | 202 | 206 | 211 | 216 |
| Initial Treatment Increase per Will | 0.22 | 0.27 | 0.31 | 0.36 | 0.38 | 0.4 | 0.43 | 0.45 | 0.47 | 0.48 | 0.49 | 0.5 |
| Base Treatment Over Time | 24 | 29 | 34 | 38 | 41 | 43 | 46 | 48 | 50 | 52 | 53 | 54 |
| Treatment Over Time Increase per Will | 0.06 | 0.07 | 0.08 | 0.09 | 0.1 | 0.1 | 0.11 | 0.11 | 0.12 | 0.12 | 0.12 | 0.13 |
| Treatment Over Time Interval (s) | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 |
| Duration (s) | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 3 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 23 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 55% | 61% | 66% | 72% | 77% | 83% | 88% | 94% | 99% | 106% | 114% | 124% |
| BATK SEQ 2 Multiplier | 59% | 64% | 70% | 76% | 82% | 88% | 94% | 99% | 105% | 113% | 121% | 132% |
| BATK SEQ 3 Multiplier | 100% | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 193% | 208% | 225% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Cold Shelter
Battle skill Saturated Defense improved: During the blocking effect, Arts Inflictions cannot be applied to allied operators with Protection.
P2Storm Region
Ultimate Frigid Snowfield improved: Effect radius +100%.
P3Polar Survival Guide
Ultimate Frigid Snowfield improved: Duration of the Solidification applied by the skill is increased by 2s.
P4Tundra Aegis
DEF +0, Will +20.
P5Cold Disaster Specialist
Battle skill Saturated Defense improved: Successfully retaliating an enemy attack returns 10 SP.
Talents
Treatment Effect +25% for targets of 55% HP or below.
Battle skill Saturated Defense improved: After successfully retaliating an enemy attack, Snowshine gains another 10 Ultimate Energy.
[ Data ]
Stats & Promotion
昼雪 Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Guide ]
Team Guide
Explanation
Strengths
- 稳定的凝固施加确保了可靠的控制和伤害增幅。
- Alesh提供大量SP,使连击技能随时可用。
- 可叠加的减益(物理易伤和源石结晶)带来强力的爆发阶段。
- Snowshine的终极技可在循环被打乱时提供紧急凝固。
Weaknesses
- 循环极其依赖时机;失误会导致大量输出损失。
- 严重依赖Alesh的SP生成;如果他无法使用战技,整个链条将断裂。
- 缺乏直接治疗,续航依赖护盾和控制。
- 单体集中,对抗分散的多目标时效果较差。
Rotation
- 1使用Snowshine的战技对目标施加
冰冻附着 ,随后进行反击以维持元素附着。 - 2立即使用Alesh的战技消耗冰冻附着并施加凝固,为团队恢复SP。
- 3触发Estella的连击技碎裂凝固,施加物理易伤,并顺势衔接Alesh的连击技获取额外SP。
- 4使用Alesh的连击技获取SP,然后接Endministrator的连击技在敌人身上放置一个源石结晶。
- 5若就绪,使用Endministrator的终极技引爆源石结晶造成爆发伤害,随后使用Estella的终极技消耗脆弱层数。
- 6使用Endministrator的战技触发粉碎。若循环中断,则激活Snowshine的终极技强制产生凝固并重新开始连击。
- 7从步骤1开始重复循环,必要时使用Alesh的终极技获取额外SP和冰冻附着。
Team Insights
Synergy Patterns
- Snowshine的战技 + Alesh的战技:将冰冻附着转化为凝固并产生SP,为后续连击铺路。
- Estella的连击技 + 凝固:消耗冰冻状态施加物理易伤,大幅提升敌人受到的物理伤害。
- Endministrator的连击技 + 减益状态下的敌人:放置一个源石结晶,可引爆造成巨额爆发,尤其结合物理易伤时效果卓著。
- Snowshine的终极技作为安全网:无需冰冻附着即可强制产生凝固,使循环在中断后得以重启。
Tips
- 始终使用Snowshine的战技作为起手式;若冰冻附着已存在,优先使用Alesh的技能立即触发凝固。
- 尽可能保持Alesh的SP高位,一旦连击技图标亮起就立刻使用,不要延误。
- 把握好Estella连击技的释放时机,在Endministrator准备就绪时恰好消耗凝固,确保源石结晶落在已受减益的目标上。
- 若错过一步导致凝固消失,立即使用Snowshine的终极技强制恢复,而非等待战技冷却。
- Endministrator的终极技应保留至物理易伤和脆弱同时生效时使用,以实现最大爆发。
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Snowshine GENDER: Female AUTHENTICATION: Rhodes Island DOB: December 19 RACE: Ursus [ORIPATHY INFECTION STATUS] Oripathy negative, based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Excellent COMBAT SKILL: Normal TACTICAL ACUMEN: Standard ORIGINIUM ARTS ASSIMILATION: Standard Since Miss Snowshine conducts her search and rescue (SAR) operations in Blighted environments, the Medical Division advises including relevant checks in her regular health examinations to avoid unexpected issues.
Affiliation: ENDFIELD INDUSTRIES