Antal is an A-tier Electric Supporter whose value swings heavily with team composition. He boosts allied Heat and Electric damage while marking a single target with long-lasting Susceptibility, so he thrives in Heat or Electric lineups and contributes little elsewhere. Ultimate-driven Amp buffs, extra infliction stacking, and a small healing talent round out a solid but narrow support kit.
A budget starting point for Antal built around getting his Ultimate out as early and as often as possible. OBJ Arts Identifier covers the weapon slot and is the easiest Arts Unit to obtain, while the Catastrophe set supplies bonus SP at the start of combat along with extra Ultimate Gain Efficiency so his Heat and Electric Amp buffs come online quickly. Miner Fists T1 fills the glove slot as a low-cost off-piece. The loadout does not directly buff the rest of the team, so it should be retired as soon as Eternal Xiranite or Qingbo pieces become available.
Insights
Core Mechanics
- The Battle Skill Specified Research Subject pins Focus on one enemy, which then suffers both Electric and Heat Susceptibility for a long duration.
- EMP Test Site fires when a Focused enemy takes a Physical Status or Arts Infliction, adding another stack of that same effect.
- Overclocked Moment grants the whole team temporary Electric Amp and Heat Amp, so lining it up with a carry's burst window matters.
- The Improviser talent trickles healing to Amped allies whenever their skills land damage, giving light passive sustain.
Scaling
- His Amp and Susceptibility values come straight from skill levels, so Ultimate and Battle Skill upgrades pay off directly.
- Ultimate Gain Efficiency is the key stat that decides how often his Amp buffs are actually available.
- On Heat teams the weapon choice flips at Potential 2: a duplicated 5-star outpaces the standard pick, while a single copy does not.
Team Role
Antal is a pure enabler who occupies a support slot in a Heat or Electric lineup and exists to multiply a carry's damage rather than deal his own. His rotation is built around opening with the Battle Skill to pin Focus on the priority target, then firing the Ultimate right before the main damage dealer commits its burst, so the Amp window overlaps with the biggest hits. The Combo Skill adds value whenever teammates are already layering Physical Statuses or Arts Inflictions onto the Focused enemy, because it repeats whatever effect is applied. Because his Amp only covers Heat and Electric, pairing him with Physical, Cryo, or Nature carries wastes most of his kit, and his single-target Focus means he struggles when damage must be spread across many enemies.
Weapon
Weapon Stat Priority
pursuitarts_intensity_boostintellect_boost
Gear
Explanation
OBJ Arts Identifier is the most accessible Arts Unit for a starting Antal, obtainable from the gacha or by working through the Node tab of the Operational Manual.
Catastrophe is chosen purely to get his Ultimate online faster, which is his main contribution before better gear exists, and Miner Fists T1 fills the remaining slot cheaply while still adding Ultimate Gain.
Nothing in this setup buffs teammates directly, so it is a stepping stone rather than a finished build.
Notes
- Catastrophe hands back a large chunk of SP at the start of battle on top of its Ultimate Gain Efficiency, so Antal can Amp early in the fight.
- Miner Fists T1 takes the glove slot as a cheap off-piece that also feeds Ultimate Gain.
- This is a transition setup meant to be swapped out for Eternal Xiranite or Qingbo once better gear is farmed.