Best Character Builds & Guides
Browse all Arknights: Endfield character builds with weapon recommendations, gear sets, stat priority, and rotation guides.
EndministratorS
endgame dpsThis is the late-game Physical carry setup for Endministrator. Grand Vision supplies Attack, Agility, Physical DMG and Arts Intensity, so both regular skill damage and Crush detonations are amplified at the same time. The Grizzled Edge armor set layers a flat ATK increase on top of a Physical DMG Dealt buff that grows with the number of Vulnerability stacks consumed, and it becomes even stronger against targets that are already Vulnerable, Staggered, or holding Originium Crystals. Because the buff activates off Crush or Breach applications, Endministrator triggers it naturally on every rotation in a Physical team, and their crystal consumption talent adds a further self ATK buff on top. Players with leftover Swordmancer or Æthertech pieces can substitute those in place of equivalent Grizzled Edge slots without losing stats.
endgamecrushphysicaldpsarts_intensitymono_physical
EndministratorS
early game dpsA budget-friendly opening build that keeps Endministrator functional from roughly level 15 through 30. Sundering Steel, obtained for free from the Operational Manual, stacks Agility, Physical DMG and Combative essences, which is exactly the profile the character wants; Prominent Edge serves as an interchangeable free substitute. The Roving MSGR set supplies a large Agility boost as its first effect and an additional Physical DMG bonus while the wearer stays above 80% health, both of which directly raise Endministrator's attack and Crush damage. Because the set is assembled from Ferrium Components, it is cheap to craft and can be worn temporarily until a full Grizzled Edge set is farmed.
beginnerf2pearly_gamecrushphysicalagility
PerlicaSS
endgame supportThis endgame configuration turns Perlica into a dedicated Electric enabler. Wild Wanderer is the centerpiece: because Perlica applies Electrification through her Combo Skill, she can consistently meet the weapon's Infliction condition and hand the entire squad an Electric damage bonus. The Qingbo set pushes her Combo Skill cooldown down, which matters a lot in Electric compositions where several allies key their own rotations to similar timers, so the debuff window and their burst windows overlap more cleanly. A Pulser Labs glove rounds out the slots without disrupting the set plan. The result is a support who both seeds Infliction for her teammates and keeps a rolling damage amplification debuff active, rather than a character chasing personal numbers.
late_gameelectricteam_buffdebuffcooldown_reduction
PerlicaSS
endgame supportWhen the team's damage dealer is not Electric, Perlica shifts from elemental enabler to general Arts amplifier. Stanza of Memorials rewards her with a party ATK buff whenever she casts her Ultimate, and since that weapon applies no Arts Infliction of its own, she can use her Ultimate without worrying about contaminating an ally's rotation. The Pulser Labs set pushes Arts Intensity upward, and because Electrification's damage-taken debuff scales with that stat, the debuff window becomes substantially more valuable for whoever the carry is. The Eternal Xiranite gloves off-piece exists purely to raise Ultimate Gain Efficiency, closing the loop so the weapon buff comes back around faster. Use this variant whenever you want Perlica in a mixed or non-Electric Arts composition.
late_gameartsteam_buffdebuffultimate_uptime
PerlicaSS
early game supportThis starter setup keeps Perlica functional before dedicated support gear is farmable. The Mordvolt Insulation set is straightforward to assemble, boosts her Intellect, and gives a conditional Arts damage bump that helps her chip in damage while her debuff does the real work. Because early rosters are unpredictable, the weapon slot is flexible: Wild Wanderer keeps her aligned with Electric allies, while Stanza of Memorials is the safer pick if no one on the team is dealing Electric damage. Treat this as a transitional build rather than a destination, and move to the Qingbo or Pulser Labs configurations as soon as the materials are within reach.
beginnerearly_gamef2pelectric
CatcherC
endgame dpsThis endgame setup treats Catcher as a personal damage dealer rather than a pure wall. Exemplar brings Attack plus the Suppression essence line, and the Aethertech set turns his constant Vulnerability applications into escalating Physical DMG. A Swordmancer TAC Gloves off-piece adds matching stats and more Physical DMG on top. Because his Battle Skill refunds SP and retaliates when the shield is struck, the whole package pays him back for standing directly in front of enemies and cycling his skills aggressively instead of hanging back.
late_gamephysical_dmgdpsvulnerabilityburst
CatcherC
early game hybridA cheap starter configuration that trades specialisation for raw stats and a bit of survivability. OBJ Heavy Burden covers the weapon slot with Strength, then adds HP and Defense when his Ultimate lands. Armored MSGR supplies a large chunk of Strength and Will together with damage reduction while he is hurt, and the paired Gyros contribute Attack. Miner Gauntlets T1 fills the glove slot with more Attack, Strength, and Will. Because Will converts into DEF through his talent, every point of it makes his Combo Skill shield slightly bigger, so this works as a bridge build until the stronger gear and weapon options are available.
beginnerf2pphysical_dmgdefenseenergy_generation
RossiSS
endgame dpsThis endgame setup is built to squeeze the most out of Rossi's crit interaction. Lupine Scarlet provides Critical Rate, Agility, and both Heat and Physical damage boosts, all of which her kit actually uses, and its Fracture stack is trivial to maintain given how many hits her skills land. MI Security adds more Critical Rate and a stacking ATK buff after crits, which matters because her Combo Skill hands her a large Critical DMG boost that only pays off if she is actually critting. The Redeemer Gloves off-piece rounds the setup out while the armor contributes Ultimate energy for smoother rotations. The result is a build that works both as a hypercarry and as a debuffing sub-DPS.
late_gamecrithypercarryphysicalheat
RossiSS
early game dpsThis early game build keeps things cheap and effective. Sundering Steel supplies Agility and Combo Skill damage, which is exactly what Rossi needs before premium swords are available, and it does not ask for anything hard to farm. The full Roving MSGR set doubles down on Agility, boosting her main scaling stat and giving a flat Physical damage bonus while she stays above 80% HP. It is a straightforward way to get Rossi online during the early game and clear progression bottlenecks like the Triaggelos fight.
beginnerf2pagilityphysical
WulfgardS
endgame dpsThis build treats Wulfgard as a Combustion damage dealer whose real strength is amplifying the burn rather than hitting hard with raw attacks. Rational Farewell supplies the attack stat that his Combo Skill can activate on demand, and because that weapon's buff also improves with Potential investment it keeps scaling if you keep investing in him. The Hot Work set leans on Arts Intensity, which feeds the Combustion damage-over-time, and its Heat damage window triggers naturally whenever he applies Combustion, so his normal rotation keeps the bonus running. A Bonekrusha wristband fills the remaining slot because its attributes line up with his stat needs and it lifts Heat damage on every source. Because so much of the output arrives as damage over time, this is a sustained-damage setup rather than a burst one. If you swap to Clannibal you gain a different ceiling but must micromanage when to consume Combustion; Wedge and Long Road are the simpler fallbacks for players without the premium options.
late_gamecombustiondpsheatreaction_consume
WulfgardS
endgame supportThis is the version of Wulfgard that acts as a pure enabler. Rather than chasing his own numbers, he funnels Heat Infliction and Combustion into the team so a Heat-focused partner can convert them into stronger reactions and faster resource generation. OBJ Velocitous is central because its Ultimate Gain lets him cast Wolven Fury repeatedly, and each cast forcibly applies Combustion, which is exactly the trigger an ally needs for an extra stack of their own resource. The Qingbo set is taken for its Combo Skill cooldown reduction, which means more frequent Frag Grenade casts and therefore more affliction uptime, while the stacking skill damage it grants is incidental. Because the second set slot is less important than Ultimate uptime, a Redeemer Seal fills it for the extra energy. Expect low personal damage from this setup; its value is entirely in how much it accelerates a partner's game plan.
late_gamesupportinflictionenergy_generationteam_enabler
WulfgardS
early game dpsWhile leveling, Wulfgard is best played straight as a damage dealer because the pieces that make his support identity work are simply not available yet. He keeps Rational Farewell, the same weapon the endgame damage build uses, so nothing is wasted. The Armored MSGR set fills the remaining slots with Strength and attack stats, which is the most direct way to raise his Battle Skill damage and the Combustion ticks it produces. The set's built-in damage reduction clause only appears when he is low on health, so it is incidental protection rather than a build goal. This setup is deliberately simple and cheap to assemble, and its whole purpose is to carry him through the early and mid game until stronger sets and cooldown-reduction pieces let you pivot into either the dedicated damage or the dedicated support configuration.
beginnerearly_gamef2pheat
FluoriteC
endgame supportThis is Fluorite's endgame support setup and it is deliberately built around one thing: firing her Ultimate as often as possible. OBJ Velocitous supplies the Ultimate Gain she needs, and the Qingbo set adds a 15% Combo Skill cooldown reduction plus a stacking Skill DMG buff whenever she casts that Combo Skill, so her Free Giveaway and Apex Prankster keep trading places in the rotation. Qingbo Heavy Armor, Qingbo Gloves and Qingbo Bamboo Cutter supply three of the four slots, and a Redeemer Seal closes the set while pushing Ultimate Gain higher still. The point is not her damage output; it is that she keeps feeding extra Cryo or Nature Infliction stacks into a team that can convert them into Arts Reactions.
supportlate_gameenergy_generationinflictioncooldown_reduction
FluoriteC
early game supportFluorite's early game build is a budget way to keep her Ultimate running while you assemble better gear. OBJ Velocitous remains the weapon of choice since it is the only option whose effect her kit can trigger, and the Catastrophe set provides Ultimate Gain Efficiency from its bonus along with an instant 50 SP restore at the start of combat. Catastrophe Heavy Armor T1, Catastrophe Gloves and Catastrophe Filter fill the first three slots, with Mordvolt Insulation Battery T1 plugged in as the off-piece because of its high Ultimate Gain. The result is a low-investment enabler that still alternates Combo Skill and Ultimate to supply her team with extra Infliction stacks.
beginnerearly_gameenergy_generationf2pinfliction
YvonneSS
endgame dpsThis is Yvonne's fully invested single-target build. Artzy Tyrannical supplies the Cryo, Intellect, and Crit she scales on, and the four-piece MI Security setup converts her constant critical hits into rolling ATK and extra Crit Rate. Because her Ultimate grants stacked Crit Rate and enhanced Basic Attacks, the set bonus stays saturated while she burns down a Staggered and Solidified target. The result is a build that deletes single bosses and high-value elites, with Navigator as the closest alternative and Wedge or Howling Guard as availability-driven stand-ins.
late_gamecritsingle_targetcryoburst
YvonneSS
early game dpsA straightforward leveling build for Yvonne while resources are tight. Wedge provides Crit and Arts damage so her Basics and Ultimate still hit respectably, and Mordvolt Insulation layers on flat Intellect plus an Arts damage bonus she can keep active by staying healthy. It is not meant to be permanent: the point is to bridge the early progression window around level 15 to 30 and then transition into the MI Security endgame setup. Howling Guard can substitute if Wedge is not owned, though it is the weaker option.
beginnerearly_gamebudgetleveling
Da PanB
endgame dpsThis endgame setup turns Da Pan into a Physical burst dealer built around Vulnerability cycling. Amaranthine Tassel supplies the Attack and Physical DMG multipliers that make his MORE SPICE! Crush hit hard, while the Grizzled Edge set adds more Physical DMG whenever he spends Vulnerability stacks on Crush or Breach. The Swordmancer NAV Beacon off-piece tops up Arts Intensity so his overall scaling stays healthy. The build works best when the Ultimate is used to slam several enemies, generating Prep Ingredients that keep his Combo Skill rotation fast. Against single targets the pattern slows down, so alternatives like Exemplar or Phantom Pain exist for players who want different buff conditions, but Amaranthine Tassel remains the default, with Ancient Canal serving only as a low-investment fallback.
late_gamedpsphysicalvulnerabilityburst
Da PanB
early game dpsThe early game build keeps Da Pan functioning before endgame gear is farmed. Ancient Canal supplies Strength, Arts Intensity, and Physical DMG, making it the most reliable no-cost weapon for him. Armored MSGR raises his Strength and spreads Attack across the individual pieces, giving a straightforward damage floor, while its conditional 30% damage reduction activates when his HP drops under half and helps him survive rougher fights. The configuration uses a Jacket, Gloves, and two Gyros to complete the set. It is meant as a stepping stone: once the player can access Amaranthine Tassel and Grizzled Edge, this loadout should be replaced, since the endgame build scales much better with Vulnerability consumption.
beginnerf2pearly_gamephysical
ArclightS
endgame supportThis is Arclight's endgame support configuration, built to maximize both her SP generation and the strength of her Wildland Trekker buff. Thermite Cutter carries an ally-wide attack boost while the Frontiers set turns every SP recovery into a temporary team damage increase, and the Redeemer Seal off-piece pushes Intellect and Ultimate Gain so her Electric DMG buff scales higher and her Ultimate comes back faster. Because her damage happens mostly off-field, the goal is to keep the Electrification loop running so the Combo Skill keeps feeding SP to the rest of the team. Use this setup in Electric-centric compositions where at least one other operator can apply Electric Infliction.
supportsp_generatorteam_bufflate_gameelectric
ArclightS
early game supportThe early game build keeps Arclight functional before endgame gear is farmed. She keeps the same Thermite Cutter, which is obtainable early through the New Horizons banner weapon selector, and wears full Mordvolt Insulation to pile on Intellect so her Wildland Trekker buff still contributes meaningfully. Her role is unchanged — an SP battery for Electric teams that also chips in damage — but the raw stat line is weaker than the endgame Frontiers setup. Once better pieces are available, transition the gear to Frontiers while keeping the weapon.
beginnerearly_gamesp_generatorbudgetelectric
Zhuang FangyiSS
endgame dpsThis is her top-end setup and it leans entirely into raw Electric output. Lone Barge supplies ATK, Electric DMG, and Battle Skill DMG, all of which feed directly into Mantra of Sundering, the ability responsible for most of her damage. The Xiranflow set rewards her for consuming Electrification, which the same Battle Skill does on every use, stacking up substantial Electric and Nature DMG buffs that she can keep refreshed. LYNX Slab fills the remaining slot with Intellect and Will, emphasizing Will because it is her primary attribute. Because her skills naturally trigger both the weapon and set effects, this configuration keeps its bonuses active with almost no special play required. Two downgrades trade damage for Ultimate uptime: Bonekrusha Poncho T1 with Xiranflow Baton, or the more aggressive LYNX Slab swap to Eternal Xiranite Auxiliary Arm. Use those when reaching Smiting Tempest quickly matters more than maximum per-hit numbers.
late_gamehypercarryelectricburst_damage
Zhuang FangyiSS
early game dpsThis is the accessible starting configuration for Zhuang Fangyi before her premium gear is in reach. Monaihe is the weapon choice because it increases Ultimate Gain, which shortens the slow wind-up she suffers from early on, while still padding her Attack and Will. Mordvolt Insulation covers the armor slot with an Intellect bump plus an Arts DMG increase that benefits every part of her damage output, and it only functions while her HP remains above 80%, so keep her out of incidental fire. Mordvolt Insulation Gloves and two Mordvolt Insulation Wrenches complete the set, and the Mordvolt Resistant Vest acts as the off-piece. The overall goal is simple: stack Attack and Will so her Battle Skill and Ultimate hit acceptably hard while you work toward the Xiranflow pieces that define her finished build.
beginnerf2pelectricultimate_gain
Last RiteS
endgame dpsAn endgame Cryo DPS setup centered on Khravengger and the Tide Surge set. Khravengger supplies Skill and Cryo damage while reinforcing Strength and Attack, and Tide Surge's Arts DMG buff activates easily because Last Rite applies Cryo Infliction with a low-cost Battle Skill. Swordmancer Light Armor takes the off-slot for Ultimate Gain, letting her cast Vigil Services every second rotation when four Cryo Inflictions are consumed. Players at Potential 4, or in teams where the Combo Skill reliably hits four stacks, can swap the armor to Type 50 Yinglung Light Armor to trade the Ultimate energy for a higher damage ceiling. The setup functions both as a main carry and as a Cryo sub-DPS, though in the sub-DPS Yvonne pattern the Ultimate cadence slows to roughly every third rotation.
late_gamedpscryohypercarrysub_dpsarts_damage
Last RiteS
early game dpsA starter Cryo DPS setup built around the Armored MSGR set and Seeker of Dark Lung. Seeker of Dark Lung covers Strength and Ultimate Gain so her Ultimate stays reachable before better weapons appear. Armored MSGR lifts Strength and provides Attack on its kit pieces, contributing more to her output than its defensive set effect does. Mordvolt Insulation Gloves take the off-slot for their Arts DMG bonus and Will, beating out the Armored MSGR Gloves whose damage reduction does not raise her damage. This configuration is a stepping stone meant to be replaced once higher-rarity weapons and the Tide Surge set are available.
beginnerearly_gamedpsf2pstrength
CamilleSS
endgame supportThis endgame configuration turns Camille into a pure enabler for a Heat-leaning squad. Blessing of Lustrous Carmine supplies simultaneous ATK and Heat DMG buffs to everyone while speeding up his own Ultimate cycle, and the Frontiers set converts his frequent SP recovery into an extra team-wide damage bonus. Redeemer Seal fills the off-slot with Intellect and Ultimate Gain, feeding the healing portion of his Talent chain so Bloodfount Revival keeps stacking while Link buffs and Heat Infliction stay available. Since his personal multipliers stay low, every choice is pointed at amplifying allies instead of chasing his own damage.
late_gamesupportheatlink_buffsp_generationsignature_weaponteam_buff
CamilleSS
early game supportA budget setup for players who have not unlocked purple gear yet. Pathfinder's Beacon carries Camille through the early story thanks to its Attack and Agility buffs and its Inspiring essence, while Mordvolt Insulation supplies the Intellect his Talents want along with an Arts DMG bonus as long as he stays above 80% HP. Ultimate Gain Efficiency is unavailable at this point, so the build tolerates less frequent Ultimates and leans on his Battle Skill mark and Combo Skill for its support value.
beginnerearly_gamef2pheatbudget
LaevatainSS
endgame dpsThe endgame hypercarry setup pushes Laevatain's own damage as high as possible by stacking Intellect, Strength, Attack and DMG Bonus, with a modest amount of Ultimate Gain so Twilight is available more often. Forgeborn Scathe strengthens her Basic Attacks during the Ultimate window, while the four-piece Hot Work set converts the Combustion from her empowered Battle Skill into a strong Heat DMG bonus. A single Redeemer Armor piece replaces one set slot to add Ultimate Gain plus attributes, which matters because so much of her output is packed into her Ultimate. The result is a build where every part of her kit contributes damage instead of leaning on one skill to carry.
late_gamehypercarryburstaoeultimate
LaevatainSS
early game dpsThe early game build keeps Laevatain online with inexpensive gear. Fortmaker is the weapon of choice because it speeds up her Ultimate charging and adds general damage, matching a stage of the game where her Ultimate does most of the work. The entire Mordvolt Insulation set is equipped for its Intellect, Attack and Arts DMG, and its set bonus grants additional Arts DMG while she stays above 80% HP. It is not a damage ceiling build, but it rounds out her kit at low cost and transitions smoothly into the Hot Work and Forgeborn Scathe setup later on.
beginnerhypercarryf2pbudgetprogression
Mi FuSS
endgame dpsThis endgame build turns Mi Fu into a burst Crush damage dealer for mono-Physical teams. Amaranthine Tassel supplies Attack and Strength while its Combative effect is reliably triggered by the Physical Susceptibility she applies with her Combo Skill, and the Grizzled Edge set rewards every Crush or Breach application with a Physical DMG bonus that escalates against debuffed or Staggered enemies. The Swordmancer NAV Beacon completes the loadout as an off-piece, trading the last set bonus for a large Strength and Arts Intensity boost that feeds directly into World Splitter's Crush scaling. Together the pieces push Strength, Attack, Physical DMG and Arts Intensity, matching the stats she cares about most and letting her chain Battle Skill moves into a heavy damage window. Use this setup once endgame gear is farmed and the team can supply Stagger and Vulnerable support.
endgamelate_gamecrush_dpsphysical_dpsmono_physical
Mi FuSS
early game dpsThis early game build keeps Mi Fu functional before endgame gear is farmed. Ancient Canal carries her damage with Attack and Strength while also supplying the rare Arts Intensity her Crush scaling needs, and its weapon skill is triggered naturally by her Crush procs. The Armored MSGR set rounds things out, with Strength on the pieces and the set bonus adding a small defensive layer, while two Armored MSGR Gyro pieces give the largest Attack increase she can get at this stage. Ancient Canal is only available through weapon banners, so Industry 0.1 serves as the budget fallback from the Arsenal Exchange or treasure chests. Treat this as a stepping stone that should be replaced by the Amaranthine Tassel and Grizzled Edge setup later.
early_gamebudgetf2pcrush_dpsphysical_dps
LiinoSS
endgame supportThis endgame setup is built around making Liino's Will as high as possible so the Electric and Nature Amp from Dawnstar Concerto hits its ceiling and stays active for as long as possible. Bedazzling Night Debut is the anchor weapon: it stacks Will for the Amp formula and its Medicant skill layers an extra buff onto allies at no cost to Liino's own healing or damage. The Eternal Xiranite armor, gloves, and kit piece provide the heaviest Will line in the game right now, and they fire a team-wide DMG Dealt increase whenever she applies Amp — which her Ultimate does automatically. A single LYNX Slab rounds the build out by adding more Will plus Ultimate Gain Efficiency, improving how often her strong window comes back up. The result is a support that is essentially never idle: cheap Battle Skill entries keep ATK buffing and healing flowing, and a fast Ultimate cycle keeps Amp coverage high. Use this when no other member of the squad is already wearing Eternal Xiranite.
endgamesupportamphealingwill_scalingteam_buffuniversal
LiinoSS
endgame supportThis variant is the answer to a common endgame problem: another support on the team already owns the Eternal Xiranite aura, so Liino should carry something else. By swapping the gloves and both kit slots to LYNX pieces and keeping the high-Will Eternal Xiranite armor, she retains solid Will and Amp values while the LYNX set contributes a team-wide damage reduction effect that helps everyone survive extended fights. The build is slightly behind the primary configuration in Ultimate efficiency, so if you specifically need her Cosmovoice Stance back faster, substitute LYNX Cuirass T1 into the armor slot and Eternal Xiranite Bracing Slab T1 into a kit slot — you give up some buff potency in exchange for a noticeably quicker Ultimate. In every other respect the play pattern is identical: cheap Battle Skill entries, Combo Skill triggers off Arts Reactions, and Ultimates that apply Amp and Electrification across the enemy group.
endgamesupportlynx_setdamage_reductionalternativewill_scaling
TyphoeusSS
endgame dpsThis endgame build turns Typhoeus into a dedicated Nature hypercarry. Umbra of Frigid Eventide supplies the Agility, Attack, Arts damage and Arts Intensity she needs, while the Deep Rampart set converts her forced Nature Burst procs into a stacking Arts Intensity buff — so every Power Shot both damages the target and ramps her next hit. The LYNX Slab off-piece is there purely to push her main attribute percentage higher for more Attack. Because her damage is concentrated in forced Nature Bursts, Arts Intensity is treated as a core stat rather than a luxury, and Agility/Attack remain the baseline. Alternatives exist but come with clear trade-offs: Suffering's End loses the Attack% needed to keep pace, and Detonation Unit is a budget stopgap that only covers the main attribute and Arts Intensity. Use this setup when you can field Infliction support so her Sign generation stays fast.
endgamelate_gamenaturebursthypercarryagility_scalingarts_intensity
PurrchenaA
endgame supportEndgame build focusing on Dessert Moment weapon with Eternal Xiranite gloves and heavy slab gear. Prioritizes Ultimate, Combo Skill, and Combat Skill for maximum impact on both self and team.
physicaldefendersupport
AkekuriA
endgame supportThis endgame setup treats Akekuri purely as a support engine. Thermite Cutter converts her frequent SP recovery into a party ATK buff, stacking with the Frontiers bonus that also pays the team a damage bonus each time she restores SP and shortens her Combo Skill cooldown. The Redeemer Seal off-piece accelerates her Ultimate so that Link and the Rallying Flare SP refunds come online more often. Because her SP generation is the real payload, everything in the build funnels toward making those refunds more frequent and more valuable to the rest of the squad, while Intellect on her gear raises the SP she returns through her talent. She is placed in the flex slot of a damage-focused team, firing her combo skill off staggers and dropping the Ultimate whenever the team needs a refill.
endgamesupportsp_generationteam_buffultimate_uptime
AkekuriA
early game supportThe early game version of Akekuri leans on Catastrophe gear because it gives her a chunk of SP the moment a fight begins and speeds up how quickly her Ultimate becomes available. That matters because her Ultimate is the ability that refunds SP to the whole team and, once her talent is unlocked, hands out Link. Thermite Cutter carries over from the endgame build since it is obtained for free and its party-wide ATK bonus after SP recovery is useful even with modest investment. The overall plan is to keep her cheap while she does her job: apply Heat Infliction with the Battle Skill, punish staggers with the Combo Skill for SP, and fire the Ultimate as often as possible.
early_gamebudgetsp_generationf2pultimate_uptime
AleshA
endgame supportThis late-game setup builds Alesh entirely around his SP battery identity. Thermite Cutter turns his frequent SP recovery into a team ATK boost, while the Frontiers set rewards the same trigger with an extra team damage buff and cuts his Combo Skill cooldown so the cycle comes back sooner. Redeemer Armor supplies Intellect plus Ultimate Gain Efficiency, the two Frontiers Extra O2 Tube kits raise his secondary attribute, and Frontiers Fiber Gloves T1 adds more Ultimate Gain Efficiency. Stack Intellect toward 600 so Veteran Angler reliably nets Rare Fins, then let the rest of the squad convert the SP and buffs into damage.
late_gameenergy_generationsp_regenteam_buffsupport
AleshA
early game supportThis early-game version keeps Alesh in his SP support role but with cheaper, easier-to-source pieces. OBJ Edge of Lightness fills the weapon slot and shines when Heat or Electric teammates are present to enable its group buffs, while the Mordvolt Insulation set delivers the Intellect he needs for Veteran Angler and adds Strength, Attack, Cryo DMG, and Arts DMG as a bonus. If he is being rotated between different compositions, Fortmaker is the safer all-purpose substitute because it raises Intellect and Ultimate Gain Efficiency.
beginnerenergy_generationsp_regenbudget
AntalA
endgame supportThis is the standard endgame shell for an Electric squad. Antal is not there to deal damage, he is there to make everyone else hit harder: Detonation Unit tags the target with bonus Arts damage taken, Eternal Xiranite converts his regular debuff and buff applications into a team-wide damage boost, and every slot is angled toward Ultimate Gain Efficiency so his Amp window comes back quickly. Because the whole package revolves around reapplying Focus and cycling the Ultimate, the build depends on the weapon and the set covering each other's downtime. Use it whenever the team's damage is predominantly Electric and no one else is already carrying Eternal Xiranite.
endgameelectricsupportteam_buffarts_amplification
AntalA
endgame supportThis variant tunes Antal for Heat compositions rather than Electric ones. The idea is to let someone else cover the generic team damage buff so Antal can specialize: Stanza of Memorials supplies a hefty Attack buff for the squad, while Qingbo keeps his Combo Skill coming off cooldown so he can keep replicating the Infliction stack the team is building. It is a co-op style build that assumes another support has already equipped Eternal Xiranite. If you only have one copy of Stanza of Memorials, the source recommends falling back to Detonation Unit until it is further invested.
endgameheatsupportcombo_skillteam_buff
AntalA
early game supportA budget starting point for Antal aimed at getting his Ultimate online often enough to matter. OBJ Arts Identifier is relatively easy to obtain and gives his team a small damage boost, while the Catastrophe set plus a Miner Fists T1 off-piece pushes Ultimate Gain Efficiency and an opening SP refund so the Amp window arrives early in the fight. Nothing here is specialized for Electric or Heat specifically, so this is a general-purpose bridge build you replace once the endgame sets are ready.
early_gamebeginnerenergy_generationsupport
ArdeliaS
endgame supportThis endgame support build leans into the fact that Ardelia is a force multiplier before she is a healer. Dreams of the Starry Beach amplifies Arts damage taken by the target and simultaneously boosts her healing, so every Corrosion consumed by Dolly Rush pays off twice. Eternal Xiranite supplies HP for durability along with Intellect and Will, and its rider converts any Amp, Protected, Susceptibility, or Weakened application into a flat damage increase for the rest of the team, which is exactly the debuff she applies constantly. Redeemer Armor is deliberately worn as an off-piece to trade a small amount of set value for Ultimate Gain Efficiency, because more Ultimates means more Shadows of Mr. Dolly from her Talent. The net result is a support who raises the party's damage floor while quietly keeping everyone alive.
endgameteam_buffdebuffhealingsusceptibility
ArdeliaS
endgame supportWhere the support build multiplies team damage, this variant focuses purely on keeping the squad upright. LYNX supplies a large pool of Will and Treatment Efficiency so every Shadow of Mr. Dolly collected by the controlled operator heals for noticeably more, and the set rider converts that healing into a 15% damage reduction for the recipient, escalating to 30% when the heal exceeds their maximum HP. Dreams of the Starry Beach remains the recommended weapon since it enhances her healing and still chips in extra Arts vulnerability. The tradeoff is that the mitigation rider is inconsistent: it cannot trigger on allies you are not directly controlling, and shared-healing stage effects such as Survive the Gas do not count as her giving treatment. Use this configuration when raw damage output is already covered and the team needs a safety net.
endgamehealingdamage_reductionsustain
ArdeliaS
early game supportThis is the budget entry point for players who have just pulled Ardelia and want her to function immediately. Because her healing is calculated from Will, the whole setup is built around stacking Will: Mordvolt Resistant supplies a big Will bonus along with Intellect, and its battery pieces add Treatment Bonus, while the set's low-HP rider increases Treatment Effect when fights get dangerous. Freedom to Proselytize continues that theme and also lets her heal an additional ally with its effect, which matters in the early game when one extra heal can carry a fight. Fluorescent Roc is listed as a cheaper alternative that still provides Will and a small Attack bump. Nothing here is fancy, but the Will stacking keeps her relevant until better weapons and LYNX or Eternal Xiranite become available.
beginnerf2phealingwill_scalingprogression
AvywennaSS
endgame dpsThis endgame DPS build pairs JET with the Bonekrusha set to maximize Avywenna's Electric burst. JET adds a large chunk of Arts DMG, ATK, and Will, while Bonekrusha raises ATK and stacks a bonus to the next Battle Skill after each Combo Skill, which lines up with her lance setup. LYNX Slab is slotted as the off-piece to further boost her main attribute and attack. The result is a pattern where she plants Thunderlances with the Combo Skill and Ultimate, then pulls them back with the Battle Skill for a big damage and stagger spike that also refunds Energy toward her next Ultimate.
endgamedpselectricburstskill_damage
AvywennaSS
early game dpsThis early game DPS build uses Cohesive Traction together with the Mordvolt Insulation set to give Avywenna a cheap but usable damage setup. Cohesive Traction boosts Electric DMG after a Combo Skill, lining up with her lance-planting opener, while Mordvolt Insulation adds Attack and Arts DMG as long as she stays above 80% HP. A Mordvolt Resistant Vest fills the off-slot since it provides both Will and Agility. It is meant as a bridge build until a full endgame set can be assembled.
early_gamebeginnerelectricf2pbudget
Chen QianyuSS
endgame sub dpsThis endgame setup leans into Chen Qianyu's role as an enabler rather than a raw carry. Rapid Ascent supplies the burst-oriented stats her Ultimate wants, while the Qingbo set shortens her Combo Skill cooldown so Soar to the Stars fires more often and keeps Vulnerability running on the field. The gear pieces simultaneously raise Agility, Strength, Physical DMG, and Skill DMG, which matches every stat her kit actually converts into damage. The result is a sub-DPS that keeps feeding Crush and Breach opportunities to the main carry while still contributing respectable burst whenever enemies are staggered.
late_gamephysicalvulnerabilitysub_dpssignature_weapon
Chen QianyuSS
early game sub dpsA starter configuration for players who have not yet farmed endgame gear. Sundering Steel supplies Physical DMG and Agility, and the Roving MSGR set stacks the Agility she is built around while adding a Physical DMG bonus that stays up as long as she keeps her health high. The two Gyro slots also contribute flat attack, so she can actually threaten enemies rather than only setting up Lifts. It is not the strongest version of Chen Qianyu, but it costs little and keeps her core Lift-and-Vulnerability pattern intact while you work toward the Qingbo build.
beginnerf2pphysicalagility
EmberA
endgame supportThis is Ember's late-game sustain configuration. The goal is to maximize the durability she hands to the team rather than her own damage output. Thunderberge adds another protective layer through post-Combo-Skill shielding, and the Eternal Xiranite set is the centerpiece: it grants a large flat HP boost and, once Ember applies one of the qualifying defensive statuses through her Talent, extends a DMG Dealt bonus to the rest of the party. That last part is why the set is so valuable on her, since Mono Physical teams often have their other members locked into Swordmancer and therefore cannot generate this buff themselves. The LYNX gauntlets and the armor's Arts Intensity serve as finishing touches, one improving her healing and the other nudging her Knock Down damage. Stat rolls should chase Medicant first, then HP Boost, then Strength Boost, because health, healing efficiency and the HP-derived shield all feed directly into her support role.
late_gamesustainshieldhealingteam_buffvulnerability
EmberA
early game supportThis is the budget-friendly entry point for building Ember. It leans on Former Finery, a weapon available through the New Horizons banner's weapon selector, which supplies HP, Will and HP restoration in one package, and pairs it with the full Armored MSGR set. Armored MSGR is attractive early because its Strength bonus translates into a higher Base HP for Ember, which directly increases the size of the shields her Ultimate distributes, while its low-health damage reduction keeps her from folding under focused pressure. The result is a durable, self-sufficient frontline support that does not demand rare gear or premium weapons. Essence rolls should favor Efficacy first for healing throughput, then HP Boost, then Will Boost to strengthen the Combo Skill's restore effect. As you progress, this build naturally transitions into the Eternal Xiranite-focused late-game setup.
beginnerf2psustaindmg_reductionbudget
EstellaB
endgame sub dpsThis is Estella's late-game setup for reaction-focused teams, where she contributes both a debuff and real damage. The OBJ Razorhorn polearm is equipped to boost her attack and Physical output while adding effect on Infliction, and the Type 50 Yinglung set is worn because its bonus triggers off any teammate's battle skill and funnels extra damage into her next combo skill, which is exactly the skill that applies Physical Susceptibility. Since her combo skill and ultimate carry most of her damage, the whole setup is built to push those two multipliers rather than her basic attacks. Swordmancer TAC Gauntlets occupy the glove slot as a stat-focused off-piece for Strength, Will and Physical DMG Bonus. The build fits a sub-DPS role inside Shatter compositions: she sets up Solidification with Cryo Infliction, cashes it in with the combo skill for Susceptibility, and then lets the team and her ultimate convert that into Lift and extra Physical damage.
late_gamecombo_skillphysical_susceptibilityshattersub_dps
EstellaB
early game sub dpsThis entry-level configuration keeps Estella usable before you have farmed dedicated late-game gear. OBJ Razorhorn is still equipped because it is the best polearm for her and, as a lower-rarity weapon, it is the easiest of her options to get hold of. The Mordvolt Resistant set provides a large chunk of Will, which suits a character whose damage is tied to her Will scaling, and its pieces also carry Attack that helps her combo skill and ultimate hit harder. Miner Gauntlets T1 fills the glove slot as a simple Attack off-piece. The build does not change how she is played: she still opens with Cryo Infliction, converts Solidification into Physical Susceptibility with her combo skill, and finishes with the ultimate. Treat it as a temporary loadout until Type 50 Yinglung and the stronger stat rolls become available.
beginnerf2pearly_gamewill_booststat_stick
GilbertaSS
endgame supportThis endgame setup turns Gilberta into a fast-cycling debuff engine. Delivery Guaranteed pairs Ultimate Gain Efficiency with a teamwide Arts damage buff, while the Eternal Xiranite set layers on additional Ultimate Gain Efficiency, Intellect, and a team damage bonus that she triggers simply by applying her Ultimate's Susceptibility. Because almost every stat she wants feeds the same loop, she fires her Ultimate noticeably more often, which means longer Slow windows, higher Arts amplification, and more frequent value from her Late Reply healing. Redeemer Seal fills the last slot for extra Intellect and Ultimate Gain, and the build remains stable even when she is the only Nature unit on the roster.
endgamesupportarts_supportultimate_gainteam_buff
GilbertaSS
early game supportThis starter configuration keeps Gilberta functional without demanding rare gear. The Catastrophe set provides a large Ultimate Gain Efficiency boost plus a burst of SP at battle start, so her debuff Ultimate comes online faster, while Stanza of Memorials covers the weapon slot with a broad teamwide attack buff that suits Hybrid and non-Arts squads alike. Aburrey Flashlight is slotted in as an off-piece to round out Intellect and Ultimate Gain. The result is a support who reliably recycles her Nature Infliction, Lifts and Susceptibility application early on, then transitions smoothly into the signature-weapon endgame build later.
early_gamebeginnerf2psupportultimate_gainteam_buff
LifengS
endgame sub dpsThis endgame configuration pushes Lifeng as a Physical sub-DPS who also feeds his team utility. Mountain Bearer gives him heavy Agility and conditional damage bonuses that he can maintain through his own debuff output, while the Swordmancer set layers Agility, Strength, and Physical DMG on top of an extra on-status Physical hit and stagger. The Type 50 Yinglung heavy armor fills the remaining slot for extra Ultimate Gain Efficiency, which means more frequent access to the Ultimate's bonus Vulnerability stacks. The result is a build that both deals consistent Physical damage and speeds up stagger windows against bosses for the rest of the squad. Fall back to Valiant for a similar stat line, or Chimeric Justice and Pathfinder's Beacon when the top options are unavailable.
endgamephysicalsub_dpsagilitystaggerswordmancer
LifengS
early game sub dpsThis early-game build keeps Lifeng functional while you are still collecting endgame gear. Chimeric Justice provides Strength and Ultimate Gain Efficiency so he can cycle into his Ultimate more often, and the full Roving MSGR set delivers ATK% and Physical DMG while its set effect adds Agility and more Physical DMG as long as his health stays high. It is a straightforward Physical sub-DPS setup that still leverages his debuff and Link utility. If Chimeric Justice is out of reach, Aggeloslayer or Pathfinder's Beacon fill the weapon slot without changing the overall playstyle.
early_gamephysicalsub_dpsf2proving_msgr
PogranichnikSS
endgame supportThis endgame setup commits fully to Pogranichnik's support identity. Thermite Cutter turns his SP restoration into Attack for the whole party while padding his Will, and the Frontiers set adds Combo Skill cooldown reduction plus a team-wide DMG buff whenever he recovers SP. Using Bonekrusha Poncho T1 as an off-piece accelerates his Ultimate for more SP and adds Will and Agility. Together these pieces keep the Vulnerable-to-Breach-to-SP cycle running and amplify the damage his allies deal, which is exactly what a physical squad wants from him.
endgamesp_regensupportteam_buffphysical
PogranichnikSS
early game supportA budget-friendly starting point that keeps Pogranichnik's SP engine online without rare gear. The full Mordvolt Resistant set lifts his Will, which feeds his support scaling, and adds a Treatment Effect bonus when he drops below half HP. Thermite Cutter remains the top choice because it arrives on the New Horizons banner alongside him and still grants a party Attack buff after SP is restored, while Sundering Steel is the simpler damage-oriented alternative if the Weapon Selector was used elsewhere.
early_gamef2pbeginnersp_regenwill
SnowshineB
endgame supportThis is Snowshine's fully invested support package. She carries a shield weapon that gives her a self-contained heal trigger, then wears the Eternal Xiranite set so that casting Saturated Defense both protects the team and buffs their damage output. The result is a defender who does three jobs at once: mitigate burst, top allies back up, and hand the squad a damage window. It is the natural choice for Shatter teams that want her Solidification uptime without sacrificing survivability.
endgamesupporthealershieldteam_buffshatter
SnowshineB
early game supportThis is the low-investment version of Snowshine built for players still assembling their roster. It leans entirely into support throughput: a healing-oriented weapon plus the Mordvolt Resistant set, which raises Will and gives a bigger treatment bonus when she is hurt. It does not offer the team damage buff of the endgame build, but it reliably keeps a squad alive through early and mid content while the player works toward the Eternal Xiranite pieces.
beginnerearly_gamef2psupporthealer
TangtangSS
endgame sub dpsThis endgame setup pushes Tangtang's personal damage while keeping her support value intact. Brigand's Calling supplies the debuff that makes her a force multiplier, and the Bonekrusha set converts the Combo Skill she wants to open with into a damage boost for the Battle Skill that follows. LYNX Slab rounds out the pieces because its main-attribute scaling squeezes out slightly more value than a fully saturated Battle Skill DMG bonus. The result is a sub-DPS that applies Arts Susceptibility for the team while still hitting hard herself during the Waterspout window. Swap in Home Longing, Opus: The Living, or Long Road only if Brigand's Calling is unavailable and you accept the loss of team-wide amplification.
endgamearts_susceptibilitydebuffsub_dpscombo_battle_skill
TangtangSS
early game sub dpsThe early game build keeps things simple: pour Agility into Tangtang so her Whirlpool and Waterspout damage holds up while she levels. Opus: The Living is easy to acquire and adds Arts damage on top of the Agility it provides, making it the natural mid-progression weapon. Roving MSGR is used almost entirely for its large flat Agility bonus, which outperforms other accessible sets even though its set effect leans toward Physical DMG rather than her Cryo kit. This setup does not yet provide the team-wide Arts Susceptibility amplification that the endgame weapon brings, but it keeps her personal contribution respectable while you farm toward the better configuration.
early_gamebudgetagilityartssub_dps
XaihiSS
endgame supportA support build that leans on raw stats instead of a set bonus. Xaihi carries Chivalric Virtues for its Medicant attack buff, then pairs Redeemer Armor and Rift Trekker Gloves with two Frontiers O2 Tube cores, stacking Intellect and Ultimate Gain. This maximizes her Amp output and Ultimate uptime, which is ideal when another teammate already supplies the Eternal Xiranite team buff.
supporthealerampcryonaturelate_gameintellectult_gain
XaihiSS
endgame supportAn alternative support setup for teams that lack another Eternal Xiranite wearer. Xaihi keeps Chivalric Virtues in the weapon slot, then wears Redeemer Armor alongside the full Eternal Xiranite pieces so she can supply the set's team-wide DMG Dealt bonus herself. It trades a little personal Ultimate Gain and Amp strength for a party damage buff.
supporthealerampcryonaturelate_gameteam_buffeternal_xiranite
XaihiSS
early game supportA budget-friendly starting point for new players. Dreams of the Starry Beach is a free 6-star weapon that boosts Xaihi's healing and Intellect, while the Mordvolt Resistant set raises her Will and her healing throughput. It gives a usable healer and support core without needing any hard-to-find gear.
beginnerf2phealersupportearly_gamebudget
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