Best Character Builds & Guides
Browse all Arknights: Endfield character builds with weapon recommendations, gear sets, stat priority, and rotation guides.
PerlicaSS
endgame supportThis is the Electric-team configuration. Perlica carries Wild Wanderer, whose Infliction effect she can trigger almost effortlessly because her Combo Skill is an Electrification application in its own right, turning every rotation into a team-wide Electric DMG Bonus. The Qingbo set handles the mechanical side: its Combo Skill cooldown reduction drops her trigger down to around 17 seconds, which is deliberately close to Zhuang Fangyi's 18-second Combo Skill so the pair can stagger their activations cleanly and keep pressure on the target. The knock-on effect is that Arclight also gets more frequent openings to fire her own Combo Skill and generate SP for the squad, and Zhuang Fangyi can upgrade the Electrification level to produce additional Sunderblades. Armor and both kit pieces stay within Qingbo to preserve the bonus, with Pulser Labs Gloves used as the off-slot. Essence priority leans into Infliction first, then Electric DMG Boost, then Intellect.
endgameelectricsupportteam_buffelectrificationcooldown_reduction
PerlicaSS
endgame supportThis configuration treats Perlica as a general Arts amplifier for teams whose carry is not Electric. The logic is that Electric-flavored support tools stop paying off, so the build chases Arts Intensity instead, which is the stat that directly widens the Arts DMG Taken debuff her Electrification applies. Pulser Labs supplies a hefty chunk of Arts Intensity plus a big Electric DMG increase after she applies Electrification, and both of her kit slots stay on-set for that bonus. Stanza of Memorials becomes the weapon because it buffs the whole party's attack when she fires her Ultimate, and importantly it does not add any Arts Infliction that could interfere with a carefully ordered rotation. Since that attack buff is tied to her Ultimate, an Eternal Xiranite Gloves T1 off-piece is slotted in for its Ultimate Gain Efficiency, letting her reach the Ultimate - and the resulting team buff - more frequently. The catch is that Electrification only lasts around five seconds, so allies should already be loaded and ready to unload as soon as it lands. Essence priority goes Twilight first, then Attack Boost, then Intellect.
endgameartssupportteam_buffarts_intensityatk_buff
PerlicaSS
early game hybridThe early-game setup abandons team-support ambitions and simply makes Perlica hit harder. Support gear is not something you can reasonably put together at this stage, so the Mordvolt Insulation set does the work instead: it contributes a substantial Intellect increase and grants additional Arts damage as long as her HP stays above 80%. All four slots stay inside the set for consistency. On the weapon side she has a genuine choice. Wild Wanderer keeps the Electric synergies online and is easy to activate through her Electrification, while Stanza of Memorials trades that for a party attack buff tied to her Ultimate. Which one you run should be dictated by the rest of your early roster - pick the one that matches the damage profile of the team around her rather than committing to a single answer. This build is a stopgap that carries her until proper support-oriented suits and weapons become available.
early_gamebeginnerf2parts_damageelectric
WulfgardS
endgame dpsThis is Wulfgard's on-field damage configuration. Rational Farewell acts as the core offensive piece because its Pursuit buff is easy for him to keep running and it grows with each Potential level. Hot Work supplies the Heat DMG and Arts Intensity he needs so that the Combustion he spreads deals meaningful damage over time, while the Bonekrusha Wristband off-piece adds another Heat DMG layer that applies to both his shots and the reaction ticks. The plan in combat is simple: let a non-Heat Infliction land on the target so Frag Grenade·β fires and applies Combustion, then immediately follow with Thermite Tracers to consume the reaction and land the large bonus hit. Because everything hinges on a single target carrying the reaction, this build shines in boss and elite fights and drops off in wide AoE situations.
endgamecombustionheat_damagesingle_targeton_field
WulfgardS
endgame supportThis configuration treats Wulfgard as a pure enabler rather than a damage source. The whole point is to keep two Heat Infliction stacks available and to force Combustion with his Ultimate as often as possible, which allies like Laevatain convert into Melting Flame stacks and Ultimate charge. OBJ Velocitous drives Ultimate Gain, Qingbo trims the Combo Skill cooldown so Frag Grenade·β reappears faster, and the Redeemer Seal off-piece adds even more gauge generation. Because none of the pieces are aimed at his own output, his personal numbers are low, but the team's reaction ceiling rises sharply. Use this setup whenever the team has a reaction-hungry carry and Wulfgard will not be the controlled Operator.
endgamesupportinflictioncombustionenergy_generation
WulfgardS
early game dpsBefore endgame suits are available, Wulfgard should simply be geared for his own damage. Rational Farewell gives him the same weapon he will keep later, so early investment carries forward, and Armored MSGR contributes Strength and attack stat lines that directly raise his hit and Combustion numbers. The set's defensive effect is incidental. This build exists because early-game gear does not yet offer the Combo Skill cooldown reduction that his support role depends on, so playing him as a straightforward Heat damage dealer is the most efficient use of resources. Transition into the Combustion DPS or Heat Infliction support configuration once the appropriate endgame sets are farmed.
early_gamebeginnerf2pstrength
FluoriteC
endgame supportThe support setup turns Fluorite into a reliable Infliction dispenser. OBJ Velocitous supplies the Ultimate Gain she needs, and the Qingbo set trims her Combo Skill cooldown so the two skills can trade places each rotation. Because the Qingbo bonus also grants stacking Skill DMG whenever she casts a combo skill, the same rotation that feeds the team also nudges her own damage upward. Redeemer Seal fills the second kit slot while the Qingbo pieces carry the set, and stat rolls lean into Ultimate Gain so the Ultimate comes up every other cycle. This is the configuration to use when she is slotted into a Cryo or Nature Infliction team as an enabler rather than a damage source.
supportinflictionultimate_gainlate_gamenaturecryo
FluoriteC
early game supportFor early progression, Fluorite runs the Catastrophe set with the same OBJ Velocitous weapon. The set pushes Ultimate Gain efficiency and returns SP the moment a fight begins, which shortens the wait before her Ultimate can start feeding Infliction stacks to the team. The Mordvolt Insulation Battery T1 occupies the second kit slot because its high Ultimate Gain roll complements the set, and stat rolls still prioritize Ultimate Gain above everything else. Nothing about the play pattern changes here — she stays an off-field enabler — the build simply reaches the same objective with easier-to-obtain gear.
beginnersupportinflictionultimate_gainearly_game
YvonneSS
endgame dpsThis is Yvonne's dedicated endgame carry setup, built around maximizing her single-target burst during the ultimate window. Artzy Tyrannical is the weapon of choice because it feeds the Intellect, Critical Rate and Cryo scaling her kit is built on, with Navigator as an almost equal substitute for battle pass owners and Wedge or Howling Guard as fallbacks. The four-piece MI Security set provides the Crit Rate and ATK she wants, and since the set rewards landing critical hits, her ultimate's rapid enhanced basic attacks keep the bonus stacked for the entire duration. Play the build by softening or freezing the target first, forcing Solidification, then dumping the ultimate while the enemy is Staggered so the enhanced attacks and the Freezing Point crit bonus both apply. It is a high-investment, high-reward configuration aimed at RE-Crisis bosses and trimmed medal runs.
endgamesingle_targetcritcryomain_dpsbursthigh_investment
YvonneSS
early game dpsA low-cost starter configuration for Yvonne aimed at the level 15 to 30 range before better equipment is farmable. Wedge is the recommended early weapon since it pushes Critical Rate and Arts damage, with Howling Guard serving as a budget substitute when better options are not available. The Mordvolt Insulation set is chosen for its Intellect set bonus and its Arts damage bonus while healthy, both of which support the Intellect-driven side of her kit even without refined gear. Nothing here is meant to be permanent: the build exists to keep her damage respectable while progressing through the early zones, and it should be replaced with MI Security gear as soon as the Wuling content opens up.
early_gamebeginnerbudgetcritintellecttransition
Da PanB
endgame dpsThis is Da Pan's endgame damage setup, built around stacking Vulnerability to 4 and then detonating it with his Combo Skill. Amaranthine Tassel supplies the ATK and Physical DMG multipliers his Crush depends on, while the Grizzled Edge set converts the consumed Vulnerability stacks into a 20-second Physical DMG window that multiplies further against Staggered, Physical Susceptible, or Crystal-attached targets. The Swordmancer NAV Beacon fills the remaining slot for Arts Intensity so his secondary scaling stat is not neglected. In practice the rotation is simple: open with the Ultimate to blanket a group in Vulnerability and Prep Ingredients, fire the Combo Skill to Crush and shorten its own cooldown, then repeat. Pick Exemplar if you lack the signature greatsword, and only drop to Phantom Pain or Ancient Canal when nothing better is on hand.
late_gamephysical_dpsvulnerabilitycrushburstmain_dps
Da PanB
early game dpsA budget progression build for players who have not yet farmed endgame gear. Ancient Canal is the recommended free weapon because it grants Arts Intensity and Physical DMG alongside Strength, matching the three stats Da Pan actually cares about. The Armored MSGR set supplies a flat Strength bonus and rolls ATK through its pieces, with a low-health damage reduction clause that keeps him alive while learning fights. Nothing here changes his rotation — you still open with the Ultimate to apply Vulnerability, then Crush with the Combo Skill — it simply front-loads raw stats instead of the Crush-scaling bonuses the endgame set provides. Replace this setup with Grizzled Edge the moment it becomes farmable.
early_gamef2pbudgetstrengtharts_intensity
RossiSS
endgame sub dpsThis endgame configuration treats Rossi as a crit-driven damage dealer who also hands the team a debuff package. MI Security supplies crit rate plus a stacking attack buff after each crit, the armor adds Ultimate charge for smoother rotations, and Redeemer Gloves fill the remaining slot. Lupine Scarlet is the natural partner weapon because Rossi's frequent hits stack Fracture fast and because the weapon buffs Heat and Physical damage equally, which suits a kit split between the two. Agility and Intellect remain worthwhile secondary stats. If Lupine Scarlet is unavailable, Glorious Memory keeps the same crit and Agility shape at the cost of a weaker damage passive, while Sundering Steel and Prominent Edge serve as accessible stand-ins with the caveat that their Physical DMG bonus misses her Ultimate.
endgamelate_gamecritphysicalheatvulnerability
RossiSS
early game sub dpsThe early progression build leans on Rossis's Agility scaling and a cheap, complete suit. Roving MSGR provides a large flat Agility boost plus a Physical DMG increase while her HP stays healthy, letting her push through early roadblocks before her crit-based endgame setup exists. Sundering Steel is the recommended weapon at this stage because it rewards Combo Skill usage and attack while still contributing Agility. Prominent Edge is a serviceable stand-in if the primary weapon is not yet obtainable. This is a transitional setup: once crit gear and a stronger sword are available, the endgame configuration outperforms it by a wide margin.
early_gamebeginnerf2pagilityphysical
ArdeliaS
endgame supportThis endgame configuration turns Ardelia into a team damage multiplier rather than a pure healer. Dreams of the Starry Beach deepens the Arts damage enemies suffer and improves her own treatment, while the Eternal Xiranite set converts her susceptibility application into a damage bonus for every ally. Redeemer Armor occupies the chest slot for extra Ultimate Gain, which translates into more Wooly Party casts and more Shadows of Mr. Dolly on the field. Pick this version when your damage dealers can dump their cooldowns inside the susceptibility window, since that is when the amplification actually matters.
endgameteam_damage_ampdebuffhealingsupport
ArdeliaS
endgame supportA pure sustain setup for Ardelia. The LYNX set maximizes HP Treatment Efficiency and Will, and its set effect adds damage reduction to whichever ally receives her treatment, which noticeably raises survivability in long fights. It is the version to run when the squad is being ground down rather than racing a damage check. Keep in mind the mitigation portion is conditional: it will not apply to allies Ardelia cannot directly heal, such as uncontrolled characters or during stage effects that share healing across the party.
endgamehealingsurvivabilitydamage_mitigation
ArdeliaS
early game supportA cheap, Will-focused starting setup. The Mordvolt Resistant set floods Ardelia with Will and a little Intellect, and because her healing formula scales with Will the return on that investment is immediate. The battery piece adds treatment bonus, and the set's treatment spike while she is below half HP gives her a bit of emergency recovery. Either Dreams of the Starry Beach or Freedom to Proselytize can sit in the weapon slot here, with Fluorescent Roc offered as another early-accessible option; move to the endgame Eternal Xiranite configuration once better pieces are available.
early_gamebudgethealingwill_scaling
CatcherC
endgame dpsThis endgame setup abandons Catcher's shaky support identity and leans fully into personal Physical damage. Exemplar is the weapon of choice because his spammable Battle Skill keeps stacking Suppression, and the Aethertech set turns every Vulnerability application into additional Physical DMG, ending with a big burst once the target already carries four stacks. Aethertech Plating and a duplicated Aethertech Analysis Band keep the set online, with Swordmancer TAC Gloves rounding out the slots for matching attributes and extra Physical DMG. The build scales with Strength, Will and ATK, so it pays off most for players who can reliably parry and keep the Battle Skill cycling rather than sitting on cooldown. Because his sustain is not the goal here, the kit's SP refund and low-HP shield requirement matter less, and the whole point becomes feeding the Physical DMG multipliers.
endgamedpsphysical_damagevulnerabilitylate_gamegear_set_dependent
CatcherC
early game hybridThis early progression build keeps Catcher alive and hitting reasonably hard without requiring rare gear. OBJ Heavy Burden is the accessible weapon pick, providing Strength for damage while its Efficacy effect raises DEF and Will after the Ultimate, which in turn fattens the DEF-scaled Combo Skill shield. The Armored MSGR set supplies a large pile of Strength and Will, and its below-half-HP damage reduction lines up neatly with a kit that already wants Catcher in harm's way. Miner Gauntlets T1 is slotted in as the off-piece for extra ATK, Strength and Will. Everything here is chosen for affordability and synergy with his defensive base rather than peak numbers, making it a sensible stepping stone before committing to the Aethertech DPS route.
early_gamebeginnerf2psurvivabilityphysical_damagebudget
EndministratorS
endgame dpsThis is Endministrator's dedicated endgame configuration, built to push Crush procs and sustained Physical damage as high as possible. Grand Vision supplies the Agility, Attack, Physical DMG and Arts Intensity that the kit scales with, while the Grizzled Edge set converts every Crush or Breach application into a stacking Physical Damage Dealt buff, amplified further when the target is Staggered, Susceptible, or still holding Originium Crystals. The result is a self-sufficient main DPS that hits hard with basic attacks and skills and spikes even harder when the team feeds it four Vulnerability stacks. Swap to Eminent Repute if the squad benefits more from a shared Attack buff, or to Sundering Steel if you are still short on weapon resources.
endgamecrushphysical_dmgmain_dpsarts_intensity
EndministratorS
early game dpsThis early-game setup keeps Endministrator functional while resources are tight, roughly from level 15 to 30. Sundering Steel is the priority weapon because it is earned through early progression and boosts Agility and Physical DMG, with Prominent Edge as an equally viable alternative if it shows up first. The Roving MSGR set supplies a large flat Agility increase plus a Physical DMG bonus while HP stays healthy, matching the character's dual reliance on Agility and Physical damage. Everything is cheap to craft from Ferrium Components, so nothing here slows down your progression toward the endgame Grizzled Edge and Grand Vision build.
early_gamef2pphysical_dmgagilitybeginner
ArclightS
endgame supportThis is Arclight's endgame support setup, built to make her the SP engine of an Electric team while quietly raising everyone's damage. Thermite Cutter provides a team-wide attack buff, and the Frontiers set converts her SP generation into an additional damage boost for the squad, with the set's Combo Skill cooldown reduction letting her fire Peal of Thunder more often. The Redeemer Seal off-piece tops things off with Intellect and Ultimate Gain, so her Wildland Trekker buff hits harder and Exploding Blitz is available more frequently as a fresh Infliction source. Because Intellect drives her Talent's Electric DMG bonus, every Intellect roll on the gear is a direct upgrade to the team's output rather than to her own damage.
supportteam_buffsp_generationlate_gameelectric
ArclightS
early game supportThe early game build keeps Arclight functional as a support while you are still gearing up. Thermite Cutter is carried over from the endgame plan since it is obtainable from the New Horizons weapon selector and gives the whole team an attack boost regardless of your account's progress. Mordvolt Insulation fills the armour, gloves, and both kit slots, and its large Intellect bonus is what makes it worthwhile — Intellect is the stat that powers her Wildland Trekker Electric DMG amp, so the set gives the squad a noticeably stronger buff while remaining cheap to assemble and replacing it later is straightforward.
beginnersupportteam_buffsp_generationf2p
AkekuriA
endgame supportThis endgame support setup turns Akekuri into a full utility engine for the party. Thermite Cutter gives her a way to hand out an ATK buff every time she refills SP, while the Frontiers set both shortens her Combo Skill cooldown and grants the team a damage boost after each SP restore. The Redeemer Seal off-piece is slotted in specifically to charge her Ultimate faster, since SQUAD! ON ME! is where most of her SP and Link output comes from. Nothing here is meant to make her hit harder — every choice exists to raise her support uptime and multiply the value of the SP she feeds her allies. Use OBJ Edge of Lightness when the team leans on Heat or Electric, and treat Fortmaker as a budget pick that speeds up her Ultimate but gives no team buffs.
endgamesupportsp_generationteam_bufflink
AkekuriA
early game supportThe early game build keeps Akekuri functional with minimal investment. Thermite Cutter stays equipped because it is free from the New Horizons Weapon Supply and continues to be her best option throughout the game. The Catastrophe set is the budget choice here: it lifts her Ultimate Gain Efficiency so SQUAD! ON ME! becomes available earlier, and it also refunds SP the moment combat starts, which helps the whole squad open with skills. None of these pieces require deep farming, so the build is ideal while gearing up. Once better materials are available, swap to the Frontiers set to gain the team-wide damage buff and Combo Skill cooldown reduction she really wants.
beginnerearly_gamef2psp_generationenergy_generation
AleshA
endgame supportThis is Alesh's late-game support configuration. Thermite Cutter is the anchor weapon because SP recovery on Alesh turns into an attack boost for the whole team, effectively doubling down on his job as an SP battery. The Frontiers set does the same thing from the armor side: whenever he restores SP, the squad picks up a damage buff, and the set also shaves time off his Combo Skill so he can cycle Auger Angling more often. Individual pieces are picked for Intellect and Ultimate Gain Efficiency — Redeemer Armor, two Frontiers Extra O2 Tube T1 kits, and Frontiers Fiber Gloves T1 — pushing him toward the Intellect range his Veteran Angler talent needs while making his Ultimate come up more frequently. Use OBJ Edge of Lightness if the team leans Heat or Electric, Fortmaker as a neutral stat substitute, and treat his signature Finchaser 3.0 as situational since it competes with Cryo damage dealers for Infliction stacks.
sp_generationsupportcryolate_gameteam_buffcombo_skill
AleshA
early game supportAlesh's early-game setup is about borrowing the stats he will eventually get from better gear. The Mordvolt Insulation set provides a flat Intellect boost, which matters because Intellect feeds both his Veteran Angler Rare Fin scaling and his bonus SP generation, and the rest of the set rounds him out with Strength, Attack, Cryo DMG, and Arts damage. OBJ Edge of Lightness is the recommended weapon at this stage — it adds Intellect and gives team-wide buffs when Alesh is fielded next to Heat or Electric operators. If you rotate him through multiple compositions, Fortmaker serves as a straightforward substitute that keeps his Intellect and Ultimate Gain Efficiency respectable. This configuration trades peak output for accessibility, and it is meant to be replaced by the Frontiers setup once better gear is available.
beginnerearly_gamesp_generationsupportcryo
AntalA
endgame supportThis is Antal's default endgame setup for Electric teams. Detonation Unit handles the weapon slot, applying Arts DMG Taken to the target so everything the team does lands harder, while Eternal Xiranite converts his own debuff and Amp applications into a damage buff for the rest of the squad. Redeemer Armor sits in the armor slot as an off-piece so the gloves and both cores can finish the set, and the whole package is stacked toward Ultimate Gain Efficiency. The result is a support who cycles Ultimates quickly enough to keep Amp uptime high and keeps his team buff active for most of the fight. Use this whenever the team's damage is Electric-aligned.
late_gamesupportelectric_teamteam_buffdebuffultimate_uptime
AntalA
endgame supportThis configuration shifts Antal toward Heat lineups. Qingbo reduces his Combo Skill cooldown and rewards him for casting it, so he can repeatedly add stacks of Heat Infliction to a Focused target, while Redeemer Seal occupies the off-piece slot. On the weapon side, Stanza of Memorials becomes the top option once it is at Potential 2, where its team Attack buff scales past Detonation Unit; at a single copy Detonation Unit should be kept instead, and OBJ Arts Identifier or Hypernova Auto cover the cheaper end. Because Qingbo replaces Eternal Xiranite, this build is meant for teams where someone else already carries that set.
late_gamesupportheat_teamcombo_skilldebuffteam_buff
AntalA
early game supportA budget starting point for Antal built around getting his Ultimate out as early and as often as possible. OBJ Arts Identifier covers the weapon slot and is the easiest Arts Unit to obtain, while the Catastrophe set supplies bonus SP at the start of combat along with extra Ultimate Gain Efficiency so his Heat and Electric Amp buffs come online quickly. Miner Fists T1 fills the glove slot as a low-cost off-piece. The loadout does not directly buff the rest of the team, so it should be retired as soon as Eternal Xiranite or Qingbo pieces become available.
beginnerf2psupportenergy_generationultimate_uptime
AvywennaSS
endgame dpsThe endgame setup pairs the JET polearm with a nearly complete Bonekrusha set, using a LYNX Slab as the second kit piece. JET contributes a large amount of Arts DMG along with ATK and Will, all of which amplify the damage she deals during a full Thunderlance cycle. Bonekrusha adds Will across its pieces and grants a repeatable Battle Skill damage bonus whenever she casts her Combo Skill, which mirrors how she plants lances before recalling them. The LYNX Slab raises her primary attribute so her attack scaling climbs further. Everything is arranged to maximize one carefully prepared burst window, which is where Avywenna earns her place as a main damage dealer rather than a sustained one.
endgameburstmain_dpselectric_teambattle_skill_focus
AvywennaSS
early game dpsThis budget configuration runs Cohesive Traction together with the Mordvolt Insulation set and a Mordvolt Resistant Vest filling the off-piece slot. The weapon rewards casting a Combo Skill with bonus Electric DMG, which lands exactly when Avywenna buries her Thunderlances, while the armour contributes attack, Arts DMG and attribute increases that keep her recall damage respectable. Because the Resistant Vest covers both Will and Agility, she does not have to choose between her two core attributes during early progression. It is a straightforward platform that carries her through the story and farming stages until the Bonekrusha pieces are assembled.
beginnerf2pearly_gameelectric_teambudget
Chen QianyuS
endgame sub dpsThis endgame setup treats Chen Qianyu as a physical sub-DPS whose rotation fuels the whole team. Rapid Ascent gives her a stat line and Twilight proc that reward her Ultimate-centric damage pattern, while the Qingbo set accelerates her combo skill cooldown and layers Skill DMG buffs on top of every cast. The armour and kit pieces add Agility, Strength and Physical DMG so her own hits stay relevant, and the shorter cooldown on her follow-up attack means more Vulnerability stacks available for allies to consume with Crush or Breach. The result is a build that trades raw personal numbers for a constant supply of debuff windows, which is exactly what physical lineups need from her.
endgamephysicalvulnerabilityburstcombo_cooldownlate_game
Chen QianyuS
early game sub dpsA low-investment loadout for players who are still progressing. Chen Qianyu scales off Agility first and Physical DMG second, so Sundering Steel plus the Roving MSGR set covers both with gear that is easy to obtain. The set grants a flat Agility increase and a Physical DMG bump that stays active while her HP is healthy, and the two Gyro kits layer extra attack on top. It does not shorten her combo cooldown the way Qingbo does, so Vulnerability output is slower, but it keeps her functional as a secondary physical damage dealer until the better pieces drop.
beginnerearly_gamebudgetagilityphysical
EmberA
endgame supportThis is Ember's dedicated endgame sustain setup. Thunderberge supplies additional shields so that between the weapon, her Talent-granted Protection and her Max-HP-scaled Ultimate, she can absorb punishment almost indefinitely. The Eternal Xiranite gear set is the reason the build is more than pure defense: by applying debuffs through her Battle and Combo Skills, Ember triggers a team-wide damage bonus that physical compositions otherwise cannot get, which turns her from a pure defensive pick into a genuine enabler. The remaining pieces (LYNX gloves and two identical Eternal Xiranite Power Cores) exist to push her treatment output and skill uptime. Stack Medicant, HP Boost and Strength Boost in that order — Medicant and HP both inflate the shield her Ultimate hands out, and Strength raises her base HP pool that those shields are calculated from.
endgamesustainteam_buffphysical_teamshield
EmberA
early game supportThis is the low-investment version of Ember, aimed at players still progressing through early content. Former Finery is the centerpiece because it is easy to acquire and provides HP, Will and a restoration effect, letting Ember keep the active operator healthy while her Ultimate is still small. The Armored MSGR set supplies Strength — which raises her base HP and therefore her shields — and adds a broad damage-reduction safety net below half health, making her noticeably harder to burst down in story encounters. The Essence priority shifts slightly from the endgame version: Efficacy first to squeeze more value out of the weapon, then HP Boost and Will Boost, since at this stage every point of HP and healing matters more than raw offensive stats. Once you secure Thunderberge and Eternal Xiranite pieces, transition to the endgame build.
early_gamef2psustainbeginner
EstellaB
endgame sub dpsThis is Estella's endgame sub-DPS setup, built to push the bonus damage on her Combo Skill and Ultimate as high as possible. OBJ Razorhorn is the anchor weapon, feeding her attack and physical damage while its skill effect complements her kit, with JET, Valiant, and Mountain Bearer as fallbacks depending on what you own. The Type 50 Yinglung set turns allies' Battle Skills into Combo Skill damage through accumulating stacks, and the Swordmancer TAC Gauntlets fill the off-set slot with Strength, Will, and Physical DMG Bonus. Will Boost is prioritized first for essence investment, followed by Physical DMG Boost and Infliction. The build asks for some team coordination, but it is the most efficient way to make Estella matter in the current endgame.
late_gamesub_dpsshatterphysical_susceptibilitycombo_skill
EstellaB
early game sub dpsA budget-friendly starter build for Estella that leans on the Mordvolt Resistant set for its Will boost and scattered Attack bonuses, paired with the same OBJ Razorhorn weapon used in her endgame configuration. Because OBJ Razorhorn is a 5-star, it is realistically obtainable early and remains her best option throughout progression. The Miner Gauntlets T1 act as an off-piece for additional Attack while you gather better gear. Essence priority mirrors the endgame build, so progression is smooth and you avoid re-rolling investments later. It is not a damage monster, but it gets Estella functional as a Cryo/Physical sub-DPS with minimal resource commitment.
beginnerf2psub_dpsbudget
GilbertaSS
endgame supportThis endgame setup turns Gilberta into a pure enabler rather than a damage source. Delivery Guaranteed supplies Ultimate Gain Efficiency while also granting the squad an Arts damage buff, and the Eternal Xiranite pieces stack further Ultimate Gain Efficiency and Intellect so her gravity field returns faster and her Late Reply healing scales higher. Completing the set adds a flat teamwide damage increase whenever she lands an Amplify, Protected, Susceptibility, or Weakened effect, which her Ultimate does automatically. Redeemer Seal rounds out the kit with strong Intellect and Ultimate Gain rolls.
endgamesupportultimate_gainarts_supportteam_buffsignature_weapon
GilbertaSS
early game supportThis early progression build keeps Gilberta useful before higher-tier gear is available. The Catastrophe set delivers a large Ultimate Gain Efficiency boost and immediately returns Skill Points when a fight begins, which pushes her Ultimate debuff out earlier in the rotation. Her glove and kit slots contribute Arts Intensity, still improving the potency of her Corrosion reactions and Lift effects. Stanza of Memorials covers the weapon slot and gives the squad an Attack buff on Ultimate cast, which fits teams where she is the lone Nature operator.
early_gamesupportf2pultimate_gainteam_buff
LifengS
endgame sub dpsThis is Lifeng's endgame sub-DPS configuration. Mountain Bearer sits at the centre of it, supplying Agility plus damage bonuses he can keep active because his kit constantly places Vulnerability on enemies. The Swordmancer set covers Agility, Strength and Physical DMG Bonus on the main pieces, while Type 50 Yinglung Heavy Armor T1 fills the armour slot for compatible stats and extra Ultimate Gain Efficiency. The result is a build that lets Lifeng cycle his Battle Skill and Combo Skill quickly, stack Vulnerable on priority targets and still contribute meaningful stagger, since Swordmancer adds a bonus Physical hit and Stagger whenever he applies a Physical status. It is built for players who already have a Physical core to enable and who want Lifeng to both chip damage and accelerate the team's burst windows.
late_gamephysical_dmgsub_dpsagility_scalingbossing
LifengS
early game sub dpsThis early game setup gives Lifeng a functional Physical sub-DPS package without requiring late-game farming. Chimeric Justice supplies Strength and Ultimate Gain Efficiency, which lets him reach his Ultimate more often while his stats are still low, and Aggeloslayer or Pathfinder's Beacon can stand in if that polearm has not dropped. The Roving MSGR set rounds things out with Attack and Physical DMG on the pieces themselves, plus Agility and additional Physical DMG from the set effect as long as he stays above the HP threshold. It does not reach the ceilings of the Swordmancer build, but it keeps his Susceptibility and Link contributions online while you progress, and every piece is replaceable later without changing how he is played.
beginnerearly_gamef2pphysical_dmg
PogranichnikSS
endgame supportThis endgame setup turns Pogranichnik into a team engine. Thermite Cutter gives him Attack and Will while also lifting the whole squad's Attack, which compounds with the Fervent Morale buff he generates from steadily recovering SP. The Frontiers suit is the core pick: its combo skill cooldown reduction lets him cycle his stack-consuming slash more often, and its post-SP-recovery team DMG buff rewards his natural SP generation. The Bonekrusha Poncho T1 replaces the set armor slot to accelerate his Ultimate, which in turn produces more Steel Oath points and therefore more SP for everyone. Stat-wise, prioritize Flow and Will so the buffs and SP loop stay strong, with Attack as a secondary goal. The result is a support build that still contributes damage through Breach, Vulnerable consumption and the ultimate's Decisive Assault.
late_gamesp_regenteam_buffsupportphysical
PogranichnikSS
early game supportThis is the affordable starting point for Pogranichnik. Thermite Cutter is ideal because it pairs with him on the New Horizons banner, provides Will for his buffs, and still contributes party Attack once SP is restored. The Mordvolt Resistant set is a straightforward stat package that pushes his main attribute Will higher and gives a minor Treatment Effect bump at low HP, which keeps him upright while the account is still growing. Priority goes to Will first, then Flow, then Attack, reflecting his support-first identity. If the weapon selector was used on something else, Sundering Steel is the fallback, but expect it to only improve his own damage rather than helping the team the way Thermite Cutter does.
beginnerf2psp_regenattribute_boost
SnowshineB
endgame supportThis is the endgame support setup for Snowshine. Former Finery supplies healing outside of Polar Rescue, letting her keep the team topped up even when the Combo Skill has not triggered, while the Eternal Xiranite set leans into Will and Treatment Bonus to raise her overall healing output. The important interaction is that Saturated Defense applies the Protected buff on use, which instantly switches on the set effect and grants the whole team extra damage for a window. Because Snowshine is not heavily gear-demanding, the pieces matter less than hitting the triggering condition reliably and stacking Will for stronger heals. When burst damage rather than healing is the problem, the Thunderberge build keeps the same set but replaces the weapon so her protective tools extend a little further.
supporthealerteam_buffcryolate_gameshielder
SnowshineB
early game supportThis is the low-cost starting configuration for Snowshine, aimed at players who have just unlocked her and want a working support setup without farming high-end gear. The Mordvolt Resistant suit is the entry point: it boosts Will, which is the stat her healing scales from, and adds a bonus treatment effect whenever she is below half health, reinforcing her role as a frontline sustain unit. Former Finery remains the recommended weapon because it provides healing that does not rely on Polar Rescue triggering, keeping the team stable even in fights where nobody is getting hit hard enough to switch the Combo Skill on. Play it as a straight support package and move the gear up to Eternal Xiranite as soon as the pieces are farmable.
beginnerearly_gamehealersupportf2p
TangtangSS
endgame sub dpsThis endgame setup pushes Tangtang's personal damage while keeping her debuff role intact. Brigand's Calling supplies both a self-damage boost through Suppression and an Arts damage-taken debuff on enemies, which stacks with the Arts Susceptibility she applies through multiple Waterspouts. The Bonekrusha set is built around her natural rotation: a Combo Skill cast grants stacks that increase the damage of her next Battle Skill, exactly the skill that converts Whirlpools into Waterspouts. LYNX Slab is slotted as the off-piece because its main attribute percentage boost is worth more than completing the set. The result is a sub-DPS who contributes solid AoE Cryo damage while multiplying the output of any Arts carry she is paired with.
endgamelate_gameartsdebuffsub_dpsburst
TangtangSS
early game sub dpsThe early game build is a straightforward damage setup for players who have not yet farmed endgame gear. Opus: The Living raises Arts damage and Agility, keeping Tangtang's personal output respectable, and its Infliction priority rounds out the weapon's usefulness. Roving MSGR is chosen mainly because its set effect grants a large flat bonus to Agility, the attribute her entire kit scales from; the set's secondary Physical DMG bonus is largely wasted on a Cryo Caster, but the attribute gain still outperforms alternative early sets. Players should treat this as a temporary configuration and move into the Bonekrusha plus Brigand's Calling build once those items are available.
early_gamebeginneragilitystartersub_dps
XaihiSS
endgame supportXaihi's endgame support setup abandons set bonuses entirely and stacks raw stats instead. Chivalric Virtues carries her healing through the Medicant buff, which her Battle Skill can trigger on its own, so the attack boost reaches whichever damage dealer she is healing. Redeemer Armor and Rift Trekker Gloves supply Intellect and Ultimate Gain, while two Frontiers Extra O2 Tube kits fill out the stat budget. Since she usually shares a team with another Eternal Xiranite user, that buff is already covered elsewhere and she gains more from pure Intellect and Ultimate Gain. In lobbies without a second Xiranite holder, switch to the Eternal Xiranite set with a Redeemer Armor off-piece so she brings the team damage buff herself. Junction Point, Detonation Unit and Monaihe are viable weapon swaps depending on rotation and availability.
endgamesupportamphealingcryoteam_buffintellect_stack
XaihiSS
early game supportXaihi's early game build leans on the free 6-star Dreams of the Starry Beach and the easily farmed Mordvolt Resistant set. The weapon lifts her healing output and Intellect, while the vest, gloves and two battery kits add Will and a low-HP Treatment Effect bonus that keeps her support duties online during messy early fights. It is a cheap way to get her functioning while saving premium weapons such as Chivalric Virtues, Junction Point and Detonation Unit for later progression.
early_gamebeginnerf2phealingsupporttreatment
Zhuang FangyiSS
endgame dpsThis endgame setup turns Zhuang Fangyi into a pure Electric damage engine. Lone Barge is paired with the Xiranflow set so that each Battle Skill cast, which consumes Electrification, also refreshes the set's Electric and Nature DMG stacks, while LYNX Slab covers the off-piece slot to feed her Will and Intellect scalings. The result is a build that maximizes Battle Skill Thunder Strike damage and Ultimate-fed burst windows rather than durability. If a stage punishes slow Ultimate cycles, the armor can be swapped to Bonekrusha Poncho T1 alongside Xiranflow Baton, or LYNX Slab can be replaced with Eternal Xiranite Auxiliary Arm; both exchanges intentionally give up some damage in return for more frequent access to Smiting Tempest, making them situational choices rather than strict upgrades.
late_gamehypercarryelectricdpsburst
Zhuang FangyiSS
early game dpsThe early game version of Zhuang Fangyi keeps her damage functional with minimal investment. Monaihe supplies Ultimate Gain so her Smiting Tempest window arrives more often, while the Mordvolt Insulation set with the Mordvolt Resistant Vest off-piece contributes Arts DMG and Intellect to support her kit. The whole setup prioritizes Attack and Will so her abilities still hit meaningfully before endgame weapons and sets are farmed. Treat this as a stepping stone: once Xiranflow gear and Lone Barge are obtained, the endgame hypercarry configuration replaces it entirely.
beginnerearly_gamedpsf2p
Last RiteS
endgame dpsThe endgame Last Rite setup pairs Khravengger with the Tide Surge set to maximize Skill and Arts damage. Khravengger contributes Skill DMG, Cryo DMG, Strength and Attack, while Tide Surge rewards her cheap Cryo Infliction with a long-lasting Arts DMG buff that stays active through most of a fight. Swordmancer Light Armor fills the off-piece slot for its matching attributes and Ultimate Gain, which keeps her expensive Ultimate cycling every other rotation when she reliably consumes 4 Cryo stacks; in Yvonne teams where she never spends stacks, that Ultimate comes up roughly every third rotation. The remaining slots use Hanging River O2 Tubes for stable stats. If she reaches Potential 4 or fights where 4-stack Combo Skills are guaranteed, the armor can be replaced with Type 50 Yinglung Light Armor for more damage.
late_gamehypercarrycryoburstarts_dmg
Last RiteS
early game dpsThe early game version of Last Rite runs Seeker of Dark Lung together with the Armored MSGR set. Seeker of Dark Lung is a lower-rarity greatsword that grants Strength and Ultimate Gain, which matters because Armored MSGR itself only raises her stats and survivability instead of boosting damage. Armored MSGR gives a large Strength bonus plus damage reduction when her HP falls below half, and its kit pieces add Attack on top. Mordvolt Insulation Gloves take the glove slot because their Arts DMG Bonus and Will scale her damage better than the Armored MSGR gloves, whose Final DMG Reduction does not contribute to her output. Treat this as a transitional build until better greatswords and Tide Surge gear are available.
beginnerbudgetcryof2p
CamilleSS
endgame supportThis is Camille's endgame support setup, built to squeeze the maximum number of Link buffs, SP refunds, and Heat vulnerability windows out of him. The Blessing of Lustrous Carmine provides teamwide ATK and Heat DMG while accelerating his Ultimate, and the Frontiers set converts his frequent SP recovery into a party-wide damage bonus on top of its Combo Skill cooldown reduction. A Redeemer Seal off-piece supplies the Intellect that scales his self-healing Talent and the Ultimate Gain that keeps his debuff and Link uptime high. Together the pieces let him open with Firefang Vesperwings, trigger Heartstake Thorn off an ally's Heat consumption, and cycle Ultimates often enough that the enemy is almost always carrying Weakness and Heat Susceptibility.
endgamesupportheat_teamteam_buffenergy_generationlink_buff
CamilleSS
early game supportA practical starter configuration for Camille while the player is still progressing through the story. Mordvolt Insulation supplies Intellect, which strengthens the healing tied to his Hunter of Transgression Talent, and adds an Arts DMG bonus that is active as long as he stays healthy. Pathfinder's Beacon fills the weapon slot with a straightforward Attack and Agility boost so Camille can chip in damage against early roadblocks. This build deliberately skips Ultimate Gain, which is simply unavailable on early gear, meaning his Link buffs and extra Heat Infliction come less often than they do once the endgame setup is assembled.
early_gamebeginnerbudgetarts_damagestat_stick
LaevatainSS
endgame dpsThis endgame hypercarry setup leans fully into damage and Ultimate frequency. Forgeborn Scathe supplies Intellect and Attack while adding basic attack damage during Twilight, and the Hot Work set is triggered by the Combustion her enhanced Smouldering Fire applies, converting it into a wide Heat DMG buff that touches every part of her kit. The single off-piece, Redeemer Armor, trades a set slot for extra Ultimate Gain plus Intellect and Strength, which shortens the wait between Ultimate windows. The result is a build where her basic attacks, Battle Skill and Ultimate all contribute, rather than one skill carrying the whole load. Stat allocation prioritises Intellect and Strength first, then Attack, DMG Bonus, and finally Ultimate Gain to smooth out the rotation.
late_gamehypercarryelemental_dmgult_uptimeburst
LaevatainSS
early game dpsThis is the starter version of her hypercarry setup, built around gear that is easy to obtain. Fortmaker gives a mix of damage and Ultimate acceleration so she cycles Twilight at a reasonable rate while still hitting hard. Mordvolt Insulation fills every slot and stacks Intellect, flat Arts damage and a conditional Arts DMG bonus, all of which feed into her Heat damage. Keeping her above 80% HP is the only upkeep requirement, which any healer or shielder can handle. Stat priority is Intellect first for raw scaling, then Attack, then Ultimate Gain to keep her main damage window available as often as possible.
beginnerf2phypercarryult_uptimeelemental_dmg
Mi FuSS
endgame dpsThis endgame build turns Mi Fu into a dedicated Crush damage dealer. Amaranthine Tassel pairs with the full Grizzled Edge set: her Combo Skill applies Physical Susceptibility to switch on the weapon's Combative skill, while Battle Skill Move 2 applies Crush to satisfy the gear set and drive Physical DMG Dealt upward, with the higher multiplier available whenever the target is already susceptible, Staggered, or carrying Originium Crystals. The pieces also raise Strength, Will, Physical DMG Bonus, and Arts Intensity, which is precisely what her World Splitter Crush hit scales from. Swordmancer NAV Beacon fills the off-piece slot because the build is already saturated with Physical DMG, making its raw Strength and Arts Intensity worth more than another matching piece. Use this when Mi Fu is the primary damage dealer in a Mono-Physical composition and you can execute the full three-step Battle Skill chain regularly.
late_gamecrushphysicaldpsmono_physical
Mi FuSS
early game dpsThis entry-level setup gives Mi Fu usable damage without needing rare drops. Ancient Canal supplies Brutality, Strength, and Arts Intensity, and its skill is easy for her to trigger through her Crush application, while Industry 0.1 substitutes if the weapon is not available from the Arsenal Exchange or treasure chests. The Armored MSGR set contributes flat Strength across its pieces, and the set bonus adds damage reduction while she is below half HP, which helps her survive on the front line during leveling. Running two Armored MSGR Gyros is the cheapest way to raise her Attack early. Swap out of this build once one of the higher-rarity weapons and the Grizzled Edge set become available.
beginnerearly_gamecrushphysicalbudget
LiinoS
endgame supportThis endgame setup turns Liino into a buff-and-heal battery by leaning entirely into Will and Ultimate Gain. Bedazzling Night Debut supplies the largest Will injection plus a supportive Medicant effect, which raises the Amp ceiling of Dawnstar Concerto while also helping allies. The Eternal Xiranite armor, gloves, and Bracing Slab deliver heavy Will alongside an HP bump, and her Ultimate's Amp application triggers the set's team-wide DMG Dealt bonus for 15 seconds. A single LYNX Slab fills the remaining slot for extra Will and Ultimate energy. Because the set bonus cannot stack, this is the default choice when Liino is the sole Eternal Xiranite user, and the increased Ultimate efficiency keeps her Cosmovoice Stance windows frequent enough to maintain buff and heal uptime.
endgamesupportteam_buffwill_stackingultimate_uptimearts_team
LiinoS
endgame supportThis alternative endgame loadout exists for squads that already have an Eternal Xiranite wearer, since that team buff will not stack. Liino keeps Bedazzling Night Debut as her weapon so her Will-driven Amp from Dawnstar Concerto stays as large as possible, while her armoury shifts toward the LYNX set. Two LYNX Slabs supply the Will she needs and the set adds damage reduction, improving the group's effective durability during extended fights. The trade-off is a modest dip in Ultimate Gain compared to the Eternal Xiranite configuration. If Ultimate uptime is the limiting factor, the armor and one slab can be exchanged for pieces that emphasize Ultimate Gain Efficiency, accepting a smaller Amp buff in return.
endgamesupportalternativeteam_survivalwill_stackingdamage_reduction
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