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Alesh

Alesh

A

endgame support

supportsp_generationcryovanguardsub_dps
Alesh lands in A tier because his SP generation is genuinely strong, yet it comes with conditions. He wants plenty of Cryo Infliction on the field, ideally spread across groups of weaker enemies, and several of his effects rely on chance rolls. That layered, partly luck-driven kit makes his output uneven, so he performs best in teams built specifically around him and can feel unreliable in generic lineups.
This is Alesh's late-game support configuration. Thermite Cutter is the anchor weapon because SP recovery on Alesh turns into an attack boost for the whole team, effectively doubling down on his job as an SP battery. The Frontiers set does the same thing from the armor side: whenever he restores SP, the squad picks up a damage buff, and the set also shaves time off his Combo Skill so he can cycle Auger Angling more often. Individual pieces are picked for Intellect and Ultimate Gain Efficiency — Redeemer Armor, two Frontiers Extra O2 Tube T1 kits, and Frontiers Fiber Gloves T1 — pushing him toward the Intellect range his Veteran Angler talent needs while making his Ultimate come up more frequently. Use OBJ Edge of Lightness if the team leans Heat or Electric, Fortmaker as a neutral stat substitute, and treat his signature Finchaser 3.0 as situational since it competes with Cryo damage dealers for Infliction stacks.

Insights

Core Mechanics

  • SP battery: nearly every part of Alesh's kit feeds SP back to the team, which is what makes him a support pick rather than a damage dealer.
  • Unconventional Lure strips all Cryo Infliction stacks off a target, force-applies Solidification, and refunds SP based on how many stacks it ate — but the refund only counts once, even on multi-hit.
  • Auger Angling becomes usable when an Arts Reaction triggers or an Originium Crystal (for example one made by Endministrator) is consumed, dealing Physical DMG and returning SP.
  • The same Combo Skill can randomly hook a Rare Fin, shown as a gold fish, which multiplies the skill's damage and its SP return.
  • One Monster Catch! sweeps a large frontal area with Cryo damage, applies Cryo Infliction, and pays out extra SP for each enemy killed.
  • Flash-frozen for Freshness hands Alesh Ultimate Energy whenever Solidification or Originium Crystals land on nearby enemies, with a bigger refund if he applied the Solidification himself.

Scaling

  • Alesh actually wants Intellect over his listed primary stat Strength, since Intellect drives both his bonus damage and his Combo Skill's SP payoff.
  • Veteran Angler converts Intellect into Rare Fin odds, so stacking toward roughly 600 Intellect is the real breakpoint for his top-end performance.
  • Early progression is functional but modest — basic gear carries him until the team can reliably supply Cryo Infliction and reactions.
  • He is strongly team-dependent; without consistent Infliction sources and Arts Reaction partners his SP engine and damage both drop off.

Team Role

Alesh occupies the SP generator and enabler slot. Rather than acting as the controlled main damage dealer, he stays on the field as a teammate who keeps the team's skill economy running and sets up reactions. His Battle Skill converts stacked Cryo Infliction into Solidification plus SP, which pairs naturally with Physical or Arts reaction teams, while his Combo Skill fires off whenever a nearby Arts Reaction or Originium Crystal is consumed. Because the Combo Skill's trigger is reaction-based, he slots well next to operators that consistently produce reactions — Endministrator's crystals are called out specifically as a trigger source. His Ultimate doubles as an AoE Cryo Infliction applicator that snowballs SP when it clears groups, so he prefers fights with multiple weaker enemies over single-target boss floors. The main caveat is that his Combo Skill's Rare Fin payoff is random, and his SP refund on the Battle Skill only resolves on one target, so team builders should treat him as a consistent enabler with an inconsistent damage bonus rather than a reliable carry.

Weapon

Weapon Stat Priority

flowattack_boostwill_boost

Gear

team_buff

Pieces

armor

redeemer armor

gloves

core 1

core 2

Explanation

The weapon choice follows his support identity: Thermite Cutter converts SP recovery into an attack buff for the entire squad, which stacks on top of the SP he already feeds teammates.
Frontiers is chosen because its two-piece behavior triggers off SP recovery — the exact action Alesh performs constantly — and its cooldown reduction lets him fire Auger Angling more frequently.
Redeemer Armor and the Frontiers pieces all push Intellect and Ultimate Gain Efficiency, keeping him closer to the Intellect threshold his talent wants while speeding up One Monster Catch!.
Alternatives: OBJ Edge of Lightness when he is slotted into a Heat or Electric-heavy lineup that benefits from its team-wide buffs, Fortmaker when you want a generic Intellect and Ultimate Gain stat stick, and Finchaser 3.0 only with caution — his Battle Skill removes the Cryo Infliction stacks that most Cryo damage dealers rely on.

Notes

  • Thermite Cutter is the pick here because its SP-recovery payoff turns into a team-wide ATK increase, which matches exactly what Alesh is doing anyway.
  • Frontiers rewards him for recovering SP by handing the whole team a damage buff, and it shortens his Combo Skill cooldown so the SP loop runs more often.
  • Redeemer Armor is used to lift his Intellect and Ultimate Gain Efficiency, with the two O2 Tube kits covering secondary attributes and the Fiber Gloves adding more Ultimate Gain.
  • Alesh needs roughly 600 Intellect for his Veteran Angler talent to max out, so chase Intellect on pieces wherever the option exists.