thermite_cutter
6-STARSword
Skill Values
Will [L]
9 levels| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 |
|---|
ATK [L]
9 levels| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 |
|---|
Flow: Thermal Release
9 levels| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 |
|---|
Flow: Thermal Release
9 levels| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 |
|---|
Exact values from game files.
[ Combat ]
Skills
AT
Will [L]
attr willWill +{will}
| Lv | will |
|---|---|
| 1 | 20 |
| 2 | 36 |
| 3 | 52 |
| 4 | 68 |
| 5 | 84 |
| 6 | 100 |
| 7 | 116 |
| 8 | 132 |
| 9 | 156 |
AT
ATK [L]
attr atkATK +{atk:0.0%}
| Lv | atk |
|---|---|
| 1 | 0.05 |
| 2 | 0.09 |
| 3 | 0.13 |
| 4 | 0.17 |
| 5 | 0.21 |
| 6 | 0.25 |
| 7 | 0.29 |
| 8 | 0.33 |
| 9 | 0.39 |
TA
Flow: Thermal Release
tacafterATK +{atk_up:0.0%}.
After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +{atk_up2:0.0%} for {duration:0}s.
Max stacks for effects of the same name: {max_stack:0}. Duration of each stack is counted separately.
| Lv | atk up | atk up2 | duration | max stack | lv |
|---|---|---|---|---|---|
| 1 | 0.1 | 0.05 | 20 | 2 | 1 |
| 2 | 0.12 | 0.06 | 20 | 2 | 2 |
| 3 | 0.14 | 0.07 | 20 | 2 | 3 |
| 4 | 0.16 | 0.08 | 20 | 2 | 4 |
| 5 | 0.18 | 0.09 | 20 | 2 | 5 |
| 6 | 0.2 | 0.1 | 20 | 2 | 6 |
| 7 | 0.22 | 0.11 | 20 | 2 | 7 |
| 8 | 0.24 | 0.12 | 20 | 2 | 8 |
| 9 | 0.28 | 0.14 | 20 | 2 | 9 |
[ Loadout ]
Best Characters
Characters whose builds recommend this weapon.
[ Loadout ]
Sword Characters
All characters that can equip this weapon type.
[ Notes ]
Build Notes
Best in Slot
This is Arclight's endgame support configuration, built to maximize both her SP generation and the strength of her Wildland Trekker buff. Thermite Cutter carries an ally-wide attack boost while the Frontiers set turns every SP recovery into a temporary team damage increase, and the Redeemer Seal off-piece pushes Intellect and Ultimate Gain so her Electric DMG buff scales higher and her Ultimate comes back faster. Because her damage happens mostly off-field, the goal is to keep the Electrification loop running so the Combo Skill keeps feeding SP to the rest of the team. Use this setup in Electric-centric compositions where at least one other operator can apply Electric Infliction.
Thermite Cutter is chosen first because it spreads an attack buff to the whole party while being easy to acquire from the weapon selector tied to the New Horizons banner.
OBJ Edge of Lightness works as a fallback that boosts Heat and Electric damage, but its benefit is narrower than the teamwide buff Thermite Cutter provides.
Fortmaker is a pure stat stick option — it doesn't grant team buffs, but its Intellect and Ultimate Gain feed directly into her Wildland Trekker scaling and Ultimate uptime.
Frontiers with a Redeemer Seal off-piece is the gear core: the set rewards SP recovery with a party damage buff, and the off-piece stacks the exact stats her talent wants.
- Thermite Cutter gives a teamwide attack buff on top of the Frontiers set, letting Arclight amplify allies while still restoring SP.
- Redeemer Seal is used as the off-piece for its Intellect and Ultimate Gain, feeding both the Wildland Trekker buff and her Ultimate cadence.
- The Frontiers set reduces the wearer's Combo Skill cooldown, which lines up perfectly with her SP-generating rotation.
Best in Slot
The early game build keeps Arclight functional before endgame gear is farmed. She keeps the same Thermite Cutter, which is obtainable early through the New Horizons banner weapon selector, and wears full Mordvolt Insulation to pile on Intellect so her Wildland Trekker buff still contributes meaningfully. Her role is unchanged — an SP battery for Electric teams that also chips in damage — but the raw stat line is weaker than the endgame Frontiers setup. Once better pieces are available, transition the gear to Frontiers while keeping the weapon.
Thermite Cutter is retained here because it is available early via the New Horizons banner weapon selector and still grants her a teamwide attack buff.
Mordvolt Insulation is picked over other early sets purely for the Intellect it stacks — nothing else in the early pool raises her Talent's buff as efficiently.
The set's Arts DMG bonus while above 80% HP is a secondary perk that occasionally helps her own Electric output, but Intellect is the reason to run it.
This build is a stepping stone: keep the same weapon and swap the gear set to Frontiers once the pieces are available.
- Mordvolt Insulation provides a large flat Intellect boost, which is the cheapest way to strengthen her Wildland Trekker buff early on.
- The same Thermite Cutter carries over from the support build, so no weapon swap is needed when transitioning.
- Thermite Cutter can be picked up from the weapon selector in the New Horizons banner, making this setup accessible from the start.
Best in Slot
This endgame setup commits fully to Pogranichnik's support identity. Thermite Cutter turns his SP restoration into Attack for the whole party while padding his Will, and the Frontiers set adds Combo Skill cooldown reduction plus a team-wide DMG buff whenever he recovers SP. Using Bonekrusha Poncho T1 as an off-piece accelerates his Ultimate for more SP and adds Will and Agility. Together these pieces keep the Vulnerable-to-Breach-to-SP cycle running and amplify the damage his allies deal, which is exactly what a physical squad wants from him.
Lead with Thermite Cutter so his SP restoration converts into Attack for both himself and the squad.
Run four Frontiers pieces for the SP-triggered team DMG bonus and quicker Combo Skill cycles.
Swap the armor slot to Bonekrusha Poncho T1 for faster Ultimate charge and extra Will and Agility.
Never Rest is the second pick since Physical DMG% is oversaturated by gear; Eminent Repute is a weaker fallback and Sundering Steel only helps his own damage.
Essence order is Flow, then Attack Boost, then Will Boost.
- Thermite Cutter outranks his own signature because its team-wide Attack buff matches his support role.
- The Frontiers set provides Combo Skill cooldown reduction plus a party DMG buff after SP is restored.
- A Bonekrusha Poncho T1 off-piece charges his Ultimate faster while adding Will and Agility.
Best in Slot
A budget-friendly starting point that keeps Pogranichnik's SP engine online without rare gear. The full Mordvolt Resistant set lifts his Will, which feeds his support scaling, and adds a Treatment Effect bonus when he drops below half HP. Thermite Cutter remains the top choice because it arrives on the New Horizons banner alongside him and still grants a party Attack buff after SP is restored, while Sundering Steel is the simpler damage-oriented alternative if the Weapon Selector was used elsewhere.
Take Thermite Cutter first because it comes from the New Horizons banner next to him and supplies Will plus a party Attack buff after SP restoration.
Fill all four slots with Mordvolt Resistant gear to boost Will and gain a Treatment Effect bonus while below half HP.
Use Sundering Steel from the Weapon Selector only if Thermite Cutter is not available, accepting reduced team utility.
Essence order is Flow, then Will Boost, then Attack Boost.
- Mordvolt Resistant is cheap to assemble early and raises his main stat, Will.
- Thermite Cutter is the obvious first pick since it is available on the New Horizons banner alongside him.
- Sundering Steel is the fallback if the Weapon Selector was spent on a different option.
Rank #3
Argent Flow plays as an endgame Crush DPS support whose ultimate gives high-burst multi-phase damage. Build with Lunar Calling sword, Pulser Labs gear set, and stat priorities prioritizing Infliction then attack boost then Will to maximize damage output and group utility. The gear maximizes both own Crush damage and team Solarization explosion while keeping enough ULT efficiency for an energetic ultimate. Alternatives like LYNX Slab trade some ULT efficiency for more personal damage.
Lunar Calling is the strongest slot weapon because it directly buffers Will and personal ATK, and its teamwide skill synergizes well with Argent Flow's ability to trigger it through Battle Skills for group-wide effects. The stat priority favors Infliction then ATK then Will to maximize Electrification application and team utility. Pulser Labs gear maximizes own Crush damage and provides the 50% Electric DMG set bonus after Electrification, plus ULT efficiency to keep energy available for the Sun
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- The recommended weapon is Lunar Calling (1st choice), which grants ATK and Will boosts and has an easy-to-activate teamwide buff skill. Never Rest and Thermite Cutter are stat sticks with strong personal ATK buffs despite lacking Activation triggers. Complexed Industry works but outputs less damage and has no supporting capabilities.
Best in Slot
This endgame setup treats Akekuri purely as a support engine. Thermite Cutter converts her frequent SP recovery into a party ATK buff, stacking with the Frontiers bonus that also pays the team a damage bonus each time she restores SP and shortens her Combo Skill cooldown. The Redeemer Seal off-piece accelerates her Ultimate so that Link and the Rallying Flare SP refunds come online more often. Because her SP generation is the real payload, everything in the build funnels toward making those refunds more frequent and more valuable to the rest of the squad, while Intellect on her gear raises the SP she returns through her talent. She is placed in the flex slot of a damage-focused team, firing her combo skill off staggers and dropping the Ultimate whenever the team needs a refill.
Thermite Cutter is the top pick because its effect turns every SP refund Akekuri performs into a team-wide ATK increase, which compounds exactly what the kit already does.
OBJ Edge of Lightness becomes the better substitute when the squad leans on Heat or Electric setups, since pairing it with those damage types produces more value than a generic buff.
Fortmaker is a serviceable third option for getting to her Ultimate earlier through Intellect and Ultimate Gain, but it gives the team nothing back, so it is a personal-uptime pick rather than a support pick.
Frontiers plus Redeemer Seal is the preferred loadout because it stacks cooldown reduction, SP-triggered team damage, and faster Ultimate cycles into one package.
- The Frontiers set is chosen for two things: a shorter Combo Skill cooldown for the wearer and a party-wide damage buff that triggers whenever she recovers SP.
- A single off-set piece, the Redeemer Seal, is used to charge her Ultimate faster so she reaches SQUAD! ON ME! and its Link window sooner.
- Community discussion favors the Frontiers Fiber Gloves T1 over older Intellect/Will gloves because they add Intellect, Agility and Ultimate Gain Efficiency at the same time.
Best in Slot
The early game version of Akekuri leans on Catastrophe gear because it gives her a chunk of SP the moment a fight begins and speeds up how quickly her Ultimate becomes available. That matters because her Ultimate is the ability that refunds SP to the whole team and, once her talent is unlocked, hands out Link. Thermite Cutter carries over from the endgame build since it is obtained for free and its party-wide ATK bonus after SP recovery is useful even with modest investment. The overall plan is to keep her cheap while she does her job: apply Heat Infliction with the Battle Skill, punish staggers with the Combo Skill for SP, and fire the Ultimate as often as possible.
For a new account the goal is simply to get Akekuri's SP refunds and Ultimate cycling online, so the Catastrophe set's opening SP and Ultimate Gain Efficiency are the most direct route.
Thermite Cutter remains the recommended weapon even at this stage because it is free from the New Horizons Weapon Supply and it still provides the team-wide ATK buff after SP recovery.
No alternative weapon is listed for this stage, so keep the same Flow > Attack Boost > Will Boost essence ordering while upgrading it.
- The Catastrophe set front-loads the fight: it grants a lump of SP at the moment combat starts and improves Ultimate Gain Efficiency.
- Thermite Cutter is used here too, and it can be picked up for free from the New Horizons Weapon Supply, which makes this a very cheap entry build.
- Essence priority stays the same as the endgame build: Flow first, then Attack Boost, then Will Boost.
Best in Slot
This late-game setup builds Alesh entirely around his SP battery identity. Thermite Cutter turns his frequent SP recovery into a team ATK boost, while the Frontiers set rewards the same trigger with an extra team damage buff and cuts his Combo Skill cooldown so the cycle comes back sooner. Redeemer Armor supplies Intellect plus Ultimate Gain Efficiency, the two Frontiers Extra O2 Tube kits raise his secondary attribute, and Frontiers Fiber Gloves T1 adds more Ultimate Gain Efficiency. Stack Intellect toward 600 so Veteran Angler reliably nets Rare Fins, then let the rest of the squad convert the SP and buffs into damage.
Thermite Cutter is chosen because its effect keys off the SP Alesh constantly recovers, converting his resource generation into a party-wide ATK increase.
The Frontiers set triggers on SP recovery, adding a team DMG buff on top of the weapon while also shortening his Combo Skill cooldown so the loop repeats faster.
Redeemer Armor and the Frontiers Extra O2 Tube kits push Intellect, which feeds both his DMG Dealt bonus and his Rare Fin odds.
Drop to OBJ Edge of Lightness or Fortmaker when another Essence line suits the team; Finchaser 3.0 is situational because it strips the Cryo Infliction stacks that Cryo DPS operators want.
- Intellect is the priority stat here — a target of roughly 600 caps out the Veteran Angler Rare Fin bonus.
- Keep Alesh as the off-field teammate; his contribution is SP and buffs, not personal damage.
- The Frontiers damage buff cannot stack, so a single source of the set is enough.