
[Ember]
[ Combat ]
Skills
Skill Values
Forward March (Battle Skill)
A leap followed by a heavy slam that deals Heat DMG, Knock Down, and Stagger to all enemies in a fan-shaped area.
If Ember takes DMG from enemies during casting, the slam deals more Stagger when it hits.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| DMG Multiplier | 173% | 191% | 208% | 225% | 243% | 260% | 277% | 295% | 312% | 334% | 360% | 390% |
| Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Additional Stagger Dealt When Hit | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Re-Ignited Oath (Ultimate)
Slams the ground to deal Heat DMG to nearby enemies, while granting every teammate a Shield based on Ember's Max HP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| Cooldown | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s |
| DMG Multiplier | 289% | 318% | 347% | 376% | 404% | 433% | 462% | 491% | 520% | 556% | 599% | 650% |
| Stagger | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
| Shield Conversion Ratio (HP) | 18% | 18% | 18% | 20% | 20% | 20% | 22% | 22% | 22% | 25% | 25% | 25% |
| Shield Duration (s) | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Frontline Support (Combo Skill)
COMBO TRIGGER: When the controlled operator is attacked.
Leaps at the target enemy and unleashes a heavy slam that deals Physical DMG and Knock Down while giving HP treatment to the controlled operator. The attribute of Will increases the amount of HP treatment.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 19s | 19s | 19s | 19s | 19s | 19s | 19s | 19s | 19s | 19s | 19s | 19s |
| DMG Multiplier | 102% | 112% | 122% | 133% | 143% | 153% | 163% | 173% | 184% | 196% | 212% | 230% |
| Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Base Treatment | 300 | 360 | 420 | 480 | 510 | 540 | 570 | 600 | 630 | 645 | 660 | 675 |
| Treatment Increase per Will | 0.7 | 0.84 | 0.98 | 1.12 | 1.19 | 1.26 | 1.33 | 1.4 | 1.47 | 1.51 | 1.54 | 1.58 |
| Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 25 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 38% | 42% | 46% | 50% | 54% | 57% | 61% | 65% | 69% | 74% | 79% | 86% |
| BATK SEQ 2 Multiplier | 54% | 59% | 64% | 70% | 75% | 80% | 86% | 91% | 96% | 103% | 111% | 120% |
| BATK SEQ 3 Multiplier | 66% | 73% | 80% | 86% | 93% | 99% | 106% | 113% | 119% | 128% | 138% | 149% |
| BATK SEQ 4 Multiplier | 82% | 90% | 98% | 106% | 114% | 122% | 131% | 139% | 147% | 157% | 169% | 184% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Nomadic Fort
Talent Inflamed for the Assault improved: Protection effect +20%; hitting an enemy extends the duration by 1.5s.
P2Steel-Hardened Veteran
Strength +20, Will +20.
P3Indomitable Front
Combo skill Frontline Support improved: Restores the HP of another teammate with the lowest percentage HP at 50% of the base effect.
P4Undying Embers
Ultimate Re-Ignited Oath improved: Ultimate Energy cost -{1-costvalue:0%}.
P5The Steel Oath
Ultimate Re-Ignited Oath improved: Shield effect is multiplied by 1.2; while this shield is active, the wielder gains ATK +10%.
Talents
When casting the battle skill Forward March and the combo skill Frontline Support, Ember gains 50% Protection and is less likely to be interrupted.
When Ember receives DMG from the enemy, she gains ATK +9% for 7s. This effect can reach 3 stacks.
[ Data ]
Stats & Promotion
Ember Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Loadout ]
Advanced Builds
Weapon
Gear
armor
Eternal Xiranite
gloves
LYNX
core 1
Eternal Xiranite
core 2
Eternal Xiranite
Explanation
Notes
- Thunderberge is chosen because it lays down extra shielding after the Combo Skill is used, reinforcing Ember's sustain identity.
- Three Eternal Xiranite pieces supply the Treatment Bonus plus a flat HP bump, and the four-piece effect pushes a DMG Dealt buff onto the rest of the squad.
- LYNX gauntlets round out the healing package and the Eternal Xiranite armor's Arts Intensity helps her Knock Down procs hit a little harder.
- Prioritize Medicant, then HP Boost, then Strength Boost when rolling essence.
Weapon
Gear
armor
Armored MSGR
gloves
Armored MSGR
core 1
Armored MSGR
core 2
Armored MSGR
Explanation
Notes
- Former Finery is the accessible pick, obtainable from the Weapon Selector in the New Horizons banner, and it delivers HP, Will and restoration.
- The full Armored MSGR set gives a large Strength bonus that converts into Base HP for Ember, plus damage reduction while she is below half HP.
- Roll for Efficacy first, then HP Boost, then Will Boost.
- Finishing Call and Quencher remain usable stand-ins if Former Finery is not yet available.
Build Insights
Core Mechanics
- Battle Skill Forward March leaps and slams for Heat DMG, Knock Down and Stagger in a fan area; being hit during the cast increases the Stagger it deals.
- Combo Skill Frontline Support triggers when the controlled operator is attacked, dealing Physical DMG plus Knock Down while restoring HP scaled by Ember's Will.
- Ultimate Re-ignited Oath deals Heat DMG around her and hands every ally a Shield sized off her Max HP for a short window.
- Knock Down is her route to Vulnerability, feeding extra damage into Physical compositions.
- Talent Inflamed for the Assault grants Protection while casting Forward March and Frontline Support, and it also activates the Eternal Xiranite set effect.
Scaling
- HP and Strength are the core scaling stats: Strength lifts her Base HP, which in turn sizes her Ultimate shield, and HP feeds both shielding and healing output.
- Will directly boosts the HP treatment from Frontline Support, so it matters more for healing than for damage.
- HP Treatment Efficiency scales her restore effects, making it the headline substat for a sustain-oriented late build.
- She is not an ATK scaler, so investments into offensive stats return little; her value scales with team survivability and with how well your carries exploit Vulnerability.
Character Notes
Playstyle
- Keep Ember in the front so enemies actually strike the controlled operator; that is what fires her Combo Skill and its healing.
- Cast Forward March while you expect to be hit, since taking damage during the animation makes the slam deal extra Stagger.
- Save Re-ignited Oath for moments when the whole team is about to eat damage so the shields absorb it.
- Use her Knock Down consistently to keep Vulnerability up on priority targets for your Physical damage dealers.
- Level the Combo Skill and Ultimate ahead of everything else; the Battle Skill only gains damage.
Strengths
- Provides group-wide shielding through Re-ignited Oath, sized off her Max HP, so tanky investments pay off defensively.
- Her Combo Skill heals the controlled operator every time that operator is hit, giving reliable reactive sustain.
- Applies Vulnerability via Knock Down, which amplifies Physical team damage.
- Can trigger the Eternal Xiranite set buff herself, covering a gap in Mono Physical lineups.
- Inflamed for the Assault grants significant Protection while casting her key skills, so she resists interruption.
Weaknesses
- Her damage contribution is negligible; upgrading the Battle Skill only raises numbers nobody is relying on.
- Support potency does not scale with ATK, so she needs HP, Will and healing-efficiency investment rather than offensive stats.
- Her Combo Skill depends on the controlled operator being attacked, so it produces nothing during safe or kite-heavy phases.
- She occupies a team slot that could hold a damage dealer, which can feel costly in fast clear compositions.
[ Guide ]
Team Guide
Explanation
Strengths
- Very high sustained damage once multiple Vulnerability stacks are live on the target.
- Strong party survivability from Ember's shields and healing.
- Pogranichnik's SP recovery keeps skill uptime high across the whole team.
Weaknesses
- Ember's Combo Skill only fires after she is hit, so the debuff chain can stall against passive enemies.
- Heavily dependent on ordering skills correctly to keep debuff windows aligned.
Rotation
- 1After Ember takes a hit, open with Endministrator's Battle Skill to place one Vulnerability stack, then trigger Ember's Combo Skill for a second stack.
- 2Activate Chen Qianyu's Combo Skill for another stack, then follow with her Battle Skill to add a second one from her kit.
- 3Cast Endministrator's Battle Skill again to apply Originium Crystals to the target.
- 4Close the cycle with Pogranichnik's Battle Skill for Breach, or Endministrator's Battle Skill for Crush. Use Breach in longer fights for the lasting debuff and Crush in short fights for the immediate burst.
Explanation
Strengths
- Low investment cost while still providing mitigation, healing and damage amplification.
- Ember's shields and Combo Skill heals keep the team alive through extended fights.
- Akekuri's SP restoration smooths out skill rotations for the whole party.
Weaknesses
- Deals less damage than the optimized Physical team since Pogranichnik's Breach and damage buff are missing.
- Akekuri's SP refund only lines up when the enemy is stunned or staggered.
- Ember's Combo Skill requires taking a hit to activate, so the stack sequence is not fully controllable.
Rotation
- 1If Ember has already been struck, lead with Endministrator's Battle Skill to apply a Vulnerability stack and then fire Ember's Combo Skill.
- 2Use Chen Qianyu's Combo Skill first, then her Battle Skill, to add two more Vulnerability stacks to the target.
- 3Trigger Endministrator's Combo Skill to place Originium Crystals on the enemy.
- 4Either spend Endministrator's Ultimate to consume the crystals for an extra burst of damage, or use their Battle Skill to refund 50 SP once they are at Potential 1.
- 5Whenever the enemy is stunned or gets staggered, use Akekuri's Combo Skill to restore additional SP for the team.
Team Insights
Synergy Patterns
- Vulnerability stacking: Ember and Chen Qianyu both apply stacks that the main DPS then consumes for amplified damage.
- Ember's Combo Skill activates only after she takes a hit, so front-line exposure is what fuels her debuff and healing contribution.
- Pogranichnik pairs well with physical carries by adding Breach, SP recovery and a team-wide damage increase.
- Akekuri functions as a cheap SP engine in low-investment builds, especially when enemies are stunned or staggered.
- The carry (Endministrator) converts stacked debuffs into a burst window using consumption effects such as Crush.
Tips
- Plan the skill order so all Vulnerability stacks land before the carry spends its burst window.
- Pick Breach when the fight will run long for the lasting debuff, and Crush when you need quick front-loaded damage.
- Make sure Ember actually gets hit — her Combo Skill is the trigger for part of the debuff chain.
- In the F2P variant, hold Akekuri's Combo Skill until the enemy is stunned or staggered to get the SP refund reliably.
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Ember GENDER: Female AUTHENTICATION: Order of Steel Oath DOB: April 10 RACE: Sankta [ORIPATHY INFECTION STATUS] Oripathy positive (infected), based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Excellent COMBAT SKILL: Excellent TACTICAL ACUMEN: Excellent ORIGINIUM ARTS ASSIMILATION: Standard Operator Ember has multiple instances of combat trauma throughout her body that have yet to fully heal. Despite her sub-optimal physical condition, she has achieved stellar performance in her physical examinations. Though Ember claims to have experience in self-treatment to sustain operational performances, close monitoring of her health and recovery is strongly advised to prevent regression.
Affiliation: ENDFIELD INDUSTRIES
Voice Actors
[ Meta ]
Availability
Featured Banners
Potentials
- Nomadic Fort: Improves Inflamed for the Assault, adding Protection and extending the effect by 1.5s when hitting an enemy.
- Steel-Hardened Veteran: Grants Strength +20 and Will +20.
- Indomitable Front: Upgrades
Frontline Support so it also heals the ally with the lowest HP percentage at half effectiveness. - Undying Embers: Reduces the Ultimate's energy cost by 15%.
- The Steel Oath: Multiplies the Ultimate shield by 1.2 and grants the shielded wielder ATK +10% while it holds.
Best Gifts
Frontiers Watch and Surfing Festival Ticket are Ember's favorites; Aurylene Camera, Yinglung Dumbbells and Scrimshaw of the Pack are accepted alternatives for raising bond.