
[Fluorite]
[ Combat ]
Skills
Skill Values
Tiny Surprise (Battle Skill)
Kicks an Improvised Explosive that sticks to the target, applying Slow and exploding after a short duration. The explosion deals Nature DMG and Nature Infliction to enemies in the area of effect. Defeating the target also sets off the Improvised Explosive immediately.
Only 1 Improvised Explosive can be present in the battlefield.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| DMG Multiplier | 187% | 206% | 224% | 243% | 262% | 280% | 299% | 318% | 336% | 360% | 388% | 420% |
| Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Slow | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% |
Raw parameters (Lv 12)
Apex Prankster (Ultimate)
Fluorite quickly moves in an arc and rapidly fires at the target within the arc to deal 4 sequences of Nature DMG. If an Improvised Explosive has been stuck to the target, the skill detonates it immediately and increases the DMG and size of the explosion.
If the final DMG sequence hits a target with at least 2 stacks of Cryo Infliction or Nature Infliction, then apply the same Arts Infliction again.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| Cooldown | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s |
| SEQ 1 DMG Multiplier | 111% | 122% | 133% | 144% | 156% | 167% | 178% | 189% | 200% | 214% | 231% | 250% |
| SEQ 2 DMG Multiplier | 111% | 122% | 133% | 144% | 156% | 167% | 178% | 189% | 200% | 214% | 231% | 250% |
| SEQ 3 DMG Multiplier | 111% | 122% | 133% | 144% | 156% | 167% | 178% | 189% | 200% | 214% | 231% | 250% |
| SEQ 4 DMG Multiplier | 111% | 122% | 133% | 144% | 156% | 167% | 178% | 189% | 200% | 214% | 231% | 250% |
| Battle Skill AOE Boost | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% |
| Battle Skill DMG Boost | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% |
| Stagger | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Raw parameters (Lv 12)
Free Giveaway (Combo Skill)
COMBO TRIGGER: When an enemy has 2 or more stacks of Cryo Infliction or Nature Infliction.
Shoots the target enemy to trigger a special explosion that deals Nature DMG and applies another Arts Infliction of the element already on the enemy.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 40s | 40s | 40s | 40s | 40s | 40s | 40s | 40s | 40s | 40s | 40s | 40s |
| DMG Multiplier | 169% | 186% | 203% | 220% | 237% | 254% | 270% | 287% | 304% | 325% | 351% | 380% |
| Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 4 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 15 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 25% | 28% | 30% | 33% | 35% | 38% | 40% | 43% | 45% | 48% | 52% | 56% |
| BATK SEQ 2 Multiplier | 33% | 36% | 39% | 42% | 46% | 49% | 52% | 55% | 59% | 63% | 67% | 73% |
| BATK SEQ 3 Multiplier | 26% | 28% | 31% | 33% | 36% | 38% | 41% | 43% | 46% | 49% | 53% | 57% |
| BATK SEQ 4 Multiplier | 60% | 66% | 72% | 78% | 84% | 90% | 96% | 102% | 108% | 116% | 125% | 135% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Ten-Finger Smith
Agility +10, Intellect +10.
P2Mind Reading Technique
Talent Unpredictable improved: Chance to ignore Arts DMG +10%.
P3Triple Surprise
Battle skill Tiny Surprise improved: After Improvised Explosive explodes, the slow effect is applied to all enemies hit and lasts 6s.
P4Prank Master
Ultimate Apex Prankster improved: Ultimate Energy cost -{1-costvalue:0%}.
P5Craver of Chaos
Combo skill Free Giveaway improved: Whenever Cryo Infliction or Nature Infliction is applied to the enemy, cooldown is shortened by 1s. Effect can only trigger once every 1s.
Talents
Fluorite gains DMG Dealt +20% against Slowed targets.
Grants 20% chance of Arts DMG immunity and grants Fluorite ATK +20% for 10s. This effect cannot stack.
[ Data ]
Stats & Promotion
Fluorite Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Loadout ]
Advanced Builds
Gear
armor
qingbo heavy armor
gloves
qingbo gloves
core 1
qingbo bamboo cutter
core 2
redeemer seal
Explanation
Notes
- Ultimate Gain is the stat that matters most here; drop damage rolls for it whenever you have to choose.
- The Qingbo bonus trims Combo Skill cooldown so her rotations stop stalling between Free Giveaway casts.
- The Detonate essence roll is a small bonus, not a reason to pick the weapon on its own.
Gear
armor
catastrophe heavy armor t1
gloves
catastrophe gloves
core 1
catastrophe filter
core 2
mordvolt insulation battery t1
Explanation
Notes
- Catastrophe's set effect grants Ultimate Gain Efficiency plus an immediate 50 SP refund when the fight starts.
- Mordvolt Insulation Battery T1 is used as the off-piece purely for its high Ultimate Gain contribution.
- Swap into the Qingbo setup once you can farm it; this version exists to keep her Ult cycling while gearing up.
Build Insights
Core Mechanics
- Her Tiny Surprise Battle Skill sticks an Improvised Explosive onto a target, Slows it, then detonates for Nature damage and a Nature Infliction stack in the blast area; only one bomb can exist at a time.
- Killing the bombed target triggers the explosion early, so it is usually worth planting the bomb on the squishiest enemy in range rather than the tankiest one.
- Her Free Giveaway Combo Skill fires whenever an enemy already carries two or more Cryo or Nature Infliction stacks, dealing Nature damage and duplicating whatever Arts Infliction is already on the target.
- Infliction duplication is her real contribution: she copies the element already applied instead of forcing a new one, which keeps reaction setups intact for her allies.
- The Apex Prankster Ultimate fires four Nature damage sequences; if a bomb is attached it detonates immediately with increased size and damage, and if the final hit lands on a target with two Cryo or Nature stacks it re-applies the same Infliction.
Scaling
- Early on she functions as a cheap extra Infliction source, but her personal damage stays flat because her multipliers are modest even at high skill levels.
- Her ceiling is tied to teammates: the more allies she has that apply or consume Cryo and Nature Infliction, the more often Free Giveaway comes online.
- Ultimate uptime matters more than raw stats, which is why Ultimate Gain is stacked over damage stats in every recommended build.
- In squads with no other Infliction stackers she underperforms noticeably and is not worth a slot.
Character Notes
Playstyle
- Plant the Improvised Explosive on the weakest target so a kill detonates it early and spreads Nature Infliction.
- Save her Ultimate for targets already carrying two Cryo or Nature stacks so the final sequence re-applies the Infliction instead of wasting it.
- Time Free Giveaway right after an ally pushes an enemy to two stacks, since that is the only trigger condition.
- Keep her off the field as the Controlled Operator; let an ally drive while she enables from the back line.
Strengths
- Provides an extra Infliction stack that many Arts Reaction teams depend on to hit their thresholds.
- The Combo Skill copies whichever Arts Infliction is already present, so she fits both Cryo and Nature compositions.
- Ultimate detonates her attached bomb with larger area and higher damage if the setup is timed correctly.
- Cheap 4-star investment, and her potential levels mainly add utility rather than being mandatory.
Weaknesses
- Performance collapses in squads with no other Cryo or Nature Infliction appliers.
- Personal damage is low and her multipliers stay modest even with skills raised.
- Only one Improvised Explosive can exist at a time, so the Battle Skill cannot be spammed.
- Her Unpredictable talent relies on a random chance for damage immunity and an ATK buff, making it unreliable.
- The Battle Skill is currently unused in her recommended rotations, so one third of her kit sits idle.
[ Guide ]
Team Guide
Fluorite's main job is to add the finishing fourth stack with her Combo Skill or Ultimate, which is exactly what Last Rite needs to fully cash in her kit.
Explanation
Strengths
- Very high burst ceiling because three supports exist purely to amplify one carry.
- Cryo Susceptibility from Last Rite raises the whole team's follow-up damage.
- The Ultimate charge refund from Last Rite's Combo Skill helps the team loop bursts quickly.
Rotation
- 1Open the fight by casting Last Rite's Battle Skill together with Xaihi's Battle Skill.
- 2Run Last Rite's basic attack combo through to Final Strike to secure the first Cryo Infliction stack, then fire off Ardelia's Combo Skill.
- 3Use Last Rite's Battle Skill a second time and keep auto-attacking until Final Strike to land the second Cryo Infliction stack.
- 4Trigger Ardelia's Battle Skill so her debuffs are applied to the target before the payoff window.
- 5Activate Xaihi's Combo Skill for the third Cryo Infliction stack plus its debuff, then immediately use Fluorite's Combo Skill to supply the fourth stack.
- 6If it is available, cast Xaihi's Ultimate first, then use Last Rite's Combo Skill to consume all four Cryo Infliction stacks, apply Cryo Susceptibility, and regain Ultimate charge.
- 7Close the sequence by casting Last Rite's Ultimate while the debuffs and Cryo Susceptibility are still active.
Team Insights
Synergy Patterns
- Fluorite's Combo Skill or Ultimate completes the fourth Cryo Infliction stack that Last Rite needs to consume.
- Xaihi also produces Cryo Infliction stacks and a debuff through her Combo Skill, letting two supports feed the same stack counter.
- Ardelia layers debuffs and damage buffs onto the target right before the carry's burst, multiplying the payoff.
Tips
- Hold Fluorite's Combo Skill until the carry is one stack short, so the fourth stack is not wasted early.
- Delay the carry's Ultimate until after her Combo Skill has consumed all four stacks, since that refunds Ultimate charge.
- Save Xaihi's Ultimate for the moment right before the stacks are consumed to maximize the buffed window.
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Fluorite GENDER: Female AUTHENTICATION: Endfield Industries DOB: June 21 RACE: Phidia [ORIPATHY INFECTION STATUS] Oripathy positive (infected), based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Standard COMBAT SKILL: Excellent TACTICAL ACUMEN: Standard ORIGINIUM ARTS ASSIMILATION: Normal We would like to remind Miss Fluorite to regard our regular physical examinations as an official requirement and attend a session. If she finds yet another excuse for her absence, we shall escalate this situation to Miss Akekuri.
Affiliation: ENDFIELD INDUSTRIES
Voice Actors
[ Meta ]
Availability
Featured Banners
Potentials
- Ten-Finger Smith: raises Agility and Intellect by 10 each.
- Mind Reading Technique: improves the Unpredictable talent, adding 10% to the chance of ignoring Arts damage.
- Triple Surprise: after the Improvised Explosive detonates, the Slow effect spreads to every enemy hit and lasts 6 seconds.
- Prank Master: reduces the Ultimate Energy cost of Apex Prankster by 10%.
- Craver of Chaos: each time Cryo or Nature Infliction lands on an enemy, Free Giveaway's cooldown drops by 1 second, triggering at most once per second.
Best Gifts
Breeze of Kjersch and Tidestone Specimen are her favourites; Bizarro Cupcake, Aurylene Camera, Woven Aggelos, Fowlbeast Paper Kite and Myrkwood Berry Preserve also work as filler gifts.