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Last Rite
S Tier

[Last Rite]

CrystASSAULTClaymores
// Signaturedarhoff 7// CV (EN)Amber Hood// AffiliationENDFIELD INDUSTRIES

[ Combat ]

Skills

Skill Values

Lv 12Lv 12

Esoteric Legacy of Seš'qa (Battle Skill)

Cost 100Lv 12

Performs a Hypothermic Perfusion on the controlled operator's weapon and returns some SP.
The next Final Strike performed by the currently controlled operator within a certain duration creates Last Rite's Mirages that unleash an additional attack at the target. This attack deals Cryo DMG and applies Cryo Infliction.
When the controlled operator is Last Rite herself, casting this battle skill does not reset her basic attack sequence.

ValueLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12
SP Cost100100100100100100100100100100100100
Mirage Additional ATK DMG Multiplier142%156%171%185%199%213%228%242%256%274%295%320%
SP Return303030303030303030303030
Duration (s)151515151515151515151515
Ultimate Energy Gain161616161616161616161616
Raw parameters (Lv 12)
ATK Scale3.2
ATB30
Duration15
Usp16

Vigil Services (Ultimate)

CD 20sCost 240Lv 12

Last Rite encases herself in frost armor, creates an ice scythe to perform 3 slashes, and gains immunity to all damages while this state is active.
Each slash deals massive Cryo DMG.
Last Rite can only gain Ultimate Energy from her own battle skills and combo skills.

ValueLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12
Ultimate Energy Cost240240240240240240240240240240240240
Cooldown20s20s20s20s20s20s20s20s20s20s20s20s
SEQ 1 DMG Multiplier178%196%213%231%249%267%284%302%320%342%369%400%
SEQ 1 Stagger555555555555
SEQ 2 DMG Multiplier178%196%213%231%249%267%284%302%320%342%369%400%
SEQ 2 Stagger555555555555
SEQ 3 DMG Multiplier356%391%427%462%498%533%569%604%640%684%738%800%
SEQ 3 Stagger101010101010101010101010
Raw parameters (Lv 12)
ATK Scale4
ATK Scale (Hit 2)8
Poise15
Poise210
Usp10

Winter's Devourer (Combo Skill)

CD 8sLv 12

COMBO TRIGGER: When an enemy has 3 or more Cryo Infliction stacks.
Encases the target enemy in icicles and shatters them to consume all Cryo Infliction stacks of the said enemy. The number of Cryo Infliction stacks consumed determines the amount of Cryo DMG dealt to the said enemy and Ultimate Energy gained by Last Rite.

ValueLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12
Cooldown9s9s9s9s9s9s9s9s9s9s9s9s
Ice Shard DMG Multiplier71%78%85%92%99%107%114%121%128%137%147%160%
Slash Base DMG Multiplier71%78%85%92%99%107%114%121%128%137%147%160%
Slash Stagger151515151515151515151515
Bonus DMG Multiplier per Infliction Stack107%117%128%139%149%160%171%181%192%205%221%240%
Base Ultimate Energy Gain404040404040404040404040
Additional Ultimate Energy Gain per Infliction Stack151515151515151515151515
Raw parameters (Lv 12)
ATK Scale1.6
ATK Scale (Hit 2)1.6
ATK Scale (Hit 3)2.4
Stagger15
Usp15
Usp Base40
Count3

Normal Attack (Basic)

Pick an attack variant — each hit of the combo has its own multiplier.

BASIC ATTACK: An attack with up to 4 sequences that deals Cryo DMG. As the controlled operator, Final Strike also deals 25 Stagger.

DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Cryo DMG to nearby enemies.

FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Cryo DMG and recovers some SP.

ValueLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12
BATK SEQ 1 Multiplier30%33%36%39%42%45%48%51%54%58%62%68%
BATK SEQ 2 Multiplier55%61%66%72%77%83%88%94%99%106%114%124%
BATK SEQ 3 Multiplier68%75%82%88%95%102%109%116%122%131%141%153%
BATK SEQ 4 Multiplier90%99%108%117%126%135%144%153%162%173%187%203%
Finisher ATK Multiplier400%440%480%520%560%600%640%680%720%770%830%900%
Dive ATK Multiplier80%88%96%104%112%120%128%136%144%154%166%180%

Potentials

P1Undertaker's Gift

When the controlled operator with Hypothermic Perfusion performs a Final Strike that hits the enemy, it deals another 20% DMG and 5 Stagger.

normal skill · Atk Up +20%normal skill · Stagger +5normal skill · Potential 1 +1

P2Absolute Zero Armament

Strength +20, Cryo DMG Dealt +0%.

STR +20attr 53 +10%

P3Overlord of Winter

Combo skill Winter's Devourer and ultimate Vigil Services improved: DMG multiplier increased to 1.15 times the original.

combo skill · ATK Scale (Hit 2) ×1.15combo skill · ATK Scale (Hit 3) ×1.15combo skill · ATK Scale ×1.15ultimate skill · ATK Scale ×1.15ultimate skill · ATK Scale (Hit 2) ×1.15

P4Sincere Wake

Ultimate Vigil Services improved: Ultimate Energy cost -{1-costvalue:0%}.

P5Winter is Returning

Battle skill Esoteric Legacy of Seš'qa improved: Amount of SP returned is increased by another 5; Mirage Additional ATK Multiplier is increased to 1.2 times the original.

normal skill · ATB +5normal skill · ATK Scale ×1.2

Talents

Hypothermia

After Last Rite consumes any Arts Infliction, she applies Cryo Susceptibility to the target with the effect of [Number of Arts Infliction stacks consumed × 4%] for 15s. This effect cannot stack.

Cryogenic Embrittlement

Ultimate Vigil Services improved: When the ultimate deals DMG to an enemy with Cryo Susceptibility, the effect of that Cryo Susceptibility is 1.5 times the original.

[ Data ]

Stats & Promotion

Last Rite Stats

Lv 99 · Breakstage 4
199
HP
6,000
ATK
363
Main Stat · STR
169
Sub Stat · WILL
119
All attributes
DEF0
Physical DMG Taken100.0%
Fire DMG Taken100.0%
Pulse DMG Taken100.0%
Cryst DMG Taken100.0%
Weight1
Crit Rate5.0%
Hatred1
Attack Range5
Attack Rate100
attr 251
AGI114
WIS102
attr 481
attr 492
Physical DMG0
attr 510
attr 520
attr 530
attr 540
attr 550
attr 601
attr 905
Promotion materials
Promotion I(Lv cap 40)ProtodiskProtodisk×8Pink BoletePink Bolete×3T-CredsT-Creds×1600
Promotion II(Lv cap 60)ProtodiskProtodisk×25Red BoleteRed Bolete×5T-CredsT-Creds×6500
Promotion III(Lv cap 80)ProtosetProtoset×24Ruby BoleteRuby Bolete×5T-CredsT-Creds×18000
Promotion IV(Lv cap 90)ProtosetProtoset×36Triphasic NanoflakeTriphasic Nanoflake×20BloodcapBloodcap×8T-CredsT-Creds×100000

Exact values from game files. Base stats only — equipment and team buffs are not included.

[ Loadout ]

Advanced Builds

S
dpssub_dpscryohypercarry
Last Rite is a Cryo Striker who can perform as either a main carry or a secondary damage dealer. Her Battle Skill returns SP unconditionally, making her one of the cheapest sources of Cryo Infliction in the game, but her Combo Skill needs three Cryo Inflictions, so her rotations are strict and easy to disrupt with stage mechanics that interfere with Infliction stacking.
endgamedpslate_gamedpscryohypercarrysub_dpsarts_damage
An endgame Cryo DPS setup centered on Khravengger and the Tide Surge set. Khravengger supplies Skill and Cryo damage while reinforcing Strength and Attack, and Tide Surge's Arts DMG buff activates easily because Last Rite applies Cryo Infliction with a low-cost Battle Skill. Swordmancer Light Armor takes the off-slot for Ultimate Gain, letting her cast Vigil Services every second rotation when four Cryo Inflictions are consumed. Players at Potential 4, or in teams where the Combo Skill reliably hits four stacks, can swap the armor to Type 50 Yinglung Light Armor to trade the Ultimate energy for a higher damage ceiling. The setup functions both as a main carry and as a Cryo sub-DPS, though in the sub-DPS Yvonne pattern the Ultimate cadence slows to roughly every third rotation.

Explanation

Khravengger is the default pick because its damage bonuses line up with her profile without extra conditions.
Tide Surge rewards Infliction application, which her Battle Skill delivers cheaply and often.
Swordmancer covers the Ultimate energy she otherwise cannot generate without consistent four-stack Combo Skills.
Type 50 Yinglung only becomes preferable once Potential 4's reduced Ultimate cost closes that energy gap.

Notes

  • Khravengger brings Skill DMG and Cryo DMG bonuses plus Strength and Attack, covering everything Last Rite scales with.
  • The Tide Surge set activates from her low-cost Cryo Infliction, so its Arts DMG buff keeps high uptime across a fight.
  • Swordmancer Light Armor fills the off-slot for Ultimate Gain, keeping Vigil Services available every other rotation at four-stack Combo Skill play.
  • At Potential 4, or in compositions that consistently reach four Cryo Inflictions, swap in Type 50 Yinglung Light Armor for more damage.
early gamedpsbeginnerearly_gamedpsf2pstrength
A starter Cryo DPS setup built around the Armored MSGR set and Seeker of Dark Lung. Seeker of Dark Lung covers Strength and Ultimate Gain so her Ultimate stays reachable before better weapons appear. Armored MSGR lifts Strength and provides Attack on its kit pieces, contributing more to her output than its defensive set effect does. Mordvolt Insulation Gloves take the off-slot for their Arts DMG bonus and Will, beating out the Armored MSGR Gloves whose damage reduction does not raise her damage. This configuration is a stepping stone meant to be replaced once higher-rarity weapons and the Tide Surge set are available.

Explanation

Seeker of Dark Lung provides the Ultimate Gain that this early setup otherwise lacks.
Armored MSGR's main-attribute and Attack boosts push her damage past other starter options.
The Mordvolt off-piece adds an offensive Arts DMG buff rather than a defensive one, edging out the matching gloves.

Notes

  • Seeker of Dark Lung carries the build with Strength and Ultimate Gain, keeping rotations smooth while energy investment is small.
  • Armored MSGR raises Strength and adds Attack through its kit pieces, which matters more for her damage than its defensive set effect.
  • Mordvolt Insulation Gloves take the off-slot for an Arts DMG bonus and Will instead of the Armored MSGR Gloves' damage reduction.

Build Insights

Last Rite fits teams as either a Cryo carry or a Cryo-enabling sub-DPS. Her inexpensive Battle Skill lets her stack Cryo Infliction for herself or for other Cryo damage dealers such as Yvonne, so she works both as the main damage source and as a setup piece for an ally. Because her Combo Skill only fires at three Cryo Infliction stacks, she depends on teammates and stages that let those stacks persist; effects that strip Inflictions, like constant Heat Infliction, or bosses whose weakpoints track Inflictions separately, can throw off her rhythm. As a hypercarry she chains Battle Skill into Combo Skill at four stacks, then fires her Ultimate while Cryo Susceptibility is up, while as a sub-DPS she mainly applies Infliction and lets a partner carry the damage.
Core Mechanics
  • Battle Skill Esoteric Legacy of Seš'qa grants a Hypothermic Perfusion, refunds some SP, and creates a Mirage on the next Final Strike that deals Cryo damage and applies Cryo Infliction.
  • Combo Skill Winter's Devourer triggers once an enemy holds 3 or more Cryo Infliction stacks, consuming them all to scale damage and Ultimate Energy per stack.
  • Ultimate Vigil Services gives full damage immunity while Last Rite performs three Cryo slashes; she only builds Ultimate Energy from her own skills.
  • Talent Hypothermia applies a Cryo Susceptibility debuff based on the Infliction stacks consumed, and Cryogenic Embrittlement magnifies that susceptibility while the Ultimate is dealing damage.
Scaling
  • In the early game she leans on accessible gear such as Armored MSGR and Seeker of Dark Lung to cover Strength, Attack, and Ultimate Gain.
  • At endgame Khravengger plus Tide Surge convert her cheap Cryo application into high Skill and Arts damage output.
  • Potential 4 trims her Ultimate energy cost, which lets her drop Ultimate Gain investment in favor of raw damage.

Character Notes

Last Rite is a 6-star Cryo Striker who wields a greatsword and scales on Strength and Will. She can lead a team as a hypercarry or support another Cryo damage dealer as a sub-DPS. Her identity comes from the unconditional SP return on her Battle Skill, letting her apply Cryo Infliction more cheaply than most characters and either fuel her own Combo Skill or set up a partner. The trade-off is that her Combo Skill needs three Cryo Inflictions to trigger, so her damage can be disrupted by stages that strip her Inflictions or track them separately on weakpoints. She is a strong but somewhat team-dependent pick whose ceiling depends on keeping her Cryo stacks intact.
Playstyle
  • Open with the Battle Skill to perfuse her weapon, then land a Final Strike to spawn the Mirage and apply Cryo Infliction.
  • Build toward four Cryo Infliction stacks before using the Combo Skill so the Cryo Susceptibility debuff is as large as possible.
  • Fire the Ultimate right after the Combo Skill while the susceptibility debuff is active so the amplified effect applies.
  • Remember that her Ultimate Energy only comes from her own skills, so plan her rotation around that limitation.
Strengths
  • One of the cheapest Cryo Infliction sources because her Battle Skill returns SP unconditionally.
  • Role flexibility: she works as a main carry or as a Cryo-enabling sub-DPS.
  • Her Ultimate grants full damage immunity throughout its three slashes.
  • Cryo Susceptibility amplifies damage against debuffed targets, helping the whole team hit harder.
Weaknesses
  • Her Combo Skill requires three Cryo Inflictions, which makes her rotations strict.
  • Stage mechanics that consume or separate Infliction stacks can shut down her damage output.
  • She needs Ultimate Gain investment before Potential 4 to cast her Ultimate on a regular cadence.
  • She is more team-restrictive than most carries because she depends on Infliction stacking.

[ Guide ]

Team Guide

bestcryo_teamburst_teamhypercarry
Last Rite heads a pure Cryo hypercarry composition. Every slot exists to pile up to 4 Cryo Infliction marks on the target so Last Rite's Combo Skill and Hypothermia talent hit at maximum value, then cash them all in during one burst window. Ardelia handles debuffing while Xaihi's ultimate and Execute Process talent add both sustain and extra damage.

Explanation

Last Rite builds her own stacks by finishing a Final Strike while her Battle Skill is active.
Xaihi adds a stack after two Final Strikes with her Battle Skill up, and her Execute Process talent plus ultimate amplify the burst.
Fluorite only adds her Cryo Infliction stack when the enemy already carries two, so she is used after Last Rite and Xaihi set up.
Ardelia's debuffs raise the ceiling of the short damage window that the whole team funnels into.

Strengths

  • Four Cryo Infliction stacks line up exactly with Last Rite's Combo Skill and talent scaling.
  • Very high single-target burst once every debuff has landed.
  • Three separate Cryo Infliction sources make the enabler requirement easy to satisfy.

Weaknesses

  • Heavily rotation-dependent: damage collapses if stacks are not applied before the Combo Skill.
  • Requires a fairly specific set of Cryo supports to reach the ideal four stacks.
  • Burst window is short, so mistakes in sequencing cost a lot of output.

Rotation

  1. 1Open with Last Rite's Battle Skill and Xaihi's Battle Skill so Mirages and the Auxiliary Crystal are ready.
  2. 2Basic attack with Last Rite until the Final Strike lands, gaining the first Cryo Infliction stack, then trigger Ardelia's Combo Skill.
  3. 3Cast Last Rite's Battle Skill again and repeat basic attacks to Final Strike for the second Cryo Infliction stack.
  4. 4Use Ardelia's Battle Skill to apply her debuffs before the burst phase begins.
  5. 5Trigger Xaihi's Combo Skill for the third stack, then Fluorite's Combo Skill for the fourth.
  6. 6Cast Xaihi's Ultimate if it is up, then use Last Rite's Combo Skill to consume all four stacks for Cryo Susceptibility and Ultimate charge.
  7. 7Finish by casting Last Rite's Ultimate into the fully debuffed target.
Stack Cryo Infliction to four, then dump Last Rite's Combo Skill and Ultimate into the debuffed target.
alternativecryo_teamdual_dpsburst_team
A dual damage-dealer variant where Last Rite and Tangtang both attack and both bring debuffs that raise each other's damage, all supported by Xaihi. The point is a fast burst combo: both carries unload inside Xaihi's short debuff window, while Arcane supplies extra debuffs and helps enable Last Rite's Combo Skill. Fluorite can be swapped into Arcane's slot if you prefer a different stacked-enabler.

Explanation

Two carries share one buff window, so the team bursts together instead of relying on a single damage source.
Tangtang's Combo Skill and Ultimate both feed Cryo Infliction, helping enable Last Rite on top of her own damage.
Arcane acts as the debuff support and contributes further Cryo Infliction to trigger Last Rite's Combo Skill.
Because Xaihi's debuff window is brief, the whole sequence has to be executed quickly.

Strengths

  • Many Cryo Infliction sources: Last Rite's Battle Skill, Xaihi, Arcane, plus Tangtang's skill and ultimate.
  • Two damage dealers means less reliance on a single carry's uptime.
  • Debuffs from both carries boost the team's overall damage rather than only one character's.

Weaknesses

  • Needs tight sequencing to slot both carries into Xaihi's short debuff window.
  • More moving parts than the hypercarry version, so it is less forgiving to pilot.

Rotation

  1. 1Cast Last Rite's Battle Skill and Xaihi's Battle Skill to prepare the setup at the start of the fight.
  2. 2Perform a Final Strike with Last Rite so the Mirages appear and apply a Cryo Infliction stack.
  3. 3Trigger Tangtang's Combo Skill and Arcane's Combo Skill to apply their debuffs.
  4. 4Cast Last Rite's Battle Skill again and land another Final Strike to reach three Cryo Infliction stacks.
  5. 5Trigger Xaihi's Combo Skill to add the fourth Cryo Infliction stack.
  6. 6Use Last Rite's Combo Skill to apply Cryo Susceptibility.
  7. 7Cast Last Rite's Ultimate so its damage benefits from her Cryogenic Embrittlement talent.
Front-load Tangtang and Arcane debuffs, reach four Cryo Infliction stacks, then burst with Last Rite.
alternativecryo_teamdual_dpsburst_team
A second version of the dual DPS setup that brings Fluorite instead of Arcane. The rotation is built around layering every buff and debuff first, then letting Tangtang and Last Rite deal their damage back to back. Players are advised to keep Tangtang as the controlled Operator so a Dive Attack can be squeezed in during Last Rite's Ultimate animation, which also triggers Tangtang's Riot Bringer talent.

Explanation

The team front-loads debuffs so both carries strike during the strongest window.
Tangtang's Final Strikes provide Cryo Infliction stacks before her Combo Skill adds Whirlpool and more stacks.
Fluorite adds another Cryo Infliction stack, and Tangtang's Battle Skill applies Arts Susceptibility afterwards.
Last Rite closes with her Combo Skill and Ultimate, then a Dive Attack from Tangtang finishes the sequence.

Strengths

  • Layered debuffs and multiple Cryo Infliction sources set up a very high burst ceiling.
  • Tangtang's Dive Attack can be woven into Last Rite's Ultimate animation for extra value.
  • Arts Susceptibility from Tangtang raises damage for the entire team's finishing hits.

Weaknesses

  • Requires controlling Tangtang to get the Dive Attack timing right.
  • Long, scripted sequence that is easy to break if steps are missed.

Rotation

  1. 1Start by casting Xaihi's Battle Skill and Last Rite's Battle Skill together.
  2. 2Perform a Final Strike with Tangtang to apply a Cryo Infliction stack, then recast Last Rite's Battle Skill, holding Tangtang's Combo Skill for later.
  3. 3Land a second Final Strike with Tangtang for another stack, and cast Xaihi's Ultimate if it is already available.
  4. 4Trigger Tangtang's Combo Skill for Whirlpool, Xaihi's Combo Skill for a stack, and Fluorite's Combo Skill for another stack.
  5. 5Cast Tangtang's Battle Skill to apply additional Cryo Infliction and Arts Susceptibility.
  6. 6Use Last Rite's Combo Skill for Cryo Susceptibility, then her Ultimate.
  7. 7Follow up with a Dive Attack to activate Tangtang's Riot Bringer talent.
Apply all debuffs and stacks with Tangtang, Xaihi, and Fluorite, then burst with Last Rite and finish with a Dive Attack.

Team Insights

Last Rite is built as a Cryo damage dealer whose power spikes when the target carries as many Cryo Infliction stacks as possible. Her own Battle Skill plus Final Strike supplies stacks, but the real multiplier comes from teammates who add more, so teams are usually assembled around cryo enablers and debuffers rather than pure raw-damage supports. Two shapes dominate: a hypercarry version where everything funnels into Last Rite, and a dual DPS version where Tangtang shares the window and contributes her own stacks and debuffs. In both cases the goal is to reach the stack cap, consume it with Last Rite's Combo Skill, and immediately follow with her Ultimate while the debuffs are still active.
Synergy Patterns
  • Cryo Infliction stacking is the core pattern: the more stacks present, the stronger Last Rite's Combo Skill and talent scaling become.
  • Xaihi appears in every recommended build as a stack enabler and sustain option, with her Combo Skill and Execute Process talent reinforcing the burst.
  • Ardelia and Arcane occupy the debuff-support slot, raising the team's damage ceiling inside the short burst window.
  • Tangtang is the preferred dual DPS partner because her Combo Skill and Ultimate also apply Cryo Infliction, doubling as an enabler.
Tips
  • Do not fire Last Rite's Combo Skill early — hold it until the maximum number of Cryo Infliction stacks is on the target.
  • Last Rite's preferred gear set, Tide Surge, needs an Arts Infliction applied at least twice to trigger, so plan the rotation to satisfy that condition.
  • Cast Xaihi's Ultimate whenever it is available during the burst rather than saving it for a later cycle.
  • In the dual DPS variants, control Tangtang so you can fit a Dive Attack into Last Rite's Ultimate animation.

[ Lore ]

Archive

Archive

BASIC INFO

CODENAME: Last Rite GENDER: Female AUTHENTICATION: Seš'qa DOB: November 12 RACE: Sarkaz [ORIPATHY INFECTION STATUS] Oripathy positive (infected), based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Excellent COMBAT SKILL: Standard TACTICAL ACUMEN: Normal ORIGINIUM ARTS ASSIMILATION: ■■ DOCUMENT: Records from a Logistics Operator Miss Last Rite accidentally damaged several training machines during testing. From the perspective of the Logistics Division, the scope of damage she inflicted is still within reasonable limits. To put it simply, there are other operators who inflict greater losses during routine inspection. Hence, we wonder if you can help inform Miss Last Rite that there is no need for her to keep delivering handwritten letters of apology to us, or actively avoiding members of our division for that matter. DOCUMENT: A certain log that requires sufficient authority level Adelheid's Originium Arts should only get an [Excellent] rating. However, when this Nachzehrer attempts, bashfully, the manipulation of death, everyone at the scene witnessed a shadowy figure behind the curtain. It felt cold, ancient, grand, and ... serene. It was a discomforting experience though Instructor Maze tried to soothe my concerns... What is Seš'qa trying to hide?

Affiliation: ENDFIELD INDUSTRIES

Voice Actors

CNWu TongENAmber HoodJPShiraishi HarukaKRLee I-ro

[ Meta ]

Availability

Headhunting BannersConfidence: 88%

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Basic HeadhuntingNew HorizonsWinter Hunt

Potentials

  • Undertaker's Gift: When the controlled operator with Hypothermic Perfusion lands a Final Strike on an enemy, it deals an extra 20% DMG and 5 Stagger.
  • Absolute Zero Armament: Strength +20 and Cryo DMG Dealt +10%.
  • Overlord of Winter: DMG multipliers of Combo Skill Winter's Devourer and Ultimate Vigil Services rise to 1.15 times the original.
  • Sincere Wake: Ultimate Vigil Services costs 15% less Ultimate Energy.
  • Winter is Returning: Battle Skill Esoteric Legacy of Seš'qa returns 5 more SP and its Mirage Additional ATK Multiplier rises to 1.2 times the original.

Best Gifts

Cosmic Gate PuzzleFrontiers WatchWoven AggelosChubby Lung Fangxing MemorabiliaFowlbeast Paper KiteMiracle Cake

Cosmic Gate Puzzle is her favorite gift; the remaining items are acceptable alternatives when the favorite is unavailable.

Last Rite is a Sarkaz liaison from Seš'qa who lends support to Endfield. Raised by a gravekeeping Caprinae couple before being found by her own kind, she suppresses her Nachzehrer instinct to feed on the dead, a choice that leaves her perpetually hungry. Her real name is Adelheid, used as a codename while she works as an Operator. She is accompanied by a manifestation of Death that appears when she uses her Arts to manipulate death, and her profile hints that she may inherit the title Sovereign of Nachzerers.