
[Last Rite]
[ Combat ]
Skills
Skill Values
Esoteric Legacy of Seš'qa (Battle Skill)
Performs a Hypothermic Perfusion on the controlled operator's weapon and returns some SP.
The next Final Strike performed by the currently controlled operator within a certain duration creates Last Rite's Mirages that unleash an additional attack at the target. This attack deals Cryo DMG and applies Cryo Infliction.
When the controlled operator is Last Rite herself, casting this battle skill does not reset her basic attack sequence.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| Mirage Additional ATK DMG Multiplier | 142% | 156% | 171% | 185% | 199% | 213% | 228% | 242% | 256% | 274% | 295% | 320% |
| SP Return | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| Duration (s) | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
| Ultimate Energy Gain | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 |
Raw parameters (Lv 12)
Vigil Services (Ultimate)
Last Rite encases herself in frost armor, creates an ice scythe to perform 3 slashes, and gains immunity to all damages while this state is active.
Each slash deals massive Cryo DMG.
Last Rite can only gain Ultimate Energy from her own battle skills and combo skills.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 240 | 240 | 240 | 240 | 240 | 240 | 240 | 240 | 240 | 240 | 240 | 240 |
| Cooldown | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s |
| SEQ 1 DMG Multiplier | 178% | 196% | 213% | 231% | 249% | 267% | 284% | 302% | 320% | 342% | 369% | 400% |
| SEQ 1 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SEQ 2 DMG Multiplier | 178% | 196% | 213% | 231% | 249% | 267% | 284% | 302% | 320% | 342% | 369% | 400% |
| SEQ 2 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SEQ 3 DMG Multiplier | 356% | 391% | 427% | 462% | 498% | 533% | 569% | 604% | 640% | 684% | 738% | 800% |
| SEQ 3 Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Winter's Devourer (Combo Skill)
COMBO TRIGGER: When an enemy has 3 or more Cryo Infliction stacks.
Encases the target enemy in icicles and shatters them to consume all Cryo Infliction stacks of the said enemy. The number of Cryo Infliction stacks consumed determines the amount of Cryo DMG dealt to the said enemy and Ultimate Energy gained by Last Rite.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 9s | 9s | 9s | 9s | 9s | 9s | 9s | 9s | 9s | 9s | 9s | 9s |
| Ice Shard DMG Multiplier | 71% | 78% | 85% | 92% | 99% | 107% | 114% | 121% | 128% | 137% | 147% | 160% |
| Slash Base DMG Multiplier | 71% | 78% | 85% | 92% | 99% | 107% | 114% | 121% | 128% | 137% | 147% | 160% |
| Slash Stagger | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
| Bonus DMG Multiplier per Infliction Stack | 107% | 117% | 128% | 139% | 149% | 160% | 171% | 181% | 192% | 205% | 221% | 240% |
| Base Ultimate Energy Gain | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 |
| Additional Ultimate Energy Gain per Infliction Stack | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 4 sequences that deals Cryo DMG. As the controlled operator, Final Strike also deals 25 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Cryo DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Cryo DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 30% | 33% | 36% | 39% | 42% | 45% | 48% | 51% | 54% | 58% | 62% | 68% |
| BATK SEQ 2 Multiplier | 55% | 61% | 66% | 72% | 77% | 83% | 88% | 94% | 99% | 106% | 114% | 124% |
| BATK SEQ 3 Multiplier | 68% | 75% | 82% | 88% | 95% | 102% | 109% | 116% | 122% | 131% | 141% | 153% |
| BATK SEQ 4 Multiplier | 90% | 99% | 108% | 117% | 126% | 135% | 144% | 153% | 162% | 173% | 187% | 203% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Undertaker's Gift
When the controlled operator with Hypothermic Perfusion performs a Final Strike that hits the enemy, it deals another 20% DMG and 5 Stagger.
P2Absolute Zero Armament
Strength +20, Cryo DMG Dealt +0%.
P3Overlord of Winter
Combo skill Winter's Devourer and ultimate Vigil Services improved: DMG multiplier increased to 1.15 times the original.
P4Sincere Wake
Ultimate Vigil Services improved: Ultimate Energy cost -{1-costvalue:0%}.
P5Winter is Returning
Battle skill Esoteric Legacy of Seš'qa improved: Amount of SP returned is increased by another 5; Mirage Additional ATK Multiplier is increased to 1.2 times the original.
Talents
After Last Rite consumes any Arts Infliction, she applies Cryo Susceptibility to the target with the effect of [Number of Arts Infliction stacks consumed × 4%] for 15s. This effect cannot stack.
Ultimate Vigil Services improved: When the ultimate deals DMG to an enemy with Cryo Susceptibility, the effect of that Cryo Susceptibility is 1.5 times the original.
[ Data ]
Stats & Promotion
Last Rite Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Loadout ]
Advanced Builds
Weapon
Gear
armor
Swordmancer
gloves
Tide Surge
core 1
hanging river o2 tube
core 2
hanging river o2 tube
Explanation
Notes
- Khravengger brings Skill DMG and Cryo DMG bonuses plus Strength and Attack, covering everything Last Rite scales with.
- The Tide Surge set activates from her low-cost Cryo Infliction, so its Arts DMG buff keeps high uptime across a fight.
- Swordmancer Light Armor fills the off-slot for Ultimate Gain, keeping Vigil Services available every other rotation at four-stack Combo Skill play.
- At Potential 4, or in compositions that consistently reach four Cryo Inflictions, swap in Type 50 Yinglung Light Armor for more damage.
Gear
armor
Armored MSGR
gloves
Mordvolt Insulation
core 1
Armored MSGR
core 2
Armored MSGR
Explanation
Notes
- Seeker of Dark Lung carries the build with Strength and Ultimate Gain, keeping rotations smooth while energy investment is small.
- Armored MSGR raises Strength and adds Attack through its kit pieces, which matters more for her damage than its defensive set effect.
- Mordvolt Insulation Gloves take the off-slot for an Arts DMG bonus and Will instead of the Armored MSGR Gloves' damage reduction.
Build Insights
Core Mechanics
- Battle Skill Esoteric Legacy of Seš'qa grants a Hypothermic Perfusion, refunds some SP, and creates a Mirage on the next Final Strike that deals Cryo damage and applies Cryo Infliction.
- Combo Skill Winter's Devourer triggers once an enemy holds 3 or more Cryo Infliction stacks, consuming them all to scale damage and Ultimate Energy per stack.
- Ultimate Vigil Services gives full damage immunity while Last Rite performs three Cryo slashes; she only builds Ultimate Energy from her own skills.
- Talent Hypothermia applies a Cryo Susceptibility debuff based on the Infliction stacks consumed, and Cryogenic Embrittlement magnifies that susceptibility while the Ultimate is dealing damage.
Scaling
- In the early game she leans on accessible gear such as Armored MSGR and Seeker of Dark Lung to cover Strength, Attack, and Ultimate Gain.
- At endgame Khravengger plus Tide Surge convert her cheap Cryo application into high Skill and Arts damage output.
- Potential 4 trims her Ultimate energy cost, which lets her drop Ultimate Gain investment in favor of raw damage.
Character Notes
Playstyle
- Open with the Battle Skill to perfuse her weapon, then land a Final Strike to spawn the Mirage and apply Cryo Infliction.
- Build toward four Cryo Infliction stacks before using the Combo Skill so the Cryo Susceptibility debuff is as large as possible.
- Fire the Ultimate right after the Combo Skill while the susceptibility debuff is active so the amplified effect applies.
- Remember that her Ultimate Energy only comes from her own skills, so plan her rotation around that limitation.
Strengths
- One of the cheapest Cryo Infliction sources because her Battle Skill returns SP unconditionally.
- Role flexibility: she works as a main carry or as a Cryo-enabling sub-DPS.
- Her Ultimate grants full damage immunity throughout its three slashes.
- Cryo Susceptibility amplifies damage against debuffed targets, helping the whole team hit harder.
Weaknesses
- Her Combo Skill requires three Cryo Inflictions, which makes her rotations strict.
- Stage mechanics that consume or separate Infliction stacks can shut down her damage output.
- She needs Ultimate Gain investment before Potential 4 to cast her Ultimate on a regular cadence.
- She is more team-restrictive than most carries because she depends on Infliction stacking.
[ Guide ]
Team Guide
Explanation
Strengths
- Four Cryo Infliction stacks line up exactly with Last Rite's Combo Skill and talent scaling.
- Very high single-target burst once every debuff has landed.
- Three separate Cryo Infliction sources make the enabler requirement easy to satisfy.
Weaknesses
- Heavily rotation-dependent: damage collapses if stacks are not applied before the Combo Skill.
- Requires a fairly specific set of Cryo supports to reach the ideal four stacks.
- Burst window is short, so mistakes in sequencing cost a lot of output.
Rotation
- 1Open with Last Rite's Battle Skill and Xaihi's Battle Skill so Mirages and the Auxiliary Crystal are ready.
- 2Basic attack with Last Rite until the Final Strike lands, gaining the first Cryo Infliction stack, then trigger Ardelia's Combo Skill.
- 3Cast Last Rite's Battle Skill again and repeat basic attacks to Final Strike for the second Cryo Infliction stack.
- 4Use Ardelia's Battle Skill to apply her debuffs before the burst phase begins.
- 5Trigger Xaihi's Combo Skill for the third stack, then Fluorite's Combo Skill for the fourth.
- 6Cast Xaihi's Ultimate if it is up, then use Last Rite's Combo Skill to consume all four stacks for Cryo Susceptibility and Ultimate charge.
- 7Finish by casting Last Rite's Ultimate into the fully debuffed target.
Explanation
Strengths
- Many Cryo Infliction sources: Last Rite's Battle Skill, Xaihi, Arcane, plus Tangtang's skill and ultimate.
- Two damage dealers means less reliance on a single carry's uptime.
- Debuffs from both carries boost the team's overall damage rather than only one character's.
Weaknesses
- Needs tight sequencing to slot both carries into Xaihi's short debuff window.
- More moving parts than the hypercarry version, so it is less forgiving to pilot.
Rotation
- 1Cast Last Rite's Battle Skill and Xaihi's Battle Skill to prepare the setup at the start of the fight.
- 2Perform a Final Strike with Last Rite so the Mirages appear and apply a Cryo Infliction stack.
- 3Trigger Tangtang's Combo Skill and Arcane's Combo Skill to apply their debuffs.
- 4Cast Last Rite's Battle Skill again and land another Final Strike to reach three Cryo Infliction stacks.
- 5Trigger Xaihi's Combo Skill to add the fourth Cryo Infliction stack.
- 6Use Last Rite's Combo Skill to apply Cryo Susceptibility.
- 7Cast Last Rite's Ultimate so its damage benefits from her Cryogenic Embrittlement talent.
Explanation
Strengths
- Layered debuffs and multiple Cryo Infliction sources set up a very high burst ceiling.
- Tangtang's Dive Attack can be woven into Last Rite's Ultimate animation for extra value.
- Arts Susceptibility from Tangtang raises damage for the entire team's finishing hits.
Weaknesses
- Requires controlling Tangtang to get the Dive Attack timing right.
- Long, scripted sequence that is easy to break if steps are missed.
Rotation
- 1Start by casting Xaihi's Battle Skill and Last Rite's Battle Skill together.
- 2Perform a Final Strike with Tangtang to apply a Cryo Infliction stack, then recast Last Rite's Battle Skill, holding Tangtang's Combo Skill for later.
- 3Land a second Final Strike with Tangtang for another stack, and cast Xaihi's Ultimate if it is already available.
- 4Trigger Tangtang's Combo Skill for Whirlpool, Xaihi's Combo Skill for a stack, and Fluorite's Combo Skill for another stack.
- 5Cast Tangtang's Battle Skill to apply additional Cryo Infliction and Arts Susceptibility.
- 6Use Last Rite's Combo Skill for Cryo Susceptibility, then her Ultimate.
- 7Follow up with a Dive Attack to activate Tangtang's Riot Bringer talent.
Team Insights
Synergy Patterns
- Cryo Infliction stacking is the core pattern: the more stacks present, the stronger Last Rite's Combo Skill and talent scaling become.
- Xaihi appears in every recommended build as a stack enabler and sustain option, with her Combo Skill and Execute Process talent reinforcing the burst.
- Ardelia and Arcane occupy the debuff-support slot, raising the team's damage ceiling inside the short burst window.
- Tangtang is the preferred dual DPS partner because her Combo Skill and Ultimate also apply Cryo Infliction, doubling as an enabler.
Tips
- Do not fire Last Rite's Combo Skill early — hold it until the maximum number of Cryo Infliction stacks is on the target.
- Last Rite's preferred gear set, Tide Surge, needs an Arts Infliction applied at least twice to trigger, so plan the rotation to satisfy that condition.
- Cast Xaihi's Ultimate whenever it is available during the burst rather than saving it for a later cycle.
- In the dual DPS variants, control Tangtang so you can fit a Dive Attack into Last Rite's Ultimate animation.
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Last Rite GENDER: Female AUTHENTICATION: Seš'qa DOB: November 12 RACE: Sarkaz [ORIPATHY INFECTION STATUS] Oripathy positive (infected), based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Excellent COMBAT SKILL: Standard TACTICAL ACUMEN: Normal ORIGINIUM ARTS ASSIMILATION: ■■ DOCUMENT: Records from a Logistics Operator Miss Last Rite accidentally damaged several training machines during testing. From the perspective of the Logistics Division, the scope of damage she inflicted is still within reasonable limits. To put it simply, there are other operators who inflict greater losses during routine inspection. Hence, we wonder if you can help inform Miss Last Rite that there is no need for her to keep delivering handwritten letters of apology to us, or actively avoiding members of our division for that matter. DOCUMENT: A certain log that requires sufficient authority level Adelheid's Originium Arts should only get an [Excellent] rating. However, when this Nachzehrer attempts, bashfully, the manipulation of death, everyone at the scene witnessed a shadowy figure behind the curtain. It felt cold, ancient, grand, and ... serene. It was a discomforting experience though Instructor Maze tried to soothe my concerns... What is Seš'qa trying to hide?
Affiliation: ENDFIELD INDUSTRIES
Voice Actors
[ Meta ]
Availability
Featured Banners
Potentials
- Undertaker's Gift: When the controlled operator with Hypothermic Perfusion lands a Final Strike on an enemy, it deals an extra 20% DMG and 5 Stagger.
- Absolute Zero Armament: Strength +20 and Cryo DMG Dealt +10%.
- Overlord of Winter: DMG multipliers of Combo Skill Winter's Devourer and Ultimate Vigil Services rise to 1.15 times the original.
- Sincere Wake: Ultimate Vigil Services costs 15% less Ultimate Energy.
- Winter is Returning: Battle Skill Esoteric Legacy of Seš'qa returns 5 more SP and its Mirage Additional ATK Multiplier rises to 1.2 times the original.
Best Gifts
Cosmic Gate Puzzle is her favorite gift; the remaining items are acceptable alternatives when the favorite is unavailable.