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Catcher
C Tier

[Catcher]

PhysicalDEFENDERClaymores
// Signaturedarhoff 7// CV (EN)Kevin Andrew Rivera// AffiliationENDFIELD INDUSTRIES

[ Combat ]

Skills

Skill Values

Lv 12Lv 12

Rigid Interdiction (Battle Skill)

Cost 100Lv 12

Raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP.
When attacked while the said shield is raised, perform a retaliation bash that deals Physical DMG and applies 1 stack of Vulnerability to the attacking enemy.

ValueLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12
SP Cost100100100100100100100100100100100100
DMG Multiplier178%196%213%231%249%267%285%302%320%342%369%400%
Stagger202020202020202020202020
Protection90%90%90%90%90%90%90%90%90%90%90%90%
SP Return303030303030303030303030
Raw parameters (Lv 12)
ATK Scale4
Stagger20
Taken Dmg0.9
Atb Return Base30

Textbook Assault (Ultimate)

CD 15sCost 80Lv 12

Swings the greatsword to perform 2 consecutive slashes to deal Physical DMG and apply Weakness, followed by a powerful downward slam that deals massive Physical DMG and applies Knock Down to all enemies within the area of effect.

ValueLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12
Ultimate Energy Cost808080808080808080808080
Cooldown15s15s15s15s15s15s15s15s15s15s15s15s
SEQ 1 DMG Multiplier89%98%107%116%125%134%143%151%160%172%185%200%
SEQ 1 Stagger555555555555
SEQ 2 DMG Multiplier120%132%144%156%168%180%192%204%216%231%249%270%
SEQ 2 Stagger555555555555
SEQ 3 DMG Multiplier178%196%213%231%249%267%284%302%320%342%369%400%
SEQ 3 Stagger101010101010101010101010
Weakness Effect20%20%20%20%20%25%25%25%25%30%30%30%
Weakness Duration (s)888888888888
Raw parameters (Lv 12)
ATK Scale2
Atk Scale 12.7
Atk Scale 24
Stagger5
Poise110
Poise Display20
Weak Scale0.3
Weak Duration8

Timely Suppression (Combo Skill)

CD 33sLv 12

COMBO TRIGGER: When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP.
A powerful downward punch that deals Physical DMG to the enemy, while granting shields to self and another teammate (controlled operator prioritized).
DEF can further increase Shield points.

ValueLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12
Cooldown35s35s35s35s35s35s35s35s35s35s35s35s
SEQ 1 DMG Multiplier25%27%30%32%34%37%39%42%44%47%51%55%
SEQ 2 DMG Multiplier100%110%120%130%140%150%160%170%180%193%208%225%
Stagger101010101010101010101010
Base Shield360432504576612648684720756774792810
Shield Increase per Defense2.252.73.153.63.834.054.284.54.734.844.955.06
Shield Duration (s)101010101010101010101010
Ultimate Energy Gain101010101010101010101010
Raw parameters (Lv 12)
ATK Scale0.55
Atk Scale 12.25
Usp10
Stagger10
Shield Def Rate5.06
Shield Base810
Shield Duration10
Trigger Hp Ratio0.4

Normal Attack (Basic)

Pick an attack variant — each hit of the combo has its own multiplier.

BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger.

DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.

FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.

ValueLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12
BATK SEQ 1 Multiplier35%39%42%46%49%53%56%60%63%67%73%79%
BATK SEQ 2 Multiplier39%42%46%50%54%58%62%65%69%74%80%87%
BATK SEQ 3 Multiplier54%59%65%70%76%81%86%92%97%104%112%122%
BATK SEQ 4 Multiplier71%78%85%92%99%107%114%121%128%137%147%160%
Finisher ATK Multiplier400%440%480%520%560%600%640%680%720%770%830%900%
Dive ATK Multiplier80%88%96%104%112%120%128%136%144%154%166%180%

Potentials

P1Multi-layered Readiness

Battle skill Rigid Interdiction and ultimate Textbook Assault improved: After hitting the enemy, deals another strike that deals [300 + DEF×5.0] of Physical DMG.

P2Bonus Spec Training

DEF +0, Will +10.

DEF +20WILL +10

P3Unwavering Post

Combo skill Timely Suppression improved: Shield duration +5s.

combo skill · Potential3 Duration +5

P4Compensated Suffering

Ultimate Textbook Assault improved: Ultimate Energy cost -{1-costValue:0%}.

P5Choice Without Regrets

Battle skill Rigid Interdiction improved: Hitting an enemy while the shield is active returns 10 SP.

normal skill · Potential5 Atb +10

Talents

Resilient Defense

For every 10 Will, DEF +1.2.

Comprehensive Mindset

Ultimate Textbook Assault improved: Final hit creates 3 shockwave(s), each dealing 45% ATK of Physical DMG.

[ Data ]

Stats & Promotion

Catcher Stats

Lv 99 · Breakstage 4
199
HP
6,000
ATK
327
Main Stat · STR
192
Sub Stat · WILL
116
All attributes
DEF0
Physical DMG Taken100.0%
Fire DMG Taken100.0%
Pulse DMG Taken100.0%
Cryst DMG Taken100.0%
Weight1
Crit Rate5.0%
Hatred1
Attack Range3
Attack Rate100
attr 251
AGI106
WIS95
attr 481
attr 492
Physical DMG0
attr 510
attr 520
attr 530
attr 540
attr 550
attr 601
attr 903
Promotion materials
Promotion I(Lv cap 40)ProtodiskProtodisk×8Pink BoletePink Bolete×3T-CredsT-Creds×1600
Promotion II(Lv cap 60)ProtodiskProtodisk×25Red BoleteRed Bolete×5T-CredsT-Creds×6500
Promotion III(Lv cap 80)ProtosetProtoset×24Ruby BoleteRuby Bolete×5T-CredsT-Creds×18000
Promotion IV(Lv cap 90)ProtosetProtoset×36Tachyon Screening LatticeTachyon Screening Lattice×20BloodcapBloodcap×8T-CredsT-Creds×100000

Exact values from game files. Base stats only — equipment and team buffs are not included.

[ Loadout ]

Advanced Builds

C
defendersupportphysicalweakenvulnerabilitytank
Catcher lands in C tier because his defensive payoff is both conditional and modest. His shields only become reachable once he or an ally is already below 40% HP or an enemy starts charging a skill, which is a risky trigger to plan sustain around. What he does offer is real damage amplification for Physical teams via Vulnerability and Weaken, so he functions better as a budget debuffer and off-tank than as a primary sustain unit.
endgamedpslate_gamephysical_dmgdpsvulnerabilityburst
This endgame setup treats Catcher as a personal damage dealer rather than a pure wall. Exemplar brings Attack plus the Suppression essence line, and the Aethertech set turns his constant Vulnerability applications into escalating Physical DMG. A Swordmancer TAC Gloves off-piece adds matching stats and more Physical DMG on top. Because his Battle Skill refunds SP and retaliates when the shield is struck, the whole package pays him back for standing directly in front of enemies and cycling his skills aggressively instead of hanging back.

Explanation

Exemplar is the pick because his Battle Skill stacks its Suppression effect, capping out at a 40% Physical DMG bonus at Potential 0.
Aethertech is the core set here; the Vulnerability he spreads through his kit switches on its Physical DMG bonus and its extra 16% at four stacks.
Swordmancer TAC Gloves is slotted as the off-piece for matching attributes and a further bump to Physical DMG.
Amaranthine Tassel is a close second but needs Physical Susceptibility or Crush to use its Combative buffs, neither of which he can trigger; Sundered Prince performs well only if he stays the controlled operator for Crusher; OBJ Heavy Burden remains the budget fallback.

Notes

  • Aethertech's set bonus and Exemplar's Suppression effect both build off the same Battle Skill activity, so they reinforce one another during long engagements.
  • The build actually rewards getting hit: the retaliation triggered while his shield is up is what applies Vulnerability and starts the Physical DMG ramp.
  • Players with good parry timing on Rigid Interdiction will notice far more value than those who only fire it reactively.
early gamehybridbeginnerf2pphysical_dmgdefenseenergy_generation
A cheap starter configuration that trades specialisation for raw stats and a bit of survivability. OBJ Heavy Burden covers the weapon slot with Strength, then adds HP and Defense when his Ultimate lands. Armored MSGR supplies a large chunk of Strength and Will together with damage reduction while he is hurt, and the paired Gyros contribute Attack. Miner Gauntlets T1 fills the glove slot with more Attack, Strength, and Will. Because Will converts into DEF through his talent, every point of it makes his Combo Skill shield slightly bigger, so this works as a bridge build until the stronger gear and weapon options are available.

Explanation

OBJ Heavy Burden is taken mainly for its Strength Boost essence, which makes it the accessible low-rarity option.
Its Efficacy essence also raises Defense and Will, and that matters because his shield formula scales with DEF.
Armored MSGR covers all the main slots, piling on Strength and Will with a conditional 30% damage reduction below 50% HP.
The Armored MSGR Gyro goes into both kit slots to push his ATK up.

Notes

  • Armored MSGR hands over a large amount of Strength and Will — his primary and secondary stats — plus damage reduction once he falls under half HP.
  • OBJ Heavy Burden adds HP and grants Defense whenever he uses his Ultimate, and that Defense directly inflates his Combo Skill shields.
  • Miner Gauntlets T1 is used off-set purely for the extra ATK, Strength, and Will it contributes.

Build Insights

Catcher is a Physical Defender whose job is to stand in the front line, soak pressure, and add damage amplification for Physical compositions. He fits into teams as an off-tank and debuffer: Rigid Interdiction supplies Protection plus Vulnerability stacks, the Ultimate adds Weaken and a Knock Down, and Timely Supression shields both him and the controlled operator, making him a natural partner for fragile melee carries that need a safety net. He is at his best alongside other Physical units that already apply Vulnerability, since the Aethertech set pays him back for it. He should not be treated as a replacement for a dedicated sustain character, because his mitigation windows have to be timed around incoming burst rather than healed through.
Core Mechanics
  • Battle Skill Rigid Interdiction raises a shield, hands out Protection to Catcher and nearby allies, and instantly refunds SP; being struck while it is up triggers a retaliation bash that applies Vulnerability.
  • Timely Supression is the Combo Skill. It fires when an enemy starts charging a skill or when the controlled operator falls below 40% HP, hitting for Physical damage and shielding both Catcher and an ally.
  • Textbook Assault, his Ultimate, is a two-slash sequence that applies Weaken followed by a slam that knocks enemies down; with the Comprehensive Mindset talent the final hit also releases shockwaves.
  • Resilient Defense converts Will into DEF, which then feeds directly into the shield value of his Combo Skill.
Scaling
  • Shield strength comes from DEF, and DEF comes from Will through Resilient Defense, so stacking Will pays off on both the offensive and defensive sides of his kit.
  • His debuff contribution — Weaken from the Ultimate and Vulnerability from Battle Skill retaliation — stays fairly flat and does not grow much with investment.
  • Leveling the Battle Skill mostly raises its multiplier, since the Protection buff does not scale; leveling the Combo Skill is what actually improves his survivability.

Character Notes

Catcher is a 4-Star Physical Greatsword Defender from Endfield Industries' Op Team Z7. His kit blends mitigation with Physical damage amplification: Protection and shields keep him and his allies alive, while Vulnerability and Weaken raise the team's damage output. The catch is that his reliable sustain sits behind low-HP thresholds, which makes him awkward as a main defensive pick. Treat him as a budget debuffer and off-tank for Physical teams, or as a straightforward personal-damage character when built around Strength, Will, and Attack.
Playstyle
  • Put Rigid Interdiction up before incoming pressure so the shield and Protection are already active, then let enemies swing into it to farm Vulnerability stacks.
  • Keep your controlled carry close to Catcher — Timely Supression prioritizes that operator when they drop below 40% HP.
  • Hold Textbook Assault for moments where the Weaken on a dangerous target and the Knock Down on the group actually change the fight.
  • Weapon and gear choices push him toward his own damage rather than pure tanking, so do not expect him to hold a lane alone without support.
Strengths
  • Spreads Vulnerability through Battle Skill retaliation, which feeds Physical damage bonuses for the rest of the team.
  • Ultimate delivers Weaken plus an area Knock Down, combining damage reduction with crowd control.
  • Cheap to raise as a 4-Star and remains functional on a free-to-play weapon option like OBJ Heavy Burden.
Weaknesses
  • Combo Skill shielding relies on risky triggers — an enemy charge-up or a target already under 40% HP — so his sustain is unreliable.
  • The Protection buff does not scale with skill level, so investing in the Battle Skill gives limited returns.
  • His defensive payoff is low next to dedicated sustain units, and the debuffs he provides are modest in magnitude.

[ Guide ]

Team Guide

f2pf2plow_investmentbeginner
A low-cost, easy-to-assemble squad where Catcher holds the front as the team's sustain while also adding Vulnerability to enemies through his retaliation. Chen Qianyu stacks additional Vulnerability on the target, Endministrator carries the damage output, and Akekuri works as the SP generator to keep everyone's skills cycling.

Explanation

Catcher doubles as the defensive anchor and a Vulnerability applier, so he never wastes a turn even in a budget setup.
Chen Qianyu reinforces the debuff plan with multiple Vulnerability stacks, which directly boost Endministrator's damage windows.
Akekuri supplies SP so the key skills of Catcher, Chen, and Endministrator come back quickly.

Strengths

  • Very cheap to build since all members are accessible or starter-friendly.
  • Reliable Vulnerability stacking means even a modest DPS like Endministrator hits hard.

Weaknesses

  • Damage ceiling is lower than a fully invested physical lineup.
  • Needs Akekuri alive to keep the skill loop smooth.

Rotation

  1. 1Let the enemy target Endministrator, then fire Catcher's Battle Skill so his retaliation applies Vulnerability and refunds a portion of SP.
  2. 2Follow with Chen Qianyu's Battle Skill to add another Vulnerability stack; this also sets off Endministrator's Combo Skill. If Catcher's Ultimate is charged, use it here for a further stack.
  3. 3Spend Endministrator's Ultimate to shatter the crystal; when it is not up yet, use their Battle Skill instead for heavy direct damage.
  4. 4Once the enemy is stunned or staggered, trigger Akekuri's Combo Skill for an SP refund, and consider her Ultimate to restore even more SP and restart the loop.
  5. 5Close out by using any remaining Ultimates that have come off cooldown.
Retaliate with Catcher, stack Vulnerability, then dump Endministrator damage and recover SP with Akekuri.
bestphysical_teamvulnerability
One of the example physical compositions built around Catcher. Catcher mans the sustain slot and contributes Vulnerability, Lifeng and Pogranichnik provide support, and Endministrator acts as the primary damage dealer. Because Catcher's Vulnerability is applied physically, this style of team is where he performs at his best.

Explanation

Catcher fits physical teams best because his Vulnerability application lines up with the rest of the team's damage type.
Lifeng and Pogranichnik cover the support duties while Endministrator converts the debuffed target into damage.
Keeping extra Vulnerability sources in the squad makes the debuff uptime far more consistent.

Strengths

  • High Vulnerability uptime amplifies the whole team's physical damage.
  • Catcher's defensive value means the DPS can stay in the fight longer.

Weaknesses

  • Requires other characters that can also apply Vulnerability, otherwise the debuff falls off between windows.
  • Effective play depends on timing Catcher's Battle Skill around incoming hits.

Rotation

  1. 1Time Catcher's Battle Skill so its retaliation lands right as your damage dealer is about to take a hit, planting a Vulnerability stack on the enemy for the DPS to exploit.
  2. 2When his Ultimate is available, use it to apply Weaken and add one more Vulnerability stack, deepening the debuff window.
Hold Catcher's Battle Skill for the moment your DPS is about to be struck, then layer Weaken and Vulnerability from his Ultimate.
alternativephysical_teamvulnerability
A second sample physical lineup with Catcher, swapping in Da Pan as the main damage dealer. Catcher keeps the sustain role and chips in Vulnerability, Chen Qianyu stacks further Vulnerability for consistency, and Pogranichnik rounds out the support core. This version trades Endministrator's kit for Da Pan's output while keeping the same debuff-driven gameplan.

Explanation

Pairing Catcher with Chen Qianyu guarantees more than one source of Vulnerability, which the article stresses as necessary for consistency.
Da Pan benefits from the stacked debuffs to push damage through on physical-weak enemies.
Pogranichnik fills the remaining support slot so the frontline stays stable while Catcher handles sustain.

Strengths

  • Multiple Vulnerability sources make the damage window less dependent on a single cooldown.
  • Catcher's defensive toolkit keeps Da Pan safe enough to keep attacking.

Weaknesses

  • Loses some of the raw burst that Endministrator brings in the other variant.
  • Still needs careful skill timing to keep Vulnerability from dropping.

Rotation

  1. 1Watch the enemy's attack pattern and fire Catcher's Battle Skill as your DPS is about to be hit, so the retaliation places a Vulnerability stack on the target.
  2. 2Chain in Catcher's Ultimate when charged to spread Weaken and an extra Vulnerability stack before your damage dealer commits.
Use Catcher's retaliation Battle Skill just before the enemy connects with your DPS, then broaden the debuff with his Ultimate.

Team Insights

Catcher is designed to be the sustain member of a squad, absorbing pressure for the team while also functioning as a debuff enabler. His Vulnerability application comes from retaliating with his Battle Skill, so teams are usually built with a physical damage dealer who benefits from that debuff plus at least one other character who can also apply Vulnerability. Budget lineups work fine because Catcher only needs a partner DPS, a secondary debuffer, and someone who generates SP to keep the cycle going.
Synergy Patterns
  • Catcher plus Chen Qianyu: Chen adds extra Vulnerability stacks so the debuff does not rely on Catcher's cooldown alone.
  • Catcher plus Akekuri: Akekuri's SP generation lets the team reuse Battle Skills and Ultimates more often, restarting the debuff cycle faster.
  • Catcher plus Endministrator: Endministrator's Combo Skill is triggered naturally by the team's skill sequence and cashes in on stacked Vulnerability.
  • Catcher's Ultimate supplies Weaken in addition to another Vulnerability stack, softening the enemy for the DPS window.
  • Pogranichnik slots in as a generic support alongside Catcher in physical lineups without disrupting the debuff plan.
Tips
  • Line up Catcher's Battle Skill with the moment your main damage dealer is about to be attacked, since the retaliation is what applies Vulnerability.
  • Keep at least one other Vulnerability source on the team so the debuff stays consistent between Catcher's cooldowns.
  • Save Catcher's Ultimate for the burst window so Weaken and the extra Vulnerability stack land before your DPS unloads.
  • Use Akekuri's Combo Skill during stun or stagger periods to top up SP and keep the rotation flowing.
  • Physical compositions get the most out of Catcher, so favour physical damage dealers when building around him.

[ Lore ]

Archive

Archive

BASIC INFO

CODENAME: Catcher GENDER: Male AUTHENTICATION: Endfield Industries DOB: August 16 RACE: Perro [ORIPATHY INFECTION STATUS] Oripathy positive (infected), based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Standard COMBAT SKILL: Standard TACTICAL ACUMEN: Standard ORIGINIUM ARTS ASSIMILATION: Standard Given Operator Catcher's medical history, his test results actually astounded us. We could hardly imagine how he managed to raise his physiological strength to his current levels despite his health disadvantages. Having reviewed numerous concerns, the Medical Division shall closely monitor Operator Catcher's regular health examinations in the future.

Affiliation: ENDFIELD INDUSTRIES

Voice Actors

CNYu KailongENKevin Andrew RiveraJPKijima RyuichiKRKim Hye-sung

[ Meta ]

Availability

Headhunting bannersConfidence: 86%

Featured Banners

Basic HeadhuntingNew HorizonsWinter Hunt

Potentials

  • Multi-layered Readiness — Rigid Interdiction and Textbook Assault gain an extra follow-up strike after connecting, dealing (300 + DEF x 5.0) Physical damage.
  • Bonus Spec Training — flat DEF +20 and Will +10.
  • Unwavering Post — Timely Suppression shields last 5 seconds longer.
  • Compensated Suffering — Textbook Assault costs 10% less Ultimate energy.
  • Choice Without Regrets — Rigid Interdiction refunds 10 extra SP when it hits while the shield is active.

Best Gifts

Simonch ShawlSurfing Festival TicketYinglung DumbbellsFin-n-ChipsEureka TeaboxScrimshaw of the PackMyrkwood Berry Preserve

The Simonch Shawl is listed as his favorite, while the other entries serve as acceptable substitutes that still build rapport.

Catcher serves on Endfield Industries' Operation Team Z7, taking care of cover and logistical support. He is the youngest member of the squad, yet his maturity lets him work seamlessly with everyone around him — and with him and his shield on the field, the team always feels safe while they work.