
[Catcher]
[ Combat ]
Skills
Skill Values
Rigid Interdiction (Battle Skill)
Raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP.
When attacked while the said shield is raised, perform a retaliation bash that deals Physical DMG and applies 1 stack of Vulnerability to the attacking enemy.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| DMG Multiplier | 178% | 196% | 213% | 231% | 249% | 267% | 285% | 302% | 320% | 342% | 369% | 400% |
| Stagger | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
| Protection | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% |
| SP Return | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
Raw parameters (Lv 12)
Textbook Assault (Ultimate)
Swings the greatsword to perform 2 consecutive slashes to deal Physical DMG and apply Weakness, followed by a powerful downward slam that deals massive Physical DMG and applies Knock Down to all enemies within the area of effect.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 |
| Cooldown | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s |
| SEQ 1 DMG Multiplier | 89% | 98% | 107% | 116% | 125% | 134% | 143% | 151% | 160% | 172% | 185% | 200% |
| SEQ 1 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SEQ 2 DMG Multiplier | 120% | 132% | 144% | 156% | 168% | 180% | 192% | 204% | 216% | 231% | 249% | 270% |
| SEQ 2 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SEQ 3 DMG Multiplier | 178% | 196% | 213% | 231% | 249% | 267% | 284% | 302% | 320% | 342% | 369% | 400% |
| SEQ 3 Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Weakness Effect | 20% | 20% | 20% | 20% | 20% | 25% | 25% | 25% | 25% | 30% | 30% | 30% |
| Weakness Duration (s) | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 |
Raw parameters (Lv 12)
Timely Suppression (Combo Skill)
COMBO TRIGGER: When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP.
A powerful downward punch that deals Physical DMG to the enemy, while granting shields to self and another teammate (controlled operator prioritized).
DEF can further increase Shield points.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 35s | 35s | 35s | 35s | 35s | 35s | 35s | 35s | 35s | 35s | 35s | 35s |
| SEQ 1 DMG Multiplier | 25% | 27% | 30% | 32% | 34% | 37% | 39% | 42% | 44% | 47% | 51% | 55% |
| SEQ 2 DMG Multiplier | 100% | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 193% | 208% | 225% |
| Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Base Shield | 360 | 432 | 504 | 576 | 612 | 648 | 684 | 720 | 756 | 774 | 792 | 810 |
| Shield Increase per Defense | 2.25 | 2.7 | 3.15 | 3.6 | 3.83 | 4.05 | 4.28 | 4.5 | 4.73 | 4.84 | 4.95 | 5.06 |
| Shield Duration (s) | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 35% | 39% | 42% | 46% | 49% | 53% | 56% | 60% | 63% | 67% | 73% | 79% |
| BATK SEQ 2 Multiplier | 39% | 42% | 46% | 50% | 54% | 58% | 62% | 65% | 69% | 74% | 80% | 87% |
| BATK SEQ 3 Multiplier | 54% | 59% | 65% | 70% | 76% | 81% | 86% | 92% | 97% | 104% | 112% | 122% |
| BATK SEQ 4 Multiplier | 71% | 78% | 85% | 92% | 99% | 107% | 114% | 121% | 128% | 137% | 147% | 160% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Multi-layered Readiness
Battle skill Rigid Interdiction and ultimate Textbook Assault improved: After hitting the enemy, deals another strike that deals [300 + DEF×5.0] of Physical DMG.
P2Bonus Spec Training
DEF +0, Will +10.
P3Unwavering Post
Combo skill Timely Suppression improved: Shield duration +5s.
P4Compensated Suffering
Ultimate Textbook Assault improved: Ultimate Energy cost -{1-costValue:0%}.
P5Choice Without Regrets
Battle skill Rigid Interdiction improved: Hitting an enemy while the shield is active returns 10 SP.
Talents
For every 10 Will, DEF +1.2.
Ultimate Textbook Assault improved: Final hit creates 3 shockwave(s), each dealing 45% ATK of Physical DMG.
[ Data ]
Stats & Promotion
Catcher Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Loadout ]
Advanced Builds
Weapon
Gear
armor
aethertech plating
gloves
swordmancer tac gloves
core 1
aethertech analysis band
core 2
aethertech analysis band
Explanation
Notes
- Aethertech's set bonus and Exemplar's Suppression effect both build off the same Battle Skill activity, so they reinforce one another during long engagements.
- The build actually rewards getting hit: the retaliation triggered while his shield is up is what applies Vulnerability and starts the Physical DMG ramp.
- Players with good parry timing on Rigid Interdiction will notice far more value than those who only fire it reactively.
Gear
armor
armored msgr jacket
gloves
miner gauntlets t1
core 1
armored msgr gyro
core 2
armored msgr gyro
Explanation
Notes
- Armored MSGR hands over a large amount of Strength and Will — his primary and secondary stats — plus damage reduction once he falls under half HP.
- OBJ Heavy Burden adds HP and grants Defense whenever he uses his Ultimate, and that Defense directly inflates his Combo Skill shields.
- Miner Gauntlets T1 is used off-set purely for the extra ATK, Strength, and Will it contributes.
Build Insights
Core Mechanics
- Battle Skill Rigid Interdiction raises a shield, hands out Protection to Catcher and nearby allies, and instantly refunds SP; being struck while it is up triggers a retaliation bash that applies Vulnerability.
- Timely Supression is the Combo Skill. It fires when an enemy starts charging a skill or when the controlled operator falls below 40% HP, hitting for Physical damage and shielding both Catcher and an ally.
- Textbook Assault, his Ultimate, is a two-slash sequence that applies Weaken followed by a slam that knocks enemies down; with the Comprehensive Mindset talent the final hit also releases shockwaves.
- Resilient Defense converts Will into DEF, which then feeds directly into the shield value of his Combo Skill.
Scaling
- Shield strength comes from DEF, and DEF comes from Will through Resilient Defense, so stacking Will pays off on both the offensive and defensive sides of his kit.
- His debuff contribution — Weaken from the Ultimate and Vulnerability from Battle Skill retaliation — stays fairly flat and does not grow much with investment.
- Leveling the Battle Skill mostly raises its multiplier, since the Protection buff does not scale; leveling the Combo Skill is what actually improves his survivability.
Character Notes
Playstyle
- Put Rigid Interdiction up before incoming pressure so the shield and Protection are already active, then let enemies swing into it to farm Vulnerability stacks.
- Keep your controlled carry close to Catcher — Timely Supression prioritizes that operator when they drop below 40% HP.
- Hold Textbook Assault for moments where the Weaken on a dangerous target and the Knock Down on the group actually change the fight.
- Weapon and gear choices push him toward his own damage rather than pure tanking, so do not expect him to hold a lane alone without support.
Strengths
- Spreads Vulnerability through Battle Skill retaliation, which feeds Physical damage bonuses for the rest of the team.
- Ultimate delivers Weaken plus an area Knock Down, combining damage reduction with crowd control.
- Cheap to raise as a 4-Star and remains functional on a free-to-play weapon option like OBJ Heavy Burden.
Weaknesses
- Combo Skill shielding relies on risky triggers — an enemy charge-up or a target already under 40% HP — so his sustain is unreliable.
- The Protection buff does not scale with skill level, so investing in the Battle Skill gives limited returns.
- His defensive payoff is low next to dedicated sustain units, and the debuffs he provides are modest in magnitude.
[ Guide ]
Team Guide
Explanation
Strengths
- Very cheap to build since all members are accessible or starter-friendly.
- Reliable Vulnerability stacking means even a modest DPS like Endministrator hits hard.
Weaknesses
- Damage ceiling is lower than a fully invested physical lineup.
- Needs Akekuri alive to keep the skill loop smooth.
Rotation
- 1Let the enemy target Endministrator, then fire Catcher's Battle Skill so his retaliation applies Vulnerability and refunds a portion of SP.
- 2Follow with Chen Qianyu's Battle Skill to add another Vulnerability stack; this also sets off Endministrator's Combo Skill. If Catcher's Ultimate is charged, use it here for a further stack.
- 3Spend Endministrator's Ultimate to shatter the crystal; when it is not up yet, use their Battle Skill instead for heavy direct damage.
- 4Once the enemy is stunned or staggered, trigger Akekuri's Combo Skill for an SP refund, and consider her Ultimate to restore even more SP and restart the loop.
- 5Close out by using any remaining Ultimates that have come off cooldown.
Explanation
Strengths
- High Vulnerability uptime amplifies the whole team's physical damage.
- Catcher's defensive value means the DPS can stay in the fight longer.
Weaknesses
- Requires other characters that can also apply Vulnerability, otherwise the debuff falls off between windows.
- Effective play depends on timing Catcher's Battle Skill around incoming hits.
Rotation
- 1Time Catcher's Battle Skill so its retaliation lands right as your damage dealer is about to take a hit, planting a Vulnerability stack on the enemy for the DPS to exploit.
- 2When his Ultimate is available, use it to apply Weaken and add one more Vulnerability stack, deepening the debuff window.
Explanation
Strengths
- Multiple Vulnerability sources make the damage window less dependent on a single cooldown.
- Catcher's defensive toolkit keeps Da Pan safe enough to keep attacking.
Weaknesses
- Loses some of the raw burst that Endministrator brings in the other variant.
- Still needs careful skill timing to keep Vulnerability from dropping.
Rotation
- 1Watch the enemy's attack pattern and fire Catcher's Battle Skill as your DPS is about to be hit, so the retaliation places a Vulnerability stack on the target.
- 2Chain in Catcher's Ultimate when charged to spread Weaken and an extra Vulnerability stack before your damage dealer commits.
Team Insights
Synergy Patterns
- Catcher plus Chen Qianyu: Chen adds extra Vulnerability stacks so the debuff does not rely on Catcher's cooldown alone.
- Catcher plus Akekuri: Akekuri's SP generation lets the team reuse Battle Skills and Ultimates more often, restarting the debuff cycle faster.
- Catcher plus Endministrator: Endministrator's Combo Skill is triggered naturally by the team's skill sequence and cashes in on stacked Vulnerability.
- Catcher's Ultimate supplies Weaken in addition to another Vulnerability stack, softening the enemy for the DPS window.
- Pogranichnik slots in as a generic support alongside Catcher in physical lineups without disrupting the debuff plan.
Tips
- Line up Catcher's Battle Skill with the moment your main damage dealer is about to be attacked, since the retaliation is what applies Vulnerability.
- Keep at least one other Vulnerability source on the team so the debuff stays consistent between Catcher's cooldowns.
- Save Catcher's Ultimate for the burst window so Weaken and the extra Vulnerability stack land before your DPS unloads.
- Use Akekuri's Combo Skill during stun or stagger periods to top up SP and keep the rotation flowing.
- Physical compositions get the most out of Catcher, so favour physical damage dealers when building around him.
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Catcher GENDER: Male AUTHENTICATION: Endfield Industries DOB: August 16 RACE: Perro [ORIPATHY INFECTION STATUS] Oripathy positive (infected), based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Standard COMBAT SKILL: Standard TACTICAL ACUMEN: Standard ORIGINIUM ARTS ASSIMILATION: Standard Given Operator Catcher's medical history, his test results actually astounded us. We could hardly imagine how he managed to raise his physiological strength to his current levels despite his health disadvantages. Having reviewed numerous concerns, the Medical Division shall closely monitor Operator Catcher's regular health examinations in the future.
Affiliation: ENDFIELD INDUSTRIES
Voice Actors
[ Meta ]
Availability
Featured Banners
Potentials
- Multi-layered Readiness — Rigid Interdiction and Textbook Assault gain an extra follow-up strike after connecting, dealing (300 + DEF x 5.0) Physical damage.
- Bonus Spec Training — flat DEF +20 and Will +10.
- Unwavering Post — Timely Suppression shields last 5 seconds longer.
- Compensated Suffering — Textbook Assault costs 10% less Ultimate energy.
- Choice Without Regrets — Rigid Interdiction refunds 10 extra SP when it hits while the shield is active.
Best Gifts
The Simonch Shawl is listed as his favorite, while the other entries serve as acceptable substitutes that still build rapport.