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amaranthine_tassel

amaranthine_tassel

6-STARClaymores

Skills

AT

Strength Boost [L]

attr str

Strength +{str}

Lvstr
120
236
352
468
584
6100
7116
8132
9156
AT

Attack Boost [L]

attr atk

Attack +{atk:0.0%}

Lvatk
10.05
20.09
30.13
40.17
50.21
60.25
70.29
80.33
90.39
PH

Combative: Amaranthine Cleave

phyabn

Physical DMG Dealt +{phy_dmg_up:0.0%}.
When the wielder applies Physical Susceptibility, the wielder gains Arts Intensity +{phy_spell_up:0} for {duration:0}s. When the wielder applies Crush, the wielder gains Physical DMG Dealt +[{phy_dmg_up2:0.0%} + ({atk_up_mult:0.0%} × Max number of Vulnerability stacks <#ba.consume>consumed from one enemy)] for {duration2:0}s.
The two effects apply separately and do not stack with themselves.

Lvphy dmg upphy spell updurationphy dmg up2atk up multduration2
10.1630200.090.0330
20.19236200.1080.03630
30.22442200.1260.04230
40.25648200.1440.04830
50.28854200.1620.05430
60.3260200.180.0630
70.35266200.1980.06630
80.38472200.2160.07230
90.44884200.2520.08430

Best Characters

Characters whose builds recommend this weapon.

Claymores Characters

All characters that can equip this weapon type.

Build Notes

Da Pan
Best in Slot
This is Da Pan's endgame damage setup, built around stacking Vulnerability to 4 and then detonating it with his Combo Skill. Amaranthine Tassel supplies the ATK and Physical DMG multipliers his Crush depends on, while the Grizzled Edge set converts the consumed Vulnerability stacks into a 20-second Physical DMG window that multiplies further against Staggered, Physical Susceptible, or Crystal-attached targets. The Swordmancer NAV Beacon fills the remaining slot for Arts Intensity so his secondary scaling stat is not neglected. In practice the rotation is simple: open with the Ultimate to blanket a group in Vulnerability and Prep Ingredients, fire the Combo Skill to Crush and shorten its own cooldown, then repeat. Pick Exemplar if you lack the signature greatsword, and only drop to Phantom Pain or Ancient Canal when nothing better is on hand.
Amaranthine Tassel is chosen first because its ATK and Physical DMG bonuses multiply the Crush portion of his Combo Skill, which is where most of his damage sits.
The Grizzled Edge set rewards the exact loop he already performs — consuming Vulnerability stacks with Crush — so the set and his kit reinforce each other instead of competing.
The Swordmancer NAV Beacon offsets the set's Physical focus by adding Arts Intensity, rounding out his three preferred offensive stats.
Exemplar is the closest substitute when Amaranthine Tassel is unavailable; its Physical DMG buff is easy to max out with a single Ultimate cast.
Phantom Pain is a pass weapon option, but it is harder to sustain because his Battle Skill is rarely used and the Combo Skill only fires after 4 Vulnerability stacks.
Ancient Canal remains the fallback when nothing better is available, trading peak damage for reliable Arts Intensity and Strength.
  • Amaranthine Tassel is the top pick because it pumps both ATK and Physical DMG, which is exactly what his Combo Skill Crush wants.
  • Grizzled Edge armor, gauntlets and push knife form the core of the set; the Swordmancer NAV Beacon fills the off-set slot for extra Arts Intensity.
  • The set bonus scales with how many Vulnerability stacks were eaten in one Crush, so timing the Combo Skill on a fully stacked target matters.
  • Against Staggered or Physical Susceptible targets the gear buff jumps to a higher multiplier, making debuff support genuinely valuable for him.
This endgame setup abandons Catcher's shaky support identity and leans fully into personal Physical damage. Exemplar is the weapon of choice because his spammable Battle Skill keeps stacking Suppression, and the Aethertech set turns every Vulnerability application into additional Physical DMG, ending with a big burst once the target already carries four stacks. Aethertech Plating and a duplicated Aethertech Analysis Band keep the set online, with Swordmancer TAC Gloves rounding out the slots for matching attributes and extra Physical DMG. The build scales with Strength, Will and ATK, so it pays off most for players who can reliably parry and keep the Battle Skill cycling rather than sitting on cooldown. Because his sustain is not the goal here, the kit's SP refund and low-HP shield requirement matter less, and the whole point becomes feeding the Physical DMG multipliers.
Exemplar is the pick because Catcher's Battle Skill stacks Suppression quickly, which converts into a sizeable Physical DMG bonus.
The Aethertech set is chosen for its Vulnerability payoff, giving extra Physical DMG every time Catcher applies a Vulnerability stack, capping out with an additional burst of Physical DMG when the target is already loaded with stacks.
Aethertech Analysis Band is used twice so the full set bonus stays online, while Swordmancer TAC Gloves serves as the off-piece for matching stats and more Physical DMG.
Amaranthine Tassel is close behind in raw output, but Catcher cannot make use of its Combative buffs since he neither applies Physical Susceptibility nor triggers Crush.
Sundered Prince works as another option, though its Crusher effect only pays off while Catcher is the operator you are actively controlling.
OBJ Heavy Burden remains the budget fallback, with its Efficacy effect feeding DEF and Will, which is the only weapon option that meaningfully enlarges his Combo Skill shield.
  • Exemplar's Suppression effect stacks every time you press the Battle Skill, reaching a large Physical DMG bonus at full stacks even without duplicates.
  • The Aethertech set rewards repeated Vulnerability application, and Rigid Interdiction triggers it constantly during drawn-out fights.
  • Swordmancer TAC Gloves fills the free slot because its attributes line up with the rest of the set and add extra Physical DMG.
  • This setup asks you to parry well so the Physical DMG buffs keep rolling through the encounter.
Mi Fu
Best in Slot
This endgame build turns Mi Fu into a dedicated Crush damage dealer. Amaranthine Tassel pairs with the full Grizzled Edge set: her Combo Skill applies Physical Susceptibility to switch on the weapon's Combative skill, while Battle Skill Move 2 applies Crush to satisfy the gear set and drive Physical DMG Dealt upward, with the higher multiplier available whenever the target is already susceptible, Staggered, or carrying Originium Crystals. The pieces also raise Strength, Will, Physical DMG Bonus, and Arts Intensity, which is precisely what her World Splitter Crush hit scales from. Swordmancer NAV Beacon fills the off-piece slot because the build is already saturated with Physical DMG, making its raw Strength and Arts Intensity worth more than another matching piece. Use this when Mi Fu is the primary damage dealer in a Mono-Physical composition and you can execute the full three-step Battle Skill chain regularly.
Amaranthine Tassel is first pick because her Combo Skill applies Physical Susceptibility, which is exactly the condition the weapon's Combative skill wants in order to grant Physical DMG and Arts Intensity.
Phantom Pain is a strong substitute: its Strength and Arts Intensity help her Crush scaling, and her constant Battle Skill casts keep its Layered Suffering Suppression stacked.
Exemplar functions as a raw stat option, and repeated Battle Skill casts let her pile on its Suppression effect without much effort.
Ancient Canal is the fallback when no higher-rarity option is available; its Strength and Arts Intensity suit her, and her Crush procs can reliably fire its skill.
Grizzled Edge is the endgame set because Mi Fu both applies Physical Susceptibility through her Combo Skill and applies Crush through Trail and Mangle, satisfying the set condition for the boosted Physical DMG Dealt value.
Swordmancer NAV Beacon covers the flex slot thanks to its large Strength and Arts Intensity, which outperform other off-pieces given how much Physical DMG the set and weapon already supply — this holds whether Crush eats 3 or 4 stacks.
  • Essence priority for the weapon: Attack Boost first, then Strength Boost, then Combative.
  • Mi Fu stacks Strength, Attack, Physical DMG, and Arts Intensity because the last of those raises her Crush hits from Moves 2 and 3.
  • The flex slot can be either a Grizzled Edge piece or the Swordmancer NAV Beacon depending on what you own.