
[Typhoeus]
[ Combat ]
Skills
Skill Values
Piercing Arrows of the Woods (Battle Skill)
Typhoeus leaps into the air and enters a short Hovering state, during which she can unleash 5 Aerial Basic Attacks (ABATK). Each ABATK can shoot arrows at up to 2 targets and deal Nature DMG.
Whenever an ABATK hits an enemy with Nature Infliction, it consumes 1 stack of Nature Infliction, grants Typhoeus 1 Sign, and gives additional Ultimate Energy.
If Typhoeus has Hunting Arrow(s), she consumes 1 Hunting Arrow and converts the ABATK into a Power Shot.
Power Shot: After hitting an enemy, Power Shot forcibly applies 1 instance of Nature Burst; if the Power Shot consumes the target's Nature Infliction, then increase the DMG dealt by this Nature Burst.
If Typhoeus is the controlled operator, her 5th ABATK is regarded as a Final Strike and a Power Shot, and does not consume Hunting Arrows.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| Initial Aerial Shot DMG Multiplier | 22% | 25% | 27% | 29% | 31% | 33% | 36% | 38% | 40% | 43% | 46% | 50% |
| ABATK DMG | 29% | 32% | 35% | 37% | 40% | 43% | 46% | 49% | 52% | 55% | 60% | 65% |
| Aerial Final Strike DMG | 44% | 49% | 53% | 58% | 62% | 66% | 71% | 75% | 80% | 85% | 92% | 100% |
| Aerial Final Strike Stagger | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
| Power Shot Nature Burst DMG Multiplier | 1.1 | 1.1 | 1.1 | 1.15 | 1.15 | 1.15 | 1.2 | 1.2 | 1.2 | 1.25 | 1.25 | 1.3 |
| Additional Ultimate Energy | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Raw parameters (Lv 12)
Call of Ice Mountain (Ultimate)
Typhoeus fires an Imbued Arrow that explodes after hitting the enemy and deals massive Nature DMG to enemies within the area of effect (AOE). She then enters a Hovering state and her Aerial Basic Attack (ABATK) attempts are reset.
For her next 5 ABATKs, hitting an enemy triggers a Hail of Arrows that deals Nature DMG at the target's location. Her 5th Hail of Arrows is an empowered Hail of Arrows that deals higher DMG.
Casting the ultimate gives 2 Hunting Arrows immediately.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 200 | 200 | 200 | 200 | 200 | 200 | 200 | 200 | 200 | 200 | 200 | 200 |
| Cooldown | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s |
| Imbued Arrow Explosion DMG | 133% | 147% | 160% | 173% | 187% | 200% | 213% | 227% | 240% | 257% | 277% | 300% |
| Imbued Arrow Stagger | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
| Normal Hail of Arrows DMG | 33% | 37% | 40% | 43% | 47% | 50% | 53% | 57% | 60% | 64% | 69% | 75% |
| Empowered Hail of Arrows DMG | 89% | 98% | 107% | 116% | 124% | 133% | 142% | 151% | 160% | 171% | 184% | 200% |
Raw parameters (Lv 12)
Rampant Thorns (Combo Skill)
COMBO TRIGGER: When Typhoeus reaches max Signs.
Typhoeus converts all her Signs to Hunting Arrows and resets her Aerial Basic Attack (ABATK) attempts.
Typhoeus focuses her "Huntress's Gaze" and launches a barrage at the target that creates a Barrage Array at the target area. Enemies in the Barrage Array take Nature DMG over time, are slowed, and suffer increased Nature Burst DMG Taken.
Every 2 Signs convert to 1 Hunting Arrow.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 21s | 21s | 21s | 21s | 21s | 21s | 21s | 21s | 21s | 21s | 21s | 21s |
| "Huntress's Gaze" Hit DMG | 89% | 98% | 107% | 116% | 125% | 134% | 142% | 151% | 160% | 171% | 185% | 200% |
| Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Area DMG Over Time | 45% | 49% | 54% | 58% | 62% | 67% | 71% | 76% | 80% | 86% | 93% | 100% |
| Slow | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% |
| Nature Burst DMG Boost | 6% | 6% | 6% | 7% | 7% | 7% | 8% | 8% | 8% | 9% | 9% | 10% |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 5 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 17 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 21% | 23% | 25% | 27% | 29% | 31% | 33% | 35% | 37% | 39% | 43% | 46% |
| BATK SEQ 2 Multiplier | 25% | 28% | 30% | 33% | 35% | 38% | 40% | 43% | 45% | 48% | 52% | 56% |
| BATK SEQ 3 Multiplier | 38% | 42% | 46% | 49% | 53% | 57% | 61% | 65% | 68% | 73% | 79% | 86% |
| BATK SEQ 4 Multiplier | 42% | 46% | 50% | 55% | 59% | 63% | 67% | 71% | 76% | 81% | 87% | 95% |
| BATK SEQ 5 Multiplier | 56% | 61% | 67% | 72% | 78% | 83% | 89% | 94% | 100% | 107% | 115% | 125% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Samifjod Fletching
When Hovering, ATK +18% and ABATK DMG Dealt is increased to 1.2 times the original.
Talent Huntress's Focus improved: Protective Barrier reactivation time -3s.
P2Huntress's Stride
Agility +20, Arts Intensity +0.
P3Thorny Trap
Combo skill Rampant Thorns improved: Length of cooldown 0s. Enemies in the Barrage Array suffer Nature Burst DMG Taken +6%.
P4No Escape
Ultimate Call of Ice Mountain improved: Ultimate Energy cost -{1-costvalue:0%}.
P5Fatal Shot
Ultimate Call of Ice Mountain improved: Gains Hunting Arrows +1. Ultimate DMG Dealt is increased to 1.2 times the original, while Nature Burst DMG Multiplier of Power Shot is increased to 1.1 times the original.
Talents
Whenever a Nature Burst is triggered on an enemy, Typhoeus gains 1 Sign. DMG dealt by attacks empowered by consuming Hunting Arrows is increased to 1.6 times the original.
When entering battle, Typhoeus immediately gains 4 Sign(s).
Typhoeus can have up to 4 Hunting Arrows and 8 Signs.
If Nature Burst is simultaneously triggered on multiple enemies, this only counts as one instance of Nature Burst when tallying the Signs gained by Typhoeus.
When Hovering, Typhoeus activates a Protective Barrier that reduces her DMG Taken by 30% and makes her harder to interrupt while it is active. The Protective Barrier is shattered when Typhoeus takes DMG, and cannot be activated again for 18s afterwards.
[ Data ]
Stats & Promotion
Typhoeus Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Loadout ]
Advanced Builds
Gear
armor
deep rampart armor
gloves
deep rampart gauntlets
core 1
deep rampart comms
core 2
lynx slab
Explanation
Notes
- This is the recommended endgame configuration: Umbra of Frigid Eventide paired with a 3-piece Deep Rampart set and a LYNX Slab off-piece.
- The build leans on Agility and Attack for raw output while Arts Intensity boosts the forced Nature Bursts inside Piercing Arrows of the Woods.
- Deep Rampart's stacking Arts Intensity trigger fires naturally from her Power Shot Nature Bursts, so uptime stays high during normal rotations.
Build Insights
Core Mechanics
- Typhoeus runs on two linked resources: Signs (max 8) and Hunter Arrows (max 4). Signs are gained when a Nature Burst triggers on an enemy, and 2 Signs convert into 1 Hunter Arrow when her Combo Skill fires.
- Her Piercing Arrows of the Woods launches her into a brief Hovering state with 5 Aerial Basic Attacks; consuming a Hunter Arrow turns an attack into a Power Shot that forcibly applies a Nature Burst.
- Consuming an existing Nature Infliction on a target grants an extra Sign and extra Ultimate Energy, so paired Infliction appliers dramatically speed up her loops.
- Power Shots and the aerial finisher hit harder when the target's Nature Infliction was consumed, multiplying the forced Nature Burst damage.
- The Rampant Thorns Combo Skill triggers at 8 Signs, converting them into Hunter Arrows, resetting aerial attack attempts, and dropping a Barrage Array that slows enemies and amplifies their Nature Burst damage taken.
- Her Ultimate, Call of Ice Mountain, deals AoE Nature damage and re-enters the Hovering state, adding Hail of Arrows procs on each aerial attack and granting 2 Hunter Arrows on cast.
- The Prey Checklist talent awards a Sign every time a Nature Burst lands on an enemy and amplifies Hunter Arrow attacks; it also grants starting Signs at battle start.
- Huntress's Focus provides a Protective Barrier while hovering that cuts incoming damage and resists interruption, breaking if she is hit.
Scaling
- Typhoeus scales with Agility as her primary attribute and Attack as her core damage stat; Arts Intensity is highly valuable because so much of her output is forced Nature Burst damage from Power Shots.
- Before access to a proper Arts Unit weapon and the Deep Rampart set, her ceiling is limited — she wants endgame gear to convert her kit into a true hypercarry.
- Because she has no innate way to apply Nature Infliction, her damage scales directly with how reliably her team feeds Inflictions to her to generate Signs and extra Ultimate Energy.
- Talent investment, particularly Prey Checklist, has an outsized impact on her starting Signs and Hunter Arrow damage multipliers.
Character Notes
Playstyle
- Open with the Battle Skill to enter Hovering and start stacking Signs, aiming your Aerial Basic Attacks at enemies carrying Nature Infliction so each hit consumes it for an extra Sign.
- Track your 8-Sign threshold — firing Rampant Thorns at that point converts Signs into Hunter Arrows, resets your aerial attack count and drops the Barrage Array that slows and amplifies damage taken.
- Time the Combo Skill while hovering: triggering it during the Hovering state keeps you airborne and refreshes your attack count instead of dropping you out.
- Hold Ultimate casts for moments when you can also hover and land the empowered 5th Hail of Arrows on grouped enemies; the skill grants 2 Hunter Arrows on cast.
- Spend Power Shots only when at least one Hunter Arrow is available and the target has Infliction, since consuming Infliction raises the forced Nature Burst's damage.
- Keep an eye on the Protective Barrier from Huntress's Focus — it absorbs a hit and stops interruptions, but once broken it stays down for a while.
Strengths
- Very high burst ceiling on her Power Shots, especially when 4 Hunter Arrows are available and the target has Nature Infliction.
- The Rampant Thorns Barrage Array applies a slow and increases the Nature Burst damage enemies take, which benefits both her and her team.
- Her Combo Skill fully refills Hunter Arrows while resetting aerial attacks, so her rotation self-recharges once Signs are flowing.
- Hovering attacks and Hail of Arrows give her reliable multi-target coverage in clustered fights.
- The Huntress's Focus barrier reduces incoming damage and resists interruption, making her airborne windows safer than they look.
Weaknesses
- She has no built-in way to apply Nature Infliction, so she depends heavily on teammates to generate Signs — a Striker pattern that lives or dies on team support.
- Weapon options are extremely thin because most Arts Units scale Intellect and Will instead of her Agility-focused stat line.
- Her Ultimate has a long effective cycle and only fits into rotations roughly every four to five Battle Skill uses.
- Signs are capped at 8 and only tally once per Nature Burst even if multiple enemies are hit, which limits how fast she can charge her Combo Skill in AoE.
- Dropping or mistiming the hover state ends her damage window early, making her more execution-sensitive than a standard ground DPS.
[ Guide ]
Team Guide
Explanation
Strengths
- Very high single-target burst once the Sign loop is stable.
- Clean Nature-infliction economy with almost no wasted stacks.
Weaknesses
- Rotation timing is strict; mistimed Combo Skills drop Typhoeus to seven Signs.
- Relies on several high-rarity supports.
Rotation
- 1Open with Liino's Battle Skill to switch on her attack buff and healing.
- 2Use Typhoeus' Battle Skill and spend her starting Hunter Arrows, building Deep Rampart's set effect without triggering Combo Skills yet.
- 3Perform a Final Strike with Typhoeus to buy time for one SP bar, then trigger her and Ardelia's Combo Skills.
- 4Cast Arcane's Battle Skill and follow immediately with her Combo Skill, triggering Liino's Combo Skill as soon as it appears.
- 5Cast Typhoeus' Battle Skill, land four Aerial Basic Attacks and a Final Strike to consume all Hunter Arrows.
- 6Wait out cooldowns with Final Strikes, then loop the debuff and Arcane sequence once eight Signs are restored.
Explanation
Strengths
- Highest damage potential among Typhoeus' hypercarry teams.
- Layers several Nature Inflictions plus Arts Susceptibility in one window.
Weaknesses
- Highly gear-dependent, requiring specific Ultimate-efficiency weapons.
- The long rotation is easy to break with a single mistimed skill.
Rotation
- 1Open with Typhoeus' Battle Skill to spend her initial Hunter Arrows, skipping the Final Strike.
- 2Trigger Typhoeus' Combo Skill, cast Arcane's Battle Skill and Combo Skill for a Sign, then attack through to consume all Inflictions and reach eight Signs.
- 3Cast Xaihi's Battle Skill, perform two Final Strikes, then use Xaihi's Combo Skill to add a Cryo Infliction.
- 4Wait for 200 SP with further Final Strikes, then trigger Typhoeus' Combo Skill and cast Arcane's Battle Skill to apply Corrosion.
- 5Trigger Gilberta's and Arcane's Combo Skills, then cast Typhoeus' Battle Skill without attacking yet.
- 6Use Gilberta's Ultimate for her debuffs and a Nature Infliction, then Arcane's Ultimate for another Infliction.
- 7Attack through Typhoeus' Aerial Basic Attacks to consume three Inflictions, ending at eight Signs, then cast Arcane's second Ultimate.
- 8Repeat the Combo Skill and Arcane sequence whenever 200 SP is available.
Explanation
Strengths
- Cheap to build while retaining strong burst.
- Two sources of debuffs keep enemies weakened during Typhoeus' window.
Weaknesses
- Lacks Liino's Amp and Electrification buffs, so damage is lower than premium builds.
- Depends on correctly ordering the two supports in the team menu.
Rotation
- 1Start with a Typhoeus Final Strike, then trigger Ardelia's and Perlica's Combo Skills.
- 2Cast Typhoeus' Battle Skill and use four Aerial Basic Attacks without a Final Strike.
- 3Trigger Typhoeus' Combo Skill, then cast Arcane's Battle Skill and her Combo Skill to gain a Sign.
- 4Apply Ardelia's Battle Skill debuffs, then finish Typhoeus' Aerial attacks with a Final Strike to reach eight Signs.
- 5Buy time with Final Strikes until Arcane's and Typhoeus' Combo Skills are ready, then loop the sequence.
Explanation
Strengths
- Two damage dealers burst together inside one debuff window.
- AoE pressure from Arcane complements Typhoeus' single-target focus.
Weaknesses
- Extremely SP-hungry, consuming roughly three full SP bars.
- Requires careful skill ordering to avoid wasting the damage-taken debuff.
Rotation
- 1Lead with Liino's Battle Skill before any damage happens.
- 2Open Typhoeus' Battle Skill and spend her Hunter Arrows, saving the Combo Skill.
- 3Build nearly two SP bars with repeated Final Strikes.
- 4Trigger Perlica's or Ardelia's Combo Skill, then Typhoeus' Combo Skill to apply the debuffs.
- 5Cast Arcane's Battle Skill, her Combo Skill, then a second Battle Skill to end it early for extra damage and a Nature Burst.
- 6Cast Typhoeus' Battle Skill, land four Aerial Basic Attacks and a Final Strike, then refill SP for the next cycle.
Explanation
Strengths
- Very accessible with mostly free or low-cost characters.
- Still reaches the eight-Sign threshold needed for Typhoeus' burst.
Weaknesses
- Lower ceiling than Liino-driven hypercarry builds.
- Irregular cooldowns make the rotation inconsistent between fights.
Rotation
- 1Cast Antal's Battle Skill to apply Focus and activate Eternal Xiranite's set effect.
- 2Use Typhoeus' Battle Skill, then four Aerial Basic Attacks and a Final Strike, holding the Combo Skill.
- 3Build nearly two SP bars with two to three Final Strikes.
- 4Cast Fluorite's Battle Skill to apply Nature Infliction after the delay.
- 5Once Antal's Combo Skill appears, trigger every available Combo Skill.
- 6Cast Typhoeus' Battle Skill again and consume all Hunter Arrows to bank eight Signs for the next loop.
Team Insights
Synergy Patterns
- Arcane's Battle and Combo Skills generate Nature Inflictions that Typhoeus converts into Signs and Hunter Arrows.
- Liino's Ultimate adds Nature Amp and Electrification, boosting Typhoeus without adding off-element Inflictions.
- Perlica's Electrification and Ardelia's Corrosion both trigger Liino's Combo Skill and debuff enemies during Typhoeus' window.
- Fluorite and Antal supply F2P Nature Infliction, with Antal's Combo Skill triggering an Arts Burst for an extra Sign.
Tips
- Time Arcane's Combo Skill so its Nature Burst lands before Typhoeus uses her Aerial Basic Attacks; too early overcaps Signs and too late breaks the loop.
- Keep at least two Nature Inflictions ready before Typhoeus' Battle Skill so she can end the rotation at eight Signs.
- Place the supports before the carry in the team menu so their Combo Skills surface earlier in the rotation.
- Equip Gilberta and Arcane with Ultimate-efficiency weapons when running the Gilberta and Xaihi variant.
- The dual DPS setup is very SP-hungry, so only field it where SP generation is sufficient.
[ Lore ]
Archive
Archive
BASIC INFO
[CODENAME] Typhoeus GENDER: Female AUTHENTICATION: Rhodes Island DOB: January 13 RACE: Sarkaz [ORIPATHY INFECTION STATUS] Oripathy negative, based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Excellent COMBAT SKILL: Excellent TACTICAL ACUMEN: Normal ORIGINIUM ARTS ASSIMILATION: Standard
Affiliation: ENDFIELD INDUSTRIES
Voice Actors
[ Meta ]
Availability
Featured Banners
Potentials
- Coordination Advocate: while Hovering, ATK increases and Aerial Basic Attack damage is raised; the Huntress's Focus barrier also recharges faster.
- Huntress's Stride: flat Agility and Arts Intensity increases.
- Thorny Trap: Rampant Thorns has a shorter cooldown and enemies inside the Barrage Array take additional Nature Burst damage.
- No Escape: Call of Ice Mountain costs less Ultimate Energy.
- Fatal Shot: Call of Ice Mountain grants an extra Hunter Arrow, increases Ultimate damage, and raises the Nature damage multiplier of Power Shot.
Best Gifts
Myrkwood Berry Preserve is her favored gift. If it is unavailable, acceptable substitutes include Aurylene Camera, Yinglung Dumbbells, Tidestone Specimen, Simonch Shawl, Fin-n-Chips, Eureka Teabox, Scrimshaw of the Pack and Fowlbeast Paper Kite.