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Chen Qianyu

Chen Qianyu

S

early game sub dps

sub_dpsphysicalvulnerability_applicatorcrowd_controlfree_unit
Chen Qianyu earns a top placement because she repeatedly applies Vulnerability through the Lift effect of her Battle and Combo skills, which physical teams can convert into Crush or Breach. She is also handed out for free and brings handy base-management perks, though her own damage output is only average and depends on allies capitalizing on the stacks she creates.
A low-investment loadout for players who are still progressing. Chen Qianyu scales off Agility first and Physical DMG second, so Sundering Steel plus the Roving MSGR set covers both with gear that is easy to obtain. The set grants a flat Agility increase and a Physical DMG bump that stays active while her HP is healthy, and the two Gyro kits layer extra attack on top. It does not shorten her combo cooldown the way Qingbo does, so Vulnerability output is slower, but it keeps her functional as a secondary physical damage dealer until the better pieces drop.

Insights

Core Mechanics

  • Her Ascending Strike battle skill is an uppercut that deals Physical damage and Lifts the target, setting up Vulnerability.
  • The combo skill Soar to the Stars triggers whenever an enemy becomes Vulnerable, dashing through enemies to deal damage and Lift them, but it is gated by a 16-second cooldown.
  • Because Vulnerability is only useful when consumed, her value rises when teammates can Crush or Breach lifted targets.

Scaling

  • She scales primarily with Agility and Strength, plus Physical DMG and general Skill DMG bonuses.
  • Her damage profile leans on her Ultimate, so bonuses to Ultimate DMG and Ultimate energy gain improve her ceiling noticeably.
  • Early on she performs fine with budget gear, but she needs a physical team built around consuming her stacks to feel strong.

Team Role

Chen Qianyu slots into physical compositions as a secondary damage dealer whose real job is feeding status effects. She opens windows by lifting targets with her battle skill and then following up with her combo skill whenever something becomes Vulnerable, handing Crush or Breach opportunities to her allies. She should be built like a damage dealer regardless of whether she is the operator you control, because her numbers still matter for clearing waves, and her Ultimate gives her a cheap area burst. Position her so her dash-based combo skill can sweep through clustered enemies, and keep a physical main damage dealer next to her to spend the stacks she generates. Outside combat she is worth fielding as a base operator for manufacturing and growth chamber bonuses.

Weapon

Weapon Stat Priority

physical_dmg_boostagility_boostcombative

Gear

agility_and_physical_dmg

Pieces

armor

gloves

core 1

core 2

Stat Priority

1agility2physical_dmg_boost

Explanation

Sundering Steel is the natural starter sword because its Physical DMG, Agility and Combative bonuses match the three things she needs most at low investment.
Roving MSGR is chosen over Qingbo here simply because it is the accessible set that still converts directly into her damage stats.
The jacket and fists carry the set effect while the two Gyro kits contribute extra attack, making the full four-piece cheap to assemble.
Once Qingbo pieces become available, this build is meant to be replaced by the endgame configuration.

Notes

  • Roving MSGR hands out a large flat Agility boost, which is the attribute she leans on the hardest while leveling.
  • The set's conditional Physical DMG increase while above 80% HP is easy to keep alive during early content.
  • Both Gyro kits add attack on top of the set effect, so she stays usable without any rare gear.