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Ardelia

Ardelia

S

endgame support

supporthealerdebufferteam_buffer
Ardelia blends healing with enemy debuffing, so she covers two jobs in one slot. She spreads Corrosion and then converts it into Physical and Arts Susceptibility, raising the whole squad's damage, while her talent keeps allies topped up through Shadows of Mr. Dolly. Because she slots into almost any composition, she earns a top-tier placement.
This endgame configuration turns Ardelia into a team damage multiplier rather than a pure healer. Dreams of the Starry Beach deepens the Arts damage enemies suffer and improves her own treatment, while the Eternal Xiranite set converts her susceptibility application into a damage bonus for every ally. Redeemer Armor occupies the chest slot for extra Ultimate Gain, which translates into more Wooly Party casts and more Shadows of Mr. Dolly on the field. Pick this version when your damage dealers can dump their cooldowns inside the susceptibility window, since that is when the amplification actually matters.

Insights

Core Mechanics

  • Eruption Column is the combo trigger: it fires when the controlled operator lands a Final Strike on an enemy without Vulnerable or Arts Infliction, dropping a homing cloud that applies temporary Corrosion and lowers all elemental resistance.
  • Dolly Rush eats that Corrosion and replaces it with Physical and Arts Susceptibility; with Mountainpeak Surfer the skill is cast a second time for free while Corrosion is still on the target.
  • Friendly Presence spawns Shadows of Mr. Dolly when Dolly Rush connects, and Wooly Party sheep can also spawn them. Touching a Shadow heals the controlled operator, or the lowest-HP ally when they are already full.

Scaling

  • Healing values are driven by Will, so early Will investment pays off immediately and keeps improving as the stat rises.
  • Her debuff payoff is team-dependent: the susceptibility window only converts into real damage when teammates have cooldowns ready to spend.
  • At the start she plays as a straightforward healer, while endgame gear shifts her into a multiplier that raises the entire team's damage.

Team Role

Ardelia occupies the sustain-plus-enable slot. She is not a primary damage dealer; instead she keeps the squad healthy while setting up windows where everyone else hits harder. In practice she works in two beats: the on-field character lands a Final Strike so Eruption Column applies Corrosion, then Ardelia uses Dolly Rush to consume it and stamp Physical and Arts Susceptibility onto the target. Allies should spend their burst skills inside that window. Because healing only happens when the controlled operator walks over Shadows of Mr. Dolly, she wants a team that keeps switching and moving rather than one that parks behind a single carry. She pairs naturally with damage dealers who appreciate amplified Arts and Physical damage, and she can also be built purely as a survival anchor when a fight is a war of attrition.

Weapon

Weapon Stat Priority

inflictiontreatment_efficiency_boostintellect_boost

Gear

team_buff

Pieces

armor

redeemer armor

gloves

core 1

core 2

Explanation

Dreams of the Starry Beach is the top choice because it increases how much Arts damage the marked enemy takes and simultaneously lifts Ardelia's healing output.
The Eternal Xiranite set rewards her debuff application by handing the rest of the team a damage buff once Physical and Arts Susceptibility lands, so the setup benefits everyone and not just Ardelia.
Stanza of Memorials is the swap when the team prefers a shared attack boost, Monaihe is the pick when Ultimate uptime limits healing, and Fluorescent Roc works as a cheaper Will-oriented option.

Notes

  • Eternal Xiranite supplies HP, Intellect and Will, and after Ardelia applies susceptibility her teammates also gain a damage dealt bonus for a short time.
  • Redeemer Armor is used as the off-piece purely for Ultimate Gain Efficiency, which means more Wooly Party casts and therefore more Shadows.
  • Stanza of Memorials, Monaihe and Fluorescent Roc are the listed alternatives and each uses a different essence priority.