bedazzling_night_debut
Skill Values
Will [L]
9 levels| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 |
|---|
Treatment Efficiency [L]
9 levels| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 |
|---|
Medicant: Shimmering Curtain
9 levels| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 |
|---|
Medicant: Shimmering Curtain
9 levels| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 |
|---|
Exact values from game files.
[ Combat ]
Skills
Will [L]
attr willWill +{will}
| Lv | will |
|---|---|
| 1 | 20 |
| 2 | 36 |
| 3 | 52 |
| 4 | 68 |
| 5 | 84 |
| 6 | 100 |
| 7 | 116 |
| 8 | 132 |
| 9 | 156 |
Treatment Efficiency [L]
attr healTreatment Efficiency +{heal:0.0%}.
| Lv | heal |
|---|---|
| 1 | 0.05952381 |
| 2 | 0.10714286 |
| 3 | 0.15476191 |
| 4 | 0.20238096 |
| 5 | 0.25 |
| 6 | 0.29761904 |
| 7 | 0.3452381 |
| 8 | 0.39285713 |
| 9 | 0.4642857 |
Medicant: Shimmering Curtain
healMain attribute +{primary_attr_up:0.0%}.
When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +{atk_up:0.0%} for {duration:0}s.
Max stacks for effects of the same name: {max_stack:0}. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.
| Lv | primary attr up | atk up | duration | max stack |
|---|---|---|---|---|
| 1 | 0.16 | 0.035 | 20 | 4 |
| 2 | 0.192 | 0.042 | 20 | 4 |
| 3 | 0.224 | 0.049 | 20 | 4 |
| 4 | 0.256 | 0.056 | 20 | 4 |
| 5 | 0.288 | 0.063 | 20 | 4 |
| 6 | 0.32 | 0.07 | 20 | 4 |
| 7 | 0.352 | 0.077 | 20 | 4 |
| 8 | 0.384 | 0.084 | 20 | 4 |
| 9 | 0.448 | 0.098 | 20 | 4 |
[ Loadout ]
Best Characters
Characters whose builds recommend this weapon.
[ Loadout ]
Lance Characters
All characters that can equip this weapon type.
[ Notes ]
Build Notes
- Essence rolls should chase Medicant first, then Will Boost, then Treatment Efficiency Boost — this mirrors the weapon's own priority list.
- Running one piece of the LYNX set in the second kit slot lets Liino pick up extra Will and Ultimate Gain without giving up the Eternal Xiranite team buff.
- Remember the Eternal Xiranite bonus is a one-per-team effect, so a second user on the squad wastes it.
- Switch to this arrangement when an ally such as WILL Arcane or Gilberta is already holding the Eternal Xiranite 4-piece, since the set effect refuses to stack.
- Double LYNX Slab gives a strong Will and Amp baseline while the LYNX set effect adds damage reduction for the whole squad.
- If you need her Ultimate sooner, swap the armor to LYNX Cuirass T1 and the second kit slot to Eternal Xiranite Bracing Slab T1; this trades a bit of Amp power for faster Ultimate cycling.