Archer





HP
ATK
DEF
SPEEDDps Build
Best Light Cone






Archer Best Stats
Archer Best Substats









Archer Best Teams
Archer — Trailblazer (Ice) + Hanya (F2P)
Free-to-play friendly Archer core. Any two supports can work with Archer, but Remembrance Trailblazer (Ice) + Hanya are the best F2P picks because they provide turn-advance and SP generation. Turn-advance supports should target ~160 SPD to reliably get Archer earlier in the turn order.
Archer — Sparkle + Permansor Terrae
Sparkle is Archer's best support because she provides both Skill Points and turn-advance. Archer benefits from SP-positive sustains (Permansor Terrae, Gallagher, Aventurine, Luocha) to offset his heavy SP consumption. Ensure turn-advance supports reach ~160 SPD to reliably move Archer earlier in the order.
Skills
Deals Quantum DMG equal to 0.5% of Archer's ATK to one designated enemy.
Enters the "Circuit Connection" state. Deals Quantum DMG equal to 1.8% of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and the DMG dealt by Archer's Skill increases by 0.6%. This effect can stack up to 2 time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill 5 time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in each wave, exits the "Circuit Connection" state.
Deals Quantum DMG equal to 6% of Archer's ATK to one designated enemy and gains 2 point(s) of Charge, up to a maximum of 4.
After Archer's teammates attack enemy targets, Archer consumes 1 Charge and immediately launches Follow-Up ATK on the primary target, dealing Quantum DMG equal to 1% of Archer's ATK and recovering 1 Skill Point. If the target is defeated before this Follow-Up ATK is launched, the Follow-Up ATK will be directed at one random enemy instead.
Unleashes an extra attack on the target. This effect is triggered automatically when requirements are met.
Traces



Eidolon
After using Skill
When using Ultimate, reduces the enemy target's Quantum RES by
Skill Lv. +2, up to a maximum of Lv.
Increases the Ultimate DMG dealt by
Ultimate Lv. +2, up to a maximum of Lv.
When the turn starts, recovers 1 Skill Point for allies. The maximum number of stacks allowed for the DMG boost effect provided by this unit's Skill increases by