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Dan Heng • Permansor Terrae

Dan Heng • Permansor Terrae Physical

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Preservation Preservation

The chest of Georios, the body of the fallen dragon supporting the shattered earth, enduring millennia of pain. Dan Heng, the Nameless and the Chrysos Heir who guards the Earth's Coreflame, steadies the world before it falls and guides all life across the land to a new home beyond. Rivers flow to the sea, mountains echo in harmony, and the eternal path stretches ten thousand miles.

hpHP
1048
atkATK
582
defDEF
776
speedSPEED
97

Shielder Dps Permansor Terrae Build

Dan Heng • Permansor Terrae Best Stats

Body: ATK%
Feet: SPD
Sphere: ATK%
Rope: Energy RegenATK%

Dan Heng • Permansor Terrae Best Substats

SPD
starstarstar
ATK%
starstar
Flat ATK
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Dan Heng • Permansor Terrae Best Teams

Dan Heng — Permansor Terrae

A recommended F2P team where Permansor Terrae supports a single DPS (Dan Heng). Permansor Terrae supplies team shields and buffs to the Bondmate while Asta and Yukong provide complementary buffs.

Anaxa (Single DPS) — Permansor Terrae

Permansor Terrae excels in single-DPS teams because it only bonds to one unit at a time. The Bondmate should be able to act multiple times in a cycle to maximize Permansor Terrae's energy generation; supports should provide turn manipulation or extra actions.

DoT-focused — Hysilens & Kafka — Permansor Terrae

Permansor Terrae pairs well with DoT dealers because its bonuses scale with ATK, helping DoT damage. The main limitation is that only one character can be its Bondmate while many DoT comps run multiple DoT sources.

Skills

Aegis Vitae
Aegis Vitae
Basic ATK
Single Target

Deals Physical DMG equal to 0.5% of Dan Heng • Permansor Terrae's ATK to one designated enemy.

Terra Omnibus
Terra Omnibus
Skill
Defense

Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 14% of Dan Heng • Permansor Terrae's ATK plus 100 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 3% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.

A Dragon's Zenith Knows No Rue
A Dragon's Zenith Knows No Rue
Ultimate
AoE

Deals Physical DMG equal to 1.5% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 14% of Dan Heng • Permansor Terrae's ATK plus 100, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 3% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-up ATK, dealing Physical DMG to all enemies equal to 0.4% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 40% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).

Follow-up ATK

Unleashes an extra attack on the target. This effect is triggered automatically when requirements are met.

Additional DMG

Causes the target being hit to take extra DMG, which is not considered an attack.

Of Virtue, Forms Unfold
Of Virtue, Forms Unfold
Talent
Defense

When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 7% of Dan Heng • Permansor Terrae's ATK plus 50 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 3% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.

Debuff

Debuffs are negative status effects that render units weaker. Unless otherwise specified, debuffs can be dispelled.

Downed State

An ally will be incapacitated once their HP is reduced to 0.

Earthrend
Earthrend
Technique
Impair

After using Technique, gains "Bondmate" and inflict Daze on enemies within a certain area for 10 second(s). Dazed enemies will not actively attack ally targets. When switching the active character, "Bondmate" transfers to the current active character. At the start of the next battle, automatically uses Skill 1 time on the character with "Bondmate" without consuming any Skill Points.

Traces

Eidolon

Shed Scales of Old
Shed Scales of Old

When Dan Heng • Permansor Terrae uses Ultimate, recovers 1 Skill Point(s) and increases the "Bondmate's" All-Type RES PEN by 18%, lasting for 3 turn(s).

RES PEN

When dealing DMG, ignore a part of the enemy target's resistance to the corresponding damage type.

Watch Trails to Blaze
Watch Trails to Blaze

Additionally increases the number of actions for the enhanced Souldragon from Ultimate by 2. After Dan Heng • Permansor Terrae uses Ultimate, Souldragon advances action by 100%. When the enhanced "Souldragon" takes action, the Additional DMG dealt by the "Bondmate" becomes 200% of its original DMG, and the Shield Effect provided in this instance becomes 200% of its original Shield Effect.

Action Advanced

Reduces the target's waiting interval before the next action.

Additional DMG

Causes the target being hit to take extra DMG, which is not considered an attack.

Bear Weight of Worlds
Bear Weight of Worlds

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

By Oath, This Vessel Is I
By Oath, This Vessel Is I

Reduces the DMG taken by the "Bondmate" by 20%.

The Path of Permanence Sweeps Far
The Path of Permanence Sweeps Far

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

One Dream to Enfold All Wilds
One Dream to Enfold All Wilds

When the "Bondmate" is on the field, increases the DMG taken by all enemies by 20%. When the "Bondmate" deals DMG, ignores 12% of the enemy targets' DEF. When Dan Heng • Permansor Terrae uses Ultimate, the "Bondmate" will deal Additional DMG of the Bondmate's Type to all enemies, equal to 330% of the Bondmate's ATK.

Additional DMG

Causes the target being hit to take extra DMG, which is not considered an attack.