Evernight





In the Memory Zone secluded from the world, candlelight reflects the past, silently extinguishing in the mist. Evernight, child of Remembrance emerging from those shadows, the Chrysos Heir who conceals the Coreflame of "Time," raises the waves of "Oblivion" to protect the wishes of those in the mirror "Don't worry, I will guard the path of Trailblaze for you... at any cost. ♭"
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SPEEDDps Build
Best Light Cone






Evernight Best Stats
Evernight Best Substats









Evernight Best Teams
F2P Memosprite — Evernight + Any CRIT DPS
A free-to-play Memosprite team pairing Evernight with the Remembrance Trailblazer. Use any CRIT DPS in the second DPS slot. Good entry-level Remembrance comp.
Remembrance — Evernight + Castorice Memoria Team
Best used with mostly Remembrance characters. Castorice synergy is strong: his HP-Drain helps Evernight stack Memoria for more damage.
Evernight Standalone DPS (Remembrance Supports)
Evernight can be run as a standalone DPS. Aim to include at least two Remembrance supports to secure the CRIT DMG buff for maximum damage.
Skills
Deals Ice DMG equal to 0.25% of Evernight's Max HP to one designated enemy.
Consumes 0.1% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 0.12% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 0.5% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
Summon the memosprite to the field. If the memosprite is already on the field, dispels all Crowd Control debuffs the memosprite is afflicted with.
Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 1% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 0.15% increased DMG while both Evernight and Evey deal 0.3% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
Summon the memosprite to the field. If the memosprite is already on the field, dispels all Crowd Control debuffs the memosprite is afflicted with.
Freeze, Entanglement, Imprisonment, Dominated, Outrage, Strong Reverberation, Alien Dream, Snarelock, Terrified, Action Lock.
When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 0.5% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 0.3% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
Summon the memosprite to the field. If the memosprite is already on the field, dispels all Crowd Control debuffs the memosprite is afflicted with.
Freeze, Entanglement, Imprisonment, Dominated, Outrage, Strong Reverberation, Alien Dream, Snarelock, Terrified, Action Lock.
After using Technique, at the start of the next battle, obtains the same effect as the one from Skill that increases CRIT DMG for all ally memosprites, and gains 1 "Memoria."
Traces



Memosprite
Evey
This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to
Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal Freeze, Entanglement, Imprisonment, Dominated, Outrage, Strong Reverberation, Alien Dream, Snarelock, Terrified, Action Lock.
When summoned, this unit immediately takes action.
Upon disappearing, increases Evernight's SPD by
This ability is used when Evernight's "Memoria" is greater than or equal to
Eidolon
When Evernight is on the field, if there are (4 or more)/3/2/1 enemy targets on the field, ally memosprites deal DMG equal to
Increases Evernight's and the memosprite Evey's CRIT DMG by
Skill Lv. +2, up to a maximum of Lv.
While Evernight is on the field, ally memosprites' Weakness Break Efficiency increases by
Ultimate Lv. +2, up to a maximum of Lv.
While Evernight is on the field, all ally targets' All-Type RES PEN increases by
When dealing DMG, ignore a part of the enemy target's resistance to the corresponding damage type.