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Shorekeeper

Wuthering Waves Shorekeeper Build Guide

Element: Spectro type Spectro
Weapon Type: Rectifier type Rectifier
Birth: February 27
Birthplace: The Black Shores
Affiliation: The Black Shores
Combat Roles: Support and Healer tagTraction tagDMG Amplification tag

The Shorekeeper, guardian of <te href=850109>the Black Shores</te>—this title alone once defined her. <br/>But desires, bonds, and emotions… She only began to understand these things after meeting you.

Shorekeeper Ascension Materials

Shell Credit
170000
LF Whisperin Core
4
MF Whisperin Core
12
HF Whisperin Core
12
FF Whisperin Core
4
Topological Confinement
46
Nova
60

Shorekeeper Talent Level-Up Materials

Shell Credit
LF Whisperin Core
MF Whisperin Core
HF Whisperin Core
FF Whisperin Core
Sentinel's Dagger
Lento Helix
Adagio Helix
Andante Helix
Presto Helix

Best Echo Sets for Shorekeeper

Rejuvenating Glow
5pc
Rejuvenating Glow

Best set. Rejuvenating Glow increases Shorekeeper's Healing Bonus while Fallacy boosts Energy Regen—ideal combo to maximize healing and Stellarealm crit buffs.

Moonlit Clouds
5pc
Moonlit Clouds

Good alternative for full-support builds. Sacrifices some healing for more Energy Regen and team buffs; useful if you can't get Rejuvenating Glow/Fallacy.

Shorekeeper's Best Primary Echo

Fallacy of No Return

Fallacy of No Return

Best main echo. Provides large Energy Regen and grants ATK buffs to allies; pairs perfectly with Rejuvenating Glow to boost Shorekeeper's healing and the Stellarealm crit buffs.

Impermanence Heron

Impermanence Heron

Second best: grants ATK buffs and Energy Regen from Moonlit Clouds sonata. Good alternative if Fallacy is unavailable.

Bell-Borne Geochelone

Bell-Borne Geochelone

Early-game option: provides Healing Bonus via Rejuvenating Glow and a small shield from its Echo Skill—useful for learning and early content.

Best Stats for Shorekeeper Echoes

4 Cost: Healing Bonus, CRIT DMG
3 Cost: Energy Regen, HP%
1 Cost: HP%

Best Substats for Shorekeeper Echoes

1
Energy Regen
2
HP%
3
CRIT DMG
4
Resonance Skill DMG

Best Weapons for Shorekeeper

Best Tips & Tricks for Shorekeeper

Aim for ~250% Energy Regen to cap both Stellarealm Inner (Crit Rate up to 12.5%) and Supernal (Crit DMG up to 25%) buffs.
Shorekeeper's healing scales off HP. Build HP% on minor mains (①) and ③ slots as recommended to maximize healing.
Energy Regen increases the Crit Rate/DMG buffs provided inside the Stellarealm; Fallacy of No Return and Moonlit Clouds echoes/sets help reach the ER threshold.
Inherent Skill 2 grants +10% Energy Regen while a Resonator is inside a Stellarealm (and Rover gets +10% ER if present) — factor this into your ER calculations.
Fallacy of No Return (main echo) + Rejuvenating Glow (5-piece) is the ideal combination: healing and ER synergy.
Upgrade order: prioritize Resonance Liberation and Intro Skill first (both ★★★★★), then Resonance Skill, then Forte, and Normal Attack last.
Inherent Skill 1 (Life Entwined) will prevent a Resonator from being KO'd once every 10 minutes by transferring HP—useful safety net, but don't rely on it frequently.
Stellarealm must be upgraded (Inner/Supernal via Intro Skill triggers) to provide Crit buffs — the base Outer Stellarealm only heals periodically.

Best Teams for Shorekeeper

Shorekeeper Coordinated Attack Team

Echo sets used in this build: Jinhsi — Celestial Light (5-pc); Zhezhi — Empyrean Anthem (5-pc); Shorekeeper — Rejuvenating Glow (5-pc). Team synergy centers on Shorekeeper's field buffs amplifying both Zhezhi and Jinhsi; Zhezhi enables Jinhsi via Inklit Spirits and Outro Skill resonance damage amp.

Begin the battle with the Shorekeeper and generate Flare Star and Dim Star Butterflies using her Normal Attacks and Resonance Skill., Activate the Shorekeeper's Resonance Liberation, then swap to Zhezhi with full Concerto Energy to trigger an Intro Skill and upgrade Shorekeeper's field to stage 2., Use Zhezhi's optimal combo to quickly max her Forte Gauge, use her Resonance Skill, follow with a Basic Attack to summon Phantasmic Imprints, then use her Resonance Skill three more times., Max out Concerto Energy and, if available, use Zhezhi's Resonance Liberation. Swap to Jinhsi to receive Zhezhi's Outro Skill buff and trigger an Intro Skill, upgrading Shorekeeper's field to its final stage., On entry as Jinhsi, use Overflowing Radiance Resonance Skill, then another Resonance Skill to generate Incandescence with these skills and Basic Attacks and enter Incarnation state., While in Incarnation, perform Jinhsi's Basic Attack combo until Basic Attack 4 and use her Resonance Skill (Illuminous Epiphany) to gain Unison., Swap back to the Shorekeeper, consume Unison to trigger her enhanced Intro Skill and detonate her Resonance Liberation's field., Repeat the rotation until enemies are defeated.

Shorekeeper F2P Friendly Team

Echo sets: Rover — Havoc Eclipse (5-pc); Yangyang — Moonlit Clouds (5-pc); Shorekeeper — Rejuvenating Glow (5-pc). After unlocking Shorekeeper's 2nd Inherent Skill, her Stellarealm grants 10% Energy Regeneration when Resonators are present; Rover in the party also gains 10% ER, improving Resonance Liberation uptime.

Start on the Shorekeeper and generate Flare Star and Dim Star Butterflies with Normal Attacks and Resonance Skill., Activate Shorekeeper's Resonance Liberation, then swap to Yangyang with full Concerto Energy to trigger an Intro Skill and upgrade Shorekeeper's field to stage 2., Generate Melodies for Yangyang's Forte Gauge using her Basic Attacks and Skills; use her Heavy Attack when Forte is full and follow with a Mid-Air Attack after the enhanced Heavy Attack., Use Yangyang's Resonance Liberation to deal damage and group enemies, then swap to Rover with full Concerto Energy to trigger an Intro Skill and upgrade Shorekeeper's field to final stage., Charge Rover's Forte Gauge to max, use a Heavy Attack to enter Dark Surge state and attack enemies in Dark Surge for increased damage; use Rover's Resonance Liberation when available., As Rover, charge Concerto Energy to full and swap back to Shorekeeper to trigger her enhanced Intro Skill and detonate her Resonance Liberation., Repeat until enemies are defeated.

Shorekeeper Premium Support Team

Shorekeeper is highly flexible and can be slotted into most teams that need a support or healer. Recommended Shorekeeper Echo set: Rejuvenating Glow (5-pc).

any-dps

Main DPS

any-sub-dps

Sub-DPS
shorekeeper

Shorekeeper

Support

Use Shorekeeper as the dedicated support to provide team-wide buffs and off-field damage while maintaining healing., Build team around any strong Main DPS and a complementary Sub-DPS — Shorekeeper will buff both off-field and on-field damage and help with sustain., Follow normal rotation for your chosen DPS/Sub-DPS, using Shorekeeper's Resonance Liberation and Intro/Outro interactions to amplify damage windows and detonate when appropriate.

Shorekeeper Skills

Origin Calculus

Origin Calculus

Basic Attack
Perform up to 4 consecutive attacks, dealing Spectro DMG. Each hit generates 1 Collapsed Core.

Heavy Attack
Hold the Normal Attack Button to enter Unbound Form, which consumes STA continuously. While in this form, Shorekeeper will:
- Generate a segment of Deductive Data every second;
- Automatically collect nearby plant collectibles.
Using up all STA or actions such as casting Basic Attack will end the Unbound Form and deal Spectro DMG to the target. Each accumulated segment of Deductive Data will convert into a segment of Empirical Data and generate a Collapsed Core.

Mid-air Attack
Consume STA to perform a Plunging Attack. Each hit generates 1 Collapsed Core. Quickly Press the Normal Attack Button after the Plunging Attack to perform Basic Attack Stage 2.

Dodge Counter
Press the Normal Attack Button after a successful Dodge to attack a target, dealing Spectro DMG.

Chaos Theory

Chaos Theory

Restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. Follow up with Basic Attack in time to start the Basic Attack cycle from Stage 2.
Can be performed in mid-air.

End Loop

End Loop

Outer Stellarealm
Generate the Outer Stellarealm to restore HP for all party members within its effective range continuously. This effect can be triggered once every 3s.

Inner Stellarealm
When a party member uses Intro Skill within the Outer Stellarealm, it evolves into the Inner Stellarealm. Within the effective range of the Inner Stellarealm, for every 0.2% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. Rate, up to 12.5%.
Inner Stellarealm has all the effects of the Outer Stellarealm.

Supernal Stellarealm
When a party member uses Intro Skill within the Inner Stellarealm, it evolves into the Supernal Stellarealm. Within the effective range of the Supernal Stellarealm, for every 0.1% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. DMG, up to 25%.
Supernal Stellarealm has all the effects of the Inner Stellarealm.

Life Entwined

Life Entwined

When a Resonator other than Shorekeeper takes a fatal blow, they will not be knocked out and will instead be healed for 50% of Shorekeeper's HP while Shorekeeper loses the same amount of HP. Shorekeeper's HP will not go below 1 from this effect. This effect can be triggered once every 10 minutes.

Self Gravitation

Self Gravitation

When the on-field Resonator is within range of a Stellarealm, Shorekeeper's Energy Regen is increased by 10%, and Rover's Energy Regen is also increased by 10% if Rover is on the team.

Proof of Existence

Proof of Existence

Enlightenment
Shorekeeper appears to restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. This is considered Resonance Skill DMG.

Discernment
When a Supernal Stellarealm is generated, Shorekeeper's first Intro Skill triggered in its duration will be replaced with Intro Skill Discernment. Casting Discernment ends the current Stellarealm, restores HP for all nearby party members, and deals Spectro DMG to the targets. This attack is guaranteed to be a Critical Hit dealing Resonance Liberation DMG. The Intro Skill Discernment can only be triggered once each time a Supernal Stellarealm is generated.

Astral Chord

Astral Chord

Flare Star Butterfly
Hitting a target with a Normal Attack generates a Collapsed Core, which transforms into a Flare Star Butterfly after 6s. Flare Star Butterflies automatically track and attack a target, dealing Spectro DMG. If there are already 5 Collapsed Cores, Shorekeeper's next Basic Attack hit will instantly convert a Collapsed Core into a Flare Star Butterfly.

Illation
When Shorekeeper has 5 segments of Empirical Data, casting Heavy Attack will consume all segments to pull in nearby targets, dealing Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies.

Transmutation
When Shorekeeper has 5 segments of Empirical Data, casting Mid-air Attack will consume all segments to deal Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies. Quickly press the Normal Attack Button afterward to perform Basic Attack Stage 2.

Empirical Data
Shorekeeper can hold up to 5 segments of Empirical Data.
- Obtain 1 segment of Empirical Data when Basic Attack Stage 1, 2, or 4 hits a target.
- Obtain 2 segments of Empirical Data when Basic Attack Stage 3 hits a target.
- Obtain 1 segment of Empirical Data when Mid-air Attack hits a target.
- Obtain 1 segment of Empirical Data when Dodge Counter hits a target.

Binary Butterfly

Binary Butterfly

Shorekeeper summons 1 Flare Star Butterfly and 1 Dim Star Butterfly to circle the Resonator on the field for up to 30s, granting the following effects:
- If the Resonator on the field is hit or launched, tapping the Dodge Button allows the Resonator to immediately recover from the interruption, triggering a successful Dodge. The Resonator launched in the air can land on the ground standing if they are close to the ground. This effect can be triggered up to 5 time(s).
- All nearby party members' DMG is Amplified by 15%.

Shorekeeper Resonance Chain

Unspoken Conjecture

Unspoken Conjecture

The Stellarealms generated by Resonance Liberation End Loop gain the following enhancements:
- The effective range of the healing and buffs is extended by 150%
- The duration is extended by 10s.
- Casting Intro Skill Discernment no longer ends the existing Stellarealm.

Night's Gift and Refusal

Night's Gift and Refusal

The Outer Stellarealm now increases the ATK of all nearby party members by 40%.

Infinity Awaits Me

Infinity Awaits Me

Casting Resonance Liberation End Loop grants Shorekeeper 20 Concerto Energy. This effect can be triggered once every 25s.

Overflowing Quietude

Overflowing Quietude

Gain 70% additional Healing Bonus when casting Resonance Skill Chaos Theory.

Echoes in Silence

Echoes in Silence

Extend the ranges of the pulling effect of Basic Attack Stage 3 by 50% and Illation by 30%.

To the New World

To the New World

Increase the DMG Multiplier of Intro Skill Discernment by 42%. Casting Intro Skill Discernment increases Shorekeeper's Crit. DMG by 500%.

Shorekeeper Special Food

Creamy Clouds

Creamy Clouds

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Increases DEF and Max HP of all Resonators in the team by 12% and 22% respectively, lasting for 30m. Only effective on your own Resonators in Co-op Mode.