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W-Engine Tier List

The best W-Engines in Zenless Zone Zero ranked by type and overall performance.

Explanation

Heartstring NocturneHeartstring Nocturne

Heartstring Nocturne – Base Stat: 48, Adv. Stat: 9.60%
Effect: CRIT DMG increases by 50%. When entering combat, or activating a Chain Attack or Ultimate, gain 1 stack of Heartstring. Each stack allows the wearer’s Chain Attack and Ultimate to ignore 12.5% of the target’s Fire RES, stacking up to 2 times, lasting 30s. Repeated triggers reset the duration.
Pros: Excellent for Fire-focused characters who rely on Chain Attacks and Ultimates; boosts both CRIT DMG and RES penetration.
Cons: Requires frequent skill activation to maintain stacks; only benefits Fire RES penetration.
Best for: Agents like Koleda (Stun/Fire) or any Fire damage dealer that spams Chain Attacks and Ultimates.

Severed InnocenceSevered Innocence

Severed Innocence – Base Stat: 48, Adv. Stat: 19.20%
Effect: CRIT DMG +30%. When Basic Attack, Special Attack, or Aftershock hits, gain 1 buff stack increasing CRIT DMG by an additional 10% (max 3 stacks), lasting 30s. Stack durations calculated separately; triggers once per skill use. At max stacks, gain +20% Electric DMG.
Pros: Strong stacking CRIT DMG boost; extra Electric DMG at max stacks.
Cons: Requires consistent skill rotation to build stacks; durations are separate, so need careful management.
Best for: Electric attackers like Grace or Anton who can hit frequently with different attacks.

Cordis GerminaCordis Germina

Cordis Germina – Base Stat: 48, Adv. Stat: 9.60%
Effect: CRIT Rate +15%. When dealing DMG with Basic Attack or EX Special Attack, gain 1 stack increasing Electric DMG by 12.5% (max 2 stacks), each lasting 40s. Stack durations separate; triggers once per skill use. At 2 stacks, Basic Attack and Ultimate ignore 20% of enemy DEF.
Pros: Good CRIT Rate boost; powerful DEF ignore at full stacks for main damage abilities.
Cons: Only two stacks needed but requires specific attack types; duration long but separate pools.
Best for: Electric main DPS like Billy (if using Electric) or Grace who weave Basic Attacks and EX Specials.

Serpentine SeekerSerpentine Seeker

Serpentine Seeker – Base Stat: 48, Adv. Stat: 24%
Effect: Increases CRIT Rate. When equipper consumes at least 20 Energy in a single instance, every 20 Energy consumed grants a buff for 3s that allows Electric DMG to ignore a portion of the target’s DEF. Repeated triggers extend duration up to 30s maximum.
Pros: Scalable DEF penetration based on Energy spend; works well with high-cost skills.
Cons: Buff window is short unless constantly spending Energy; only affects Electric DMG.
Best for: Agents with high Energy costs in Electric damage, e.g., Anton or Grace with frequent EX Specials.

Myriad EclipseMyriad Eclipse

Myriad Eclipse – Base Stat: 48, Adv. Stat: 9.60%
Effect: CRIT DMG +45%. When using EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, gain Absolute Zero Death Sentence for 3s. While active, ignores 25% of enemy DEF on hit.
Pros: Massive CRIT DMG; short but powerful DEF ignore window for burst Ice damage.
Cons: Requires Ice DMG activation and tight timing to maximize.
Best for: Ice burst DPS like Ellen or Lycaon who chain Ice attacks.

Deep Sea VisitorDeep Sea Visitor

Deep Sea Visitor – Base Stat: 48, Adv. Stat: 9.60%
Effect: Ice DMG +25%. Hit enemy with Basic Attack – CRIT Rate +10% for 8s. Deal Ice DMG with Dash Attack – CRIT Rate +10% for 15s. Durations calculated separately.
Pros: Significant Ice DMG bonus; two independent CRIT Rate buffs that can overlap.
Cons: Requires specific attack types (Basic and Dash with Ice).
Best for: Ice attackers like Ellen who use both Basic and Dash attacks regularly.

Cloudcleave RadianceCloudcleave Radiance

Cloudcleave Radiance – Base Stat: 48, Adv. Stat: 19.00%
Effect: DMG ignores 20% of target’s Physical RES. When equipper activates an Ether Veil, DMG +25% and CRIT DMG +25% for 40s. Repeated triggers reset duration.
Pros: Permanent Physical RES ignore; huge 40s damage and CRIT DMG buff tied to Ether Veil.
Cons: Requires Ether Veil activation; Physical-only damage.
Best for: Physical DPS characters who can trigger Ether Veil, e.g., Nekomata or Billy (if Physical).

Ice-Jade TeapotIce-Jade Teapot

Icejade Teapot – Base Stat: 46, Adv. Stat: 7.20%
Effect: When attack hits enemy, Basic Attack DMG and Daze increase by 6% for 8s, stacking up to 5 times. Triggers once per skill; each stack duration separate.
Pros: Great for Basic Attack‑focused characters; good Daze boost for Stun agents.
Cons: Low base and advanced stats; requires constant Basic Attack hits.
Best for: Stun agents who rely on Basic Attacks, e.g., Anby or Lycaon (Basic Attack builds).

Hellfire GearsHellfire Gears

Hellfire Gears – Base Stat: 46, Adv. Stat: 7.20%
Effect: While off‑field, Energy Regen +0.6/s. When using EX Special Attack, Impact +10% for 10s, stacking up to 2 times. Each stack duration separate.
Pros: Good off‑field Energy regen; Impact boost for Stun agents.
Cons: Low base stats; requires EX Special to activate Impact stacks.
Best for: Stun characters like Koleda or Anby who often use EX Special.

The RestrainedThe Restrained

The Restrained – Base Stat: 46, Adv. Stat: 7.20%
Effect: Identical to Icejade Teapot: When attack hits enemy, Basic Attack DMG and Daze +6% for 8s, stacking up to 5 times. Triggers once per skill; separate durations.
Pros: Same as Icejade Teapot – strong for Basic Attack Daze builds.
Cons: Low stats; gimmicky.
Best for: Stun agents using Basic Attacks, e.g., Anby, Lycaon.

Chief SidekickChief Sidekick

Chief Sidekick – Base Stat: 48, Adv. Stat: 9.60%
Effect: Impact +30; DMG ignores 15% of target’s Fire RES. While off‑field, Energy Regen +0.4/s. When dealing Fire DMG with EX Special Attack, all Agents’ DMG +12.5% for 30s, stacking up to 2 times. Repeated triggers reset duration; triggers once per skill; only one effect per squad.
Pros: High Impact bonus; useful team‑wide Fire DMG buff; off‑field Energy regen.
Cons: Requires EX Special Fire activation; only one instance per squad.
Best for: Fire support Stun agents like Koleda or Ben (if Fire).

Blazing LaurelBlazing Laurel

Blazing Laurel – Base Stat: 48, Adv. Stat: 7.20%
Effect: Upon Quick Assist or Perfect Assist, Impact +25% for 8s. When Basic ATK hits enemy, apply Wilt (up to 20 stacks, lasts 30s, repeated resets duration). When a squad member hits an enemy, each Wilt stack increases CRIT DMG of Ice and Fire damage by 1.5% per ATK. Only one active per team.
Pros: Powerful Impact spike after assists; stacking CRIT DMG for Ice/Fire team.
Cons: Requires assist triggers and Basic Attack hits; team composition restricts to Ice/Fire.
Best for: Dual‑element Ice/Fire teams with a Stun agent who frequently assists (e.g., Koleda + Ellen).

Roaring Fur-naceRoaring Fur-nace

Roaring Furnace – Base Stat: 48, Adv. Stat: 12%
Effect: Daze from EX Special, Chain Attack, and Ultimate +28%. When using Chain Attack or Ultimate to deal Fire DMG, all squad members’ DMG +10% (stacking up to 2 times, lasting 30s). Separate durations; triggers once per skill; one instance per squad.
Pros: Huge Daze boost for burst skills; team‑wide Fire damage buff on Fire bursts.
Cons: Requires Fire DMG Chain/Ultimate; only one effect per squad.
Best for: Fire Stun agents like Koleda or Fire supports who chain often.

Elegant VanityElegant Vanity

Elegant Vanity – Base Stat: 48, Adv. Stat: 12%
Effect: When any squad member enters field via Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, equipper gains 5 Energy (once every 5s). When equipper consumes 25+ Energy, all squad members’ DMG +10% (stacking up to 2 times, lasting 20s). Repeated triggers refresh; one instance per squad.
Pros: Energy battery for team; team‑wide damage buff after high‑cost skills.
Cons: Requires ally swaps and equipper’s heavy Energy use; one per squad.
Best for: Energy‑hungry support agents like Rina or Nicole who assist often.

Weeping CradleWeeping Cradle

Weeping Cradle – Base Stat: 46, Adv. Stat: 9.60%
Effect: While off‑field, Energy Regen +0.6/s. Attacks from equipper increase all units’ DMG against the struck target by 10% for 3s. This effect increases by 1.7% every 0.5s (max additional 10.2%). Repeated triggers only refresh duration, not the DMG increase. Passives of same name do not stack.
Pros: Stacking team‑wide damage vulnerability on target; good off‑field regen.
Cons: Short duration; capped scaling; requires equipper to be on‑field initially.
Best for: Debuff support agents like Rina or Nicole who can apply quick hits then swap.

Kaboom the CannonKaboom the Cannon

Kaboom the Cannon – Base Stat: 42, Adv. Stat: 20.00%
Effect: When any friendly unit hits an enemy, all friendly units’ ATK +2.5% for 8s, stacking up to 4 times. Each stack separate duration; each friendly unit provides 1 stack. Passives of same name do not stack.
Pros: Easy team‑wide ATK buff; good for rapid‑hitting teams.
Cons: Low base stat; buff requires constant hits across all units.
Best for: Any team with multiple attackers, especially those with fast attack rates (e.g., Billy + Grace).

Practiced PerfectionPracticed Perfection

Practiced Perfection – Base Stat: 48, Adv. Stat: 12%
Effect: Anomaly Mastery +60. Inflicting Assault gives equipper Physical DMG +20% for 20s (stacking up to 2 times). Repeated triggers reset duration. On entering battlefield, immediately gain 2 stacks.
Pros: High Anomaly Mastery; instant 40% Physical DMG on entry; easy stack maintenance.
Cons: Only Physical DMG; requires Assault infliction.
Best for: Physical Anomaly characters like Piper or Corin who apply Assault frequently.

Sharpened StingerSharpened Stinger

Sharpened Stinger – Base Stat: 48, Adv. Stat: 36
Effect: Activating Dash Attack gains 1 stack of Predatory Instinct – each stack gives Physical DMG +12% for 10s, stacking up to 3 times. Triggers once every 0.5s; repeated resets duration. On entering combat or Perfect Dodge, gain 3 stacks immediately. At max stacks, Anomaly Buildup Rate +40%.
Pros: High Physical DMG potential; easy max stacks via Perfect Dodge; huge Anomaly Buildup bonus.
Cons: Requires Dash Attack or Perfect Dodge to maintain.
Best for: Physical Anomaly agents like Piper or Corin who dash and dodge often.

Fusion CompilerFusion Compiler

Fusion Compiler – Base Stat: 46, Adv. Stat: 9.60%
Effect: ATK +12%. When using Special Attack or EX Special Attack, Anomaly Proficiency +25 for 8s, stacking up to 3 times. Each stack duration separate.
Pros: Permanent ATK boost; ramping Anomaly Proficiency for anomaly builders.
Cons: Low base stat; requires Special skills to stack Proficiency.
Best for: Anomaly characters like Grace (Electric) or Piper (Physical) who use Specials frequently.

Flamemaker ShakerFlamemaker Shaker

Flamemaker Shaker – Base Stat: 48, Adv. Stat: 12%
Effect: While off‑field, Energy Regen +0.6/s. Hitting enemy with EX Special Attack or Assist Attack gives DMG +3.5% (max 10 stacks, 6s duration) triggers once every 0.3s. While off‑field, stack effect doubled; repeated resets duration. If stacks ≥5, Anomaly Proficiency +50 (6s, non‑stacking).
Pros: High off‑field Energy regen; massive DMG and Anomaly Proficiency when going on‑field.
Cons: Requires specific skill types to build stacks; complex management.
Best for: Hybrid DPS/Anomaly agents like Grace or Rina who swap in for EX skills.

Tusks of FuryTusks of Fury

Tusks of Fury – Base Stat: 48, Adv. Stat: 7.20%
Effect: Shield value from equipper +30%. When any squad member triggers Interrupt or Perfect Dodge, all squad members’ DMG +18% and Daze +12% for 20s. Repeated triggers reset duration. Passives of same name do not stack.
Pros: Strong support buff on defensive actions; shield strength increase.
Cons: Relies on team performing Interrupt/Dodge; only one per team.
Best for: Shield‑focused supports like Ben or Nicole in aggressive dodge teams.

Half-Sugar BunnyHalf-Sugar Bunny

Halfsugar Bunny – Base Stat: 48, Adv. Stat: 12%
Effect: Energy Regen +0.46/s. All squad members gain 10% ATK and 10% Max HP. Only one instance per squad. When equipper activates or extends Ether Veil, all squad members gain 30% CRIT DMG for 60s. Repeated triggers reset duration.
Pros: Permanent team‑wide ATK/HP boost; huge CRIT DMG buff tied to Ether Veil.
Cons: Requires Ether Veil activation; single instance per team.
Best for: Ether Veil supports like Rina or Nicole who can extend Veil.

Reel ProjectorReel Projector

Reel Projector – Base Stat: 40, Adv. Stat: 6%
Effect: When a squad member’s HP ≥50%, they take 7.5% less DMG, and 10% less Miasma Contamination. Only one instance per squad.
Pros: Useful survivability boost in Miasma stages; low investment.
Cons: Very low base stats; only conditional damage reduction.
Best for: Teams facing heavy Miasma or needing extra durability (e.g., Ben tank builds).

Peacekeeper - SpecializedPeacekeeper - Specialized

Peacekeeper Specialized – Base Stat: 42, Adv. Stat: 10.00%
Effect: While shielded, Energy Regen +0.4/s. Anomaly Buildup of EX Special Attacks and Assist Follow‑Ups +36%.
Pros: Increased energy regen under shield; significant Anomaly Buildup for key skills.
Cons: Requires shield active; low base stat.
Best for: Shielded Anomaly agents like Ben or Piper (with shield support).

Tremor Trigram VesselTremor Trigram Vessel

Tremor Trigram Vessel – Base Stat: 40, Adv. Stat: 10.00%
Effect: EX Special Attack and Ultimate DMG +25%. Whenever any squad member takes DMG or recovers HP, equipper gains 2 Energy (once every 5s).
Pros: Strong burst skill enhancement; passive Energy regen from team events.
Cons: Low base stat; Energy gain limited to 5s cooldown.
Best for: Burst DPS agents like Anton or Billy who rely on EX and Ultimate.

Wrathful VajraWrathful Vajra

Wrathful Vajra – Base Stat: 48, Adv. Stat: 12%
Effect: CRIT Rate +20%. When launching EX Special Attack, Fire Sheer DMG +9% (stacking up to 2 times, lasting 20s). Each stack duration separate.
Pros: Excellent CRIT Rate baseline; stacking Fire Sheer DMG for burst.
Cons: Only Fire Sheer DMG; requires EX Special to build stacks.
Best for: Fire agents focusing on Sheer DMG, e.g., Koleda or Soldier 11.

Qingming BirdcageQingming Birdcage

Qingming Birdcage – Base Stat: 50, Adv. Stat: 12%
Effect: CRIT Rate +20%. When launching EX Special Attack, gain 1 stack of Qingming Companion (max 2 stacks, lasts 15s). On entering combat, gain 2 stacks immediately; repeated resets duration. Each stack increases Ether DMG by 8%, and Ultimate/EX Special Ether Sheer DMG by 10%.
Pros: High CRIT Rate; instant max stacks; strong Ether and Sheer boosts.
Cons: Only Ether damage; requires EX Special upkeep.
Best for: Ether agents like Nicole or Rina who spam EX Specials.

Starlight Rider FaceplateStarlight Rider Faceplate

Starlight Rider Faceplate – Base Stat: 48, Adv. Stat: 12%
Effect: CRIT Rate +20%. When launching Special Attack, Physical Sheer DMG +10% (stacking up to 2 times, lasting 30s). Repeated resets duration.
Pros: Solid CRIT Rate; stacking Physical Sheer DMG for sustained combat.
Cons: Only Physical Sheer; requires Special Attack triggers.
Best for: Physical agents like Billy or Nekomata who use Special Attacks often.

Kraken's CradleKraken's Cradle

Kraken’s Cradle – Base Stat: 48, Adv. Stat: 12%
Effect: Ice Sheer DMG +6% whenever equipper’s HP decreases (max 3 stacks, lasts 0.5s each). Triggers once every 0.5s; each stack duration separate. When HP ≤50%, CRIT Rate +20%.
Pros: Significant Ice Sheer DMG potential from HP loss; emergency CRIT Rate boost at low HP.
Cons: Very short stack duration; requires deliberate HP reduction.
Best for: High‑risk Ice agents like Ellen or Lycaon who can take damage or use self‑harm skills.

Grill O'WispGrill O'Wisp

Grill Owisp – Base Stat: 40, Adv. Stat: 10%
Effect: Fire DMG +15%. When equipper’s HP decreases, CRIT Rate +15% for 5s.
Pros: Simple Fire DMG boost; conditional CRIT Rate for low‑HP moments.
Cons: Low base stat; short CRIT buff window.
Best for: Fire agents in glass cannon builds, e.g., Soldier 11 or Koleda with self‑damage.

Puzzle SpherePuzzle Sphere

Puzzle Sphere – Base Stat: 40, Adv. Stat: 10.00%
Effect: Upon launching EX Special Attack, CRIT DMG +16% for 12s. Additionally, if target’s current HP <50%, EX Special Attack DMG +20%.
Pros: Good CRIT DMG burst; bonus damage against low‑HP targets.
Cons: Low base stat; only benefits EX Specials.
Best for: EX Special‑focused agents like Anton or Grace who execute finishers.

Radiowave JourneyRadiowave Journey

Radiowave Journey – Base Stat: 40, Adv. Stat: 10%
Effect: When launching Chain Attack or Ultimate, gain 1 stack – each stack increases Sheer Force by 80 (max 3 stacks, lasts 12s). Each stack duration separate.
Pros: High Sheer Force burst potential for Chain/Ultimate spam.
Cons: Low base stat; short duration; requires multiple Chain/Ultimate uses.
Best for: Sheer Force agents like Koleda or Soldier 11 who chain often.