Venus
SSRWeaponWeapon Effects
Volt Resonance
Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Volt Benediction
Increase the entire team's volt ATK by 5% when Benediction Resonance is active.
Advancements
After using Pulse Lock or Particle Beam Burst, creates 1 Electrode that immediately grants the user 5 stacks of Healing Chain Enhance. In addition, unleash a Healing Chain that heals nearby allies by 135% of the Wanderer's ATK.
Increase the current weapon's base ATK growth by 16%.
Every 6 seconds, the Electrode will unleash Ring Lightning, which deals area damage equal to a maximum of 230% of ATK.
Increase the current weapon's base ATK growth by 32%.
After using Pulse Lock, increase the Wanderer's ATK by (5 + (Number of Electrodes ×5))% for 25 seconds.
Up to 2 Electrodes can be active at the same time. Summoning more Electrodes will replace the ones furthest from the user.
Normal Skills
Normal Attack
Attack x5While on the ground, use Venus to attack 5 times in a row. First Attack: Deal damage equal to 50.8% of ATK. Second Attack: Deal damage equal to 36.3% of ATK. Third Attack: Deal damage equal to 98.3% of ATK. Fourth Attack: Deal damage equal to 67.3% of ATK. Fifth Attack: Deal damage equal to 148.3% of ATK.
Aerial Discharge
JumpAttack x5While airborne, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 62.5% of ATK. Second Attack: Deal damage equal to 62.5% of ATK. Third Attack: Deal damage equal to 120% of ATK. Fourth Attack: Deal damage equal to 71.2% of ATK. Fifth Attack: Deal damage equal to 126% of ATK.
Quick Pursuit
AttackHold AttackAfter the second normal attack, tap and hold normal attack to trigger Quick Pursuit. Shoot a laser-guided missile at the target, dealing damage up to 107.5% of ATK.
Dual Focus
Hold AttackTap and hold normal attack to charge an attack and release an electrified ball that explodes on hit, dealing damage equal to 118.4% of ATK to nearby enemies.
Dodge Skills
Dodge
MovementDashDodge right before getting hit to trigger Phantasia, which reduces the speed of targets within the area. Cooldown: 25 seconds. Become immune to hitstun while dodging for 0.5 seconds.
Twin Spinning Focus
DashAttackUse normal attack during the short period after dodging to trigger a slowing magnetic field. Venus fires an electrified ball that explodes after traveling forward a set distance or coming in contact with targets. Deal damage equal to 171.6% of ATK, and generate a slowing magnetic field for 2 seconds, reducing the movement speed and attack speed of all enemies caught within by 35%. Dodging will trigger a Healing Chain that heals nearby allies by 1084% of the Wanderer's ATK. For the next 10 seconds, a smaller Healing Chain will trigger every 2 seconds that heals nearby allies by 56.4% of the Wanderer's ATK.
Parallel Beams
MovementDashAttackUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Parallel Beams. Venus fires a pair of parallel energy beams, dealing piercing damage equal to 171.6% of ATK. Dodging will trigger a Healing Chain that heals nearby allies by 1084% of the Wanderer's ATK; for the next 10 seconds, a small Healing Chain will trigger every 2 seconds, which heals nearby allies by 26.6% of the Wanderer's ATK.
Skills
Pulse Lock
Venus fires a guided missile that explodes on contact with enemy targets, dealing damage equal to 233.2% of ATK and knocking down targets. At the same time, heal nearby allies by 1473% of the Wanderer's ATK per second for 6 seconds. Cooldown: 25 seconds.
Discharge Skills
Particle Beam Burst
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and command Venus to fire a cross-shaped ray at the ground, creating an unstable area and slowing targets' movement speed by 70% for 5 seconds. After a brief delay, unleash an electromagnetic burst that deals damage equal to 393.9% of ATK. Meanwhile, gain hyperbody and a shield equal to 5% of Max HP for 3.5 seconds. Using a discharge attack will spawn 1 Electrode at the target's position that attacks every 1.5 seconds, dealing damage equal to 2488% of ATK. The Electrode gains 100% of the Wanderer's stats, can be attacked or healed, and loses 3% of its Max HP every second. Only 1 Electrode can exist at any given time, and summoning a new Electrode will replace the previous one. The charging effect does not apply when Electrode deals damage.