industry_01
4-STARClaymores
Skills
AT
Strength Boost [S]
attr strStrength +{str}
| Lv | str |
|---|---|
| 1 | 12 |
| 2 | 21 |
| 3 | 31 |
| 4 | 40 |
| 5 | 50 |
| 6 | 60 |
| 7 | 69 |
| 8 | 79 |
| 9 | 93 |
AT
ATK Boost [S]
attr atkAttack +{atk:0.0%}
| Lv | atk |
|---|---|
| 1 | 0.03 |
| 2 | 0.054 |
| 3 | 0.078 |
| 4 | 0.102 |
| 5 | 0.126 |
| 6 | 0.15 |
| 7 | 0.174 |
| 8 | 0.198 |
| 9 | 0.234 |
TA
Suppression: Emergency Boost
tacticWhen the wielder's battle skill hits the enemy, the wielder gains ATK +{atk_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.
| Lv | atk up | duration |
|---|---|---|
| 1 | 0.12 | 20 |
| 2 | 0.144 | 20 |
| 3 | 0.168 | 20 |
| 4 | 0.192 | 20 |
| 5 | 0.216 | 20 |
| 6 | 0.24 | 20 |
| 7 | 0.264 | 20 |
| 8 | 0.288 | 20 |
| 9 | 0.336 | 20 |
Best Characters
Characters whose builds recommend this weapon.
Claymores Characters
All characters that can equip this weapon type.
Build Notes
Rank #4
This endgame build turns Last Rite into a burst hypercarry: Khravengger boosts her skill and Cryo damage, while Tide Surge adds another layer of Skill and Arts damage whenever she applies Infliction. Swordmancer Light Armor provides extra Ultimate energy, allowing the Combo Skill > Ultimate nuke window to come up regularly. It's a rotation-heavy build, but it maximizes her single-target Cryo burst and debuff uptime.
Khravengger is her best-in-slot because it boosts Skill DMG and Cryo DMG while also giving Strength and Attack, covering all the stats Last Rite wants.
Tide Surge triggers after applying 2 or more Arts Infliction stacks, something her Battle Skill does routinely, so the set's damage buff is almost always active.
Sundered Prince works for on-field play because its Stagger bonus only matters when Last Rite is active; Seeker of Dark Lung and Industry 0.1 are cheaper options until a 6-star greatsword is available.
- Tide Surge's Skill DMG bonus and its conditional Arts DMG buff align perfectly with Last Rite's low-cost Battle Skill and Combo Skill rotation.
- The Swordmancer Light Armor off-piece supplies Ultimate Gain, letting Last Rite use her Ultimate every other rotation when she consumes 4 stacks.
- At Potential 4+, swap the off-piece to Type 50 Yinglung Light Armor to trade Ultimate Gain for a higher damage ceiling.
Rank #4
This early-game setup uses Armored MSGR for flat Strength and Attack bonuses, giving Last Rite solid damage before endgame gear loops are available. Mordvolt Insulation Gloves add Arts DMG and Will, which are more valuable than defensive reductions for her kit. It's meant as a transitional build: swap to Tide Surge and Swordmancer Light Armor once you can clear endgame content and want consistent burst rotations.
In the early game, Armored MSGR's raw Strength and Attack bonuses are the easiest way to raise Last Rite's damage without relying on set-effect uptime.
The Mordvolt Insulation gloves are preferred because Last Rite doesn't need the Final DMG Reduction from the Armored MSGR gloves; Arts DMG and Will are more useful.
Since the guide doesn't give a separate early weapon list, keep using Khravengger if you have it; otherwise use the lower-rarity alternatives from the weapon priority table.
- Armored MSGR gives flat Strength and Attack from its set pieces, which is simple and effective before endgame sets are available.
- Mordvolt Insulation Gloves is used as the glove off-piece for Arts DMG Bonus and Will; it edges out the Armored MSGR gloves because Last Rite wants damage stats.
- Follow the same weapon priority list; Seeker of Dark Lung and Industry 0.1 make good budget options before obtaining Khravengger.
Rank #2
This early game build focuses on giving Mi Fu enough Strength, Attack, and Arts Intensity to use her Battle Skill chain effectively while keeping her alive with Armored MSGR's defensive bonus. Ancient Canal acts as her main weapon because it can be triggered by her Crush hits and offers the two most important stats for her damage at this stage. Once better gear becomes available, players should transition to the Grizzled Edge set and Amaranthine Tassel for the full DPS ceiling.
Ancient Canal is recommended in the early game because it provides Strength and Arts Intensity, two stats that directly improve Mi Fu's Crush procs and World Splitter damage, while its skill triggers frequently alongside her Crush applications.
Armored MSGR's 4-piece set grants +50 Strength, which is a huge relative boost at low levels, and the under-50% HP damage reduction makes her durable enough to stay on the front line while chaining Battle Skills.
Industry 0.1 is a decent placeholder from Arsenal Exchange or treasure chests; it lacks Arts Intensity but still supplies Suppression and Attack stats that let Mi Fu function until a better weapon shows up.
- Ancient Canal's Brutality skill is easy for Mi Fu to trigger because she procs Crush so often, and the Strength and Arts Intensity bonuses help her damage at lower investment.
- Armored MSGR gives a flat Strength bonus that directly increases physical damage, and its conditional damage reduction gives her a safety net while she fights in melee range.
- Industry 0.1 is a serviceable substitute if you need a more accessible weapon before pulling Ancient Canal.