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khravengger

khravengger

6-STARClaymores

Skills

AT

Strength Boost [L]

attr str

Strength +{str}

Lvstr
120
236
352
468
584
6100
7116
8132
9156
AT

Attack Boost [L]

attr atk

Attack +{atk:0.0%}

Lvatk
10.05
20.09
30.13
40.17
50.21
60.25
70.29
80.33
90.39
BU

Detonate: Bonechilling

burst

Skill DMG Dealt +{dmg_up:0.0%} (for every skill).
When the wielder's battle skill applies Cryo Infliction, the wielder gains Cryo DMG Dealt +{cryst_dmg_up:0.0%} for {duration:0}s. When the wielder deals combo skill DMG to an enemy with Cryo Infliction, the wielder gains Cryo DMG Dealt +{cryst_dmg_up2:0.0%} for {duration2:0}s.
The two effects apply separately and do not stack with themselves.

Lvdmg upcryst dmg upcryst dmg up2durationduration2
10.20.10.21515
20.240.120.241515
30.280.140.281515
40.320.160.321515
50.360.180.361515
60.40.20.41515
70.440.220.441515
80.480.240.481515
90.560.280.561515

Best Characters

Characters whose builds recommend this weapon.

Claymores Characters

All characters that can equip this weapon type.

Build Notes

Last Rite
Best in Slot
This endgame build turns Last Rite into a burst hypercarry: Khravengger boosts her skill and Cryo damage, while Tide Surge adds another layer of Skill and Arts damage whenever she applies Infliction. Swordmancer Light Armor provides extra Ultimate energy, allowing the Combo Skill > Ultimate nuke window to come up regularly. It's a rotation-heavy build, but it maximizes her single-target Cryo burst and debuff uptime.
Khravengger is her best-in-slot because it boosts Skill DMG and Cryo DMG while also giving Strength and Attack, covering all the stats Last Rite wants.
Tide Surge triggers after applying 2 or more Arts Infliction stacks, something her Battle Skill does routinely, so the set's damage buff is almost always active.
Sundered Prince works for on-field play because its Stagger bonus only matters when Last Rite is active; Seeker of Dark Lung and Industry 0.1 are cheaper options until a 6-star greatsword is available.
  • Tide Surge's Skill DMG bonus and its conditional Arts DMG buff align perfectly with Last Rite's low-cost Battle Skill and Combo Skill rotation.
  • The Swordmancer Light Armor off-piece supplies Ultimate Gain, letting Last Rite use her Ultimate every other rotation when she consumes 4 stacks.
  • At Potential 4+, swap the off-piece to Type 50 Yinglung Light Armor to trade Ultimate Gain for a higher damage ceiling.
This early-game setup uses Armored MSGR for flat Strength and Attack bonuses, giving Last Rite solid damage before endgame gear loops are available. Mordvolt Insulation Gloves add Arts DMG and Will, which are more valuable than defensive reductions for her kit. It's meant as a transitional build: swap to Tide Surge and Swordmancer Light Armor once you can clear endgame content and want consistent burst rotations.
In the early game, Armored MSGR's raw Strength and Attack bonuses are the easiest way to raise Last Rite's damage without relying on set-effect uptime.
The Mordvolt Insulation gloves are preferred because Last Rite doesn't need the Final DMG Reduction from the Armored MSGR gloves; Arts DMG and Will are more useful.
Since the guide doesn't give a separate early weapon list, keep using Khravengger if you have it; otherwise use the lower-rarity alternatives from the weapon priority table.
  • Armored MSGR gives flat Strength and Attack from its set pieces, which is simple and effective before endgame sets are available.
  • Mordvolt Insulation Gloves is used as the glove off-piece for Arts DMG Bonus and Will; it edges out the Armored MSGR gloves because Last Rite wants damage stats.
  • Follow the same weapon priority list; Seeker of Dark Lung and Industry 0.1 make good budget options before obtaining Khravengger.