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seeker_of_dark_lung

seeker_of_dark_lung

5-STARClaymores

Skills

BU

Detonate: Seeker of the Esoteric

burst

Main Attribute +{primary_attr_up:0.0%}.
When the wielder applies an Arts Burst, the wielder gains ATK +{atk_up:0.0%} for {duration:0}s.
Max stacks for effects of the same name: {max_stack:0}. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

Lvprimary attr upatk updurationmax stackcd
10.050.063030.1
20.060.0723030.1
30.070.0843030.1
40.080.0963030.1
50.090.1083030.1
60.10.123030.1
70.110.1323030.1
80.120.1443030.1
90.140.1683030.1
AT

Strength Boost [M]

attr str

Strength +{str}

Lvstr
116
228
341
454
567
680
792
8105
9124
AT

Ultimate Gain Efficiency Boost [M]

attr usp

Ultimate Gain Efficiency +{usgs:0.0%}

Lvusgs
10.04761905
20.08571429
30.123809524
40.16190477
50.2
60.23809524
70.2761905
80.31428573
90.37142858

Best Characters

Characters whose builds recommend this weapon.

Claymores Characters

All characters that can equip this weapon type.

Build Notes

This endgame build turns Last Rite into a burst hypercarry: Khravengger boosts her skill and Cryo damage, while Tide Surge adds another layer of Skill and Arts damage whenever she applies Infliction. Swordmancer Light Armor provides extra Ultimate energy, allowing the Combo Skill > Ultimate nuke window to come up regularly. It's a rotation-heavy build, but it maximizes her single-target Cryo burst and debuff uptime.
Khravengger is her best-in-slot because it boosts Skill DMG and Cryo DMG while also giving Strength and Attack, covering all the stats Last Rite wants.
Tide Surge triggers after applying 2 or more Arts Infliction stacks, something her Battle Skill does routinely, so the set's damage buff is almost always active.
Sundered Prince works for on-field play because its Stagger bonus only matters when Last Rite is active; Seeker of Dark Lung and Industry 0.1 are cheaper options until a 6-star greatsword is available.
  • Tide Surge's Skill DMG bonus and its conditional Arts DMG buff align perfectly with Last Rite's low-cost Battle Skill and Combo Skill rotation.
  • The Swordmancer Light Armor off-piece supplies Ultimate Gain, letting Last Rite use her Ultimate every other rotation when she consumes 4 stacks.
  • At Potential 4+, swap the off-piece to Type 50 Yinglung Light Armor to trade Ultimate Gain for a higher damage ceiling.
This early-game setup uses Armored MSGR for flat Strength and Attack bonuses, giving Last Rite solid damage before endgame gear loops are available. Mordvolt Insulation Gloves add Arts DMG and Will, which are more valuable than defensive reductions for her kit. It's meant as a transitional build: swap to Tide Surge and Swordmancer Light Armor once you can clear endgame content and want consistent burst rotations.
In the early game, Armored MSGR's raw Strength and Attack bonuses are the easiest way to raise Last Rite's damage without relying on set-effect uptime.
The Mordvolt Insulation gloves are preferred because Last Rite doesn't need the Final DMG Reduction from the Armored MSGR gloves; Arts DMG and Will are more useful.
Since the guide doesn't give a separate early weapon list, keep using Khravengger if you have it; otherwise use the lower-rarity alternatives from the weapon priority table.
  • Armored MSGR gives flat Strength and Attack from its set pieces, which is simple and effective before endgame sets are available.
  • Mordvolt Insulation Gloves is used as the glove off-piece for Arts DMG Bonus and Will; it edges out the Armored MSGR gloves because Last Rite wants damage stats.
  • Follow the same weapon priority list; Seeker of Dark Lung and Industry 0.1 make good budget options before obtaining Khravengger.