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Amillion Amillion

Amillion
Active Skill: Deals massive Physical DMG.
Team Requirement: Having at least 2 Cunning Hares characters in the team increases the damage of the Bangboo Chain Attack.
Pros: Very strong single-target Physical damage; effective across early to late game.
Cons: Relies on team synergies to maximize Chain Attack damage.
Tips: Pair with at least two Cunning Hares units and place Amillion where its Physical burst can finish priority targets quickly.

Butler Butler

Butler
Active Skill: Provides useful Energy Regen in combat.
Team Requirement: Having at least 2 Victoria Housekeeping Co. characters increases Energy Regen by 20%.
Pros: Strong sustain and resource support; helps maintain ultimates and rotations.
Cons: Bangboo Chain Attack damage is only average—more support-oriented.
Tips: Use in comps that need frequent energy recovery; pair with two Victoria Housekeeping Co. members to get the full regen boost.

Safety Safety

Safety
Active Skill: High damage using a drill attack (Physical DMG).
Team Requirement: Having at least 2 Belobog Heavy Industries characters increases Bangboo Chain Attack DMG by 20%. If the target is Burning or Shocked, that DMG buff increases further.
Pros: Strong single-target and conditional burst vs. statused enemies.
Cons: Requires status application or faction synergy to reach peak damage.
Tips: Combine with sources of Burning or Shock and two Belobog units to maximize Chain Attack output.

Sharkboo Sharkboo

Sharkboo
Active Skill: Deals Ice DMG and applies massive Ice Anomaly Buildup.
Team Requirement: Having at least 2 Ice characters boosts Active Skill's Anomaly Buildup by 80%.
Pros: Excellent Anomaly application for freezing or control setups.
Cons: Limited by the current small pool of Ice characters.
Tips: Use in mono-Ice or Ice-heavy teams to exploit the 80% buildup boost; prioritize enemies weak to Ice.

Resonaboo Resonaboo

Resonaboo
Active Skill: Summons an Ether blackhole that pulls enemies into one spot.
Team Requirement: At least 2 Ether characters are needed to grant additional Anomaly buildup (not required for the blackhole itself).
Pros: Excellent crowd control and grouping for AOE teams; strong vs. large mobs of smaller enemies.
Cons: Needs Ether synergy for maximum Anomaly output.
Tips: Use before wide-area ultimates or AOE attacks; add two Ether units to stack Anomaly quickly after grouping enemies.

Plugboo Plugboo

Plugboo
Active Skill: Deals Electric DMG and accumulates Electric Anomaly.
Team Requirement: At least 2 Electric characters increase Anomaly buildup by 100% — a mono-Electric team is ideal.
Pros: Fast Anomaly buildup and great synergy in Electric teams.
Cons: Relies heavily on Electric teammates to reach peak potential.
Tips: Run Plugboo in a mono-Electric comp to double Anomaly buildup and chain through multiple targets efficiently.

Robin Robin

Robin
Active Skill: Deals a mix of Physical and Ether DMG, can inflict Daze and apply Ether Anomaly Buildup.
Team Requirement: At least 1 Mockingbird character unlocks Robin's Additional Ability to further enhance its Active Skill.
Pros: Versatile damage types and utility with Daze application.
Cons: Needs Mockingbird synergy for full effect.
Tips: Pair with a Mockingbird for extra effects and focus Robin on targets where mixed Physical/Ether damage and Daze will interrupt enemy plans.

Belion Belion

Belion
Active Skill: Throws a stone ball for large AoE Physical DMG that bounces between enemies.
Team Requirement: Having at least 2 Yunkui Summit characters increases Active Skill damage; when an Agent uses their Ultimate, Belion's Active Skill cooldown is reduced to 4 seconds.
Pros: Very high AoE Physical damage and strong Daze multipliers from Active Skill and Chain Attack.
Cons: Best value requires Yunkui Summit synergy and timing with ultimates.
Tips: Time Belion's Active Skill with an ally Ultimate to exploit the cooldown reduction, and pair with Yunkui Summit units for higher burst AoE output.

Officer Cui Officer Cui

Officer Cui
Active Skill: Deals Physical DMG.
Team Requirement: At least 2 New Eridu Public Security characters enable follow-up attacks and grant a Bangboo Chain Attack DMG buff.
Pros: Reliable follow-ups and physical pressure with the right faction mates.
Cons: Underwhelming alone; needs New Eridu synergy.
Tips: Use in squads built around New Eridu Public Security to unlock follow-ups and boost Chain Attack damage consistently.

Red Moccus Red Moccus

Red Moccus
Active Skill: Deals massive Physical DMG and has strong crowd control by pushing the farthest enemy closer.
Team Requirement: Having at least 2 Sons of Calydon characters increases Active Skill damage by 36%.
Pros: High physical burst plus utility to reposition enemies for focused fire.
Cons: Requires faction allies to reach peak damage.
Tips: Use Red Moccus to pull priority targets into your AOE or focused single-target hitters; include Sons of Calydon partners for the damage boost.

Agent Gulliver Agent Gulliver

Agent Gulliver
Active Skill: Deals good Electric DMG and pierces through enemies.
Team Requirement: Works well with Anomaly, Electric, or Section 6 teams; its Additional Ability can buff both Electric and non-Electric attacks.
Pros: Piercing active skill excels vs. grouped enemies; flexible team role.
Cons: Damage specialized to Electric interactions for max value.
Tips: Position to hit multiple enemies with the pierce, and leverage its Additional Ability to boost allied damage across types.

Miss Esme Miss Esme

Miss Esme
Active Skill: Restores HP and Energy, prioritizing Energy restoration based on a percentage of the active character's HP.
Team Requirement: Having at least 2 Spook Shack members greatly increases healing and Energy restoration.
Pros: Strong sustain and team-wide energy support; also provides Anomaly DMG via Chain Attack.
Cons: Healing/effectiveness scales with Spook Shack synergy.
Tips: Use Miss Esme to maintain rotations—place her where the active character benefits most and aim for two Spook Shack allies for best heals and energy.

Snap Snap

Snap
Active Skill: Grants DMG buffs when you trigger Dodge Counter, Quick Assist, or Assist Follow-Up; deals decent Ether DMG and Anomaly Buildup.
Team Requirement: Having at least 2 Stars of Lyra characters immediately heals 4% of your Agent's Max HP.
Pros: Enhances damage during rotations and provides sustain when paired with Stars of Lyra.
Cons: Benefits rely on triggering specific mechanics and faction synergy.
Tips: Build around assist/dodge playstyles to trigger buffs consistently; add Stars of Lyra members for extra survivability.

Biggest Fan Biggest Fan

Biggest Fan
Active Skill: Heals the active character and deals Ether DMG with massive Ether Anomaly Buildup.
Team Requirement: Boosts squad ATK and Bangboo Anomaly Buildup if there are 2 Angels of Delusion agents.
Pros: Strong hybrid support — healing, attack boost, and heavy Anomaly buildup.
Cons: Relies on Angels of Delusion synergy to reach full potential.
Tips: Use Biggest Fan to sustain your main DPS while stacking Ether Anomaly; include two Angels of Delusion units to maximize buffs.

Rocketboo Rocketboo

Rocketboo
Active Skill: Deals high Fire AOE DMG.
Team Requirement: Having at least 2 Fire characters increases Bangboo Chain Attack Anomaly Buildup by 80%.
Pros: Strong AOE Fire burst for clearing groups.
Cons: Few enemies are currently weak to Fire, limiting situational effectiveness.
Tips: Use in Fire-focused comps to exploit the 80% Anomaly bonus; reserve for encounters where Fire is effective or for general AOE pressure.

Bangvolver Bangvolver

Bangvolver
Active Skill: Deals high Physical Anomaly for fast buildup.
Team Requirement: Having at least 2 Physical characters makes Bangboo Chain Attack inflict 100% more Anomaly Buildup.
Pros: Excellent for quickly ramping Anomaly in Physical teams.
Cons: Skill can sometimes misfire and shoot a paintball instead of the intended shot.
Tips: Use in mono-Physical squads to double buildup; accept occasional misfires by keeping consistent pressure and backup damage sources.

Baddieboo Baddieboo

Baddieboo
Active Skill: Good Fire AoE DMG for quick Anomaly buildup.
Team Requirement: Needs at least 1 Anomaly character to increase Bangboo Chain Attack by 20% (dealing more Fire DMG). Additional bonus vs. Organic enemies further boosts its Additional Skill.
Pros: Fast AOE Fire application and strong vs. Organic targets.
Cons: Best when paired with at least one Anomaly character or vs. Organic enemies.
Tips: Bring an Anomaly ally for the Chain Attack boost and target Organic enemies when possible to unlock extra Additional Skill power.

Brawlerboo Brawlerboo

Brawlerboo
Active Skill: Decent Fire AoE DMG; acts like a homing missile that can target any enemy.
Team Requirement: Needs at least 1 Anomaly or 1 Attack character to increase its Bangboo Chain Attack by 120%, dealing more Fire DMG.
Pros: Flexible targeting and strong Chain Attack buffs with the right teammates.
Cons: Requires at least one compatible teammate to reach full Chain Attack power.
Tips: Use Brawlerboo to snipe dangerous targets and pair with an Anomaly or Attack unit to trigger the 120% Chain Attack increase.

Bild N. Boolok Bild N. Boolok

Bild n' Boolok
Active Skill: Delivers Physical DMG with a giant hammer.
Team Requirement: Needs at least 1 Support character to release block spikes.
Pros: High Physical burst and area impact when blocks are launched.
Cons: Dependence on a Support ally to unlock full block mechanics.
Tips: Pair with a Support unit that can trigger block spikes, then follow up with huge hammer swings for maximum Physical damage.

Sprout Sprout

Sprout
Active Skill: Capable of AoE Physical DMG and can summon a massive sword for strong Chain Attacks.
Team Requirement: Requires Ye Shunguang in the team to gain a damage increase.
Pros: Strong Chain Attack scaling and reliable AoE Physical damage.
Cons: Requires Ye Shunguang to unlock its damage boost.
Tips: Include Ye Shunguang as a teammate to access the damage buff and use Sprout to trigger big Chain Attack swings on clustered enemies.

Knightboo Knightboo

Knightboo
Active Skill: Applies solid Ether DMG.
Team Requirement: If the team has at least 1 Support character, Knightboo grants an additional Attack increase to the whole party, but the buff must be picked up by each character and lasts 10 seconds.
Pros: Provides teamwide attack utility and Ether damage output.
Cons: The attack buff is time-limited and must be collected individually by characters.
Tips: Coordinate rotations so teammates pick up the buff during its 10s window; pair with a Support who can reliably trigger the bonus.

Booressure Booressure

Booressure
Active Skill: Specializes in Energy Regen generation.
Team Requirement: If the team has at least 1 Support character, Ether bubbles generate an additional 60% Energy for off-field characters.
Pros: Exceptional at powering up rotations and off-field units through Energy recovery.
Cons: Needs a Support teammate to access the full Ether bubble bonus.
Tips: Use Booressure in teams that rely on frequent ultimates; include a Support to maximize off-field Energy gains.

Electroboo Electroboo

Electroboo
Active Skill: Continuously deals Electric DMG to enemies.
Team Requirement: Having at least 2 Electric characters makes Bangboo Chain Attack inflict 120% more Anomaly Buildup.
Pros: Sustained Electric damage and huge Anomaly ramp with Electric teammates.
Cons: Best in mono- or dual-Electric teams for maximum effect.
Tips: Run Electroboo with two Electric units to capitalize on the 120% buildup and maintain steady pressure on multiple enemies.

Avocaboo Avocaboo

Avocaboo
Active Skill: Specializes in HP recovery.
Team Requirement: If the team has at least 1 Support character, the Active Skill heals more HP and gains 3 additional charges.
Pros: Great sustain and multi-charge healing when paired with Support.
Cons: Healing potential depends on having a Support ally.
Tips: Place Avocaboo where it can repeatedly heal key units and include a Support to unlock extra charges and larger heals.

Paperboo Paperboo

Paperboo
Active Skill: Taunts enemies and eventually explodes.
Team Requirement: If the team has at least 1 Defense character, the Bangboo Chain Attack generates a shield.
Pros: Strong threat diversion and potential shielding for the team.
Cons: Needs a Defense teammate to gain the shield benefit from Chain Attack.
Tips: Use Paperboo as an early taunt to control enemy targeting and add a Defense unit to grant shields during Chain Attacks.

Exploreboo Exploreboo

Exploreboo
Active Skill: Provides a random buff: HP recovery, shield, or Energy Regen.
Team Requirement: If the team has at least 1 Support character, the random buff's effect is increased.
Pros: Versatile defensive and sustain utility that can adapt to different fights.
Cons: Randomness can make results inconsistent; best with a Support to amplify effects.
Tips: Use Exploreboo when you need flexible support and include a Support teammate to improve the odds of a stronger buff.

Penguinboo Penguinboo

Penguinboo
Active Skill: Abilities deal Ice DMG.
Team Requirement: Having at least 2 Ice characters makes Bangboo Chain Attack inflict 120% more Anomaly Buildup.
Pros: Strong for Ice Anomaly strategies and control comps.
Cons: Requires multiple Ice allies to reach maximum buildup potential.
Tips: Run Penguinboo in an Ice-focused team to exploit the 120% Chain Attack buildup and lock down enemies with follow-up Ice effects.

Magnetiboo Magnetiboo

Magnetiboo
Active Skill: Continuously pulls enemies closer.
Team Requirement: Works best with close-range melee attackers; if the team has at least 1 Anomaly character, the attack range of the Active Skill is increased.
Pros: Excellent crowd positioning tool to enable melee combos.
Cons: Relies on melee partners to convert gathers into damage.
Tips: Pair with melee strikers and an Anomaly teammate to extend pull range, then follow up with AOE or high-damage melee ultimates.

Devilboo Devilboo

Devilboo
Active Skill: Abilities deal Ether DMG.
Team Requirement: Having at least 2 Ether characters increases Bangboo Chain Attack Anomaly buildup and lengthens the coordination state duration.
Pros: Strong Ether synergy with increased Anomaly and longer coordination windows.
Cons: Needs two Ether allies to access the duration and buildup bonuses.
Tips: Use Devilboo in full Ether squads to exploit extended coordination and stack Anomaly rapidly for big follow-up damage.

Boollseye Boollseye

Boollseye
Active Skill: Abilities deal Physical DMG.
Team Requirement: If the team has at least 1 Pierce-type character, Bangboo Chain Attack deals increased DMG.
Pros: Good Physical damage with scaling for Pierce comps.
Cons: Best when paired with Pierce-type allies to unlock extra damage.
Tips: Combine Boollseye with pierce-focused teammates and focus on targets vulnerable to Physical attacks.

Cryboo Cryboo

Cryboo
Active Skill: Abilities deal Fire DMG.
Team Requirement: Having at least 2 Fire characters increases Bangboo Chain Attack Anomaly buildup.
Pros: Strong Fire Anomaly application in Fire teams.
Cons: Needs Fire allies to reach maximum buildup potential.
Tips: Use Cryboo in Fire-centered squads to stack Anomaly quickly and exploit elemental weaknesses.

Sumoboo Sumoboo

Sumoboo
Active Skill: Deals AoE Physical DMG and can interrupt enemies.
Team Requirement: If the team has at least 1 Stun character, Active Skill inflicts more Daze to enemies whose Daze is above 50%.
Pros: Good AOE disruption and crowd control with Daze synergy.
Cons: Extra Daze effectiveness requires a Stun ally and targets with existing Daze.
Tips: Stack Daze and Stun sources before triggering Sumoboo to maximize interrupt and control potential.

Bagboo Bagboo

Bagboo
Active Skill: Deals Physical DMG.
Team Requirement: If the team has at least 1 Attack character, Bangboo Chain Attack deals more DMG.
Pros: Simple early-game Physical damage tool.
Cons: Mostly useful in early game; falls off later without Attack synergy.
Tips: Use Bagboo to shore up early content and add an Attack teammate to squeeze extra Chain Attack damage when needed.

Luckyboo Luckyboo

Luckyboo
Active Skill: Deals continuous Physical DMG.
Team Requirement: If the team has at least 2 Physical Attribute characters, Active Skill inflicts more Anomaly Buildup and extends continuous strike duration by 1 second.
Note: Only obtainable via the event Friendship Supervision and cannot be pulled from the Bangboo gacha banner.
Pros: Strong continuous Physical pressure in Physical comps.
Cons: Limited availability and event-only obtainment.
Tips: Use in Physical-focused rosters to extend uptime and buildup; plan around event-only access when building teams.

Overtimeboo Overtimeboo

Overtimeboo
Active Skill: Deals continuous Physical DMG.
Team Requirement: If the team has at least 1 Physical or 1 Anomaly character, its Additional Ability can boost Active Skill from 25% up to 100%.
Note: Only obtainable via the event Say It With Flowers and cannot be pulled from the Bangboo gacha banner.
Pros: Very high potential scaling when paired with Physical or Anomaly allies.
Cons: Event-limited availability and reliant on specific teammates for full boost.
Tips: Save Overtimeboo for teams that can consistently trigger its Additional Ability and combine with Physical/Anomaly partners to reach the 100% enhancement.