wengines_title (v3.3)
wengines_description
Tier 0
Tier 1
Tier 2
Penjelasan
Heartstring NocturneHeartstring Nocturne — Base Stat: 48. Advanced Stat: 9.60%.
CRIT DMG increases by 50%. Entering combat or activating a Chain Attack or Ultimate grants 1 Heartstring stack; each stack lets Chain Attack and Ultimate damage ignore 12.5% of the target's Fire RES. Maximum 2 stacks, lasting 30s; repeated triggers reset the duration.
CRIT DMG increases by 50%. Entering combat or activating a Chain Attack or Ultimate grants 1 Heartstring stack; each stack lets Chain Attack and Ultimate damage ignore 12.5% of the target's Fire RES. Maximum 2 stacks, lasting 30s; repeated triggers reset the duration.
Severed InnocenceSevered Innocence — Base Stat: 48. Advanced Stat: 19.20%.
CRIT DMG increases by 30%. A hit from a Basic Attack, Special Attack, or Aftershock grants 1 buff stack that adds 10% CRIT DMG, up to 3 stacks for 30s. Stack durations are calculated separately, with one trigger per skill use. At maximum stacks, Electric DMG increases by 20%.
CRIT DMG increases by 30%. A hit from a Basic Attack, Special Attack, or Aftershock grants 1 buff stack that adds 10% CRIT DMG, up to 3 stacks for 30s. Stack durations are calculated separately, with one trigger per skill use. At maximum stacks, Electric DMG increases by 20%.
Cordis GerminaCordis Germina — Base Stat: 48. Advanced Stat: 9.60%.
CRIT Rate increases by 15%. Dealing damage with a Basic Attack or EX Special Attack grants 1 stack that adds 12.5% Electric DMG, up to 2 stacks. Each stack lasts 40s separately, and skills can trigger this once per use. At 2 stacks, Basic Attack and Ultimate damage ignore 20% of enemy DEF.
CRIT Rate increases by 15%. Dealing damage with a Basic Attack or EX Special Attack grants 1 stack that adds 12.5% Electric DMG, up to 2 stacks. Each stack lasts 40s separately, and skills can trigger this once per use. At 2 stacks, Basic Attack and Ultimate damage ignore 20% of enemy DEF.
Serpentine SeekerSerpentine Seeker — Base Stat: 48. Advanced Stat: 24% CRIT Rate.
Whenever the equipper consumes at least 20 Energy in one instance, every 20 Energy consumed grants a 3s buff that lets Electric damage ignore a portion of the target's DEF. Repeated triggers extend the duration, up to 30s.
Whenever the equipper consumes at least 20 Energy in one instance, every 20 Energy consumed grants a 3s buff that lets Electric damage ignore a portion of the target's DEF. Repeated triggers extend the duration, up to 30s.
Myriad EclipseMyriad Eclipse — Base Stat: 48. Advanced Stat: 9.60%.
CRIT DMG increases by 45%. Using an EX Special Attack, Chain Attack, or Ultimate to deal Ice damage grants Absolute Zero Death Sentence for 3s. While active, hits ignore 25% of the enemy's DEF.
CRIT DMG increases by 45%. Using an EX Special Attack, Chain Attack, or Ultimate to deal Ice damage grants Absolute Zero Death Sentence for 3s. While active, hits ignore 25% of the enemy's DEF.
Deep Sea VisitorDeep Sea Visitor — Base Stat: 48. Advanced Stat: 9.60%.
Ice DMG increases by 25%. A Basic Attack hit raises CRIT Rate by 10% for 8s, while dealing Ice damage with a Dash Attack grants an additional 10% CRIT Rate for 15s. Each effect's duration is calculated separately.
Ice DMG increases by 25%. A Basic Attack hit raises CRIT Rate by 10% for 8s, while dealing Ice damage with a Dash Attack grants an additional 10% CRIT Rate for 15s. Each effect's duration is calculated separately.
Cloudcleave RadianceCloudcleave Radiance — Base Stat: 48. Advanced Stat: 19%.
The equipper's DMG ignores 20% of the target's Physical RES. Activating Ether Veil increases DMG and CRIT DMG by 25% each for 40s; repeated triggers reset the duration.
The equipper's DMG ignores 20% of the target's Physical RES. Activating Ether Veil increases DMG and CRIT DMG by 25% each for 40s; repeated triggers reset the duration.
Ice-Jade TeapotIcejade Teapot — Base Stat: 46. Advanced Stat: 7.20%.
When an attack hits an enemy, Basic Attack DMG and Daze increase by 6% for 8s, up to 5 stacks. The effect triggers at most once per skill, and each stack's duration is calculated separately.
When an attack hits an enemy, Basic Attack DMG and Daze increase by 6% for 8s, up to 5 stacks. The effect triggers at most once per skill, and each stack's duration is calculated separately.
Hellfire GearsHellfire Gears — Base Stat: 46. Advanced Stat: 7.20%.
While off-field, Energy Regen increases by 0.6/s. Using an EX Special Attack raises Impact by 10% for 10s, up to 2 stacks. Each stack's duration is calculated separately.
While off-field, Energy Regen increases by 0.6/s. Using an EX Special Attack raises Impact by 10% for 10s, up to 2 stacks. Each stack's duration is calculated separately.
The RestrainedThe Restrained — Base Stat: 46. Advanced Stat: 7.20%.
When an attack hits an enemy, Basic Attack DMG and Daze increase by 6% for 8s, up to 5 stacks. The effect triggers at most once per skill, and each stack's duration is calculated separately.
When an attack hits an enemy, Basic Attack DMG and Daze increase by 6% for 8s, up to 5 stacks. The effect triggers at most once per skill, and each stack's duration is calculated separately.
Chief SidekickChief Sidekick — Base Stat: 48. Advanced Stat: 9.60%.
Impact increases by 30, and damage ignores 15% of the target's Fire RES. While inactive, Energy Regen increases by 0.4/s. Dealing Fire damage with an EX Special Attack grants all Agents 12.5% DMG for 30s, up to 2 stacks; triggers reset the duration and occur once per skill. Only one instance can exist per squad.
Impact increases by 30, and damage ignores 15% of the target's Fire RES. While inactive, Energy Regen increases by 0.4/s. Dealing Fire damage with an EX Special Attack grants all Agents 12.5% DMG for 30s, up to 2 stacks; triggers reset the duration and occur once per skill. Only one instance can exist per squad.
Blazing LaurelBlazing Laurel — Base Stat: 48. Advanced Stat: 7.20%.
Launching a Quick Assist or Perfect Assist raises Impact by 25% for 8s. A Basic Attack hit applies Wilt for 30s, up to 20 stacks; repeated triggers reset the duration. Each applied Wilt stack adds 1.5% CRIT DMG to the Ice and Fire damage dealt by that attack. Only one effect can be active per team.
Launching a Quick Assist or Perfect Assist raises Impact by 25% for 8s. A Basic Attack hit applies Wilt for 30s, up to 20 stacks; repeated triggers reset the duration. Each applied Wilt stack adds 1.5% CRIT DMG to the Ice and Fire damage dealt by that attack. Only one effect can be active per team.
Roaring Fur-naceRoaring Furnace — Base Stat: 48. Advanced Stat: 12%.
Daze dealt by an EX Special Attack, Chain Attack, or Ultimate increases by 28%. Using a Chain Attack or Ultimate to deal Fire damage grants all squad members 10% DMG, up to 2 stacks for 30s. Stack durations are separate, triggers occur once per skill use, and only one instance can exist per squad.
Daze dealt by an EX Special Attack, Chain Attack, or Ultimate increases by 28%. Using a Chain Attack or Ultimate to deal Fire damage grants all squad members 10% DMG, up to 2 stacks for 30s. Stack durations are separate, triggers occur once per skill use, and only one instance can exist per squad.
Elegant VanityElegant Vanity — Base Stat: 48. Advanced Stat: 12%.
Whenever a squad member enters the field through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, the equipper gains 5 Energy. This triggers once every 5s. Consuming at least 25 Energy grants all squad members 10% DMG for 20s, up to 2 stacks; repeated triggers refresh the duration. Only one instance can exist per squad.
Whenever a squad member enters the field through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, the equipper gains 5 Energy. This triggers once every 5s. Consuming at least 25 Energy grants all squad members 10% DMG for 20s, up to 2 stacks; repeated triggers refresh the duration. Only one instance can exist per squad.
Weeping CradleWeeping Cradle — Base Stat: 46. Advanced Stat: 9.60%.
While off-field, Energy Regen increases by 0.6/s. The equipper's attacks grant all units 10% DMG against the struck target for 3s. During this period, the bonus grows by 1.7% every 0.5s, up to 10.2% additional DMG. Repeated triggers only refresh the duration, not the DMG increase, and same-name passive effects do not stack.
While off-field, Energy Regen increases by 0.6/s. The equipper's attacks grant all units 10% DMG against the struck target for 3s. During this period, the bonus grows by 1.7% every 0.5s, up to 10.2% additional DMG. Repeated triggers only refresh the duration, not the DMG increase, and same-name passive effects do not stack.
Kaboom the CannonKaboom the Cannon — Base Stat: 42. Advanced Stat: 20.00%.
When any friendly unit attacks and hits an enemy, all friendly units gain a ATK buff of 2.5% for 8s, up to 4 stacks. Stack durations are calculated separately, each friendly unit can contribute one stack, and same-name passive effects do not stack.
When any friendly unit attacks and hits an enemy, all friendly units gain a ATK buff of 2.5% for 8s, up to 4 stacks. Stack durations are calculated separately, each friendly unit can contribute one stack, and same-name passive effects do not stack.
Flamemaker ShakerFlamemaker Shaker — Base Stat: 48. Advanced Stat: 12%.
While off-field, Energy Regen increases by 0.6/s. Hitting an enemy with an EX Special Attack or Assist Attack adds a 3.5% DMG stack, up to 10 stacks for 6s, and can trigger every 0.3s. Off-field, the stack effect is doubled and repeated triggers reset the duration. Once the DMG increase is active, reaching at least 5 stacks grants 50 Anomaly Proficiency for 6s; this bonus does not stack.
While off-field, Energy Regen increases by 0.6/s. Hitting an enemy with an EX Special Attack or Assist Attack adds a 3.5% DMG stack, up to 10 stacks for 6s, and can trigger every 0.3s. Off-field, the stack effect is doubled and repeated triggers reset the duration. Once the DMG increase is active, reaching at least 5 stacks grants 50 Anomaly Proficiency for 6s; this bonus does not stack.
Fusion CompilerFusion Compiler — Base Stat: 46. Advanced Stat: 9.60%.
ATK increases by 12%. Using a Special Attack or EX Special Attack raises Anomaly Proficiency by 25 for 8s, up to 3 stacks. Each stack's duration is calculated separately.
ATK increases by 12%. Using a Special Attack or EX Special Attack raises Anomaly Proficiency by 25 for 8s, up to 3 stacks. Each stack's duration is calculated separately.
Angel in the ShellAngel in the Shell — Base Stat: 48. Advanced Stat: 12%.
Anomaly Proficiency increases by 90. When the equipper is an Ether character and enters the field or uses a Special Attack or EX Special Attack, they gain a 15s buff that increases damage to enemies afflicted with Attribute Anomalies by 20% and their triggered Attribute Anomaly damage by 10%. Repeated triggers reset the duration; the effect is removed off-field.
Anomaly Proficiency increases by 90. When the equipper is an Ether character and enters the field or uses a Special Attack or EX Special Attack, they gain a 15s buff that increases damage to enemies afflicted with Attribute Anomalies by 20% and their triggered Attribute Anomaly damage by 10%. Repeated triggers reset the duration; the effect is removed off-field.
Plume of RebirthPlume of Rebirth — Base Stat: 48. Advanced Stat: 12%.
Anomaly Proficiency increases by 90. When Anomaly damage dealt by any squad member to an enemy critically hits, the equipper gains 40% Fire DMG for 20s. Repeated triggers reset the duration.
Anomaly Proficiency increases by 90. When Anomaly damage dealt by any squad member to an enemy critically hits, the equipper gains 40% Fire DMG for 20s. Repeated triggers reset the duration.
Ode of Resurrected WingsOde of Resurrected Wings — Base Stat: 50. Advanced Stat: 14.40%.
Anomaly Proficiency increases by 96. Triggering an Refringe reaction grants the equipper 20% increased Anomaly damage and all squad members 30% increased DMG. Both effects last 30s, and repeated triggers reset their durations.
Anomaly Proficiency increases by 96. Triggering an Refringe reaction grants the equipper 20% increased Anomaly damage and all squad members 30% increased DMG. Both effects last 30s, and repeated triggers reset their durations.
Flight of FancyFlight of Fancy — Base Stat: 48. Advanced Stat: 36.
Anomaly Buildup Rate increases by 40%. Dealing Ether damage grants 20 Anomaly Proficiency for 5s, up to 6 stacks. The effect triggers once every 0.5s, and repeated triggers reset the duration.
Anomaly Buildup Rate increases by 40%. Dealing Ether damage grants 20 Anomaly Proficiency for 5s, up to 6 stacks. The effect triggers once every 0.5s, and repeated triggers reset the duration.
Tusks of FuryTusks of Fury — Base Stat: 48. Advanced Stat: 7.20%.
The equipper's Shield value increases by 30%. When any squad member triggers Interrupt or Perfect Dodge, all squad members gain 18% DMG and 12% Daze for 20s. Repeated triggers reset the duration, and same-name passive effects do not stack.
The equipper's Shield value increases by 30%. When any squad member triggers Interrupt or Perfect Dodge, all squad members gain 18% DMG and 12% Daze for 20s. Repeated triggers reset the duration, and same-name passive effects do not stack.
Half-Sugar BunnyHalfSugar Bunny — Base Stat: 48. Advanced Stat: 12%.
Energy Regen increases by 0.46/s. All squad members gain a ATK buff of 10% and 10% Max HP; only one instance can exist per squad. Activating or extending Ether Veil grants all squad members 30% CRIT DMG for 60s, and repeated triggers reset the duration.
Energy Regen increases by 0.46/s. All squad members gain a ATK buff of 10% and 10% Max HP; only one instance can exist per squad. Activating or extending Ether Veil grants all squad members 30% CRIT DMG for 60s, and repeated triggers reset the duration.
Reel ProjectorReel Projector — Base Stat: 40. Advanced Stat: 6%.
When a squad member's HP is at least 50%, they take 7.5% less DMG and 10% less Miasma Contamination. Only one instance can exist per squad.
When a squad member's HP is at least 50%, they take 7.5% less DMG and 10% less Miasma Contamination. Only one instance can exist per squad.
Peacekeeper - SpecializedPeacekeeper Specialized — Base Stat: 42. Advanced Stat: 10.00%.
While Shielded, Energy Regen increases by 0.4/s. Anomaly Buildup from EX Special Attacks and Assist Follow-Ups increases by 36%.
While Shielded, Energy Regen increases by 0.4/s. Anomaly Buildup from EX Special Attacks and Assist Follow-Ups increases by 36%.
Tremor Trigram VesselTremor Trigram Vessel — Base Stat: 40. Advanced Stat: 10.00%.
EX Special Attack and Ultimate damage increase by 25%. Whenever any squad member takes damage or recovers HP, the equipper gains 2 Energy. This can trigger once every 5s.
EX Special Attack and Ultimate damage increase by 25%. Whenever any squad member takes damage or recovers HP, the equipper gains 2 Energy. This can trigger once every 5s.
Wrathful VajraWrathful Vajra — Base Stat: 48. Advanced Stat: 12%.
CRIT Rate increases by 20%. Launching an EX Special Attack raises Fire Sheer DMG by 9%, up to 2 stacks for 20s. Each stack's duration is calculated separately.
CRIT Rate increases by 20%. Launching an EX Special Attack raises Fire Sheer DMG by 9%, up to 2 stacks for 20s. Each stack's duration is calculated separately.
Qingming BirdcageQingming Birdcage — Base Stat: 50. Advanced Stat: 12%.
CRIT Rate increases by 20%. Launching an EX Special Attack grants 1 Qingming Companion stack, up to 2 stacks for 15s; entering combat immediately grants 2 stacks. Repeated triggers reset the duration. Each stack adds 8% Ether DMG and 10% Ether Sheer DMG from Ultimate and EX Special Attacks.
CRIT Rate increases by 20%. Launching an EX Special Attack grants 1 Qingming Companion stack, up to 2 stacks for 15s; entering combat immediately grants 2 stacks. Repeated triggers reset the duration. Each stack adds 8% Ether DMG and 10% Ether Sheer DMG from Ultimate and EX Special Attacks.
Starlight Rider FaceplateStarlight Rider Faceplate — Base Stat: 48. Advanced Stat: 12%.
CRIT Rate increases by 20%. Launching a Special Attack raises Physical Sheer DMG by 10%, up to 2 stacks for 30s. Repeated triggers reset the duration.
CRIT Rate increases by 20%. Launching a Special Attack raises Physical Sheer DMG by 10%, up to 2 stacks for 30s. Repeated triggers reset the duration.
Kraken's CradleKraken's Cradle — Base Stat: 48. Advanced Stat: 12%.
Whenever the equipper's HP decreases, Ice Sheer DMG increases by 6%, up to 3 stacks lasting 0.5s. Each stack's duration is separate, and the effect can trigger once every 0.5s. When HP falls to 50% of Max HP or below, CRIT Rate increases by 20%.
Whenever the equipper's HP decreases, Ice Sheer DMG increases by 6%, up to 3 stacks lasting 0.5s. Each stack's duration is separate, and the effect can trigger once every 0.5s. When HP falls to 50% of Max HP or below, CRIT Rate increases by 20%.
Grill O'WispGrill Owisp — Base Stat: 40. Advanced Stat: 10%.
Fire DMG increases by 15%. Whenever the equipper's HP decreases, CRIT Rate increases by 15% for 5s.
Fire DMG increases by 15%. Whenever the equipper's HP decreases, CRIT Rate increases by 15% for 5s.
Puzzle SpherePuzzle Sphere — Base Stat: 40. Advanced Stat: 10.00%.
Launching an EX Special Attack raises CRIT DMG by 16% for 12s. If the target's current HP is below 50% of their Max HP, EX Special Attack damage increases by 20%.
Launching an EX Special Attack raises CRIT DMG by 16% for 12s. If the target's current HP is below 50% of their Max HP, EX Special Attack damage increases by 20%.
Radiowave JourneyRadiowave Journey — Base Stat: 40. Advanced Stat: 10%.
Launching a Chain Attack or Ultimate grants 1 stack that adds 80 Sheer Force, up to 3 stacks for 12s. Each stack's duration is calculated separately.
Launching a Chain Attack or Ultimate grants 1 stack that adds 80 Sheer Force, up to 3 stacks for 12s. Each stack's duration is calculated separately.
Crimson ThirstCrimson Thirst — Base Stat: 29. Advanced Stat: 19.20%.
CRIT Rate increases by 25%, and Electric DMG increases by 15%. Using an EX Special Attack or triggering Maim raises Electric Sharp DMG by 10% for 40s. Repeated triggers reset the duration.
CRIT Rate increases by 25%, and Electric DMG increases by 15%. Using an EX Special Attack or triggering Maim raises Electric Sharp DMG by 10% for 40s. Repeated triggers reset the duration.
Bloodmarrow CofferBloodmarrow Coffer — Base Stat: 24. Advanced Stat: 8.00%.
When CRIT Rate exceeds 100%, every 1% above 100% increases DMG by 0.48%, up to a maximum increase of 24%.
When CRIT Rate exceeds 100%, every 1% above 100% increases DMG by 0.48%, up to a maximum increase of 24%.
Catty LuckCatty Luck — Base Stat: 24. Advanced Stat: 16.00%.
DEF increases by 8%. Using an EX Special Attack grants an additional 8% DEF for 40s, and repeated triggers reset the duration.
DEF increases by 8%. Using an EX Special Attack grants an additional 8% DEF for 40s, and repeated triggers reset the duration.






















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