『鳴潮』 漂泊者・回折 ビルドガイド
出自不明、失くした記憶を求めて世界を旅している共鳴者、あらゆる「音」を吸収する能力を持つ。
漂泊者・回折の最適なエコーセット
Moonlit Clouds is Rover (Spectro)'s best-in-slot Echo set. This, together with Impermanence Heron, will allow them to increase Zani's max damage potential. Energy Regen will also be better for Rover (Spectro) to easily build up their Resonance Liberation for every rotation.
Eternal Radiance is a damage-oriented secondary option for Rover as it works with the Spectro Frazzle mechanic. Using this set, however, makes the damage scale off them. This makes it less effective than Moonlit Clouds as players will want to buff the DPS, but it is still a good choice.
This is a niche third option for a Rover (Spectro) being used as a support unit due to their 4th Sequence Chain node allowing them to heal a little with their Resonance Liberation. Using this set moves them into an even more supportive playstyle, coming in to heal with their Liberation and apply Spectro Frazzle before swapping out.
漂泊者・回折の最適なメインエコー
無情のサギ
Ideal for Spectro Rover as a supportive Main Echo. Players will want to have this on the main slot as they will want to buff the Main DPS as much as possible. Best option for Rover with Moonlit Clouds.
ナイトメア・哀切の凶鳥
Passively Increases Rover (Spectro)'s Spectro DMG. Increases DMG dealt to enemies inflicted by Spectro Frazzle. No longer needs to be activated to enjoy effects.
フェイタルエラー
Works with a Support-oriented Spectro Rover. Best for Rejuvenating Glow. Gives extra buffs to the team.
漂泊者・回折エコーの最適なステータス
漂泊者・回折エコーの最適なサブステータス
漂泊者・回折に最適な武器
漂泊者・回折のベストなヒント&コツ
漂泊者・回折に最適なチーム
Spectro Frazzle Team
Start the battle with Shorekeeper and use her abilities to charge her Resonance Liberation. Then, use it to summon her Stellarealm., Once the Concerto Gauge is maxed out, switch over to Rover (Spectro) to activate their Intro Skill and upgrade the Stellarealm., As Rover (Spectro), use your Basic and Heavy Attacks to charge your Forte Gauge to at least half-full, building Spectro Frazzle on enemies in the process., Use their Resonance Skill with at least half of their Forte Gauge to apply even more Spectro Frazzle, as well as the Shimmer debuff., Follow this up with Resonance Liberation to deal damage and further apply Spectro Frazzle. Lastly, cast another of their enhanced Resonance Skill., Once their Outro Skill is available, switch to Zani. This provides a momentary crowd-control against enemies., When Zani is on-field, deal damage with her optimal combos. Note that her damage will scale off the Spectro Frazzle stacks provided by Rover., Lastly, switch to Shorekeeper once Zani is finished with her internal rotation to finally detonate Stellarealm. Repeat this until all enemies are defeated.
Rover Main DPS Early Game Team
Yangyang starts the battle and charges the Concerto Energy until the Resonator icons of the other characters glow up. She can use her Ultimate to group up small enemies and then use her Skill to damage the enemies before getting swapped out., Once Rover (Spectro) is fully charged, you can switch to them, which triggers their Intro Skill. This makes Rover (Spectro) deal Spectro DMG when they enter the field. Switching from Yangyang to the Rover (Spectro) will allow them to recover some Resonance Energy for a few seconds., When Rover (Spectro)'s Resonance Liberation can be used, use it to dish out some AoE Spectro DMG. Then, follow it up with some Basic Attacks and their Heavy Attack variations to charge the Forte Gauge, use their Skill, and do some Basic Attacks again while charging Concerto Energy., Switch back to Yangyang once the Intro Skill has fully charged up. If you need healing, switch to your Support instead., Repeat the steps until all enemies are gone!
Rover Flexible Sub-DPS Team
Shorekeeper enters the battle first and charges her Resonance Liberation. Cast it once available to place down her Stellarealms and enable the Energy Regen buff (if you have her Inherent Skill 2 unlocked), then switch to Rover (Spectro)., While Rover (Spectro) is in the field, build toward their Resonance Liberation, cast when ready, and switch to the team's Main DPS. The stasis Outro Skill of Rover (Spectro) will trigger, slowing down time for 3 seconds., Use the Main DPS' optimal combo to maximize their damage on the field. Continue using the Main DPS until the Concerto Energy has been fully charged., Switch back to Rover (Spectro) once the Concerto Energy has been fully charged and take advantage of the Stellarealm's buff on their Energy Regen if still available. If you need healing, switch to Shorekeeper instead., Repeat the steps until defeating all the enemies on the field.
漂泊者・回折 のスキル
音の形
最大4段で、回折ダメージを与える。
スタミナを消費し、回折ダメージを与える。
通常攻撃3段目または重撃で敵に命中後に適切なタイミングで通常攻撃を使うと、重撃:鳴り響くが発動され、回折ダメージを与える。
重撃:鳴り響くまたは回避反撃で敵に命中後に通常攻撃を使うと、重撃:鳴り渡るが発動され、回折ダメージを与える。
スタミナを消費して落下攻撃を行い、回折ダメージを与える。
回避に成功した後、一定時間内に通常攻撃を使うと、敵を攻撃し、回折ダメージを与える。
音の刃
前方に攻撃を行い、回折ダメージを与える。
奏鳴
回折エナジーを集中させ、短い遅延後、目標エリアに爆発を発生させ、回折ダメージを与える。
息を凝らす
通常攻撃音の刃・響のダメージ60%アップ
傾聴
重撃鳴り響く発動後、漂泊者の攻撃力が15%アップ、5秒間持続。
轟音
敵を攻撃して回折ダメージを与える。
万物の音
共鳴スキルを発動する際、微塵の声が50を超えていたら、微塵の声を50Pt消費し、音の刃・旋を発動する。前方に攻撃を行い、回折ダメージを与える。このダメージは共鳴スキルダメージと見なされる。
共鳴スキル音の刃・旋終了後、通常攻撃を使うと、音の刃・響を発動できる。
前方に攻撃を行い、回折ダメージを与える。このダメージは共鳴スキルダメージと見なされる。
【微塵の声】は最大100Pt。
基本攻撃音の形が敵に命中すると、【微塵の声】を獲得。
重撃鳴り渡るが敵に命中すると、【微塵の声】を獲得。
変奏スキル轟音を発動すると、【微塵の声】を獲得。
刹那
次の登場キャラを中心に、3秒間持続する停滞フィールドを生成する。
協和破壊・迅刀
目標の【不協和値】が最大まで溜まった時、
漂泊者・回折 の共鳴チェーン
起源の旅路
共鳴スキル音の刃または共鳴スキル音の刃・旋を発動すると、クリティカル率が15%アップ、持続時間7秒。
万物との繋がり
漂泊者の回折ダメージ20%アップ。
人世との繋がり
漂泊者の共鳴効率20%アップ。
止まない旋律
共鳴解放奏鳴発動時、チーム内全員のHPを持続的に回復し、回復量は1秒ごと攻撃力の20%、5秒間持続。
心に残る旋律
共鳴解放のダメージ40%アップ。
帰郷の呼び声
共鳴スキル音の刃または共鳴スキル音の刃・旋が敵に命中すると、敵の回折ダメージ耐性が10%ダウン、持続時間20秒。
skill_inputs
基本攻撃、共鳴スキル、変奏スキルで敵に命中すると、特殊エネルギーを獲得する
特殊エネルギーが50%以上の時に強化共鳴スキルを発動可能