
[Avywenna]
[ Combat ]
Skills
Skill Values
Thunderlance: Interdiction (Battle Skill)
Leaps into mid-air to stir up a maelstrom with her lance, dealing some Electric DMG to nearby enemies while pulling back all Thunderlances and Thunderlance EX in the battlefield towards herself.
The returning Thunderlances pierce through all enemies along their paths and deal Electric DMG, while returning Thunderlances EX deal more Electric DMG and also apply Electric Infliction.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| DMG Multiplier | 67% | 73% | 80% | 87% | 93% | 100% | 107% | 113% | 120% | 128% | 138% | 150% |
| Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Thunderlance DMG Multiplier | 75% | 82% | 90% | 97% | 104% | 112% | 119% | 127% | 134% | 144% | 155% | 168% |
| Thunderlance Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Thunderlance EX DMG Multiplier | 192% | 211% | 230% | 250% | 269% | 288% | 307% | 326% | 346% | 370% | 398% | 432% |
| Thunderlance EX Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Thunderlance: Final Shock (Ultimate)
Throws a Thunderlance EX at the target area that deals massive Electric DMG to enemies nearby.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| Cooldown | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s |
| DMG Multiplier | 422% | 464% | 507% | 549% | 591% | 633% | 675% | 718% | 760% | 813% | 876% | 950% |
| Stagger | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 20 | 20 | 20 |
| Thunderlance EX Duration (s) | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
Raw parameters (Lv 12)
Thunderlance: Strike (Combo Skill)
COMBO TRIGGER: When controlled operator performs a Final Strike on a target with active Electric Infliction or Electrification.
Leaps into mid-air and throws 3 Thunderlances at the target, then deals 1 hit of Electric DMG to enemies in the area of effect.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 13s | 13s | 13s | 13s | 13s | 13s | 13s | 13s | 13s | 13s | 13s | 13s |
| DMG Multiplier | 169% | 186% | 203% | 219% | 236% | 253% | 270% | 287% | 304% | 325% | 350% | 380% |
| Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Thunderlance Duration (s) | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| Ultimate Energy Gain | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 17 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 17% | 18% | 20% | 21% | 23% | 25% | 26% | 28% | 30% | 32% | 34% | 37% |
| BATK SEQ 2 Multiplier | 22% | 24% | 26% | 28% | 30% | 32% | 34% | 37% | 39% | 41% | 45% | 48% |
| BATK SEQ 3 Multiplier | 21% | 23% | 25% | 27% | 29% | 31% | 33% | 35% | 37% | 39% | 43% | 46% |
| BATK SEQ 4 Multiplier | 30% | 33% | 36% | 39% | 42% | 45% | 48% | 51% | 54% | 58% | 62% | 68% |
| BATK SEQ 5 Multiplier | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 96% | 104% | 113% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Doubling Down
Talent Expedited Delivery improved: Ultimate Energy gain +2.
P2Pole of Menace
Thunderlance and Thunderlance EX duration +20s.
P3Hard Negotiator
Will +15, Electric DMG Dealt +0%.
P4Very Experienced
Ultimate Thunderlance: Final Shock improved: Ultimate Energy cost -{1-costvalue:0%}.
P5Carrot and Sharp Stick
When returning Thunderlances or Thunderlances EX hit an Electric Susceptible enemy, the DMG multipliers are increased to 1.15 times the original.
Talents
After a thrown or returning Thunderlance or Thunderlance EX hits the enemy, Avywenna gains 4 Ultimate Energy.
Ultimate Thunderlance: Final Shock improved: Also applies 10% Electric Susceptibility for 10s to enemies it hits.
[ Data ]
Stats & Promotion
Avywenna Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Loadout ]
Advanced Builds
Weapon
Gear
armor
bonekrusha poncho t1
gloves
bonekrusha gloves
core 1
bonekrusha figurine
core 2
lynx slab
Explanation
Notes
- Build around Will as her main attribute and Agility as her secondary when selecting gear rolls.
- Keep the Bonekrusha pieces together so the stacked Battle Skill bonus is active before detonating lances.
- JET's Arts DMG line is easy to capitalize on when the team already applies Electric Infliction or Electrification.
Weapon
Gear
armor
mordvolt resistant vest
gloves
mordvolt insulation gloves
core 1
mordvolt insulation wrench
core 2
mordvolt insulation wrench
Explanation
Notes
- Treat this as a stepping stone and move into the Bonekrusha endgame setup once better gear is available.
- Stay above 80% HP to keep the Mordvolt Insulation Arts DMG buff online during her rotation.
Build Insights
Core Mechanics
- Thunderlance: Strike plants Thunderlances when the controlled operator lands a Final Strike on a target with Electric Infliction or Electrification.
- Thunderlance: Interdiction recalls all lances, piercing enemies along their path for Electric damage and stagger while refunding Energy.
- The Ultimate Thunderlance: Final Shock deals heavy Electric damage and leaves a Thunderlance EX that applies Electric Infliction.
- Expedited Delivery converts lance hits into Ultimate Energy, so every planted and recalled lance helps her reach the next Ultimate.
Scaling
- Her damage scales primarily with Will (main attribute) and Agility (secondary), plus the multipliers on her Battle Skill and lances.
- Without an Electric Infliction or Electrification source she cannot trigger her Combo Skill, so early performance is team dependent.
- Her gear ceiling grows a lot: the endgame Bonekrusha and JET setup adds substantial Arts DMG and Battle Skill bonuses.
Character Notes
Playstyle
- Have an ally apply Electric Infliction first, then land a Final Strike to trigger her Combo Skill and plant Thunderlances.
- Use the Ultimate after the Combo Skill so the Thunderlance EX extends the setup and applies Electric Susceptibility.
- Recalling the lances with the Battle Skill is her payoff moment; each returned lance also refunds Energy toward the next Ultimate.
- Aim your positioning so the returning lances pierce through multiple enemies for maximum value.
- Level the Battle Skill first, since the returning lances carry most of her damage.
Strengths
- Delivers very high controlled burst damage with strong stagger when lances are recalled.
- Energy refund from lance hits keeps her Ultimate cycling quickly.
- Performs exceptionally well in the Umbral Monument permanent endgame mode.
- Her core supporting Electric team is relatively accessible and not limited-rarity.
Weaknesses
- Requires an Electric Infliction or Electrification source before her Combo Skill can trigger.
- Needs setup and correct positioning; damage drops sharply without it.
- The Battle Skill costs 100 Energy and the Combo Skill has a 13 second cooldown, so mistimed rotations are punishing.
[ Guide ]
Team Guide
Explanation
Strengths
- Uses only widely available characters, so it is cheap to build.
- Covers the essentials: infliction, SP sustain, healing, and resistance shred.
- Simple, forgiving rotation that still bursts hard once Thunderlances are recalled.
Weaknesses
- Lower damage ceiling than the hypercarry variants.
- Depends on Perlica staying alive to keep Electric Infliction available.
- No dedicated crowd control option in the flex slot.
Rotation
- 1Attack with Avywenna up to the Final Strike so both Perlica's and Ardelia's Combo Skills become ready.
- 2Fire Ardelia's Combo Skill first to plant Corrosion, then follow with Perlica's Combo Skill to land Electrification.
- 3Continue Avywenna's basic attacks to another Final Strike, triggering her Combo Skill to deal damage and plant Thunderlances behind the target.
- 4Cast Ardelia's Battle Skill to raise the Arts damage the enemy takes.
- 5Keep attacking with Avywenna to rebuild SP, then use Perlica's Battle Skill for stagger damage and a fresh Electric Infliction stack.
- 6If Perlica's Ultimate is charged, use it for extra stagger, and spend Akekuri's Combo Skill to regain SP when the enemy is stunned or hits a stagger node.
- 7Trigger another Avywenna Final Strike into her Combo Skill so more Thunderlances are planted.
- 8Use Avywenna's Ultimate to create a Thunderlance EX, then cast her Battle Skill to pull every spear back for the main damage spike.
- 9Spend any remaining Ultimates that are still available to close out the fight.
Explanation
Strengths
- Very high combined burst when both carries fire inside one debuff window.
- Multiple Electrification consumers keep the element loop humming.
- Flexible damage distribution between two strong Electric units.
Weaknesses
- Long, order-sensitive rotation that punishes mistakes.
- Needs Perlica placed before Zhuang Fangyi in the team menu for correct sequencing.
- Requires good SP management to keep both carries online.
Rotation
- 1Open by casting Zhuang Fangyi's Ultimate.
- 2Use Zhuang Fangyi's Battle Skill to add an Electric Infliction stack and bring out 3 Sunderblades.
- 3Perform a Final Strike with Zhuang Fangyi and trigger only Perlica's Combo Skill, holding the rest.
- 4Cast Arclight's Battle Skill to consume the Electrification, then trigger Zhuang Fangyi's, Avywenna's, and Arclight's Combo Skills.
- 5After Arclight's Combo Skill finishes, cast Zhuang Fangyi's Battle Skill to consume level 2 Electrification, summon 3 more Sunderblades, and reapply Electric Infliction, then trigger Arclight's Combo Skill again.
- 6Do another Zhuang Fangyi Final Strike, cast Arclight's Ultimate for the second Electric Infliction stack, and immediately trigger Zhuang Fangyi's Combo Skill before Arclight uses them up.
- 7Trigger Arclight's Combo Skill for SP, then cast Avywenna's Ultimate to apply Electric Susceptibility and Perlica's Ultimate for the first burst of damage.
- 8Use Zhuang Fangyi's Battle Skill to consume level 2 Electrification and summon the last 3 Sunderblades, then trigger Arclight's Combo Skill.
- 9Farm SP, then cast Avywenna's Battle Skill to recall her Thunderlances and apply an Electric Infliction stack.
- 10Use Zhuang Fangyi's Final Strike to trigger Perlica's, Zhuang Fangyi's, Avywenna's, and Arclight's Combo Skills in that order.
- 11Cast Zhuang Fangyi's Battle Skill to trigger Arclight's Combo Skill before her Ultimate Form runs out.
Explanation
Strengths
- Very smooth cycle thanks to Liino's buffing and healing.
- Strong single-target burst once Avywenna recalls all her Thunderlances.
- Arclight's Wildland Trekker buff amplifies Avywenna's Electric damage.
Weaknesses
- Requires a Potential 5 Arclight, which is a steep investment.
- Demands precise ordering of Combo Skills to keep Electrification flowing.
- No dedicated crowd control, so heavy mobs can be awkward.
Rotation
- 1Open with Liino's Battle Skill so her ATK buff and healing are active.
- 2Cast Perlica's Battle Skill for an Electric Infliction stack, then perform a Final Strike.
- 3Trigger Perlica's and Avywenna's Combo Skills, then Arclight's and Liino's once Perlica's Electrification has landed.
- 4Cast Arclight's Battle Skill to consume the Electrification, then trigger her Combo Skill.
- 5Stall with Final Strikes, then trigger Avywenna's Combo Skill.
- 6Perform another Final Strike, trigger Perlica's Combo Skill, then Arclight's and Liino's Combo Skills.
- 7Cast Arclight's Battle Skill to consume Electrification and activate her Wildland Trekker Talent, then trigger her Combo Skill.
- 8Use Liino's Ultimate to apply Electrification and give the party stronger buffs.
- 9Use Avywenna's Ultimate to apply Electric Susceptibility, then cast her Battle Skill to retrieve every Thunderlance.
Explanation
Strengths
- Best crowd control option among the Electric team variants.
- Debuff layering makes the final Thunderlance recall hit very hard.
- Flexible against groups that need to be locked down.
Weaknesses
- Rotation depends on Corrosion being applied before Electric Infliction.
- Loses some party-wide damage amplification compared to other flex picks.
- Ultimate ordering is strict to avoid wasting debuffs.
Rotation
- 1Cast Perlica's Battle Skill to apply a stack of Electric Infliction.
- 2Perform a Final Strike with Avywenna, then trigger Perlica's and Avywenna's Combo Skills, followed by Arclight's and Gilberta's.
- 3Cast Arclight's and Gilberta's Battle Skills, then trigger Arclight's Combo Skill.
- 4Once Corrosion has been triggered, cast Perlica's Battle Skill again and perform another Final Strike with Avywenna.
- 5When Ultimates are ready, cast them in order: Gilberta's to debuff, Arclight's for Electrification, then Perlica's for damage.
- 6Cast Avywenna's Ultimate when available, then trigger her Combo Skill.
- 7Cast Avywenna's Battle Skill to recall all Thunderlances, making sure they strike enemies on the way back.
Explanation
Strengths
- Highest damage amplification of the Electric team variants.
- Clean, straightforward support package around a single carry.
- Good against beefy single targets that need to be melted quickly.
Weaknesses
- No crowd control to handle spread-out groups.
- Less utility than Liino's healing or Gilberta's debuffs.
- Reliant on Avywenna surviving as the sole damage source.
Team Insights
Synergy Patterns
- Perlica is the standard opener, applying Electric Infliction and later Electrification that others consume.
- Arclight consumes Electrification for her own damage and, at Potential 5, buffs the team's Electric damage via Wildland Trekker.
- Akekuri refills party SP so the skill cycle keeps turning.
- Ardelia applies Corrosion to lower enemy resistances before the burst lands.
- Liino pairs an ATK buff and healing with her own Electrification application.
- Gilberta adds crowd control and debuffs to soften enemies before the Thunderlances return.
- Zhuang Fangyi converts level 2 Electrification into extra Sunderblades in dual-DPS setups.
Tips
- Make sure the team has enough sources of Electric Infliction, since Avywenna cannot begin without it.
- Apply Corrosion before consuming Electric Infliction so the infliction is not wasted.
- Stack every debuff before Avywenna recalls her Thunderlances for maximum burst.
- Order teammates so infliction lands before Avywenna's damage skills.
- A Potential 5 Arclight is needed for the hypercarry rotation to buff Avywenna.
- Line up the recall so the returning spears pass through enemies on the way back.
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Avywenna GENDER: Female AUTHENTICATION: Talos-II General Chamber of Commerce (TGCC) DOB: October 25 RACE: Cautus [ORIPATHY INFECTION STATUS] Oripathy negative, based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Standard COMBAT SKILL: Excellent TACTICAL ACUMEN: Standard ORIGINIUM ARTS ASSIMILATION: Standard
Affiliation: ENDFIELD INDUSTRIES
Voice Actors
[ Meta ]
Availability
Featured Banners
Potentials
- Doubling Down: Expedited Delivery grants +2 additional Ultimate Energy.
- Pole of Menace: Thunderlance and Thunderlance EX durations increase by 20s.
- Hard Negotiator: +15 Will and +8% Electric DMG dealt.
- Very Experienced: Thunderlance: Final Shock Ultimate Energy cost reduced by 15%.
- Carrot and Sharp Stick: returning Thunderlances and Thunderlance EX deal 1.15x damage to Electric Susceptible enemies.