
[Lifeng]
[ Combat ]
Skills
Skill Values
Turbid Avatar (Battle Skill)
Swings the polearm multiple times to deal 2 hits of Physical DMG, then slams the ground to deal Physical DMG and Knock Down to all enemies in the area of effect.
If the enemy struck by the last hit of this skill has no Vulnerability stacks, apply Physical Susceptibility to the said enemy as well.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| SEQ 1 DMG Multiplier | 38% | 42% | 46% | 50% | 53% | 57% | 61% | 65% | 69% | 73% | 79% | 86% |
| SEQ 2 DMG Multiplier | 38% | 42% | 46% | 50% | 53% | 57% | 61% | 65% | 69% | 73% | 79% | 86% |
| SEQ 3 DMG Multiplier | 119% | 131% | 143% | 155% | 167% | 178% | 190% | 202% | 214% | 229% | 247% | 268% |
| SEQ 3 Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Physical Susceptibility | 5% | 5% | 5% | 5% | 5% | 7% | 7% | 7% | 9% | 10% | 10% | 12% |
| Physical Susceptibility Duration (s) | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Raw parameters (Lv 12)
Heart of the Unmoving (Ultimate)
Unleashes an aspect that performs an Immovable Vajra Slam. The Slam deals Physical DMG and applies Knock Down to all enemies in a large area of effect (AOE), and pulls enemies towards the center of the AOE. After a while, the Slam unleashes one more hit that deals massive Physical DMG and applies another Knock Down to enemies still within its AOE.
If the skill consumes a Link, then it deals an additional hit of massive Physical DMG.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 |
| Cooldown | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s | 15s |
| SEQ 1 DMG Multiplier | 178% | 196% | 213% | 231% | 249% | 267% | 284% | 302% | 320% | 342% | 369% | 400% |
| SEQ 1 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SEQ 2 DMG Multiplier | 178% | 196% | 213% | 231% | 249% | 267% | 284% | 302% | 320% | 342% | 369% | 400% |
| SEQ 2 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Additional ATK DMG Multiplier | 267% | 294% | 320% | 347% | 374% | 400% | 427% | 454% | 480% | 514% | 554% | 600% |
| Additional ATK Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Raw parameters (Lv 12)
Aspect of Wrath (Combo Skill)
COMBO TRIGGER: When the controlled operator performs a Final Strike on an enemy with Physical Susceptibility or Breach.
Unleashes an aspect that performs a spear thrust to deal Physical DMG and grants Link.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s | 16s |
| SEQ 1 DMG Multiplier | 47% | 51% | 56% | 61% | 65% | 70% | 75% | 79% | 84% | 90% | 97% | 105% |
| SEQ 2 DMG Multiplier | 167% | 183% | 200% | 217% | 233% | 250% | 267% | 283% | 300% | 321% | 346% | 375% |
| SEQ 2 Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Combo Duration (s) | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
| Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 19 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 24% | 27% | 29% | 32% | 34% | 36% | 39% | 41% | 44% | 47% | 50% | 55% |
| BATK SEQ 2 Multiplier | 29% | 32% | 35% | 38% | 41% | 44% | 47% | 49% | 52% | 56% | 60% | 65% |
| BATK SEQ 3 Multiplier | 35% | 39% | 42% | 46% | 49% | 53% | 56% | 60% | 63% | 67% | 73% | 79% |
| BATK SEQ 4 Multiplier | 68% | 74% | 81% | 88% | 95% | 101% | 108% | 115% | 122% | 130% | 140% | 152% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Breaking the Obsession
Battle skill Turbid Avatar improved: Physical Susceptibility +5%; also triggers this additional effect to enemies with no more than 2 Vulnerability stacks.
P2Self Refinement
All attributes +15.
P3Spiritual Cultivation
Talent Illumination improved: Every point in the attributes of Intellect and Will grants Lifeng an additional ATK +0.05%.
P4Brief Instant
Ultimate Heart of the Unmoving improved: Ultimate Energy cost -{1-costvalue:0%}.
P5Unremitting
Talent Subduer of Evil improved: Every 15s, the next effect triggered deals another 250% ATK of Physical DMG and 5 Stagger.
Talents
Every point of Intellect and Will further grants ATK +0.15%.
Applying Knock Down also deals 100% ATK of Physical DMG.
[ Data ]
Stats & Promotion
Lifeng Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Loadout ]
Advanced Builds
Weapon
Gear
armor
Type 50 Yinglung
gloves
Swordmancer
core 1
Swordmancer
core 2
Swordmancer
Explanation
Notes
- Mountain Bearer supplies a large chunk of Agility, and Lifeng can keep its damage bonuses live because he spreads Vulnerability so consistently.
- Swordmancer adds Stagger Efficiency and fires an extra Physical hit plus stagger whenever a Physical status is applied, which suits his constant debuffing.
- Type 50 Yinglung Heavy Armor T1 is the off-piece here, chosen for compatible stats and extra Ultimate Gain Efficiency.
Weapon
Gear
armor
Roving MSGR
gloves
Roving MSGR
core 1
Roving MSGR
core 2
Roving MSGR
Explanation
Notes
- Chimeric Justice raises Strength and Ultimate Gain Efficiency, letting Lifeng reach his Ultimate and its Vulnerability stacking sooner.
- Roving MSGR gives bonus Agility and a Physical DMG boost while health is high, and its pieces add ATK% and Physical DMG on the side.
- Aggeloslayer or Pathfinder's Beacon can step in when Chimeric Justice is not available.
Build Insights
Core Mechanics
- Turbid Avatar hits in three parts and finishes with a Knock Down; if the final blow lands on a target with no Vulnerable stacks, it instead applies Physical Susceptibility, raising the Physical damage they take.
- The Combo Skill, Aspect of Wrath, only fires when the controlled operator lands a Final Strike on an enemy carrying Physical Susceptibility or Breach, and it hands the team Link.
- Link boosts the damage of the next Battle Skill or Ultimate used by the squad, so Lifeng's Ultimate, Heart of the Unmoving, wants to be cast right after the Combo Skill to consume the buff and add extra stacks of Vulnerability.
- The Ultimate clusters enemies toward the center of the impact zone and hits them twice, with a larger bonus hit when a Link charge is spent.
Scaling
- Agility is his main scaling stat and is reinforced by the Skirmisher attribute line, which stacks up to +20 Agility across its four levels.
- The Illumination talent converts every point of Intellect and Will into extra ATK, so secondary stats still feed his damage as the game progresses.
- His value climbs in coordinated teams: without allies triggering Final Strikes on debuffed targets, the Combo Skill and Link loop stalls, so he is noticeably stronger in a built Physical roster than solo.
Character Notes
Playstyle
- Lead with Turbid Avatar on a target that has no Vulnerable stacks so it receives Physical Susceptibility and Knock Down before your team commits damage.
- Have the controlled operator attack until the Final Strike connects on a Susceptibility or Breach target, which triggers Aspect of Wrath and grants the team Link.
- Follow up with Heart of the Unmoving to consume Link, add Vulnerability stacks, and cluster enemies for the rest of the squad.
- Watch for enemies already carrying more than a couple of Vulnerability stacks before using the Battle Skill, since it only applies Susceptibility when the target is not yet Vulnerable.
Strengths
- Applies Physical Susceptibility and additional Vulnerability, raising the whole team's Physical damage output.
- Grants Link to allies through his Combo Skill, buffing their next Battle Skill or Ultimate.
- High Ultimate multiplier plus a Link-consuming bonus hit gives him real burst potential.
- Frequent Knock Downs on both his Battle Skill and Ultimate, supported by the Subduer of Evil talent.
- Illumination converts Intellect and Will into extra ATK, giving his secondary stats ongoing value.
Weaknesses
- The Combo Skill requires allies to land Final Strikes on debuffed enemies, so his buff loop depends on team coordination.
- The Battle Skill only applies Physical Susceptibility to targets that are not yet Vulnerable, so poor sequencing loses value.
- Best performance is tied to Physical-focused teams; he offers less to compositions built around other elements.
- His Basic Attack is the lowest-priority part of his kit, so his sustained non-skill damage is limited.
[ Guide ]
Team Guide
Explanation
Strengths
- Single-element focus means buffs and debuffs stack cleanly instead of being split across resistances.
- Lifeng alone supplies Vulnerable, Physical Susceptibility, and a Link buff for the carry.
- Both Breach and Crush can land inside one rotation, giving a very high burst ceiling.
- Pogranichnik's SP restoration keeps the long sequence sustainable during the damage window.
Weaknesses
- The rotation is long and strict about the order of combo and battle skills.
- SP recovery drops sharply after the full sequence, so mistimed casts stall the team.
- Needs several high-investment units (Mi Fu, Pogranichnik, Chen Qianyu) to function at its best.
Rotation
- 1Open with Pogranichnik's Ultimate to set up the Fervent Morale buff and prepare SP regeneration for the incoming sequence.
- 2Use Lifeng's Ultimate to add a Vulnerable stack, then trigger Chen's Combo Skill; hold Mi Fu's Combo Skill until after Lifeng's second Knock Down lands.
- 3Cast Chen's Battle Skill to push Vulnerable to four stacks, then use Pogranichnik's Battle Skill to inflict Breach.
- 4Cast Lifeng's Battle Skill to add one more Vulnerable stack and apply Physical Susceptibility.
- 5Trigger Mi Fu's Combo Skill for a second Physical Susceptibility, then trigger Pogranichnik's Combo Skill to restore SP.
- 6Perform Mi Fu's Final Strike, then trigger Lifeng's Combo Skill to gain the Link buff.
- 7With Link active, use Mi Fu's Ultimate to consume it, upgrade her Battle Skill to Move 2, and add another Vulnerable stack.
- 8Trigger Chen's Combo Skill, then cast her Battle Skill to rebuild four stacks of Vulnerable.
- 9Cast Mi Fu's Battle Skill to trigger Crush and convert her next Battle Skill into Move 3.
- 10Cast Mi Fu's Battle Skill a second time to unleash Move 3.
Explanation
Strengths
- Runs on free Chapter 1 characters, so it needs no rare pulls to get started.
- Covers damage, debuffing, and SP regeneration in one compact four-unit shell.
- The support slot is flexible — Chen Qianyu for more Vulnerability or Ardelia for healing and susceptibility.
Weaknesses
- Clearly a lower damage ceiling than the premium mono-Physical version.
- Relies on Stagger windows to keep SP flowing through Akekuri.
Rotation
- 1Have Endministrator auto-attack until the Final Strike, which triggers the support's Combo Skill (Ardelia in this version) to inflict Corrosion and also fires Endministrator's Combo Skill.
- 2Cast the support's Battle Skill to consume the Corrosion and apply Physical and Arts Susceptibility, raising the damage the enemy takes from both damage types.
- 3Use Lifeng's Basic Skill to pop the crystal and add a stack of Vulnerable to the target.
- 4Auto-attack with Endministrator up to the Final Strike again to trigger Lifeng's Combo Skill and gain Link, then spend it with Lifeng's Ultimate for heavy damage; if the Ultimate is not up yet, use Endministrator's Battle Skill instead.
- 5Whenever the enemy is stunned or gets staggered, fire Akekuri's Combo Skill to regain SP, and use her Ultimate for a bigger SP refund that lets the whole loop start over.
Team Insights
Synergy Patterns
- Lifeng with Chen Qianyu: two Vulnerable sources make reaching the four-stack threshold for Breach far more reliable.
- Lifeng with Pogranichnik: the accumulated Vulnerable is spent to trigger Breach while Pogranichnik restores SP.
- Lifeng with Mi Fu: Link generated by Lifeng's Combo Skill is consumed by Mi Fu's Ultimate, boosting it and upgrading her Battle Skill to Move 2.
- Lifeng with Endministrator, Da Pan, or Mi Fu: the carry detonates Crush by consuming Vulnerable stacks.
- Ardelia with Endministrator: Corrosion from her Combo Skill gets consumed by her Battle Skill to grant Physical and Arts Susceptibility.
Tips
- Lead with Pogranichnik's Ultimate so Fervent Morale and SP are already active before the damage window opens.
- Do not fire Mi Fu's Combo Skill immediately after Lifeng's Ultimate — wait until his second Knock Down has applied.
- Track Lifeng's Ultimate uptime; without it the Breach-plus-Crush line is impossible, so fall back to the carry's Battle Skill to spend Link.
- Some players recommend a shorter, more SP-friendly loop: Chen's Combo into Lifeng's Combo, Lifeng's Ultimate, Endministrator's Combo, then Pogranichnik's Battle Skill (or Endministrator's Ultimate/Battle Skill) followed by Pogranichnik's Combo.
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Lifeng GENDER: Male AUTHENTICATION: Hongshan Academy of Sciences DOB: July 16 RACE: Anasa [ORIPATHY INFECTION STATUS] Oripathy positive (infected), based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Standard COMBAT SKILL: Excellent TACTICAL ACUMEN: Normal ORIGINIUM ARTS ASSIMILATION: Standard
Affiliation: ENDFIELD INDUSTRIES
Voice Actors
[ Meta ]
Availability
Featured Banners
Potentials
- Breaking the Obsession: Turbid Avatar gains +5% Physical Susceptibility and also triggers on enemies with two or fewer Vulnerability stacks.
- Self Refinement: All attributes +15.
- Spiritual Cultivation: Illumination grants an extra ATK +0.05% per point of Intellect and Will.
- Brief Instant: Heart of the Unmoving's Ultimate Energy cost is reduced by 15%.
- Unremitting: Subduer of Evil additionally deals 250% ATK Physical DMG and 5 Stagger on the next trigger every 15 seconds.