
[Pogranichnik]
[ Combat ]
Skills
Skill Values
The Pulverizing Front (Battle Skill)
Pogranichnik performs a 2-sequence slash attack at enemies in front of him, dealing Physical DMG, applying Breach, and recovering SP based on the number of Vulnerability stacks consumed. The SP recovery effect can only trigger 1 time, even if the skill hits multiple targets.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| SEQ 1 DMG Multiplier | 86% | 94% | 103% | 111% | 120% | 128% | 137% | 145% | 154% | 165% | 177% | 192% |
| SEQ 1 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SEQ 2 DMG Multiplier | 106% | 116% | 127% | 137% | 148% | 158% | 169% | 180% | 190% | 203% | 219% | 238% |
| SEQ 2 Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SP Recovery by Consuming 1 Vulnerability Stack | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SP Recovery by Consuming 2 Vulnerability Stacks | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 15 | 15 | 15 |
| SP Recovery by Consuming 3 Vulnerability Stacks | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 25 | 25 | 25 |
| SP Recovery by Consuming 4 Vulnerability Stacks | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 35 | 35 | 35 |
Raw parameters (Lv 12)
Shieldguard Banner, Forward (Ultimate)
Summons 4 Shieldguards to advance and push all enemies along the way towards the target, dealing Physical DMG while generating 5 points of Steel Oath. After an enemy suffers a Physical Status or takes DMG from Pogranichnik's combo skill, Pogranichnik consumes 1 point of Steel Oath and summons 1 Shieldguard to harass the said enemy, dealing Physical DMG and recovering some SP. When the last Steel Oath point is consumed, all 4 Shieldguards will initiate a Decisive Assault that deals massive Physical DMG to the target while recovering plenty of SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 |
| Cooldown | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s |
| Steel Oath Duration | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| Advance DMG Multiplier | 133% | 147% | 160% | 173% | 186% | 200% | 213% | 226% | 240% | 256% | 276% | 300% |
| Advance Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Harass DMG Multiplier | 45% | 49% | 53% | 58% | 62% | 67% | 71% | 76% | 80% | 86% | 92% | 100% |
| Harass SP Recovery | 7.5 | 7.5 | 7.5 | 7.5 | 7.5 | 7.5 | 7.5 | 7.5 | 7.5 | 10 | 10 | 10 |
| Decisive Assault DMG Multiplier | 200% | 220% | 240% | 260% | 280% | 300% | 320% | 340% | 360% | 385% | 415% | 450% |
| Decisive Assault Stagger | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
| Decisive Assault SP Recovery | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 40 | 40 | 40 |
Raw parameters (Lv 12)
Full Moon Slash (Combo Skill)
COMBO TRIGGER: When Crush or Breach consumes the enemy's Vulnerability stack(s).
Performs a number of slash sequences (up to 3) based on the max number of Vulnerability stacks consumed from one enemy, dealing Physical DMG and recovering some SP. Each slash deals more DMG and gives better SP recovery.
Consuming 4 stacks of Vulnerability enhances the 3rd slash sequence.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s | 18s |
| SEQ 1 DMG Multiplier | 42% | 46% | 50% | 55% | 59% | 63% | 67% | 71% | 76% | 81% | 87% | 95% |
| SEQ 1 Stagger | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| SEQ 1 SP Recovery | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| SEQ 2 DMG Multiplier | 54% | 59% | 65% | 70% | 76% | 81% | 86% | 92% | 97% | 104% | 112% | 122% |
| SEQ 2 Stagger | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| SEQ 2 SP Recovery | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 |
| SEQ 3 DMG Multiplier | 66% | 73% | 79% | 86% | 92% | 99% | 106% | 112% | 119% | 127% | 137% | 149% |
| SEQ 3 Stagger | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
| SEQ 3 SP Recovery | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 |
| Enhanced SEQ 3 DMG Multiplier | 132% | 145% | 158% | 172% | 185% | 198% | 211% | 224% | 238% | 254% | 274% | 297% |
| Enhanced SEQ 3 Stagger | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 |
| Enhanced SEQ 3 SP Recovery | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 |
| Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 18 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 23% | 25% | 28% | 30% | 32% | 35% | 37% | 39% | 41% | 44% | 48% | 52% |
| BATK SEQ 2 Multiplier | 28% | 31% | 34% | 36% | 39% | 42% | 45% | 48% | 50% | 54% | 58% | 63% |
| BATK SEQ 3 Multiplier | 33% | 36% | 40% | 43% | 46% | 50% | 53% | 56% | 59% | 64% | 68% | 74% |
| BATK SEQ 4 Multiplier | 38% | 42% | 46% | 50% | 53% | 57% | 61% | 65% | 69% | 73% | 79% | 86% |
| BATK SEQ 5 Multiplier | 43% | 47% | 52% | 56% | 60% | 65% | 69% | 73% | 77% | 83% | 89% | 97% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Frontline Sweep
Battle skill The Pulverizing Front improved: When hitting at least 2 enemies, 15 SP is returned.
P2"Advance"
Will +20, Physical DMG Dealt +10%.
P3When the Banner Flutters
Talent The Living Banner improved: Amount of SP recovery needed to gain Fervent Morale is reduced to 60. Max Fervent Morale stacks on self +5.
P4Shield of Talos-II
Ultimate Shieldguard Banner, Forward improved: Ultimate Energy cost -{1-costvalue:0%}.
P5Newly Forged Blade
Combo skill Full Moon Slash improved: Length of cooldown 0s; SP recovery is increased to 1.2 times the original.
Talents
During battle, recovering 80 SP with his own skills grants Fervent Morale for 20s.
Fervent Morale effects: ATK +8% and Arts Intensity +8.
This effect can reach 3 stacks. Duration of each stack is counted separately.
Ultimate Shieldguard Banner, Forward improved: Any operator triggering the ultimate's subsequent effects also gains Fervent Morale for 10s.
Requires activation of talent: The Living Banner.
[ Data ]
Stats & Promotion
Pogranichnik Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Loadout ]
Advanced Builds
Weapon
Gear
armor
bonekrusha poncho t1
gloves
frontiers fiber gloves
core 1
frontiers o2 tube
core 2
frontiers o2 tube
Explanation
Notes
- Thermite Cutter outranks his own signature because its team-wide Attack buff matches his support role.
- The Frontiers set provides Combo Skill cooldown reduction plus a party DMG buff after SP is restored.
- A Bonekrusha Poncho T1 off-piece charges his Ultimate faster while adding Will and Agility.
Gear
armor
mordvolt resistant vest
gloves
mordvolt resistant gloves
core 1
mordvolt resistant wrench
core 2
mordvolt resistant wrench
Explanation
Notes
- Mordvolt Resistant is cheap to assemble early and raises his main stat, Will.
- Thermite Cutter is the obvious first pick since it is available on the New Horizons banner alongside him.
- Sundering Steel is the fallback if the Weapon Selector was spent on a different option.
Build Insights
Core Mechanics
- His Battle Skill applies Breach: targets without Vulnerable gain stacks, while already-Vulnerable targets have stacks consumed to increase the Physical DMG they take.
- Full Moon Slash triggers when Crush or Breach eats Vulnerable stacks, landing up to three hits and returning SP scaled to the number of stacks spent.
- Shieldguard Banner, Forward summons four Shieldguards and generates 5 Steel Oath points, which convert into extra hits and SP when enemies take a Physical status or combo damage, ending in a big Decisive Assault.
- Recovering 80 SP through his own skills grants Fervent Morale, stacking up to three times and boosting team ATK and Arts Intensity.
- His finisher attack on a Staggered enemy restores a chunk of SP, feeding the same recovery loop.
Scaling
- Early on he works as a simple SP battery; the payoff from his buffs grows as investment lets Fervent Morale reach full stacks more often.
- His ceiling is driven by team composition rather than raw personal stats, since allies must supply Vulnerable stacks for him to consume.
- Weapon and gear choices that lean into Will and SP flow directly raise how frequently his support effects come online.
Character Notes
Playstyle
- Have other operators apply Vulnerability stacks first, then follow with his Battle Skill so Breach consumes them for the Physical DMG debuff.
- Fire the Combo Skill once three or four Vulnerable stacks are lined up to get the largest SP refund.
- Open his Ultimate to start a Steel Oath window; each point consumed by a Physical status or combo damage adds hits and SP before the final Shieldguard charge.
- Level the Ultimate and Battle Skill together because both drive his SP recovery; the Combo Skill and Basic Attack matter far less.
Strengths
- Provides team-wide SP generation, keeping allies' skills available more often.
- Fervent Morale raises ATK and Arts Intensity for the entire squad.
- Breach plus Vulnerable interaction increases the Physical damage enemies take.
- Excellent synergy in mono-Physical teams that can supply him Vulnerable stacks.
Weaknesses
- Depends on teammates applying Vulnerable to reach full SP and debuff value.
- Personal damage is low compared to dedicated damage dealers.
- Buff uptime relies on continuous SP recovery and stacking Fervent Morale.
- His Basic Attack is not worth investing resources into.
[ Guide ]
Team Guide
Explanation
Strengths
- Heavy Vulnerable plus Physical Susceptibility stacking produces a very strong Crush burst window.
- Pogranichnik's SP battery keeps the rotation running with little downtime.
- Flexible carry slot lets you field whichever Crush trigger you have invested in.
Weaknesses
- Reaches its ceiling only with several high-rarity support units like Lifeng, Chen Qianyu, and Mi Fu.
- Output hinges on timing the Breach/Crush window; sloppy rotations lose a lot of damage.
Rotation
- 1Lead with Pogranichnik's Ultimate so Fervent Morale is armed and SP starts regenerating for the whole rotation.
- 2Fire Lifeng's Ultimate to land a Vulnerable stack, then use Chen's Combo Skill. Hold Mi Fu's Combo Skill for now, even after Lifeng's second Knock Down lands.
- 3Cast Chen's Battle Skill to push the team to 4 Vulnerable stacks, then use Pogranichnik's Battle Skill to apply Breach.
- 4Use Lifeng's Battle Skill for another Vulnerable stack and to inflict Physical Susceptibility.
- 5Trigger Mi Fu's Combo Skill for a second Physical Susceptibility application, then Pogranichnik's Combo Skill to refund SP.
- 6Have Mi Fu perform a Final Strike, then use Lifeng's Combo Skill to gain Link.
- 7With Link active, cast Mi Fu's Ultimate to consume it — her Battle Skill becomes Move 2 and adds a Vulnerable stack.
- 8Use Chen's Combo Skill, then her Battle Skill, to rebuild 4 Vulnerable stacks.
- 9Cast Mi Fu's Battle Skill to trigger Crush, which upgrades her next Battle Skill to Move 3.
- 10Cast Mi Fu's Battle Skill once more to spend Move 3 and close out the burst.
Explanation
Strengths
- Nearly fully free-to-play, with no limited banners required.
- Forgiving rotation that still pushes respectable Physical damage.
- Ardelia keeps the team stable, so mistakes are less punishing.
Weaknesses
- Clearly lower damage ceiling than the premium mono-Physical build.
- Pogranichnik contributes little beyond SP, and several Ultimates are used only when available.
Rotation
- 1Run a full string of Endministrator's Basic Attacks until Final Strike, which triggers Ardelia's Combo Skill; follow up with Ardelia's Battle Skill for Susceptibility.
- 2Use Endministrator's Combo Skill to apply Originium Crystals, then cast her Ultimate to consume them.
- 3Pop any other available Ultimates, then use Chen Qianyu's Battle Skill twice followed by her Combo Skill to build Vulnerable stacks.
- 4Once 3 or 4 Vulnerable stacks are up, spend them with Endministrator's Battle Skill for heavy Physical damage, which in turn triggers Pogranichnik's Combo Skill and refunds a large amount of SP.
- 5Repeat the loop until every enemy is down.
Team Insights
Synergy Patterns
- Pogranichnik's Ultimate and Combo Skill return SP to the team, letting the carry spam skills inside the burst window.
- Chen Qianyu delivers Vulnerable stacks fast, which Pogranichnik converts into Breach and the carry consumes for bonus Physical damage.
- Lifeng layers Physical Susceptibility and Link on top, further amplifying the Crush detonation.
- Ardelia adds healing plus Physical Susceptibility, filling both sustain and amp duties on budget teams.
Tips
- Open with Pogranichnik's Ultimate so his SP battery is active for the entire fight.
- Keep an eye on Vulnerable stacks — reaching 4 is what unlocks Breach/Crush, so spend them at the right moment.
- In the F2P version, let Endministrator eat the Vulnerable stacks rather than Pogranichnik.
- Reserve conditional Ultimates for when they are actually available instead of forcing them into the rotation.
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Pogranichnik GENDER: Male AUTHENTICATION: Rhodes Island DOB: July 23 RACE: Liberi [ORIPATHY INFECTION STATUS] Oripathy negative, based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Excellent COMBAT SKILL: Excellent TACTICAL ACUMEN: Outstanding ORIGINIUM ARTS ASSIMILATION: Standard
Affiliation: ENDFIELD INDUSTRIES
Voice Actors
[ Meta ]
Availability
Featured Banners
Potentials
- Frontline Sweep: The Pulverizing Front returns 15 SP when it hits at least two enemies.
- Advance: Will +20 and Physical DMG Dealt +10%.
- When the Banner Flutters: The Living Banner needs only 60 SP recovery, and the self cap on Fervent Morale stacks rises by 2.
- Shield of Talos-II: Shieldguard Banner, Forward costs 15% less Ultimate Energy.
- Newly Forged Blade: Full Moon Slash cooldown drops by 2s and its SP recovery is multiplied by 1.2.
Best Gifts
The Eureka Teabox is his clear favorite; the remaining items serve as acceptable substitutes when the teabox is unavailable.