
[Wulfgard]
[ Combat ]
Skills
Skill Values
Thermite Tracers (Battle Skill)
Fires multiple shots at the target that deal some Heat DMG. The final shot also applies Heat Infliction. If the target has active Combustion or Electrification, do not apply Heat Infliction but instead consume the Arts Reaction to fire an additional shot that deals massive Heat DMG.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| DMG Multiplier | 102% | 112% | 122% | 133% | 143% | 153% | 163% | 174% | 184% | 196% | 212% | 230% |
| Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Additional ATK DMG Multiplier | 378% | 415% | 453% | 491% | 529% | 566% | 604% | 642% | 680% | 727% | 784% | 850% |
| Additional ATK Stagger | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Raw parameters (Lv 12)
Wolven Fury (Ultimate)
Fire a rapid barrage of shots and unleashes the Wolven Fury to attack nearby enemies, dealing 5 hits of Heat DMG and forcibly applying Combustion.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 |
| Cooldown | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s | 10s |
| DMG Multiplier per SEQ | 32% | 35% | 38% | 42% | 45% | 48% | 51% | 54% | 58% | 62% | 66% | 72% |
| Stagger | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
Raw parameters (Lv 12)
Frag Grenade·β (Combo Skill)
COMBO TRIGGER: When an Arts Infliction is applied to an enemy.
Throws a frag grenade at the target's location that explodes upon hitting the ground, dealing Heat DMG and Heat Infliction to nearby enemies.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s |
| DMG Multiplier | 60% | 66% | 72% | 78% | 84% | 90% | 96% | 102% | 108% | 116% | 125% | 135% |
| Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 4 sequences that deals Heat DMG. As the controlled operator, Final Strike also deals 18 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Heat DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Heat DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 30% | 33% | 36% | 39% | 42% | 45% | 48% | 51% | 54% | 58% | 62% | 68% |
| BATK SEQ 2 Multiplier | 35% | 39% | 42% | 46% | 49% | 53% | 56% | 60% | 63% | 67% | 73% | 79% |
| BATK SEQ 3 Multiplier | 56% | 61% | 67% | 72% | 78% | 83% | 89% | 94% | 100% | 107% | 115% | 125% |
| BATK SEQ 4 Multiplier | 68% | 74% | 81% | 88% | 95% | 101% | 108% | 115% | 122% | 130% | 140% | 152% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Lone Wolf
Strength +15, Agility +15.
P2Firearm Mods
Talent Code of Restraint improved: Returns 10 additional SP.
P3Hunting Hour
While Scorching Fangs is active, triggering the battle skill's additional effects immediately resets the Scorching Fangs duration and grants other teammates Scorching Fangs with 50% of the base effects.
P4Will of the Pack
Ultimate Wolven Fury improved: Ultimate Energy cost -{1-costvalue:0%}.
P5Natural Predator
Casting the ultimate Wolven Fury immediately resets the cooldown of the combo skill Frag Grenade·β.
Talents
Whenever Wulfgard applies Combustion, he gains Scorching Fangs for 10s. This effect cannot stack. Scorching Fangs: While active, Wulfgard gains Heat DMG Dealt +30%.
Whenever the battle skill Thermite Tracers successfully consumes an Arts Reaction, return 10 SP.
[ Data ]
Stats & Promotion
Wulfgard Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Loadout ]
Advanced Builds
Weapon
Gear
armor
hot work exoskeleton
gloves
bonekrusha wristband
core 1
hot work power bank
core 2
hot work power bank
Explanation
Notes
- Rational Farewell pairs naturally with his Combo Skill, so its attack buff is almost always active during real fights.
- The extra suit piece from Bonekrusha adds Heat damage that applies to both his skills and his Combustion ticks.
- This variant leans into damage over time rather than burst, so it rewards sustained fights over quick clears.
Weapon
Gear
armor
qingbo heavy armor
gloves
qingbo gauntlets
core 1
qingbo bamboo cutter
core 2
redeemer seal
Explanation
Notes
- In this configuration he is a battery, not a carry: the goal is to keep Heat Infliction and Combustion flowing to allies.
- The Redeemer Seal off-piece is chosen purely for Ultimate Gain, so his Ultimate comes back sooner.
- Use this version when your team has a Heat ally that converts afflictions into its own resources.
Gear
armor
armored msgr jacket
gloves
armored msgr gloves
core 1
armored msgr gyro
core 2
armored msgr gyro
Explanation
Notes
- Same weapon as the endgame damage build, so you can carry it forward without re-farming.
- The set is chosen for its Strength and attack stats, not its defensive effect.
- Skip the support route here: early gear lacks the cooldown tools that make it worthwhile.
Build Insights
Core Mechanics
- Heat Infliction is his main contribution: both his Battle Skill's final shot and his Frag Grenade·β Combo Skill can tag enemies with it.
- Casting Thermite Tracers on a target already holding Combustion or Electrification consumes that reaction to fire an extra high-multiplier shot instead of applying Infliction.
- Wolven Fury, his Ultimate, forcibly applies Combustion to nearby enemies, which is what lets him enable allied Combo Skills.
- His passive Scorching Fangs activates whenever he applies Combustion, giving him a flat boost to Heat damage dealt for a short window.
Scaling
- Early on he has no access to cooldown-reducing gear, so building him for raw damage is the more practical path.
- At endgame his support ceiling scales with Combo Skill cooldown reduction and Ultimate Gain, letting him push out Inflictions more frequently.
- His damage profile stays narrow because his biggest hits depend on consuming an existing reaction rather than on his own rotations.
Character Notes
Playstyle
- When driving the team, lead with Frag Grenade·β to trigger Combustion, then immediately follow with Thermite Tracers to consume it for the big extra shot.
- Only cast Thermite Tracers on a target that already has Combustion or Electrification if you want the bonus hit, otherwise you just apply Heat Infliction.
- Aim the Combo Skill at an enemy afflicted by something other than Heat so it can actually produce a Combustion reaction.
- Keep the Ultimate for when you need to force Combustion on demand, especially to enable a teammate's reaction.
- When played as support, treat your own damage as a bonus and focus on keeping afflictions and Ultimates cycling.
Strengths
- Applies two stacks of Heat Infliction for the team, which is strong setup for Arts Reactions.
- His Ultimate forcibly applies Combustion, enabling allied Combo Skills that need that trigger.
- Thermite Tracers has an additional hit that is one of the largest damage multipliers in his kit when a reaction is consumed.
- His passive Scorching Fangs rewards his normal rotation with a self Heat damage buff.
- Gear choices let him swap between a damage role and a support role without changing the character.
Weaknesses
- His personal damage is on the low side compared to dedicated carries and is mostly restricted to single targets.
- The support build only functions well once cooldown reduction and Ultimate Gain gear are available.
- His best damage requires an existing reaction on the target, so he depends on teammates or his own earlier skills.
- Combustion being a damage-over-time effect means his output is spread out rather than front-loaded.
[ Guide ]
Team Guide
Explanation
Strengths
- Very high sustained damage once Melting Flame stacking is running.
- Clear, repeatable skill order that is easy to learn and execute.
- Two strong support options (Akekuri or Camille) for the same slot.
Weaknesses
- Order-sensitive: mishandling a Combustion window disables Wulfgard's Heat Infliction.
- Damage depends on Laevatain's uptime and on steady SP from the support slot.
Rotation
- 1Start on Laevatain and complete her basic attack string up to Final Strike.
- 2Activate Ardelia's Combo Skill, then cast Wulfgard's Battle Skill and trigger his Combo Skill when it appears.
- 3Perform a Laevatain Final Strike to bank two Melting Flame stacks.
- 4When Laevatain's Combo Skill is ready, cast Ardelia's Battle Skill first for her debuffs, then trigger the Combo Skill for the third stack.
- 5Cast Akekuri's Battle Skill, then perform another Laevatain Final Strike to collect the last Melting Flame stack.
- 6Use Akekuri's Ultimate when available; otherwise wait for SP and cast Laevatain's Battle Skill.
- 7Close the sequence by entering Laevatain's Ultimate.
Explanation
Strengths
- Explosive burst windows built from stacked debuffs, Link buffs, and coordinated attacks.
- Reaction tier is pushed higher than a standard Electrification setup.
- Reliable sustain from Perlica keeps the long cycle stable.
Weaknesses
- Long, strictly ordered rotation that punishes mistimed skills.
- If Link buffs or Corrosion are wasted, Arcane's peak damage window drops sharply.
Rotation
- 1Open with Camille's Battle Skill, then trigger Wulfgard's Combo Skill, leaving Arcane's Combo Skill unused for now.
- 2Cast Camille's Ultimate to raise Heat Infliction to three and unlock Hunter's Pursuit.
- 3Use Arcane's Ultimate to force Corrosion and gain the Gloompurger Array coordinated attacks.
- 4Land Arcane's first Final Strike, then trigger her Combo Skill followed by Perlica's Combo Skill.
- 5Cast Perlica's Battle Skill to replace the reaction with level 3 Electrification and use her Ultimate for extra damage.
- 6Trigger Camille's Combo Skill for a Link buff, then cast Arcane's Battle Skill to consume it for bonus damage and an early Imprisonment end hit.
- 7Perform Arcane's second Final Strike to unlock Gloompurge Arcana.
- 8Cast Camille's Battle Skill again under Hunter's Pursuit to regain a Link buff.
- 9Unleash Arcane's Ultimate to consume the Link buff for increased damage.
Explanation
Strengths
- Layered debuffs raise damage for three separate damage dealers at once.
- Gilberta's grouping keeps enemies inside Combustion and Crush effects.
- Flexible: Wulfgard can act as sub-DPS while Rossi and Da Pan carry.
Weaknesses
- Reaction windows are short, so the sequence must be followed closely.
- Needs Rossi's Ultimate timing to free up the SP for Wulfgard's enhanced skill.
Rotation
- 1Cast Gilberta's Battle Skill to group enemies and apply Nature Infliction, then trigger Wulfgard's Combo Skill to apply Combustion.
- 2Trigger Gilberta's Combo Skill to apply Lift and the first Vulnerable stack.
- 3Cast Gilberta's Battle Skill again, or use Rossi's Ultimate, to add an Arts Infliction stack.
- 4Trigger Rossi's Combo Skill for her critical buffs, then cast her Battle Skill to apply Razor Clawmark.
- 5Trigger Da Pan's Combo Skill to apply Crush.
- 6If Rossi's Ultimate was used in step 3, cast Gilberta's Ultimate for her debuffs and spend the extra SP on Wulfgard's Battle Skill to fire its additional hit.
Explanation
Strengths
- Very easy to assemble with common, low-investment characters.
- Rotation is short and forgiving compared to the Laevatain and Arcane shells.
- Wulfgard's Scorching Fangs talent is triggered naturally inside the loop.
Weaknesses
- Lower damage ceiling than the dedicated Infliction support teams.
- Relies on Wulfgard staying on field, so crowd control or burst phases can disrupt the loop.
Rotation
- 1Cast Antal's Battle Skill to apply Focus, and activate his Ultimate when it is available.
- 2Cast Perlica's Battle Skill, then trigger Antal's Combo Skill followed by Wulfgard's Combo Skill to activate Scorching Fangs.
- 3Cast Wulfgard's Battle Skill to consume Combustion and trigger its additional hit.
- 4Perform a Final Strike with Wulfgard, then trigger Perlica's Combo Skill to apply Electrification.
- 5Cast Wulfgard's Battle Skill again to consume Electrification and trigger the additional hit once more.
Team Insights
Synergy Patterns
- Wulfgard's Battle Skill and Combo Skill feeding Heat Infliction for Laevatain's Melting Flame stacks.
- Gilberta's Nature Infliction enabling Combustion so Wulfgard's enhanced Battle Skill becomes available.
- Camille raising Heat Infliction count so Electrification reaches a higher tier for Arcane.
- Antal's Susceptibility and Amp inflating Wulfgard's reaction damage in budget teams.
- Rossi's Razor Clawmark and Gilberta's Vulnerable setup doubling as damage amps for Da Pan.
Tips
- Never cast Wulfgard's Battle Skill while Combustion is already active — it blocks the Heat Infliction needed to consume the reaction.
- Trigger Wulfgard's Combo Skill before his Battle Skill so the reaction is ready for the additional hit.
- Secure SP with Akekuri or wait for SP ticks before committing to Wulfgard's Battle Skill, since the extra hit is where his damage lives.
- Pair his field time with debuff windows from allies so both the reaction and the amplifiers overlap.
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Wulfgard GENDER: Male AUTHENTICATION: The Pack DOB: November 16 RACE: Lupo [ORIPATHY INFECTION STATUS] Oripathy positive (infected), based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Excellent COMBAT SKILL: Excellent TACTICAL ACUMEN: Standard ORIGINIUM ARTS ASSIMILATION: Standard The Landbreakers' way of life has left its mark on Wulfgard. Each scar stands as evidence of past trials. Though the pain doesn't seem to weigh on him now, that may not always be the case. He must learn to approach missions with greater regard for his own life — or at the very least, to place more trust in his teammates, rather than charging in alone every time.
Affiliation: ENDFIELD INDUSTRIES
Voice Actors
[ Meta ]
Availability
Featured Banners
Potentials
- Lone Wolf: raises Strength and Agility by 15 each.
- Firearm Mods: improves the Code of Restraint talent so it refunds an extra 10 SP.
- Hunting Hour: while Scorching Fangs is active, triggering the Battle Skill's additional effects refreshes its duration and shares a 50%-strength version of the buff with teammates.
- Will of the Pack: lowers the Ultimate Energy cost of Wolven Fury by 15%.
- Natural Predator: casting Wolven Fury immediately resets the cooldown of the Frag Grenade·β Combo Skill.
Best Gifts
His favorite gifts are Breeze of Kjersch and Tidestone Specimen, with the remaining items accepted as secondary options for raising bond.