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golden_age

golden_age

6-STARLance

Skills

AT

Will [L]

attr will

Will +{will}

Lvwill
120
236
352
468
584
6100
7116
8132
9156
AT

Treatment Efficiency [L]

attr heal

Treatment Efficiency +{heal:0.0%}.

Lvheal
10.05952381
20.10714286
30.15476191
40.20238096
50.25
60.29761904
70.3452381
80.39285713
90.4642857
CO

Pursuit: Great Hero

combo

Electric DMG Dealt +{pulse_dmg_up:0.0%}.
When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +{heal_up:0.0%} for {duration:0}s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +{spell_dmg_up:0.0%} for {duration2:0}s.
Effects of the same name cannot stack.

Lvpulse dmg upheal updurationspell dmg upduration2
10.060.04150.0520
20.0720.048150.0620
30.0840.056150.0720
40.0960.064150.0820
50.1080.072150.0920
60.120.08150.120
70.1320.088150.1120
80.1440.096150.1220
90.1680.112150.1420

Best Characters

Characters whose builds recommend this weapon.

Lance Characters

All characters that can equip this weapon type.

Build Notes

This endgame setup is built around making Liino's Will as high as possible so the Electric and Nature Amp from Dawnstar Concerto hits its ceiling and stays active for as long as possible. Bedazzling Night Debut is the anchor weapon: it stacks Will for the Amp formula and its Medicant skill layers an extra buff onto allies at no cost to Liino's own healing or damage. The Eternal Xiranite armor, gloves, and kit piece provide the heaviest Will line in the game right now, and they fire a team-wide DMG Dealt increase whenever she applies Amp — which her Ultimate does automatically. A single LYNX Slab rounds the build out by adding more Will plus Ultimate Gain Efficiency, improving how often her strong window comes back up. The result is a support that is essentially never idle: cheap Battle Skill entries keep ATK buffing and healing flowing, and a fast Ultimate cycle keeps Amp coverage high. Use this when no other member of the squad is already wearing Eternal Xiranite.
Bedazzling Night Debut is picked as the top weapon because its large Will roll directly feeds the Amp scaling on Dawnstar Concerto, and its Medicant effect spreads an extra buff to teammates.
Golden Age is the closest substitute and still protects Liino's Amp through its Will Boost, though its Pursuit damage bonus loses a lot of value when the team is already swimming in DMG% buffs, such as in Zhuang Fangyi squads.
JET and Cohesive Traction trail behind because they mostly boost Liino's own damage rather than supporting the team; JET edges out Cohesive Traction, and Cohesive Traction is the practical fallback when nothing better is available.
The Eternal Xiranite set supplies the biggest Will totals and triggers its ally-wide DMG Dealt buff whenever Liino applies Amp, which her Ultimate does for the entire team.
The LYNX Slab off-piece fills the remaining slot with more Will and Ultimate Gain, tightening her Ultimate rotation.
  • Essence rolls should chase Medicant first, then Will Boost, then Treatment Efficiency Boost — this mirrors the weapon's own priority list.
  • Running one piece of the LYNX set in the second kit slot lets Liino pick up extra Will and Ultimate Gain without giving up the Eternal Xiranite team buff.
  • Remember the Eternal Xiranite bonus is a one-per-team effect, so a second user on the squad wastes it.
This variant is the answer to a common endgame problem: another support on the team already owns the Eternal Xiranite aura, so Liino should carry something else. By swapping the gloves and both kit slots to LYNX pieces and keeping the high-Will Eternal Xiranite armor, she retains solid Will and Amp values while the LYNX set contributes a team-wide damage reduction effect that helps everyone survive extended fights. The build is slightly behind the primary configuration in Ultimate efficiency, so if you specifically need her Cosmovoice Stance back faster, substitute LYNX Cuirass T1 into the armor slot and Eternal Xiranite Bracing Slab T1 into a kit slot — you give up some buff potency in exchange for a noticeably quicker Ultimate. In every other respect the play pattern is identical: cheap Battle Skill entries, Combo Skill triggers off Arts Reactions, and Ultimates that apply Amp and Electrification across the enemy group.
The LYNX route exists purely because Eternal Xiranite's ally buff cannot be duplicated — if a teammate already covers it, Liino gains nothing from wearing a second copy.
Two LYNX Slabs push her Will and Amp values up almost as high as the primary build while the set adds a survivability layer the Eternal Xiranite build does not offer.
Eternal Xiranite Light Armor stays in the armor slot for its raw Will, but LYNX Gauntlets T1 carries the set activation.
The LYNX Cuirass T1 plus Eternal Xiranite Bracing Slab T1 variant is a deliberate trade: less Amp strength, more Ultimate Gain, useful in fights where surviving to the next Ultimate matters more than maximizing its size.
Bedazzling Night Debut remains the weapon of choice here, with Golden Age a reasonable stand-in if the signature polearm is unavailable.
  • Switch to this arrangement when an ally such as WILL Arcane or Gilberta is already holding the Eternal Xiranite 4-piece, since the set effect refuses to stack.
  • Double LYNX Slab gives a strong Will and Amp baseline while the LYNX set effect adds damage reduction for the whole squad.
  • If you need her Ultimate sooner, swap the armor to LYNX Cuirass T1 and the second kit slot to Eternal Xiranite Bracing Slab T1; this trades a bit of Amp power for faster Ultimate cycling.