jet
6-STARLance
Skills
AT
ATK [L]
attr atkATK +{atk:0.0%}
| Lv | atk |
|---|---|
| 1 | 0.05 |
| 2 | 0.09 |
| 3 | 0.13 |
| 4 | 0.17 |
| 5 | 0.21 |
| 6 | 0.25 |
| 7 | 0.29 |
| 8 | 0.33 |
| 9 | 0.39 |
AT
Main Attribute [L]
attr mainMain attribute +{mainattr}
| Lv | mainattr |
|---|---|
| 1 | 17 |
| 2 | 30 |
| 3 | 44 |
| 4 | 57 |
| 5 | 71 |
| 6 | 85 |
| 7 | 98 |
| 8 | 112 |
| 9 | 132 |
TA
Suppression: Astrophysics
tacticArts DMG Dealt +{spell_dmg_up:0.0%}.
When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +{spell_dmg_up2:0.0%} for {duration:0}s. When the wielder casts a combo skill, Arts DMG Dealt +{spell_dmg_up3:0.0%} for {duration2:0}s.
The two effects apply separately and do not stack with themselves.
| Lv | spell dmg up | spell dmg up2 | spell dmg up3 | duration | duration2 |
|---|---|---|---|---|---|
| 1 | 0.12 | 0.12 | 0.12 | 15 | 15 |
| 2 | 0.144 | 0.144 | 0.144 | 15 | 15 |
| 3 | 0.168 | 0.168 | 0.168 | 15 | 15 |
| 4 | 0.192 | 0.192 | 0.192 | 15 | 15 |
| 5 | 0.216 | 0.216 | 0.216 | 15 | 15 |
| 6 | 0.24 | 0.24 | 0.24 | 15 | 15 |
| 7 | 0.264 | 0.264 | 0.264 | 15 | 15 |
| 8 | 0.288 | 0.288 | 0.288 | 15 | 15 |
| 9 | 0.336 | 0.336 | 0.336 | 15 | 15 |
Best Characters
Characters whose builds recommend this weapon.
Lance Characters
All characters that can equip this weapon type.
Build Notes
Best in Slot
This endgame DPS build pairs JET with the Bonekrusha set to maximize Avywenna's Electric burst. JET adds a large chunk of Arts DMG, ATK, and Will, while Bonekrusha raises ATK and stacks a bonus to the next Battle Skill after each Combo Skill, which lines up with her lance setup. LYNX Slab is slotted as the off-piece to further boost her main attribute and attack. The result is a pattern where she plants Thunderlances with the Combo Skill and Ultimate, then pulls them back with the Battle Skill for a big damage and stagger spike that also refunds Energy toward her next Ultimate.
JET leads the ranking because it stacks Arts DMG, ATK, and Will, all of which feed her burst rotation.
Bonekrusha rewards weaving combo skills: it adds ATK and boosts the following Battle Skill, which matches her lance-plant-then-recall pattern.
LYNX Slab fills the second kit slot to push her main attribute and attack even higher.
Cohesive Traction is a good stand-in for budget setups, and Aggeloslayer works when JET is not available.
- Build around Will as her main attribute and Agility as her secondary when selecting gear rolls.
- Keep the Bonekrusha pieces together so the stacked Battle Skill bonus is active before detonating lances.
- JET's Arts DMG line is easy to capitalize on when the team already applies Electric Infliction or Electrification.
Rank #2
This is Estella's late-game setup for reaction-focused teams, where she contributes both a debuff and real damage. The OBJ Razorhorn polearm is equipped to boost her attack and Physical output while adding effect on Infliction, and the Type 50 Yinglung set is worn because its bonus triggers off any teammate's battle skill and funnels extra damage into her next combo skill, which is exactly the skill that applies Physical Susceptibility. Since her combo skill and ultimate carry most of her damage, the whole setup is built to push those two multipliers rather than her basic attacks. Swordmancer TAC Gauntlets occupy the glove slot as a stat-focused off-piece for Strength, Will and Physical DMG Bonus. The build fits a sub-DPS role inside Shatter compositions: she sets up Solidification with Cryo Infliction, cashes it in with the combo skill for Susceptibility, and then lets the team and her ultimate convert that into Lift and extra Physical damage.
OBJ Razorhorn is the top choice because its passive meshes with Estella's damage pattern and it supplies both attack and Physical damage to amplify her hits.
Type 50 Yinglung rewards the habit of having allies cast battle skills, stacking damage on the next combo skill, which lines up exactly with how Distortion is cycled.
The off-set Swordmancer gloves patch up her Strength, Will and Physical DMG Bonus, keeping her personal damage relevant while the set handles the combo skill multiplier.
Valiant is a reasonable pick for the extra attack when she is already applying Susceptibility, while Mountain Bearer is only a stat stick because she gains nothing from its Agility.
- Weapon essences should be pushed in the order Will Boost, then Physical DMG Boost, then Infliction.
- The gloves are an off-set slot chosen for Strength, Will and Physical DMG Bonus instead of a set bonus.
- JET is a fine stand-in until OBJ Razorhorn's essences are invested, after which it falls behind.
Rank #3
This endgame configuration turns Camille into a pure enabler for a Heat-leaning squad. Blessing of Lustrous Carmine supplies simultaneous ATK and Heat DMG buffs to everyone while speeding up his own Ultimate cycle, and the Frontiers set converts his frequent SP recovery into an extra team-wide damage bonus. Redeemer Seal fills the off-slot with Intellect and Ultimate Gain, feeding the healing portion of his Talent chain so Bloodfount Revival keeps stacking while Link buffs and Heat Infliction stay available. Since his personal multipliers stay low, every choice is pointed at amplifying allies instead of chasing his own damage.
Blessing of Lustrous Carmine is the first choice because it grants the whole party ATK and Heat DMG buffs while also improving Camille's own Ultimate recharge, which is exactly what his kit feeds on.
Beacon of Duty is the strongest substitute when the team wants its Physical and Heat DMG buffs from the Efficacy: Fuel for the Torch skill, and it also carries Ultimate Gain stats.
JET and Pathfinder's Beacon are only personal stat sticks; they raise his damage but drop the team-wide support that makes him worth the slot, so treat them as fallbacks.
Frontiers covers armor, gloves, and the first kit slot, and its SP-triggered team DMG buff lines up with the SP Camille constantly regains from his Combo Skill and Ultimate.
Redeemer Seal fills the remaining slot because its Intellect and Ultimate Gain both improve parts of his kit, giving stronger healing for his Talent and more frequent Ultimates.
- Ultimate Gain is the headline stat here: faster Ultimates mean more Heat Infliction applications and more Link buffs for the squad.
- Intellect is not a damage stat on this build; it feeds the healing half of Hunter of Transgression that keeps Bloodfount Revival stacking.
- The Frontiers set effect is easy to keep up because Combo Skill, Ultimate, and Hunter Pursuit all return SP to Camille.
Rank #3
This endgame setup is built around making Liino's Will as high as possible so the Electric and Nature Amp from Dawnstar Concerto hits its ceiling and stays active for as long as possible. Bedazzling Night Debut is the anchor weapon: it stacks Will for the Amp formula and its Medicant skill layers an extra buff onto allies at no cost to Liino's own healing or damage. The Eternal Xiranite armor, gloves, and kit piece provide the heaviest Will line in the game right now, and they fire a team-wide DMG Dealt increase whenever she applies Amp — which her Ultimate does automatically. A single LYNX Slab rounds the build out by adding more Will plus Ultimate Gain Efficiency, improving how often her strong window comes back up. The result is a support that is essentially never idle: cheap Battle Skill entries keep ATK buffing and healing flowing, and a fast Ultimate cycle keeps Amp coverage high. Use this when no other member of the squad is already wearing Eternal Xiranite.
Bedazzling Night Debut is picked as the top weapon because its large Will roll directly feeds the Amp scaling on Dawnstar Concerto, and its Medicant effect spreads an extra buff to teammates.
Golden Age is the closest substitute and still protects Liino's Amp through its Will Boost, though its Pursuit damage bonus loses a lot of value when the team is already swimming in DMG% buffs, such as in Zhuang Fangyi squads.
JET and Cohesive Traction trail behind because they mostly boost Liino's own damage rather than supporting the team; JET edges out Cohesive Traction, and Cohesive Traction is the practical fallback when nothing better is available.
The Eternal Xiranite set supplies the biggest Will totals and triggers its ally-wide DMG Dealt buff whenever Liino applies Amp, which her Ultimate does for the entire team.
The LYNX Slab off-piece fills the remaining slot with more Will and Ultimate Gain, tightening her Ultimate rotation.
- Essence rolls should chase Medicant first, then Will Boost, then Treatment Efficiency Boost — this mirrors the weapon's own priority list.
- Running one piece of the LYNX set in the second kit slot lets Liino pick up extra Will and Ultimate Gain without giving up the Eternal Xiranite team buff.
- Remember the Eternal Xiranite bonus is a one-per-team effect, so a second user on the squad wastes it.