Pummeler

Pummeler

SRWeapon
  • ElementIce
  • TypeTank
  • Attack647
  • Resistance404
  • HP59529
  • Part of a set

    Weapon Effects

    Advancements

    1

    Taunt nearby targets after switching to this weapon, preventing 1 instance of damage in the next 8 seconds and granting hyperbody for the next 8 seconds. Cooldown: 15 seconds.

    2

    Increase the current weapon's base HP growth by 10%.

    3

    After taking damage, reduce all damage received by 50% for the next 6 seconds. Cooldown: 20 seconds.

    4

    Increase the current weapon's base HP growth by 20%.

    5

    Normal attacks stun targets for 2.5 seconds. Cooldown: 20 seconds.

    6

    Discharge skills deal an additional 10% damage to targets and increase frost damage by an additional 10% for 25 seconds.

    Normal Skills

    Normal Attack

    Attack x4
    Damage

    While on the ground, swing the maul to attack 4 times in a row. First Attack: Deal damage equal to 103% of ATK plus 651 and knock the target back a short distance. Second Attack: Deal damage equal to 83.9% of ATK plus 530 and knock the target back a short distance. Third Attack: Deal damage equal to 212.4% of ATK plus 1341 and knock the target back a short distance. Fourth Attack: Deal damage equal to 356.2% of ATK plus 2250 and launch the target. While Outburst is active, swing the maul to attack 4 times in a row. First Attack: Deal damage equal to 102% of ATK plus 644 and knock the target back a short distance. Second Attack: Deal damage equal to 87.8% of ATK plus 555 and knock the target back a short distance. Third Attack: Deal damage equal to 231.3% of ATK plus 1461 and knock the target back a short distance. Fourth Attack: Deal damage equal to 425.7% of ATK plus 2689 and strongly suspend the target.

    Pummel

    JumpAttack
    Damage

    While airborne or after jumping once, use normal attack to trigger Jumping Blast. Deal damage equal to 164.3% of ATK plus **1038**and suspend the target. While Outburst is active, deal damage equal to 180.7% of ATK plus 1141 and strongly suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

    Shockwave

    Jump x2Attack
    Damage

    Tapping and holding while airborne, double-jumping, short tapping in the air when there are targets nearby, climbing, jumping backward, or attacking while using the Jetpack will trigger a Shockwave. Strongly suspend the target 4 times, dealing damage equal to 47% of ATK+ 297 each time. Cost 250 endurance. While Outburst is active, Shockwave strongly suspends the target 5 times, dealing damage equal to 51.7% of *ATK plus 327 each time. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

    Sneak Attack

    CrouchAttack
    Damage

    Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 427.5% of ATK plus 2700.

    Focus Smash

    Hold Attack
    Damage

    Tap and hold normal attack to trigger Focus Smash (can be charged up to 3 stacks). Grant immunity to all control effects and hyperbody while charging. First Stack: Deal damage equal to 207.6% of ATK plus 1311 and suspend the target. Second Stack: Deal damage equal to 519.1% of ATK plus 3279 and strongly suspend the target. Third Stack: Deal damage equal to 973.2% of ATK plus 6147 and strongly suspend the target. While Outburst is active, tap and hold normal attack to trigger Furious Strikes, dealing damage equal to 676.7% of ATK plus 4274 and strongly suspend the target.

    Dodge Skills

    Jumping Smash

    MovementDashAttack
    Damage

    Use the arrow buttons and the dodge button to trigger Jumping Smash, unleashing a Shockwave that suspends the enemy 4 times, dealing damage equal to 218% of ATK plus 1377.

    Worldsplitter

    DashAttack
    Damage

    Tap normal attack during the short period of time after a dodge to trigger Worldsplitter, unleashing 3 shockwaves forward, each dealing damage equal to 70.8% of ATK plus 447, and suspending the targets. While in Outburst mode, fire 5 shockwaves forward, each dealing damage equal to 70.8% of ATK plus 447 and suspending the target.

    Dodge

    MovementDash

    Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

    Skills

    Outburst

    Damage

    Switch to activate Outburst, increasing damage dealt for 25 seconds. While Outburst is active, skills trigger Windfury, dealing damage equal to 295.2% of ATK plus 1864, strongly suspending the target and creating an air current on the ground. While standing in the current, dodging has no cost. Cooldown: 45 seconds (Windfury's cooldown: 10 seconds).

    Discharge Skills

    Overwhelming Maul

    Damage

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and strongly suspend nearby targets, dealing damage equal to 206.9% of ATK plus 1307. Also summon a maul to fall on nearby targets, dealing damage equal to 206.9% of ATK plus 1307.