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雷澤

最佳雷澤培養指南:武器、聖遺物與隊伍 (v7.1)

雙手劍雙手劍Electro雷奔狼領9/9小狼座忘卻之峽

正在尋找雷澤的最佳培養指南?這份雷澤培養指南涵蓋了最佳武器、聖遺物、主要屬性與隊伍搭配。

住在蒙德地區奔狼領,遠離城市與人群,和狼一起生活的少年。直覺銳利,身姿迅捷。

最佳 雷澤 構建

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DPS配置

武器

1
狼的武功歌
狼的武功歌

暴擊率

Huge base ATK plus a team-wide ATK buff on hitting low-HP targets; the largest raw stat stick available, so CRIT rolls on artifacts carry the build.

2
焚曜千陽
焚曜千陽

暴擊率

High base ATK with a CRIT DMG-style passive that ramps during the on-field window — matches the tE > Q > tE combo timing almost exactly.

3
葦海信標
葦海信標

暴擊率

Passive grants ATK after taking damage and stacks more when off-field; effectively a permanent stat boost here because the burst window keeps you planted in enemy attacks.

4
裁斷
裁斷

暴擊率

Base ATK and a damage bonus that scales off your ATK — no rotation requirements, so it works in any team and never drops uptime.

5
赤角石潰杵
赤角石潰杵

暴擊傷害

Converts DEF into Normal and Charged Attack damage, adding a flat damage layer that ATK buffs cannot dilute — strongest on a Normal Attack-heavy rotation.

6
山王長牙
山王長牙

暴擊率

Stacks damage on Skill and Burst hits, exactly the two buttons in the opener; the buff holds through the full on-field window after tE > Q > tE.

7
松籟響起之時
松籟響起之時

物理傷害加成

Physical DMG bonus and a party-wide ATK buff after Normal or Charged Attack hits — best when the team leans physical rather than Electro.

8
聊聊棒
聊聊棒

暴擊率

Pays out bonus damage the moment you take a hit, and rewards a shield or healer on the team; cheap, reliable stat boost for a Noelle or Diona pairing.

9
螭骨劍
螭骨劍

暴擊率

Battle-pass claymore with CRIT Rate and a stacking damage passive that breaks on damage taken — pair with a shielder to keep the stacks, otherwise it is just a crit stat stick.

10
天空之傲
天空之傲

元素充能效率

Provides Energy Recharge as a secondary stat and a passive that adds damage on Normal and Charged Attacks, easing burst uptime so you can drop a battery teammate.

11
狼的末路
狼的末路

攻擊力%

Nearly identical stat profile: high base ATK plus an on-hit team ATK buff for 12s, which lines up with the length of a single burst rotation.

12
無工之劍
無工之劍

攻擊力%

Boosts shield strength and piles on ATK while shielded; the defensive layer makes serpent_spine-style stacking passives safe to keep.

13
浪影闊劍
浪影闊劍R5

攻擊力%

Flat ATK secondary with a passive that increases damage after using the Skill — syncs with the tap-first opener instead of holding the skill.

14
黑岩斬刀
黑岩斬刀

暴擊傷害

Budget claymore with CRIT DMG and an ATK stacking passive on kills, so it shines in multi-wave content and falls off in solo boss fights.

15
惡王丸
惡王丸

攻擊力%

Increases Burst damage as a percentage of total Energy Recharge, making an ER-heavy artifact spread genuinely useful instead of wasted.

16
撼地者
撼地者R5

攻擊力%

Refunded Energy Recharge after landing Pyro, Hydro, Cryo or Electro damage, tightening the gap between burst windows in reaction teams.

17
試作古華
試作古華

攻擊力%

Craftable ATK secondary with a chance for 240% AoE damage every 15s — the default free option and a fine stand-in until a 5-star claymore shows up.

18
「究極霸王超級魔劍」
「究極霸王超級魔劍」R5

元素充能效率

Event claymore that grants a flat ATK boost for 10s after triggering a reaction, which the Electro app from Skill and Burst keeps rolling.

神器

Two-piece ATK plus a four-piece that rewards staying on-field through a full rotation — lines up with the sustained Normal Attack window rather than a quickswap style.

Four-piece adds roughly 70% Normal Attack DMG at peak but procs on a chance-based basis, so it only pays out consistently with high attack frequency and stable ping.

Turns Energy Recharge into Burst damage — best pick if you run an ER weapon or sands and want the reset combo to hit hard rather than the autos.

Two-piece Electro DMG; the four-piece cuts Elemental Skill cooldown on reaction, letting you chain extra taps and refill energy faster in Overload teams.

Two-piece ATK and four-piece +35% Normal Attack DMG for claymore users — a no-condition option if you would rather not manage reaction timing.

ATK +18% two-piece filler; pair with any second two-piece bonus while farming, since only the four-piece effect really changes the character's output.

Cheap CRIT Rate from the four-piece whenever HP changes, so it wants a healer or HP-draining teammate; stacks fast and frees artifact rolls for CRIT DMG.

子統計優先級

1元素充能效率
2暴擊率
3暴擊傷害
4攻擊力%

人才優先

1NA普通攻擊
2E技能
3Q爆裂

推薦的主要統計數據

金沙
攻擊力%元素充能效率
高腳杯
雷元素傷害加成
圓環
暴擊率暴擊傷害

Razor favors Tap Skill over Hold Skill for its cooldown advantage.
His Burst resets his Elemental Skill CD, so tE > Q > tE is the standard combo opener.

DPS
Razor deals Electro damage mainly via Burst and Skill, plus non-negligible Normal Attack damage from his Claymore. Other Hexerei characters aren't required, but they cut Energy Recharge needs and slightly raise damage. DPS drops notably before [C6], and ER requirements climb.

Weapons
Talking Stick: ranking assumes Bennett; much worse without him.
Skyward Pride: gains value when ER needs are higher.
Tidal Shadow: ranks below Earth Shaker if Razor can't be healed.
Earth Shaker: assumes a teammate triggers a Pyro reaction; otherwise pick another weapon.

Artifacts
Marechaussee Hunter (4): with Furina, roughly equal to A Day Carved from Rising Winds.

Hyperbloom / Reaction DPS
Uses Burst Electro to trigger Hyperbloom. With C6 Bennett, Normal Attacks infuse Pyro to trigger Hyperbloom, Burgeon, and Overload.

Favonius Greatsword: trades some reaction damage for team energy.

最佳 雷澤 團隊

發掘雷澤的最佳隊伍搭配,包括適合各種玩法的平民隊伍。

Full team guide
1

Razor Overload Team #1

SS

Razor Overload team with triple Pyro supports. Chevreuse shreds resistances, Bennett buffs ATK, and Durin applies off-field Pyro to trigger Overload.

Trigger Overload with Razor's Electro attacks and Pyro application from supports. Chevreuse's passive reduces Pyro and Electro RES after Overload, while Bennett's Burst and Durin's off-field Pyro DMG maximize Razor's damage.

Team composition: 雷澤 (Electro Main DPS), 杜林 (Pyro Support), 夏沃蕾 (Pyro Support), 班尼特 (Pyro Support)

雷澤·Electro Main DPS

Burst summons the Wolf Within for coordinated Electro attacks, boosting ATK SPD and Electro RES.

Weapons: 焚曜千陽, 螭骨劍

Artifacts: 4pc 角鬥士的終幕禮

Substats: CRIT DMG > CRIT Rate > Energy Recharge > ATK%

杜林·Pyro Support

Skill grants Purity or Denial state; Purity debuffs Pyro and corresponding RES, Denial boosts own damage.

Weapons: 黑蝕, 狼牙

Artifacts: 4pc 絕緣之旗印

Substats: CRIT Rate > CRIT DMG > Energy Recharge > ATK%

夏沃蕾·Pyro Support

Overload triggers shred Pyro and Electro RES; Skill buffs ATK based on HP and heals.

Weapons: 護摩之杖, 西風長槍

Artifacts: 4pc 昔時之歌

Substats: HP% > CRIT Rate > Energy Recharge

班尼特·Pyro Support

Burst grants a large ATK buff and healing to allies.

Weapons: 風鷹劍, 暗巷閃光

Artifacts: 4pc 昔日宗室之儀

Substats: Energy Recharge

2

Razor Overload Team #2

SS

A high-S tier Overloaded composition built around Razor's Wolf Within, backed by Fischl's Oz, Durin's dual-state Pyro support, and Bennett's ATK buff and healing. Hexerei synergy amplifies both Razor and Fischl, making this team excel at constant Electro-Pyro reactions.

Razor's Burst, boosted by Hexerei synergy, drives Overloaded with off-field Pyro from Durin and Bennett, while Fischl's Oz adds Electro and buffs. Bennett provides ATK buffs and healing to sustain the aggressive playstyle.

Team composition: 雷澤 (Electro Main DPS), 菲謝爾 (Electro Sub DPS), 杜林 (Pyro Support), 班尼特 (Pyro Support)

雷澤·Electro Main DPS

Wolf Within boosts ATK SPD and <electro>Electro</electro> RES; Hexerei synergy boosts Burst and turns Sigil overflow into AoE <electro>Electro</electro> DMG + Energy.

Weapons: 焚曜千陽, 螭骨劍

Artifacts: 4pc 角鬥士的終幕禮

Substats: CRIT DMG > CRIT Rate > Energy Recharge > ATK%

菲謝爾·Electro Sub DPS

Oz deals continuous off-field <electro>Electro</electro> DMG. With Hexerei synergy, Overloaded boosts ATK, and Electro-Charged/Lunar-Charged boost Elemental Mastery.

Weapons: 若水, 祭禮弓

Artifacts: 4pc 千岩牢固

Substats: CRIT DMG > CRIT Rate > ATK%

杜林·Pyro Support

Skill toggles between Purity (off-field <pyro>Pyro</pyro> DMG + RES shred) and Darkness (personal DMG + Melt/Vaporize buffs). Hexerei strengthens both.

Weapons: 黑蝕, 狼牙

Artifacts: 4pc 絕緣之旗印

Substats: CRIT Rate > CRIT DMG > Energy Recharge > ATK%

班尼特·Pyro Support

Elemental Burst gives large ATK buff and healing to allies. Essential for sustaining <pyro>Pyro</pyro> application and team survivability.

Weapons: 風鷹劍, 暗巷閃光

Artifacts: 4pc 昔日宗室之儀

Substats: Energy Recharge

雷澤 技能

被動天賦

覺醒

覺醒

提升階段 1
利爪與蒼雷的冷卻時間減少18%。
施放雷牙時,重置利爪與蒼雷的冷卻時間。
飢餓

飢餓

提升階段 4
雷澤的元素能量在50%以下時,元素充能效率提高30%。
奔狼

奔狼

Passive
隊伍中自己的角色衝刺消耗的體力降低20%。
無法與效果完全相同的固有天賦疊加。

星座

狼性

狼性

C1
雷澤獲得元素晶球或元素微粒後的8秒內,造成的傷害提高10%。
壓制

壓制

C2
雷澤攻擊生命值低於30%的敵人時,暴擊率提高10%。
獸魂

獸魂

C3
雷牙的技能等級提高3級。
至多提升至15級。
撕咬

撕咬

C4
利爪與蒼雷點按時,會使命中的敵人防禦力降低15%,持續7秒。
利爪

利爪

C5
利爪與蒼雷的技能等級提高3級。
至多提升至15級。
天狼

天狼

C6
每10秒,雷澤的大劍將自動充能,使下一次普通攻擊引發落雷,造成100%攻擊力的雷元素傷害。
不處於雷牙狀態下時,若落雷擊中敵人,會為雷澤累積一個利爪與蒼雷的雷之印。

服裝

奔行原野

奔行原野

奔行原野 icon
預設

雷澤的裝扮款式。便於野外奔行的簡約裝束。

統計數據

提升之前
揚升之後
突破
-
1
基礎生命值
-
1003
基礎攻擊力
-
20
基礎防禦力
-
63
物理傷害加成
-
0.0%

提升材料

Mora

420,000

最勝紫晶碎屑

1

最勝紫晶斷片

9

最勝紫晶塊

9

最勝紫晶

6

雷光稜鏡

46

鉤鉤果

168

破損的面具

18

汙穢的面具

30

不祥的面具

36

LevelMoraMaterials
Lv.40
20,000
1
1
—
3
3
3
3
Lv.50
40,000
3
3
2
2
10
10
15
15
Lv.60
60,000
6
6
4
4
20
20
12
12
Lv.70
80,000
3
3
8
8
30
30
18
18
Lv.80
100,000
6
6
12
12
45
45
12
12
Lv.90
120,000
6
6
20
20
60
60
24
24

人才資料

Mora

1,652,500

「抗爭」的教導

3

「抗爭」的指引

21

「抗爭」的哲學

38

破損的面具

6

汙穢的面具

22

不祥的面具

31

東風之爪

6

智識之冕

1

LevelMoraMaterials
Lv.1→2
12,500
3
6
Lv.2→3
17,500
2
3
Lv.3→4
25,000
4
4
Lv.4→5
30,000
6
6
Lv.5→6
37,500
9
9
Lv.6→7
120,000
4
4
1
Lv.7→8
260,000
6
6
1
Lv.8→9
450,000
12
9
2
Lv.9→10
700,000
16
12
2
1

常見問題

雷澤的最佳聖遺物套裝是什麼?+

雷澤的最佳聖遺物套裝是4-piece的風起之日套。

雷澤的最佳武器是什麼?+

雷澤的最佳武器是狼的武功歌。

雷澤應該優先什麼主詞條?+

時之沙、空之杯、理之冠優先選擇攻擊力%, 雷元素傷害加成, 暴擊率。

雷澤的天賦升級優先級是什麼?+

依此順序升級雷澤的天賦:Normal Attack > Skill > Burst。

雷澤的最佳配隊是什麼?+

雷澤的一些最佳配隊是Razor Overload Team #1, Razor Overload Team #2, Razor Overload Team #3, Razor Plunge Attack Team, Razor Lunar-Charged Team, Razor Lunar-Charged Hypercarry。