《鸣潮》 莫寧 培養指南
深空聯合研究院的工程師莫寧,同時在星炬學院隧者工學部擔任教授。
使用人造的雙腿踏足大地,而心中是璀璨群星。
莫寧 的最佳回聲套裝
This 3.0 Healer set is the best for Mornye, as it provides her team an extra source of ATK buffs based on the Off-Tune Build Up Rate. Furthermore, it generally boosts her Healing, making it good on her.
The second best option for Mornye, since its effects offer the same benefits of buffing the team's ATK, on top of boosting her healing. That said, Halo of Starry Radiance gives a lot more ATK especially with Mornye on the team.
莫寧 的最佳主要回聲
爐芯機骸
Transform-type Echo, requiring to be integrated into the Combos. Provides Energy Regen, improving rotations for Mornye. Deals Fusion DMG, which ties into her attribute.
無歸的謬誤
Provides Energy Regen for easier rotations. Buffs allies with additional ATK%. Deals consecutive attacks that scale off HP. Summon-type Echo, so it doesn't affect combos.
鳴鐘之龜
Provides general shield protection for the team. Increases DMG dealt and reduce incoming damage. Shield effect can transfer to the next character.
莫寧 回聲的最佳屬性
莫寧 回聲的最佳副屬性
莫寧 的最佳武器
莫寧 的最佳技巧與秘訣
莫寧 的最佳隊伍
Mornye Tune Rupture Team
Start combat with Mornye by filling her Rest Mass Energy with three Basic Attacks. Then, do a Heavy Attack to enter Wide Field Observation Mode., In this state, perform three Basic Attacks followed by her Resonance Skill. During its animation, you can cancel its endlag with your Liberation, generating High Syntony Field upon casting., Once her High Syntony Field is deployed, quickly cast a Heavy Attack and switch to Lynae afterwards via Outro., With Lynae on-field, immediately cast her Resonance Skill to max her Overflow stacks., Then, use her Liberation to deal damage and generate a team-wide buff before following it up with a Basic Attack., With her Overflow full, cast a Heavy Attack and charge it for 1.6s to reach max Lumiflow. Then, let go to deal damage and enter Kaleidoscopic Parade., In this state, jump three times to perform three Polychrome Leaps, generating True Color stacks., With three stacks, do a mid-air attack to deal big damage before switching out to Aemeath with her Outro., Upon entering via Aemeath's Intro Skill, cast two Basic Attacks followed by her Resonance Liberation to gain two stacks of her Resonance Rate Forte., Then, do three Basic Attacks followed by her enhanced Resonance Skill. Make sure to do this twice to get the remaining two stacks., With four stacks available, hold her Heavy Attack to fill her Forte bar instantly. Lastly, cast her second instance of Resonance Liberation to deal huge damage before exiting the field via her Outro., Repeat until all enemies are defeated.
Mornye Tune Strain Team
Start with Mornye and do three Basic Attacks to fill her Forte. Then, cast her Heavy Attack to enter Wide Field Observation Mode., In the air, do three Basic Attacks followed by her Resonance Skill. During the Resonance Skill's animation, cancel its endlag with her Liberation, generating High Syntony Field in the process., Once High Syntony Field is deployed, cast her enhanced Heavy Attack and switch to Lynae via Outro Skill., As Lynae enters the field via Intro, immediately cast her Resonance Skill to gain max Overflow., Then, use Liberation to generate a team-wide DMG buff followed by her Basic Attack immediately after., With Overflow full, hold her Heavy Attack until her Lumiflow Forte gauge reaches max stacks. Then, let go to deal damage and enter Kaleidoscopic Parade., In this state, do three jumps for her Polychrome Leaps, which will generate three True Color stacks., With three stacks, do a plunging attack to deal big damage, then switch out to Luuk Herssen., Upon entering the field via Intro, Luuk Herssen gains max Ichor Flow with his Intro Skill and Forte Circuit passive. From here, press Jump twice to attack using Scythe: Resection., Once available, cast his enhanced Resonance Skill, followed by two Basic Attacks and two Jumps in order. Do this two times., After the second Basic Attack string, cast his third enhanced Resonance Skill, deploying an Ichor Deposit on the ground. Follow this up with a Basic Attack to plunge and detonate the Deposit., With all three enhanced Resonance Skills cast and the icon glowing, perform his Liberation to deal massive damage before switching to Mornye via Outro., Repeat until all enemies are defeated.
Lynae Main DPS Team
Initiate with Mornye and fill her Rest Mass Energy with three Basic Attacks. Then, do a Heavy Attack to enter Wide Field Observation Mode., In this state, perform three Basic Attacks followed by her Resonance Skill. During its animation, you can cancel its endlag with your Liberation, generating High Syntony Field upon casting., Once her High Syntony Field is up, cast a Heavy Attack before switching to Sanhua., With Sanhua on-field, perform both her Resonance Skill and Liberation generate her Ice Structures. Then, detonate it with a Heavy Attack. Once her Concerto is full, switch to Lynae., As Lynae, cast her Resonance Skill upon entering the field to fill her Forte quickly., Follow this up with her Liberation to deploy a team-wide buff on top of dealing good Spectro DMG. Then, do a Basic Attack to cast an enhanced attack., With her Forte full, cast and hold her Heavy Attack for 1.6s to convert all of her Overflow stacks into Lumiflow. Upon letting go, she will deal damage and enter the Kaleidoscopic Parade state., In this state, do three Polychrome Leaps by jumping to generate True Color stacks., Once she has three stacks available, do a Mid-air Attack to cast an empowered attack before switching back to Mornye., Repeat until all enemies are defeated.
Tune Break Support Team
With the addition of Tune Break in 3.0, Lynae and Mornye can make up a flex team with any hypercarry DPS, as Tune Break works for all Resonators. Mornye provides Off-Tune Buildup Rate, letting Tune Breaks happen more frequently. Meanwhile, Lynae enhances Tune Break DMG, letting this be an additional source of DMG and way to reduce enemies' Vibration Strengths. On top of this, the pair gives multiple All DMG buffs, making for a pretty flexible comp regardless of attribute.
莫寧 技能
基態校準
進行最多4段的連續攻擊,造成熱熔傷害。
消耗耐力攻擊目標,造成熱熔傷害。
處於
進行最多3段的連續攻擊,造成熱熔傷害。
消耗耐力進行空中下落攻擊,造成熱熔傷害。一定時間內短按普攻將會施放普攻第3段。
成功閃避後一定時間內短按普攻,將會攻擊目標,造成熱熔傷害。
施放該技能後一定時間內短按普攻將會施放普攻第2段。
處於
成功閃避後一定時間內短按普攻,將會攻擊目標,造成熱熔傷害。
施放該技能後一定時間內短按普攻將會施放普攻·廣域觀測模式第3段。
解算
回復附近隊伍中所有角色的生命值,並進入格擋狀態。格擋狀態下一定時間內受到的傷害降低100%,若切換至其他角色則提前退出格擋狀態。
若格擋期間受到敵方目標攻擊,將退出格擋狀態並施放共鳴技能·最優求解。
若格擋期間未受到敵方目標攻擊,則一定時間內短按普攻,將退出格擋狀態並施放普攻第2段。
停滯周圍的目標,造成熱熔傷害,並使共鳴技能·期望誤差的冷卻時間減少2秒。
若切換至其他角色則提前清除停滯效果。
處於
回復附近隊伍中所有角色的生命值,生成浮游炮單元攻擊目標,造成熱熔傷害。
臨界協議
攻擊範圍內的目標,造成熱熔傷害。
莫寧自身共鳴效率大於100%時,每超過1%的共鳴效率使該技能造成傷害的暴擊提升0.5%,上限80%,並使造成的暴擊傷害提升1%,上限160%。
施放該技能時,若已存在
可在空中施放。
·強諧振場持續25秒。
·強諧振場生效範圍內附近隊伍中所有角色防禦提升20%。
·繼承
·繼承
藍圖
莫寧的共鳴效率提升10%。
施放變奏技能·歸斂時,回復自身20點協奏能量,每20秒可觸發1次。
施放普攻·廣域觀測模式第3段時,回復自身20點協奏能量,每20秒可觸發1次。
有界
施放共鳴技能·期望誤差、共鳴技能·分布式陣列時,隊伍中的角色獲得有界性證明:
·有界性證明持續60秒,每5分鐘可獲得1次。
·隊伍中登場角色受到傷害時,若此次傷害高於該角色最大生命值的30%,則僅使該角色受到等同於最大生命值30%的傷害,該效果最多可觸發3次,累計觸發3次後移除有界性證明。
·隊伍中登場角色受到致死傷害時,此次傷害不會使該角色倒下,該效果最多可觸發1次,累計觸發1次後移除有界性證明。
·有界性證明被移除時,隊伍中登場角色回復莫寧150%防禦的生命值。
歸斂
攻擊目標,造成熱熔傷害,隨後莫寧轉入空中,清除
質能等價
莫寧初始處於基準模式,可獲得
施放重擊·位勢轉換時,攻擊目標造成熱熔傷害,此次傷害為重擊傷害。隨後莫寧轉入空中,消耗全部
廣域觀測模式持續30秒。
進入廣域觀測模式時,展開
莫寧處於廣域觀測模式時,可獲得
長按普攻時,若
移動時,莫寧會持續消耗耐力,且處於廣域觀測模式時無法進行耐力回復。
向前閃避時,莫寧將進入移速更快的衝刺飛行狀態,持續10秒,耐力耗盡或退出廣域觀測模式時將提前結束衝刺飛行狀態。
若莫寧處於受擊或被擊飛狀態中,短按閃避則可以脫離受擊或被擊飛狀態,並視為閃避成功。該效果最多可觸發3次,退出廣域觀測模式時重置可觸發次數。
短按跳躍時,莫寧將緩慢降落,期間無法施放普攻·廣域觀測模式、共鳴技能·分布式陣列、重擊·反演。若耐力耗盡時短按跳躍,莫寧將退出廣域觀測模式。緩慢降落期間,短按閃避、跳躍或進行空中攻擊時,莫寧也將退出廣域觀測模式。
此外,當觸發特定場景互動、探索工具、切換至其他角色或莫寧不在空中狀態時,將退出廣域觀測模式。
·諧振場持續25秒。
·展開諧振場時,造成熱熔傷害,此次傷害為共鳴解放傷害。
·持續回復諧振場生效範圍內的附近隊伍中登場角色的生命值,每3秒可觸發1次。
·諧振場生效範圍內附近隊伍中所有角色偏諧值累積效率提升50%。
·諧振場生效範圍內附近隊伍中登場角色抗打斷提升。
施放重擊·反演時,消耗全部
重擊·反演命中目標將為其附加
隊伍中的角色對擁有觀測標記的目標造成
若目標處於
隊伍中的角色擊敗被附加
莫寧對範圍內處於
【靜質量能】上限100點。
處於
【相對動能】上限100點。
處於
施放重擊·反演期間,無法獲得【相對動能】。
遞迴
隊伍中的角色全傷害加深25%,持續30秒。
解耦
莫寧擁有響應
響應
響應
此外,目標【偏諧值】滿時,莫寧可對其施放
莫寧 共鳴鏈
緘默的觀測者
普攻·廣域觀測模式免疫打斷。
莫寧為目標附加的
熵增的啟明星
附近隊伍中所有角色對擁有
遞迴的藍圖
施放共鳴技能·分布式陣列時,額外回復自身25點協奏能量,並回復100點
宇宙的隱變數
鍾慢效應
共鳴解放·臨界協議傷害倍率提升40%。
震諧響應·粒子射流傷害倍率提升160%。
直到群星的盡頭
共鳴解放·臨界協議造成的傷害提升400%。
莫寧處於非戰鬥狀態大於4秒後,每0.2秒回復共鳴能量上限10%的共鳴能量。
skill_inputs
普攻命中目標可以回復【靜質量能】。
處於廣域觀測模式時,普攻和共鳴技能命中目標可以回復【相對動能】。
skins
莫寧 特製料理
罐裝效率




提高隊伍中所有共鳴者55%共鳴技能傷害加成,持續時間30分鐘,在多人遊戲中僅對自己的角色生效。