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Brant

Wuthering Waves Brant Build Guide

Element: Fusion type Fusion
Weapon Type: Sword type Sword
Birth: Unknown
Birthplace: Rinascita
Affiliation: Troupe of Fools
Combat Roles: Support and Healer tagBasic Attack DMG tagFusion DMG Amplification tagResonance Skill DMG Amplification tag

Brant, the captain of Rinascita's Troupe of Fools, is a free spirit and romantic. Unpredictable and full of life, he is the beating heart of the troupe.

On stage, he slips into countless roles, donning new masks to breathe life into every story. Yet beyond the spotlight, he is unwaveringly genuine, offering nothing but true sincerity to those around him.

Brant Ascension Materials

Shell Credit
170000
LF Tidal Residuum
4
MF Tidal Residuum
12
HF Tidal Residuum
12
FF Tidal Residuum
4
Blazing Bone
46
Golden Fleece
60

Brant Talent Level-Up Materials

Shell Credit
LF Tidal Residuum
MF Tidal Residuum
HF Tidal Residuum
FF Tidal Residuum
The Netherworld's Stare
Inert Metallic Drip
Reactive Metallic Drip
Polarized Metallic Drip
Heterized Metallic Drip

Best Echo Sets for Brant

Tidebreaking Courage
5pc
Tidebreaking Courage

The 5-pc Tidebreaking Courage set suits Brant perfectly as he automatically gets the attribute DMG bonus from him getting 250% Energy Regen which he should be building. All other stats provided by this set benefit Brant directly.

Molten Rift
5pc
Molten Rift

An alternative option for Brant. As Tidebreaking Courage requires a lot of Energy Regen to use the 5-pc set bonus, Molten Rift is great for giving him the buffs without having any requirements. This set is more forgiving and is great especially if you don't have Unflickering Valor as his weapon.

Moonlit Clouds
5pc
Moonlit Clouds

A good option for Brant, if you have another DPS. This set gives Energy Regen which benefits him, while also improving upon his outro skill by adding even more buffs to the next resonator swapped in.

Brant's Best Primary Echo

Dragon of Dirge

Dragon of Dirge

Passively increases Brant's Fusion DMG Bonus and Basic Attack DMG Bonus. The best-in-slot echo for Brant.

Nightmare: Inferno Rider

Nightmare: Inferno Rider

A good option for a main DPS Brant as it passively increases his Fusion DMG Bonus and Resonance Skill DMG Bonus.

Impermanence Heron

Impermanence Heron

Good echo choice for Brant as a Sub-DPS. Maximizes his outro skill buffs for the next resonator on the field.

Best Stats for Brant Echoes

4 Cost: CRIT Rate, CRIT DMG
3 Cost: Energy Regen, Fusion DMG
1 Cost: ATK%

Best Substats for Brant Echoes

1
CRIT Rate
2
CRIT DMG
3
Energy Regen
4
Basic Attack DMG Bonus
5
ATK%
6
Flat ATK

Best Weapons for Brant

Best Tips & Tricks for Brant

<b>Aim For 250% Energy Regen On Brant</b>: 250% Energy Regen is required for Brant to benefit from the 5-piece set bonus of Tidebreaking Courage. This is easily achievable with Unflickering Valor, but a challenge with other weapons. Consider using two 3-COST ER pieces if needed.
<b>Use Molten Rift If You Can't Meet the ER Requirement</b>: Due to the high 250% Energy Regen requirement of Tidebreaking Courage, use the Molten Rift set if you don't have an ER weapon. It provides consistent DMG buffs and performs well even without maximizing ATK conversion.
For F2P options, <b>Bloodpact's Pledge</b> (from Chapter 2) and <b>Overture</b> (gacha 4-star) are good choices for achieving 250% Energy Regen.
When using non-ER weapons like Red Spring or Blazing Brilliance, consider using Molten Rift instead of Tidebreaking Courage.

Best Teams for Brant

High Synergy Mono Fusion Team

Tidebreaking Courage is only applicable if you have 250% Energy Regen to get the 5-pc set bonus. Otherwise, Molten Rift is a good alternative.

Start off with Lupa and perform her Resonance Skill and Liberation to activate Pack Hunt and Glory. Then, cast Foebreaker to deal good damage against enemies., Build up her Wolflame stacks and convert it to Wolfaith via her Heavy and Mid-air Attacks. Then, perform her enhanced Resonance Skill and switch out to Brant to amplify his Fusion DMG and Basic Attack DMG., Having Brant on-field, cast his Liberation immediately to increase his Bravo generation. This will also have Lupa do a Coordinated Attack with Set the Arena Ablaze., Quickly build Bravo stacks and cast Returned from Ashes when available. Then, switch to Changli once Brant's Outro is available to amplify her Fusion DMG and Resonance Skill DMG., Do Changli's optimal rotations to maximize her on-field damage with her Forte. Do this and fill her Concerto gauge quickly., Once available, switch to Lupa to perform her enhanced Intro Skill., Repeat until all enemies are defeated in combat.

Brant Premium Dual DPS Team

Tidebreaking Courage is only applicable if you have 250% Energy Regen to get the 5-pc set bonus. Otherwise, Molten Rift is a good alternative.

Initiate combat with Shorekeeper and cycle through her kit before finishing with her Resonance Liberation to summon her Stellarealm., Once the Concerto Gauge is maxed out, switch to Brant and use his Resonance Liberation to enter the Aflame state. While in his Aflame state, do his Mid-air combos and overall damage increases., Next, cast Skill when his Bravo reaches 100 to do Returned from Ashes, dealing massive damage to enemies. When his Concerto Gauge is full, switch to Changli to buff her damage., Go through Changli's optimal combos to maximize her on-field damage quickly. After filling her Concerto Gauge, switch back to Shorekeeper., Let Shorekeeper detonate Stellarealm with her enhanced Intro and deal damage to enemies., Repeat until enemies have been defeated.

Brant Main DPS Team

Tidebreaking Courage is only applicable if you have 250% Energy Regen to get the 5-pc set bonus. Otherwise, Molten Rift is a good alternative.

Start with Shorekeeper and do her ideal combos to build her Resonance and Concerto gauges. Activate Stellarealm when available and switch out to Lupa when her Intro is ready., Enter the field with Lupa and perform her Resonance Skill's two casts before activating her Liberation. Then, cast Foebreaker to enter the Burning Matchpoint state., Do her optimal combos to build up Wolfaith stacks fast and perform her enhanced Resonance Skill. After this, switch to Brant once her Concerto Energy is full., With Brant on-field, immediately cast his Liberation if available to quickly enter the Aflame state. This will also trigger Lupa to perform a Coordinated Attack., In his Aflame state, build up Bravo fast with his Mid-air Attacks. Fill this up to perform his Enhanced Skill, Returned from Ashes., Once Brant has his Outro available, switch to Shorekeeper. This will detonate Stellarealm., You can repeat this until all enemies are defeated. Do note that the next instance Lupa enters the field after Shorekeeper, she will perform an enhanced Intro Skill.

Brant Sub-DPS Team

Tidebreaking Courage is only applicable if you have 250% Energy Regen to get the 5-pc set bonus. Otherwise, Molten Rift is a good alternative.

Rotate through Shorekeeper's kit and cast her Stellarealm. Switch to Brant once his icon glows to give the party extra DMG amplification., Once Brant is on-field, cast his Liberation and enter the Aflame state. Fill his Bravo and cast Resonance Skill, Returned from Ashes to enemies. This provides a shield for better sustainability., Swap to Carlotta using Brant's Outro Skill to give 25% Resonance Skill DMG amplification. Do Carlotta's optimal combos and deal as much damage to the enemies. Switch to Shorekeeper afterwards., When Shorekeeper enters the field, she will detonate Stellarealm, dealing damage to enemies., Repeat steps until combat is finished.

Brant Tune Break Team

If Brant lacks an ER weapon and cannot meet the 250% Energy Regen requirement, use Molten Rift instead.

Initiate with Mornye and do three Basic Attacks to fill her Forte. Then, cast her Heavy Attack to enter Wide Field Observation Mode., In the air, do three Basic Attacks followed by her Resonance Skill. During the Resonance Skill's animation, cancel its endlag with her Liberation, generating High Syntony Field in the process., Once High Syntony Field is deployed, cast her enhanced Heavy Attack and switch to Lynae via Outro Skill., As Lynae enters the field via Intro, immediately cast her Resonance Skill to gain max Overflow., Then, use Liberation to generate a team-wide DMG buff followed by her Basic Attack immediately after., With Overflow full, hold her Heavy Attack until her Lumiflow Forte gauge reaches max stacks. Then, let go to deal damage and enter Kaleidoscopic Parade., In this state, do three jumps for her Polychrome Leaps, which will generate three True Color stacks., With three stacks, do a plunging attack to deal big damage, then switch out to Brant., Once Brant is on-field, cast his Liberation and enter the Aflame state. Then, fill his Forte with his mid-air attacks before casting his enhanced Resonance Skill for a quick burst in damage., You can then build up Brant's Forte using more of his mid-air attacks even outside of his Liberation. This lets you cast his enhanced Resonance Skill two times in succeeding rotations., With Brant's Concerto Gauge full, switch back to Mornye., Repeat the steps until the enemy is felled.

Brant Skills

Captain's Rhapsody

Captain's Rhapsody

Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.

Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.

Heavy Attack - Rhapsodic Riff
Consume STA to attack the target, dealing Fusion DMG.
- After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff.
- After performing Mid-air Attack Stage 4, press Normal Attack to perform Heavy Attack - Rhapsodic Riff.

Mid-air Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Press Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts.
- If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG.
- If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air.

Dodge Counter
Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.

Anchors Aweigh!

Anchors Aweigh!

Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack.

Plunging Attack
Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG.
- If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, press Normal Attack to perform Plunging Attack.
- If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, press Normal Attack to perform Plunging Attack during the suspension.

To the Horizon

To the Horizon

Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state.
Can be cast in mid-air.

Aflame
The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit Theatrical Moment is replaced by "My" Moment.

"My" Moment
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.

Voyager's Blaze

Voyager's Blaze

Healing provided by Waves of Acclaims is increased by 20%.

Trial by Fire and Tide

Trial by Fire and Tide

Brant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus.

Applaud for Me!

Applaud for Me!

Attack the target, dealing Fusion DMG, and gain Interlude Applause effect.

Interlude Applause
The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out.

Ocean Odyssey

Ocean Odyssey

Theatrical Moment
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560.

Waves of Acclaims
Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100.

Returned from Ashes
When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes.
Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG, considered Basic Attack DMG, and generate a shield for all nearby Resonators in the team. Casting this skill when in Aflame ends this state after Returned from Ashes ends.
- The shield cannot be transferred when the Resonator on the field is switched off.

Bravo
Brant can hold up to 100 Bravo.
- Obtain Bravo when Normal Attacks hit the target.
- Obtain Bravo when Intro Skill hits the target.
- Obtain Bravo when Resonance Skill hits the target.

The Course is Set!

The Course is Set!

Amplify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.

Tune Break: Sword

Tune Break: Sword

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Brant Resonance Chain

By Currents and Winds

By Currents and Winds

Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field.
After casting Intro Skill Applaud for Me! or each flip following Mid-air Attack, Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times.

For Smiles and Cheers

For Smiles and Cheers

Casting Mid-air Attack and Returned from Ashes increases Brant's Crit. Rate by 30%.
Brant's Outro Skill The Course is Set! gains a new enhancement:
When Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within 20s after Brant's Outro Skill, Brant blasts the hit target, dealing Fusion DMG equal to 440% of Brant's ATK (considered Basic Attack DMG). This explosion can be triggered 1 times per second, up to 2 explosions in total.
- This effect remains active when Brant is switched off the field.

Through Storms I Sail

Through Storms I Sail

The DMG Multiplier of Returned from Ashes is increased by 42%.

To Freedom I Sing

To Freedom I Sing

The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen).

All the World's an Actor's Stage

All the World's an Actor's Stage

Dealing Basic Attack DMG gives Brant 15% Basic Attack DMG Bonus for 10s.

All the World's a Captain's Carnevale

All the World's a Captain's Carnevale

Mid-air Attack's DMG Multiplier is increased by 30%. Casting Returned from Ashes causes a secondary blast, dealing Fusion DMG equal to 30% of the DMG dealt by Returned from Ashes, considered Basic Attack DMG.

Brant Skill Inputs

Normal Attacks, Resonance Skill, and Intro Skill recover Forte Gauge on hit.

For a certain amount of Forte Gauge gained, restore HP once to all Resonators in the team. When Forte Gauge is fully restored, press the Resonance Skill button to perform enhanced Resonance Skill.

Mid-air Attack: Press LeftMouseButton in mid-air to attack. Flip backwards after each stage and press LeftMouseButton to perform the next stage. Hold LeftMouseButton during Mid-air Attack Stage 1 or 2 to attack continuously.
Heavy Attack - Rhapsodic Riff: Hold LeftMouseButton following Basic Attack Stage 2 or 4 or press LeftMouseButton while landed following Mid-air Attack Stage 4 to cast.

Brant Skins

Brant Special Food

Purity Strength

Purity Strength

starstar

Increases Heavy Attack DMG Bonus of all Resonators in the team by 28% for 15m. Only effective on your own Resonators in Co-op Mode.