Wuthering Waves Lupa Build Guide
A Gladiator of Septimont, a radiant star of the arena.
Fiery and straightforward, Lupa lives like a wild lone wolf. As long as she can savor the adrenaline rush of battle, she doesn't mind if that same fire ends up consuming her whole.
Best Echo Sets for Lupa
The definitive Fusion enabler kit that also increases the Fusion DMG Bonus of the whole party. In addition, the set also increases the Resonance Liberation DMG which is perfect for Lupa.
Second best, and the early game option. Molten Rift provides enough Fusion DMG Bonus to increase Lupa's personal damage but does nothing to support other Fusion resonators. Use this echo set if you do not have access to Flaming Clawprint echoes but replace this as soon as you arrive in Septimont.
A great alternative for a sub-DPS Lupa which enables her to funnel all the damage into the next Resonator entering the field. Sacrifices a lot of Lupa's personal damage because this does not provide any Fusion DMG Bonus at all. Replace with Flaming Clawprint after getting to Septimont.
Lupa's Best Primary Echo
Lioness of Glory
・The best option for Lupa as it increases Fusion DMG and Resonance Liberation DMG.
・A summon echo, so it does not interrupt Lupa's combo at all.
・Its material is also Lupa's ascension material, so farming it would not be a hassle.
Nightmare: Inferno Rider
・An alternative Molten Rift option for Lupa if you do not have Flaming Clawprint echoes yet.
・Increases Fusion DMG and Resonance Skill, so it would be a bit helpful for Lupa's personal damage.
・Replace this with Lioness of Glory as soon as you arrive in Septimont.
Inferno Rider
・Very early game alternative for Molten Rift Lupa, especially if you're not in Rinascita yet.
・Replace with Lioness of Glory if able, or the Nightmare version if you want to stick with Molten Rift.
Impermanence Heron
・Echo that works with Moonlit Clouds.
・Increases the ATK of the next resonator taking the field which is still great if you want to funnel as much damage as possible to that Resonator.
・Sacrifices a bit of Lupa's personal DMG.
Best Stats for Lupa Echoes
Best Substats for Lupa Echoes
Best Weapons for Lupa
Wildfire Mark
Kumokiri
Ages of Harvest
Verdant Summit
Lustrous Razor
Autumntrace
Discord
Helios Cleaver
Best Tips & Tricks for Lupa
Best Teams for Lupa
High Synergy Mono-Fusion DPS Team
1. Start off with Lupa and perform Starfall, followed by her Resonance Skill's two casts. Immediately cast her Liberation after to activate Pack Hunt and Glory. You can follow this up with Foebreaker., 2. Build up her Wolflame stacks and convert it to Wolfaith via her Heavy and Mid-air Attacks. Once available, perform her enhanced Resonance Skill and switch out to Brant to amplify his Fusion DMG and Basic Attack DMG., 3. Having Brant on-field, do his optimal rotations to build up his Resonance Energy. When his Liberation is available, activate it to deal damage and have Lupa do a Coordinated Attack with Set the Arena Ablaze., 4. Quickly build Bravo stacks and cast Returned from Ashes when available. Then, switch to Changli once his Concerto energy is full. This will also enhance Lupa's Pack Hunt effects., 5. Do Changli's optimal rotations to maximize her on-field damage with her Forte. Do this and fill her Concerto gauge quickly., 6. Once available, switch to Lupa to perform her enhanced Intro Skill, Nowhere to Run!., 7. Repeat until all enemies are defeated in combat.
Galbrena Fusion Echo Skill Team
1. Start with Lupa and cast her two Resonance Skill instances followed by her Liberation. Continue this with Foebreaker and build up her Wolflame stacks., 2. When Wolflame is full, convert it to Wolfaith with her Mid-air and Heavy Attacks. Lastly, cast Echo Skill for Galbrena's Afterflame stacks then use Resonance Skill and switch to Qiuyuan when Outro is available., 3. Upon entering the field, have Qiuyuan do two Basic Attacks to fill his Forte. Then, activate his Echo Skill for Galbrena's passive and Liberation to deal damage and buff her Crit. DMG., 4. After his Liberation, hold Heavy Attack to do a 3-string attack. Lastly, cast Resonance Skill and switch to Galbrena with his Outro to amplify Echo Skill DMG., 5. With Galbrena on-field, press Echo Skill to generate Afterflame and follow it up with 6 Basic Attacks. This will fill her Sinflame stacks, letting her cast her Enhanced Resonance Skill and enter the Demon Hypostasis state., 6. After entering Demon Hypostasis, activate her Liberation to deal significant Echo Skill DMG and increase her skills' DMG multipliers. Then, follow this up with 7 Basic Attacks to deplete her Forte gauge for extra damage., 7. Once her Forte is fully consumed and her Concerto filled, switch back to Lupa to complete the rotation., 8. Repeat until all enemies are defeated.
Lupa Fusion Burst Team
1. Begin as Lupa and press two of her Resonance Skills followed by her Resonance Liberation. Continue with Foebreaker and build up her Wolflame stacks (Forte gauge) with mid-air attacks., 2. When Wolflame is full, convert it to Wolfaith with her Mid-air and Heavy Attacks. Lastly, use Resonance Skill and switch to Denia when Outro is available., 3. Once Denia enters the field via Intro, press one Basic Attack followed by a Resonance Skill to fill her Forte gauge. Then, cast Resonance Liberation to enter the Breakdown Form., 4. In Breakdown Form, perform one Basic Attack String and immediately follow it up with two casts of her Empowered Resonance Skill., 5. Afterwards, press Resonance Liberation and switch out to Aemeath via Outro., 6. As Aemeath enters via Intro, perform three Basic Attacks followed by her Resonance Liberation., 7. Then, do four Basic Attacks and a Resonance Skill afterwards. Repeat this twice until there are four diamonds in her Forte gauge., 8. Next, hold Basic Attack and press Resonance Skill once it's glowing to perform Aemeath's nuke skill. Lastly, switch out to Chisa once Outro is available., 9. Repeat until all enemies are defeated.
Semi-Premium Mono-Fusion Team (Changli)
1. Start off with Lupa's Starfall and activate Resonance Skill twice immediately after. Then, cast her Resonance Liberation to receive Pack Hunt and Glory's team-wide effects., 2. Follow this up with Foebreaker and three Mid-air attacks to perform Firestrike. After this, do a Heavy Attack to fill your Wolfaith. Once available, perform her Enhanced Resonance Skill and switch to another Resonator.
Next Resonator: In Changli's team, switch to Encore., 3. When Encore is on-field, do her optimal combos and maximize the effects of Lupa's Fusion DMG and Basic Attack DMG Amplification. When you use her Liberation, Lupa will also perform a Coordinated Attack., 4. Once Encore's Outro is available, switch to Changli., 5. With Changli on-field, do her internal rotations to deal damage while in Lupa's buff duration. Build her Concerto energy and switch to Lupa once available., 6. Lupa will enter the field via her enhanced Intro Skill, Nowhere to Run!., 7. From here, you can repeat the previous steps until all enemies are defeated.
Semi-Premium Mono-Fusion Team (Brant)
1. Start off with Lupa's Starfall and activate Resonance Skill twice immediately after. Then, cast her Resonance Liberation to receive Pack Hunt and Glory's team-wide effects., 2. Follow this up with Foebreaker and three Mid-air attacks to perform Firestrike. After this, do a Heavy Attack to fill your Wolfaith. Once available, perform her Enhanced Resonance Skill and switch to another Resonator.
Next Resonator: In Brant's team, switch to Brant., 3. When Brant is on-field, do his optimal combos and maximize the effects of Lupa's Fusion DMG and Basic Attack DMG Amplification. When you use his Liberation, Lupa will also perform a Coordinated Attack., 4. Once Brant's Outro is available, switch to Encore., 5. With Encore on-field, do her internal rotations to deal damage while in Lupa's buff duration. Build her Concerto energy and switch to Lupa once available., 6. Lupa will enter the field via her enhanced Intro Skill, Nowhere to Run!., 7. From here, you can repeat the previous steps until all enemies are defeated.
Dual Fusion Team
1. Start with Shorekeeper and do her ideal combos to build her Resonance and Concerto gauges. Activate Stellarealm when available and switch out to Lupa when her Intro is ready., 2. Enter the field with Lupa and perform her Resonance Skill's two casts before activating her Liberation. Then, cast Foebreaker to enter the Burning Matchpoint state., 3. Connect three Mid-air attacks after Foebreaker to immediately cast Firestrike. Then, do a Heavy Attack to complete her Wolfaith stacks., 4. Activate her enhanced Resonance Skill and switch to Brant once her Concerto gauge is filled., 5. With Brant on-field, maximize Lupa's Outro and Liberation buffs by doing his optimal rotations. When he casts his Liberation the first time, Lupa will perform a Coordinated Attack., 6. After Brant finishes his combos and his Outro is available, switch to Shorekeeper. This will detonate Stellarealm., 7. You can repeat this until all enemies are defeated. Do note that the next instance Lupa enters the field after Shorekeeper, she will perform an enhanced Intro Skill.
General Mono Fusion Off-Tune Team
Lupa Skills
Flaming Star
Perform up to 4 consecutive attacks, dealing Fusion DMG.
- After Basic Attack Stage 3, press Normal Attack in the right time to cast Mid-air Attack Stage 1.
- After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Resonance Skill Feral Fang, press Normal Attack in time to cast Basic Attack Stage 2.
Consume STA to attack the target, dealing Fusion DMG.
When
- This attack does not restore
When
- If
- This attack does not restore
Consume STA to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset.
When
- This attack does not restore
Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After performing this attack, press Normal Attack in time to perform Basic Attack Starfall.
- If a Dodge is performed while casting Mid-air Attack Stage 3 or Mid-air Attack - Firestrike, press Normal Attack to perform Plunging Attack in time at the cost of STA.
Attack the target, dealing Fusion DMG.
Press Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG.
Shewolf's Hunt
Lupa hurls her Wildfire Banner at the target, dealing Fusion DMG and restoring 15 points of
Can be performed in mid-air close to the ground.
- Hold Resonance Skill to leap into the air, then press Normal Attack in time to cast Mid-air Attack Stage 1.
Lupa locks onto a target, dealing Fusion DMG and restoring 15 points of
Can be performed in mid-air close to the ground.
Fire-Kissed Glory
Attack the target and deal Fusion DMG. Performing this attack consumes all
Can be performed in mid-air close to the ground.
Performing this skill strengthens all Resonators in the team. Within 35s:
- All Resonators in the team gain Pack Hunt effect.
- If the active Resonator is hit or launched into the air, they immediately recover and are considered to have successfully dodged the attack when they are on the ground. Can be triggered up to 3 times.
Resonators with Pack Hunt gain a 6% ATK increase, and 10% Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (Both are non-stackable). If there are 3 Fusion Resonators in the team, the Fusion DMG Bonus against Overlord Class or Calamity Class targets additionally increases by 10%. When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional 6% ATK increase to all Resonators in the team, up to a maximum of 18%.
If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt.
Consume all
Normal Attacks retore 500% more
Remember My Name
After dashing for 2.5s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack - Starfall.
Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.
Applause of Victory
Defeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt.
Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within 35s:
Attacks of all Resonators in the team ignore 3% of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by 3%, up to the maximum of 9%. When there are 3 Fusion Resonators in the team, Resonators' attacks further ignore 6% Fusion RES.
Try Focusing, Eh?
Attack the target, dealing Fusion DMG. Press Normal Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3.
When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the
Ignis Lupa
Lupa's ATK is increased by 12% for 8s when performing the following actions:
- Casting Resonance Skill Feral Fang.
- Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
- Casting Resonance Liberation Fire-Kissed Glory.
- Casting Dance With the Wolf and Dance With the Wolf: Climax.
When
Can be performed in mid-air close to the ground.
When
Can be performed in mid-air close to the ground.
Within 8s after performing Dance With the Wolf or Dance With the Wolf: Climax, Lupa will remain on the field after switching to another Resonator and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG (considered Resonance Skill DMG). This effect can only be triggered once in its duration.
Lupa can hold up to 100 points of Wolflame.
- Restore Wolflame when Normal Attacks hit the target.
- Restore Wolflame while casting Resonance Skill.
- Restore Wolflame while casting Resonance Liberation.
Lupa can hold up to 2 points of Wolfaith.
Wolfaith lasts for 10s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes 50 points of Wolflame.
- Restore 1 point of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
Stand by Me, Warrior
The incoming Resonator will have their Fusion DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.
Tune Break: Broadblade
When the target's Off-Tune Level is full, the Resonator may cast
Lupa Resonance Chain
Behold the Nameless One
Performing Resonance Liberation Fire-Kissed Glory recovers 10 Concerto Energy for Lupa and increases Lupa's Crit. Rate by 20% for 10s.
Gain immunity to interruption when casting Dance With the Wolf: Climax.
Every Ground, Her Hunting Field
Performing Fire-Kissed Glory, Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike gives 20% Fusion DMG Bonus to all Resonators in the team for 30s, stacking up to 2 times.
Wolflame Howls in Her Wake
The DMG Multiplier of Intro Skill Nowhere to Run! increases by 100%.
- The
- The
Casting Resonance Liberation Fire-Kissed Glory additionally grants
High and Aflame Is Her Banner
The DMG Multiplier of Dance With the Wolf: Climax increases by 125%.
Embrace the Thunderous Triumph
Performing Intro Skill Try Focusing, Eh? or Nowhere to Run! gives 15% Resonance Liberation DMG Bonus for 10s.
To the Brightest Flaming Star
- The damage dealt by Forte Circuit Dance With the Wolf: Climax, Resonance Liberation Fire-Kissed Glory, and Intro Skill Nowhere to Run! ignores 30% of the target's DEF.
- Resonance Skill Feral Fang restores 100 points of
- Forte Circuit Dance With the Wolf is replaced with Dance With the Wolf: Climax. Dance With the Wolf: Climax can be performed when Lupa is not in
- Casting Intro Skill Nowhere to Run! no longer ends
Lupa Skill Inputs
Hitting a target restores Forte Gauge - Wolflame. With at least 50 points of Wolflame, Heavy Attack and Mid-air Attack Stage 3 restore Wolfaith at the cost of Wolflame.
Enhanced Resonance Skill is available when Wolfaith is full.
Lupa Skins
Lupa Special Food
Heartpour




Increases Energy Regen of all Resonators in the team by 34% for 30m. Only effective on your own Resonators in Co-op Mode.