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Lupa

Wuthering Waves Lupa Build Guide

Element: Fusion type Fusion
Weapon Type: Broadblade type Broadblade
Birth: Unknown
Birthplace: Rinascita
Affiliation: Septimont
Combat Roles: Concerto Efficiency tagResonance Liberation Damage tagFusion DMG Amplification tagBasic Attack DMG Amplification tag

A Gladiator of Septimont, a radiant star of the arena.
Fiery and straightforward, Lupa lives like a wild lone wolf. As long as she can savor the adrenaline rush of battle, she doesn't mind if that same fire ends up consuming her whole.

Lupa Ascension Materials

Shell Credit
170000
LF Howler Core
4
MF Howler Core
12
HF Howler Core
12
FF Howler Core
4
Unfading Glory
46
Bloodleaf Viburnum
60

Lupa Talent Level-Up Materials

Shell Credit
LF Howler Core
MF Howler Core
HF Howler Core
FF Howler Core
The Netherworld's Stare
Waveworn Residue 210
Waveworn Residue 226
Waveworn Residue 235
Waveworn Residue 239

Best Echo Sets for Lupa

Flaming Clawprint
5pc
Flaming Clawprint

The definitive Fusion enabler kit that also increases the Fusion DMG Bonus of the whole party. In addition, the set also increases the Resonance Liberation DMG which is perfect for Lupa.

Molten Rift
5pc
Molten Rift

Second best, and the early game option. Molten Rift provides enough Fusion DMG Bonus to increase Lupa's personal damage but does nothing to support other Fusion resonators. Use this echo set if you do not have access to Flaming Clawprint echoes but replace this as soon as you arrive in Septimont.

Moonlit Clouds
5pc
Moonlit Clouds

A great alternative for a sub-DPS Lupa which enables her to funnel all the damage into the next Resonator entering the field. Sacrifices a lot of Lupa's personal damage because this does not provide any Fusion DMG Bonus at all. Replace with Flaming Clawprint after getting to Septimont.

Lupa's Best Primary Echo

Lioness of Glory

Lioness of Glory

・The best option for Lupa as it increases Fusion DMG and Resonance Liberation DMG.
・A summon echo, so it does not interrupt Lupa's combo at all.
・Its material is also Lupa's ascension material, so farming it would not be a hassle.

Nightmare: Inferno Rider

Nightmare: Inferno Rider

・An alternative Molten Rift option for Lupa if you do not have Flaming Clawprint echoes yet.
・Increases Fusion DMG and Resonance Skill, so it would be a bit helpful for Lupa's personal damage.
・Replace this with Lioness of Glory as soon as you arrive in Septimont.

Inferno Rider

Inferno Rider

・Very early game alternative for Molten Rift Lupa, especially if you're not in Rinascita yet.
・Replace with Lioness of Glory if able, or the Nightmare version if you want to stick with Molten Rift.

Impermanence Heron

Impermanence Heron

・Echo that works with Moonlit Clouds.
・Increases the ATK of the next resonator taking the field which is still great if you want to funnel as much damage as possible to that Resonator.
・Sacrifices a bit of Lupa's personal DMG.

Best Stats for Lupa Echoes

4 Cost: Crit Rate, Crit DMG
3 Cost: Fusion DMG
1 Cost: ATK%

Best Substats for Lupa Echoes

1
CRIT Rate
2
CRIT DMG
3
Resonance Liberation DMG
4
Energy Regen
5
ATK%

Best Weapons for Lupa

Best Tips & Tricks for Lupa

Aim for 120-125% Energy Regen. This is needed for Lupa to optimally do her rotations. Roll for it in sub-stats.
Target around 75:250 Crit Ratio (Crit Rate: 75%, Crit DMG: 250%) for comfortable damage.
Lupa is an excellent Fusion DMG enabler; pair with other Fusion resonators to maximize team damage.
Use Lioness of Glory as main echo for best results.

Best Teams for Lupa

High Synergy Mono-Fusion DPS Team

This team does not need a healer, as Brant provides both healing and shielding.

1. Start off with Lupa and perform Starfall, followed by her Resonance Skill's two casts. Immediately cast her Liberation after to activate Pack Hunt and Glory. You can follow this up with Foebreaker., 2. Build up her Wolflame stacks and convert it to Wolfaith via her Heavy and Mid-air Attacks. Once available, perform her enhanced Resonance Skill and switch out to Brant to amplify his Fusion DMG and Basic Attack DMG., 3. Having Brant on-field, do his optimal rotations to build up his Resonance Energy. When his Liberation is available, activate it to deal damage and have Lupa do a Coordinated Attack with Set the Arena Ablaze., 4. Quickly build Bravo stacks and cast Returned from Ashes when available. Then, switch to Changli once his Concerto energy is full. This will also enhance Lupa's Pack Hunt effects., 5. Do Changli's optimal rotations to maximize her on-field damage with her Forte. Do this and fill her Concerto gauge quickly., 6. Once available, switch to Lupa to perform her enhanced Intro Skill, Nowhere to Run!., 7. Repeat until all enemies are defeated in combat.

Galbrena Fusion Echo Skill Team

Lupa works alongside Galbrena and Qiuyuan to make up a semi-Fusion team that focuses on buffing Galbrena as much as possible. Lupa gets to provide Fusion-centric buffs that she can funnel on to Galbrena. Despite not being able to activate the maximum amount, her extra ATK and Fusion DMG buffs are still really strong. Qiuyuan gives huge Echo Skill DMG buffs to the entire team, and especially towards the next Resonator with his Outro. Furthermore, he gives extra Crit DMG to the incoming Resonator which in this team should be Galbrena.

1. Start with Lupa and cast her two Resonance Skill instances followed by her Liberation. Continue this with Foebreaker and build up her Wolflame stacks., 2. When Wolflame is full, convert it to Wolfaith with her Mid-air and Heavy Attacks. Lastly, cast Echo Skill for Galbrena's Afterflame stacks then use Resonance Skill and switch to Qiuyuan when Outro is available., 3. Upon entering the field, have Qiuyuan do two Basic Attacks to fill his Forte. Then, activate his Echo Skill for Galbrena's passive and Liberation to deal damage and buff her Crit. DMG., 4. After his Liberation, hold Heavy Attack to do a 3-string attack. Lastly, cast Resonance Skill and switch to Galbrena with his Outro to amplify Echo Skill DMG., 5. With Galbrena on-field, press Echo Skill to generate Afterflame and follow it up with 6 Basic Attacks. This will fill her Sinflame stacks, letting her cast her Enhanced Resonance Skill and enter the Demon Hypostasis state., 6. After entering Demon Hypostasis, activate her Liberation to deal significant Echo Skill DMG and increase her skills' DMG multipliers. Then, follow this up with 7 Basic Attacks to deplete her Forte gauge for extra damage., 7. Once her Forte is fully consumed and her Concerto filled, switch back to Lupa to complete the rotation., 8. Repeat until all enemies are defeated.

Lupa Fusion Burst Team

Note: Aemeath and Denia must be set to Fusion Burst Mode.

1. Begin as Lupa and press two of her Resonance Skills followed by her Resonance Liberation. Continue with Foebreaker and build up her Wolflame stacks (Forte gauge) with mid-air attacks., 2. When Wolflame is full, convert it to Wolfaith with her Mid-air and Heavy Attacks. Lastly, use Resonance Skill and switch to Denia when Outro is available., 3. Once Denia enters the field via Intro, press one Basic Attack followed by a Resonance Skill to fill her Forte gauge. Then, cast Resonance Liberation to enter the Breakdown Form., 4. In Breakdown Form, perform one Basic Attack String and immediately follow it up with two casts of her Empowered Resonance Skill., 5. Afterwards, press Resonance Liberation and switch out to Aemeath via Outro., 6. As Aemeath enters via Intro, perform three Basic Attacks followed by her Resonance Liberation., 7. Then, do four Basic Attacks and a Resonance Skill afterwards. Repeat this twice until there are four diamonds in her Forte gauge., 8. Next, hold Basic Attack and press Resonance Skill once it's glowing to perform Aemeath's nuke skill. Lastly, switch out to Chisa once Outro is available., 9. Repeat until all enemies are defeated.

Semi-Premium Mono-Fusion Team (Changli)

If you do not have either Changli or Brant, Encore is a good replacement for the other missing Resonator. Majority of Encore's attacks are also Basic Attacks, so she will be able to use Lupa's Outro Skills.

1. Start off with Lupa's Starfall and activate Resonance Skill twice immediately after. Then, cast her Resonance Liberation to receive Pack Hunt and Glory's team-wide effects., 2. Follow this up with Foebreaker and three Mid-air attacks to perform Firestrike. After this, do a Heavy Attack to fill your Wolfaith. Once available, perform her Enhanced Resonance Skill and switch to another Resonator.
Next Resonator: In Changli's team, switch to Encore., 3. When Encore is on-field, do her optimal combos and maximize the effects of Lupa's Fusion DMG and Basic Attack DMG Amplification. When you use her Liberation, Lupa will also perform a Coordinated Attack., 4. Once Encore's Outro is available, switch to Changli., 5. With Changli on-field, do her internal rotations to deal damage while in Lupa's buff duration. Build her Concerto energy and switch to Lupa once available., 6. Lupa will enter the field via her enhanced Intro Skill, Nowhere to Run!., 7. From here, you can repeat the previous steps until all enemies are defeated.

Semi-Premium Mono-Fusion Team (Brant)

Though for Brant teams, we suggest funneling Lupa's Outro to Brant since his Basic Attack DMG scaling is better than Encore's.

1. Start off with Lupa's Starfall and activate Resonance Skill twice immediately after. Then, cast her Resonance Liberation to receive Pack Hunt and Glory's team-wide effects., 2. Follow this up with Foebreaker and three Mid-air attacks to perform Firestrike. After this, do a Heavy Attack to fill your Wolfaith. Once available, perform her Enhanced Resonance Skill and switch to another Resonator.
Next Resonator: In Brant's team, switch to Brant., 3. When Brant is on-field, do his optimal combos and maximize the effects of Lupa's Fusion DMG and Basic Attack DMG Amplification. When you use his Liberation, Lupa will also perform a Coordinated Attack., 4. Once Brant's Outro is available, switch to Encore., 5. With Encore on-field, do her internal rotations to deal damage while in Lupa's buff duration. Build her Concerto energy and switch to Lupa once available., 6. Lupa will enter the field via her enhanced Intro Skill, Nowhere to Run!., 7. From here, you can repeat the previous steps until all enemies are defeated.

Dual Fusion Team

A dual fusion team can also work, but not as effective as a mono Fusion team. The usual Support Shorekeeper in the third slot will provide damage boosts and healing off-field with Lupa providing Fusion Amplification to the main DPS as the defacto Sub-DPS. For this team, the best one to have is Brant, since Lupa can also increase his Basic Attack DMG. Do take note of Lupa's S3 as the sequence removes the Mono-Fusion restrictions of Lupa's Pack Hunt. Though this team is still not as effective as a full Fusion team even with S3, this enables you to at least get the maximum Fusion RES shred from Lupa even with a Spectro support like Shorekeeper.

1. Start with Shorekeeper and do her ideal combos to build her Resonance and Concerto gauges. Activate Stellarealm when available and switch out to Lupa when her Intro is ready., 2. Enter the field with Lupa and perform her Resonance Skill's two casts before activating her Liberation. Then, cast Foebreaker to enter the Burning Matchpoint state., 3. Connect three Mid-air attacks after Foebreaker to immediately cast Firestrike. Then, do a Heavy Attack to complete her Wolfaith stacks., 4. Activate her enhanced Resonance Skill and switch to Brant once her Concerto gauge is filled., 5. With Brant on-field, maximize Lupa's Outro and Liberation buffs by doing his optimal rotations. When he casts his Liberation the first time, Lupa will perform a Coordinated Attack., 6. After Brant finishes his combos and his Outro is available, switch to Shorekeeper. This will detonate Stellarealm., 7. You can repeat this until all enemies are defeated. Do note that the next instance Lupa enters the field after Shorekeeper, she will perform an enhanced Intro Skill.

General Mono Fusion Off-Tune Team

If you have both Lupa and Mornye, they make up a general Mono Fusion team that works with many Fusion DPS units. While Mornye provides All-Type DMG buffs, healing, and enhanced Off-Tune Level Buildup against enemies, Lupa greatly buffs Fusion DMG for the entire team, boosted even further when against bosses! This is a flexible team that you can use as an alternate setup, especially when splitting the Tune Break core made up of Lynae and Mornye into separate teams.

any-fusion-dps

Main DPS
lupa

Lupa

Sub-DPS
mornye

Mornye

Support

Lupa Skills

Flaming Star

Flaming Star

Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
- After Basic Attack Stage 3, press Normal Attack in the right time to cast Mid-air Attack Stage 1.
- After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Resonance Skill Feral Fang, press Normal Attack in time to cast Basic Attack Stage 2.

Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.

Heavy Attack - Wolf's Gnawing
When Wolflame reaches 50 points, Heavy Attack will be replaced by Wolf's Gnawing, consuming STA to attack the target and dealing Fusion DMG.
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 points of Wolfaith.

Heavy Attack - Wolf's Claw
When Wolflame reaches 50 points and Wolfaith reaches 1 point, Heavy Attack will be replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG.
- If Wolflame reaches 50 points and Wolfaith reaches 1 point after performing Mid-air Attack - Firestrike or Heavy Attack - Wolf's Gnawing, press Normal Attack in time to perform Heavy Attack - Wolf's Claw.
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 points of Wolfaith.

Mid-air Attack
Consume STA to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset.

Mid-air Attack - Firestrike
When Wolflame reaches 50 points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack - Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG).
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 points of Wolfaith.

Plunging Attack
Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After performing this attack, press Normal Attack in time to perform Basic Attack Starfall.
- If a Dodge is performed while casting Mid-air Attack Stage 3 or Mid-air Attack - Firestrike, press Normal Attack to perform Plunging Attack in time at the cost of STA.

Basic Attack - Starfall
Attack the target, dealing Fusion DMG.

Dodge Counter
Press Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG.

Shewolf's Hunt

Shewolf's Hunt

Lupa hurls her Wildfire Banner at the target, dealing Fusion DMG and restoring 15 points of Wolflame. Mark the target for 8s. After performing Resonance Skill Shewolf's Hunt, Lupa can perform Feral Fang within a certain period of time.
Can be performed in mid-air close to the ground.
- Hold Resonance Skill to leap into the air, then press Normal Attack in time to cast Mid-air Attack Stage 1.

Resonance Skill - Feral Fang
Lupa locks onto a target, dealing Fusion DMG and restoring 15 points of Wolflame. The DMG Multiplier to marked targets is increased by 50%. Resonance Skill - Feral Fang enters cooldown if not cast in time or when Lupa is switched out.
Can be performed in mid-air close to the ground.

Fire-Kissed Glory

Fire-Kissed Glory

Attack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores 100 points of Wolflame. Use Basic Attack or Resonance Skill in time to cast Resonance Skill Foebreaker.
Can be performed in mid-air close to the ground.
Performing this skill strengthens all Resonators in the team. Within 35s:
- All Resonators in the team gain Pack Hunt effect.
- If the active Resonator is hit or launched into the air, they immediately recover and are considered to have successfully dodged the attack when they are on the ground. Can be triggered up to 3 times.

Pack Hunt
Resonators with Pack Hunt gain a 6% ATK increase, and 10% Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (Both are non-stackable). If there are 3 Fusion Resonators in the team, the Fusion DMG Bonus against Overlord Class or Calamity Class targets additionally increases by 10%. When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional 6% ATK increase to all Resonators in the team, up to a maximum of 18%.
If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt.

Resonance Skill - Foebreaker
Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint state.

Burning Matchpoint
Normal Attacks retore 500% more Wolflame on hit. Cannot perform Resonance Skill Shewolf's Hunt and Resonance Skill Feral Fang in this state.

Remember My Name

Remember My Name

After dashing for 2.5s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack - Starfall.
Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.

Applause of Victory

Applause of Victory

Defeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt.

Resonance Liberation - Glory
Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within 35s:
Attacks of all Resonators in the team ignore 3% of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by 3%, up to the maximum of 9%. When there are 3 Fusion Resonators in the team, Resonators' attacks further ignore 6% Fusion RES.

Try Focusing, Eh?

Try Focusing, Eh?

Attack the target, dealing Fusion DMG. Press Normal Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3.

Nowhere to Run!
When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG).

Ignis Lupa

Ignis Lupa

Wildfire Banner
Lupa's ATK is increased by 12% for 8s when performing the following actions:
- Casting Resonance Skill Feral Fang.
- Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
- Casting Resonance Liberation Fire-Kissed Glory.
- Casting Dance With the Wolf and Dance With the Wolf: Climax.

Resonance Skill - Dance With the Wolf
When Wolfaith reaches 2 points, Resonance Skill is replaced with Dance With the Wolf. Performing Dance With the Wolf consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG).
Can be performed in mid-air close to the ground.

Resonance Skill - Dance With the Wolf: Climax
When Wolfaith reaches 2 points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf: Climax. Performing Dance With the Wolf: Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends.
Can be performed in mid-air close to the ground.

Resonance Skill - Set the Arena Ablaze
Within 8s after performing Dance With the Wolf or Dance With the Wolf: Climax, Lupa will remain on the field after switching to another Resonator and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG (considered Resonance Skill DMG). This effect can only be triggered once in its duration.

Wolflame
Lupa can hold up to 100 points of Wolflame.
- Restore Wolflame when Normal Attacks hit the target.
- Restore Wolflame while casting Resonance Skill.
- Restore Wolflame while casting Resonance Liberation.

Wolfaith
Lupa can hold up to 2 points of Wolfaith.
Wolfaith lasts for 10s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes 50 points of Wolflame.
- Restore 1 point of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.

Stand by Me, Warrior

Stand by Me, Warrior

The incoming Resonator will have their Fusion DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.

Tune Break: Broadblade

Tune Break: Broadblade

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Lupa Resonance Chain

Behold the Nameless One

Behold the Nameless One

Performing Resonance Liberation Fire-Kissed Glory recovers 10 Concerto Energy for Lupa and increases Lupa's Crit. Rate by 20% for 10s.
Gain immunity to interruption when casting Dance With the Wolf: Climax.

Every Ground, Her Hunting Field

Every Ground, Her Hunting Field

Performing Fire-Kissed Glory, Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike gives 20% Fusion DMG Bonus to all Resonators in the team for 30s, stacking up to 2 times.

Wolflame Howls in Her Wake

Wolflame Howls in Her Wake

The DMG Multiplier of Intro Skill Nowhere to Run! increases by 100%.
- The Pack Hunt effect of Resonance Liberation now no longer requires 3 Fusion Resonators.
- The Glory effect of Resonance Liberation is now modified as:
Casting Resonance Liberation Fire-Kissed Glory additionally grants Glory: Resonators in the team ignore 15% Fusion RES of targets for 35s.

High and Aflame Is Her Banner

High and Aflame Is Her Banner

The DMG Multiplier of Dance With the Wolf: Climax increases by 125%.

Embrace the Thunderous Triumph

Embrace the Thunderous Triumph

Performing Intro Skill Try Focusing, Eh? or Nowhere to Run! gives 15% Resonance Liberation DMG Bonus for 10s.

To the Brightest Flaming Star

To the Brightest Flaming Star

- The damage dealt by Forte Circuit Dance With the Wolf: Climax, Resonance Liberation Fire-Kissed Glory, and Intro Skill Nowhere to Run! ignores 30% of the target's DEF.
- Resonance Skill Feral Fang restores 100 points of Wolflame on hit, triggered once per 20s.
- Forte Circuit Dance With the Wolf is replaced with Dance With the Wolf: Climax. Dance With the Wolf: Climax can be performed when Lupa is not in Burning Matchpoint state.
- Casting Intro Skill Nowhere to Run! no longer ends Pack Hunt and Glory.

Lupa Skill Inputs

Hitting a target restores Forte Gauge - Wolflame. With at least 50 points of Wolflame, Heavy Attack and Mid-air Attack Stage 3 restore Wolfaith at the cost of Wolflame.

Enhanced Resonance Skill is available when Wolfaith is full.

Heavy Attack - Wolf's Gnawing: With at least 50 points of Wolflame, hold LeftMouseButton.
Heavy Attack - Wolf's Claw: With at least 50 points of Wolflame and 1 point of Wolfaith, hold LeftMouseButton.
Basic Attack - Starfall: Hold LeftMouseButton when in mid-air and press LeftMouseButton when landed.
Set the Arena Ablaze: When Wolfaith is full, press E and switch to another Resonator, then press R.
Pack Hunt: Lupa's Resonance Liberation grants Pack Hunt to other Resonators in the team, providing DMG Bonus increases. Intro Skills performed by all Resonators in the team enhance Pack Hunt's effect.
Intro Skill - Nowhere to Run!: Available when Pack Hunt is fully enhanced.

Lupa Skins

Lupa Special Food

Heartpour

Heartpour

starstarstarstar

Increases Energy Regen of all Resonators in the team by 34% for 30m. Only effective on your own Resonators in Co-op Mode.