Genshin Impact Character Builds
Main Stats

Linnea
OFF-FIELD DPS & BUFF AND HEAL SUPPORTAfter using Press Skill (1E), Lumi continuously deals Lunar Crystallize and Geo DMG. Using Hold Skill (4E) triggers Million Ton Crush, unleashing all accumulated Lunar Crystallize DMG, then only continuous Geo DMG remains. Both modes deal similar total damage; however, Press Skill is generally more advisable for most team compositions.
Main Stats
Main Stats
Main Stats

Zibai
DPSZibai requires another Moonsign character in the team to unlock a large portion of her damage potential.
Full Combo:
E 4[N4E] — replace one N4E with N1QE if Burst is available.
E N4 N4 E N1E N1E QE — condensed rotation; does not offer more damage and tends to put you into teammates' skill cooldown windows. Only use when needing front-loaded damage.
Zibai's combo can be unreliable because her teams generally feature slower off-field Hydro appliers that interfere with proccing Lunar-Crystallized at the right moment. This makes her combo more flexible to adapt situationally.
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats

Lauma
BUFF SUPPORT (HIGH-ENERGY REQUIREMENT)Lauma's Burst buffs 36 instances of Bloom-related damage per target; in AoE, it depletes much faster.
Lauma's hold Skill consumes Verdant Dew stacks (gained from triggering Lunar-Bloom reaction every 2.5s). Recommended 2–3 stacks before hold; otherwise tap Skill to conserve stacks.
Main Stats

Ineffa
OFF-FIELD DPS & BUFF & SHIELD SUPPORTBirgitta outlasts both Skill and Burst cooldowns of Ineffa, giving her 100% field uptime.
For Ineffa with high Energy Recharge requirements (140%+), stacking ER to Burst every rotation sacrifices personal damage for more teamwide buff uptime.
When Ineffa is a primary damage source, use her Burst every other rotation and ignore Energy Recharge.
Main Stats
Main Stats

Skirk
DPSSkirk uses Serpent's Subtlety instead of Energy. No benefit from Energy Recharge; Energy remains 0.
First rotation (with Burst ready):
Burst > Skill > 5 Normal Attacks > Charged Attack > 10 Normal Attacks > Charged Attack > 5 Normal Attacks
Rotations without big Burst:
Skill > 5 Normal Attacks > Burst > 10 Normal Attacks > Charged Attack > 5 Normal Attacks
Main Stats
Main Stats
Main Stats
Main Stats

Varesa
DPSVaresa combos are flexible: most revolve around [En1P En1P (Burst)] chunks, usable at any time. Before C2, fast animations mean you can’t fill field time with Skill alone—pairing a secondary DPS or using [Cp Cp] to set up the next rotation works well. Starting with a short hold Skill while using Obsidian Codex (4) yields the highest average DMG.
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats

Mavuika
DPS & BUFF SUPPORTMavuika uses Fighting Spirit instead of Energy — Energy Recharge substats are deadweight. Gain Fighting Spirit via a Natlan character consuming Nightsoul Points, or the active character landing Normal Attacks. Burst requires only half the gauge, but damage scales with accumulated Fighting Spirit.
For Melt onfield: 3 Charged Attacks → Final Slash → dash → 3 Charged Attacks → Final Slash (easier: 4 Charged Attacks → jump → 3 Charged Attacks → Final Slash).
For Vaporize, Kaeya Melt, or reactionless (mono-Pyro/Overload): 5 repeats of 2 Charged Attacks → dash. Against persistent Cryo/Hydro aura, 6 repeats of Charged Attack → dash → Normal Attack perform better and break shields reliably.
Main Stats

Chasca
DPSChasca's bullets follow the "last in, first out" rule: the last loaded bullet hits first, while the Anemo bullet in slot 1 hits last.
To maximize the conversion rate and Damage Bonus from her passive Bullet Trick, ideally have three different Pyro/Hydro/Electro/Cryo teammates.
Ideal combo: 4 Charged Attacks with 6 bullets loaded (CA6).
Main Stats
Main Stats

Xilonen
BUFF & HEAL SUPPORTXilonen's Burst heals the active character if 2+ Samplers had their element changed; otherwise, it deals extra Geo DMG. Resistance shred from Samplers requires 2+ PHEC members. Use Skill then Normal Attack until Nightsoul Points are full (2–3 NAs). At C2, Geo Samplers are always active, enabling teams with 2+ Geo members.
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats

Freminet
PHYSICAL DPSElemental Skill → Elemental Burst → two Normal Attacks → Elemental Skill → repeat three times: one Normal Attack → Elemental Skill → two Normal Attacks → then either Elemental Skill or Normal Attack.
At Pressure Level 4, a Normal Attack can replace the Elemental Skill at the end because it also ends the Pers Timer state.
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats

Wanderer
DPSDesert Pavilion Chronicle and Signature Weapon Rotation: Burst, Skill, Charged Attack, then Normal Attack x3 repeat.
Signature Weapon Rotation (non-Desert Pavilion Chronicle): Burst, Skill, then Normal Attack x3 repeat.
Desert Pavilion Chronicle Rotation: Burst, Skill, Charged Attack, then Normal Attack x2, Charged Attack repeat.
Other Artifact Sets Rotation: Burst, Skill, then Normal Attack x2, Charged Attack repeat.
Shimenawa's Reminiscence Rotation: Skill, then Normal Attack x2, Charged Attack repeat, then Burst.
Swirl Driver Rotation: Skill, then Normal Attack x3, Charged Attack repeat.
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats

Collei
REACTION SUPPORTCollei's standard sequence: Skill → Burst → swap out. This front-loads Dendro application and Quicken uptime for the team.
With Polar Star: Normal Attack (N1) → tap Charged Attack → Skill → Burst → swap. The N1 and charged attack stack the weapon's ATK% passive before the Skill snapshot benefit.
Main Stats

Tighnari
QUICK SWAP DPSSkill → Charged Attack → Burst → Charged Attack (x2) – hardest execution, but lets his Burst benefit from A1 and funnel Skill particles to the next Burst.
Skill → Charged Attack (x3) → Burst – Burst still gets A1, but no particle funneling.
Skill → Burst → Charged Attack (x3) – simplest but weakest; Burst misses A1. Good for prefunneling; recommended at C4 for the Elemental Mastery buff.
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats

Kamisato Ayato
DPSActivate Ayato's Burst before his Skill to maximize his Normal Attack DMG. Sufficient Energy Recharge is crucial, varying by team. Due to the long Burst cast time, snapshotting into temporary buffs may not be worthwhile. The number of slashes during the Skill window can be influenced by the player's set FPS.
Main Stats

Yae Miko
OFF-FIELD DPSStart rotations with three Skill casts to deploy all Sesshou Sakura, boosting Burst damage. Combo: Skill x3 → Burst → Skill x3. After the initial triple Skill, swap to supports for buff rotations then Burst. Yae Miko's abilities do not snapshot—damage scales dynamically with active buffs.
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats

Hu Tao
DPSWhen ending combos with Burst, skipping a jump or dash cancel on the final Charged Attack still allows it to benefit from Skill's Pyro infusion and ATK boost. To maximize damage, use N2CJ at C0 and N2CD at C1. For stamina conservation, N3CJ or N3CD work at the cost of some damage. *N = Normal Attack, C = Charged Attack, J = Jump, D = Dash.
Main Stats

Xiao
DPSXiao's optimal rotation: Skill → Skill → Burst → plunge combo.
Single‑target plunge combos:
• Normal Attack → Charged Attack → high plunge (no collision possible).
• Normal Attack → Charged Attack → low plunge (collision only on low plunge).
• High plunge spam (collision possible on high plunge).
Multi‑target: high plunge spam.
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats

Tartaglia
DPSSkill Duration per Constellation:
C0: 7s, 9s, or 12s.
C1: 9s, 11s, or 14s.
Melee Burst: Use only when one rotation clears. Requires high Energy Recharge (170–190%) to sustain uptime. Always start rotations with Ranged Burst—it refunds energy to maintain the rotation.
Skill Combo:
- 2 Normal Attack + 1 Charged Attack (Optimal): highest damage but consumes more stamina.
- 3 Normal Attack + 1 Charged Attack (Recommended): slightly less damage, stamina-neutral, works with most weapons.
- 5 Normal Attack + 1 Charged Attack (Recommended with Rust or Thundering Pulse).
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats

Diluc
DPSDiluc has several combos during his field time. N = Normal Attack, E = Elemental Skill, Q = Elemental Burst (e.g., N2 = two Normal Attacks). The most common combo is Q N2 E N2 E N2 E. This fits perfectly into the buff window of his teams. For high upfront damage, use E Q N1 E N1 E N1. This falls off significantly if the enemy isn’t killed within this window. A full rotation combo: Q N2 E N2 E N2 E N4 N3 E N1 E E. An example video is linked.
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats

Klee
DPSKlee uses animation cancels to deal damage faster. Her Ascension Passive 1 guarantees an Explosive Spark from Skill or Burst; Normal Attacks have a 50% chance via Hexerei. Consuming a spark on a Charged Attack grants 50% DMG% and zero stamina cost. Optimal combos: N1C or N3C when spark is active; otherwise N1C with walk cancel (N1W) to maintain damage uptime.
Main Stats

Lisa
AGGRAVATE DPSLisa on-field rotation fundamentals:
Use hold Skill and Burst each cycle. Consistently weave Normal Attacks between tap Skill or Charged Attacks.
Example: tap Skill → Burst → tap Skill → Charged Attack → Normal Attack (x1) → tap Skill → Charged Attack → tap Skill → (swap to teammates) → tap Skill → hold Skill (3 stacks) → 2[Normal Attack (x2) → Charged Attack]
Main Stats

Mona
BURST NUKE (OUT OF DATE)To trigger Mona's Burst with the Vaporize 2.0× multiplier:
1. Apply Pyro to the enemy.
2. Cast her Burst; it reacts and removes the Pyro aura.
3. Wait 2.5 s for the ICD. Keep Mona on-field if using Bennett to retain his buff.
4. Swap to a Pyro character and reapply Pyro.
5. The Burst pops upon the enemy being hit, applying Hydro and Vaporizeing her damage.
Main Stats
Main Stats

Noelle
DPS1 / 2 Targets: N1>N2>N3>N4>dash/hop
This isn't always feasible due to cast time and knockback.
Multiple Targets: N1>N2>N3>dash/hop
With Redhorn Stonethresher, Charged Attack becomes more effective. While spinning, opening and closing the Map or Adventurer's Handbook once bypasses the 5-second restriction.
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats
Main Stats

Venti
OFF-FIELD DPSAfter casting Burst, stay on-field until Swirl triggers the Viridescent Venerer 4-set debuff. Using Elemental Skill before Burst (E > Q) ensures the debuff lands before swapping. Venti's Burst absorbs an element when he contacts an ally’s aura. Example: Bennett's Burst → Venti's Burst → walk into the field to infuse Pyro. Not all characters can reach enemies lifted by Venti's Burst; consult a team-building guide for compatible units.































































































