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Zero

Case File #zero

A Tier

Zero Build Guide

Zero's main selling point comes from frontloading their damage into their Ultimate and Skill, giving scaling burst DMG potential. However, this is also their main source of damage, making them a strong Sub-DPS that can carry through the game but not necessarily the endgame.

Strengths

  • High burst damage from Ultimate and Skill
  • Natural Awakening progression enhances damage
  • Good for early to mid-game content

Weaknesses

  • Damage relies heavily on Ultimate and Skill, limiting sustained output
  • Not top-tier for endgame content
  • Requires careful team building to maximize cycle triggers

Best Arcs

Best Cartridge

Lost Radiance
Lost Radiance BEST

Epic (2): Cosmos DMG +10%. Legendary (4): Ignores 25% of enemies' DEF for 20s after casting Ultimate.

Best Main Stat: CRIT Rate or Cycle Intensity

  • CRIT Rate is general pick for consistency; Cycle Intensity is viable in quickswap teams

Module Layout

Lost Radiance Cartridge

Required Modules

Type IIType IIIType IVType III

Bonus: Type III

Total Bonus: +40% Attack

Substat Priority

1 CRIT DMG 2 CRIT Rate 3 Cycle Intensity 4 DMG 5 ATK%
  • This layout activates Lost Radiance 4-piece effect and maximizes bonus Module benefits

Best Teams

Esper Zero Sub DPS

Zero serves as Sub-DPS alongside Jiuyuan to support Main DPS Nanally (or Mint). Sakiri provides crowd control and ATK buffs; Adler can be used for defensive support. The team aims to trigger Blossom and Hexed Esper Cycles.

Start with Jiuyuan Skill, then Sakiri Hold Skill and Ultimate.

Use Esper Zero Skill to fill Cycle Energy, then Ultimate.

Swap to Nanally to trigger Blossom, then Nanally Skill and Ultimate.

Spam Nanally Normal Attacks, then Jiuyuan Ultimate.

If using Mint, replace Nanally steps with Mint Skill spam.

  • The setup ensures Nanally gets maximum power-up before damage rotation.
  • Triggering both Remora and Blossom activates Charge, granting Ultimate Energy.

Skill Priority

3

Appraisal (Basic Attack)

Level later if using Zero as Sub-DPS, but can be leveled alongside Skill for Main DPS.

3

Rift Blossom (Support Skill)

Level last; most damage comes from other sources.

4

Appraise and Engrave (Skill)

Level next; used as frequently as Ultimate and fills Cycle Energy.

5

Divice by Zero (Ultimate)

Max first as most of Zero's damage comes from this skill.

Awakening Priority

1

Anomalies Record

Increases CRIT Rate for Ultimate, making it more reliable. Get this first.

2

Undecided Factors

Improves Ultimate damage. Second priority.

3

Deceptive Liberation

Improves Skill damage. Get third.

4

Finding the Calling

Helps use Ultimate more frequently. Get fourth.

5

Theopneustos

Boosts ATK when Support Skill is triggered. Quality-of-life.

6

Blooming Gaze

Additional damage to low-level enemies. Low priority.

How to Play

Esper Zero is a burst Sub-DPS who leverages Skill to instantly fill Cycle Energy and trigger Esper Cycles. Team up with Lakshana and Anima characters to maximize reactions and Ultimate regeneration.

Rotations

  1. 1 Standard rotation: Jiuyuan Skill → Sakiri Hold Skill → Sakiri Ultimate → Zero Skill → Zero Ultimate → Swap to Nanally (Blossom trigger) → Nanally Skill → Nanally Ultimate → Spam Normal Attacks → Jiuyuan Ultimate.

Tips

  • Use Skill to quickly trigger Esper Cycles and apply Remora or Blossom.
  • Team with both Lakshana and Anima to access Charge for Ultimate Energy.
  • Always keep Zero leveled to cap for additional Skill damage against lower-level enemies.