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Zero
A

Eibon Record

Zero

CosmosWütende Flammen

Esper Zero is a burst-oriented Sub-DPS who frontloads damage into their Ultimate and Skill, giving them strong burst potential as they naturally stack Awakening effects over time. Because that burst window is also their main and usually best damage source, Zero shines as a carry-through-the-game Sub-DPS rather than an endgame hypercarry, which lands them in A tier.

Build Guide

Strengths

  • Skill instantly fills Cycle Energy, letting Zero trigger Esper Cycles on demand
  • Ultimate and Skill deal huge burst damage, especially with Awakening effects online
  • Flexible pairing with both Lakshana and Anima teams to access Remora, Blossom, and Charge
  • Solid free-Arc options like Day Off and The Forgotten keep them budget-friendly
  • Scales well over time as Awakening bonuses accumulate

Weaknesses

  • Damage is heavily frontloaded into Ultimate and Skill, so downtime feels weak
  • Not an endgame hypercarry — better suited to Sub-DPS roles
  • Best Arc, The Rain That Shook the World, is paid-only
  • Basic Attack is low priority unless built as the Main DPS
  • Skill loses damage against enemies at or above Zero's level

Module Layout

Lost RadianceCartridge
1CRIT DMG2CRIT Rate3Cycle Intensity4DMG5ATK%

Best Teams

Esper Zero Sub DPS

Zero takes the Sub-DPS slot alongside Jiuyuan to deal damage behind Main DPS Nanally. The trio easily triggers the Blossom Esper Cycle, which Jiuyuan can empower, while Sakiri provides crowd control, ATK buffs, and access to the Hexed Esper Cycle.

Open with Jiuyuan's Skill, then Sakiri's Hold Skill and Ultimate to set up buffs and crowd control

Use Esper Zero's Skill followed by their Ultimate to dump burst damage

Swap to Nanally to trigger Blossom, then use Nanally's Skill and Ultimate and spam Normal Attacks

Close the rotation with Jiuyuan's Ultimate to keep Lethal Rose Pact active

If running Mint instead of Nanally, spam Mint's Skill thanks to its low cooldown; the rest of the rotation is unchanged

Skill Priority

3

Appraisal (Basic Attack)

Can be leveled later as a burst unit, but is worth leveling alongside the Skill if you play Zero as the Main DPS.

3

Rift Blossom (Support Skill)

Nice for bonus DMG but leveled last, since most of Zero's damage comes from other sources.

4

Appraise and Engrave (Skill)

Level next since Zero uses this about as frequently as the Ultimate, and it instantly fills Cycle Energy.

5

Divice by Zero (Ultimate)

Max this first — most of Zero's damage comes from using the Ultimate as often as possible.

How to Play

Zero plays as a quickswap burst Sub-DPS: use their Skill to instantly refill Cycle Energy, dump the Ultimate for massive damage, then swap into a Lakshana or Anima teammate to trigger Remora or Blossom. Pairing with both reaction types unlocks Charge, which converts hits on Remora-affected enemies into Ultimate Energy for your DPS.

Rotations

  1. 1If a Lakshana or Anima teammate has full Cycle Energy, start combat with them active, then swap to Esper Zero to immediately trigger Remora or Bloom
  2. 2Use Esper Zero's Skill to immediately fill Cycle Energy; cast the Ultimate if available for massive damage
  3. 3After using the Skill and filling Cycle Energy, swap to a Lakshana or Anima teammate to trigger Remora or Bloom
  4. 4If you have both a Lakshana and an Anima teammate and already triggered one reaction, trigger the other to activate Charge and gain Ultimate Energy
  5. 5Sample full rotation: Jiuyuan Skill → Sakiri Hold Skill → Sakiri Ultimate → Esper Zero Skill → Esper Zero Ultimate → Swap to Nanally (Blossom Trigger) → Nanally Skill → Nanally Ultimate → Spam Normal Attacks → Jiuyuan Ultimate

Tips

  • Use Skill to quickly trigger Esper Cycles — Appraise and Engrave deals damage and fully charges Cycle Energy
  • Level Zero to the cap whenever possible; their Skill deals an extra instance of damage to enemies below their level
  • Team up with Lakshana characters to apply Remora, lowering enemy movement and attack speed
  • Team up with Anima characters to trigger Blossom, placing Vita Buds that fire Vita Pistils at enemies
  • Use both Lakshana and Anima to access Charge, granting Ultimate Energy when Vita Pistils hit Remora-affected enemies
  • Use the Ultimate to deal massive damage, especially once the correct Awakening effects are unlocked

Skills

ProactiveGA_Female051_Melee_name

GA_Female051_Melee_des

ProactiveGA_Female051_Skill_name

GA_Female051_Skill_des

ProactiveGA_Female051_UltraSkill_name

GA_Female051_UltraSkill_des

ProactiveGA_Female051_QTE_name

GA_Female051_QTE_des

Passives

Gutachter/in

Schöpfungsverstärkung: Jede „Schöpfungsblume“ teilt sich in 2 Blumen, die gemeinsam auf das Ziel in Reichweite zufliegen und explodieren.

Anomalie-Wahrnehmung

Erhöht den mit Division durch Null verursachten Schaden um 30 %.

Awakening

1Blühender Blick

Verursacht beim ersten Treffer 1 zusätzliche 200 % ANG bei Gegnern niedrigerer Stufe. Dieser Schaden ignoriert 75 % der VER des Ziels.

2Der Berufung folgen

Gewährt zusätzliche 8 Ultimative Energie nach dem erfolgreichen Wirken von Bleibender Eindruck.

3Anomalie-Aufzeichnungen

Ultimative Fertigkeit: KRT-Chance von Division durch Null erhöht sich um 50 %.

4Unbestimmte Faktoren

Jeder 1 Punkt von Zeros Basis-ANG erhöht Ultimative Fertigkeit: Division durch Null um 0,1 %, bis zu einem Maximum von 25 %.

5Theopneustos

Erhöht Zeros ANG für 20 Sek. um 10 %, wenn sie eine Unterstützungsfertigkeit auslöst.

6Trügerische Befreiung

Erhöht den Multiplikator für zusätzlichen SCH von Bleibender Eindruck auf 300 % des ANG.

7Differenzierung

Erhöht das Fertigkeitslevel von Gutachten, Bleibender Eindruck und Division durch Null teilen um 1.

8Zero-Anzeige

Gewährt dem Team 12 % ANG für 20 Sek., wenn Zero einen Kosmos-Esper-Zyklus auslöst.

Voice Actors