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Rover-Spectro

Wuthering Waves Rover-Spectro Build Guide

Element: Spectro type Spectro
Waffentyp: Schwert type Schwert
Geburt: Unbekannt
Geburtsort: Unbekannt
Zugehörigkeit: Unbekannt
Kampffunktionen: Concerto-Effizienz tagStagnation tag

Ein geheimnisvoller Resonator mit der Kraft, alle Geräusche zu absorbieren. Derzeit ist er auf der Suche nach seinen verlorenen Erinnerungen.

Rover-Spectro Aufstiegsmaterialien

Shell-Kredit
170000
LF-Flüstern-Kern
4
MF-Flüstern-Kern
12
HF-Flüstern-Kern
12
FF-Flüstern-Kern
4
Mysteriöser Code
5
Pecok-Blume
60

Rover-Spectro Talent-Aufstiegsmaterialien

Shell-Kredit
LF-Flüstern-Kern
MF-Flüstern-Kern
HF-Flüstern-Kern
FF-Flüstern-Kern
Unendliche Zerstörung
Inertes Metalltröpfchen
Reaktiver Metallischer Tropfen
Polarisierter Metallischer Tropfen
Heterisierter Metallischer Tropfen

Beste Echo-Sets für Rover-Spectro

Mondlichtwolken
5pc
Mondlichtwolken

Moonlit Clouds is Rover (Spectro)'s best-in-slot Echo set. This, together with Impermanence Heron, will allow them to increase Zani's max damage potential. Energy Regen will also be better for Rover (Spectro) to easily build up their Resonance Liberation for every rotation.

Ewiges Licht
5pc
Ewiges Licht

Eternal Radiance is a damage-oriented secondary option for Rover as it works with the Spectro Frazzle mechanic. Using this set, however, makes the damage scale off them. This makes it less effective than Moonlit Clouds as players will want to buff the DPS, but it is still a good choice.

Verjüngendes Leuchten
5pc
Verjüngendes Leuchten

This is a niche third option for a Rover (Spectro) being used as a support unit due to their 4th Sequence Chain node allowing them to heal a little with their Resonance Liberation. Using this set moves them into an even more supportive playstyle, coming in to heal with their Liberation and apply Spectro Frazzle before swapping out.

Bester Primär-Echo von Rover-Spectro

Vergänglicher Reiher

Vergänglicher Reiher

Ideal for Spectro Rover as a supportive Main Echo. Players will want to have this on the main slot as they will want to buff the Main DPS as much as possible. Best option for Rover with Moonlit Clouds.

Albtraum: Trauernde Aix

Albtraum: Trauernde Aix

Passively Increases Rover (Spectro)'s Spectro DMG. Increases DMG dealt to enemies inflicted by Spectro Frazzle. No longer needs to be activated to enjoy effects.

Irrtum der Irreversibilität

Irrtum der Irreversibilität

Works with a Support-oriented Spectro Rover. Best for Rejuvenating Glow. Gives extra buffs to the team.

Beste Werte für Rover-Spectro Echos

Kosten 4: CRIT Rate, CRIT DMG
Kosten 3: Spectro DMG, Energy Regen
Kosten 1: ATK%

Beste Unterwerte für Rover-Spectro Echos

1
CRIT Rate
2
CRIT DMG
3
ATK%
4
Energy Regen %
5
Res. Liberation DMG Bonus
6
Res. Skill DMG Bonus

Beste Waffen für Rover-Spectro

Beste Tipps & Tricks für Rover-Spectro

Energy Regen is a top priority for better rotations, but can be less prioritized after getting S3.
For damage, it'll mainly come from Liberation and Resonance Skill casts, so getting DMG bonus substats for them is recommended.
Starting S4, you gain some healing capabilities, which allows for Rejuvenating Glow to be used.
Rover (Spectro)'s Forte Skill receives an update in Version 2.0, applying Spectro Frazzle and Shimmer which prevents Frazzle stacks from reducing over time.

Beste Teams für Rover-Spectro

Spectro Frazzle Team

In Spectro Frazzle teams, Rover (Spectro) works as a Sub-DPS to provide essential Spectro Frazzle stacks and buffs to the team. They will work best with a dedicated DPS like Zani or Phoebe who can maximize Rover's debuff application. Team them up with Shorekeeper to further get team-wide buffs and extra healing for better sustainability.

Start the battle with Shorekeeper and use her abilities to charge her Resonance Liberation. Then, use it to summon her Stellarealm., Once the Concerto Gauge is maxed out, switch over to Rover (Spectro) to activate their Intro Skill and upgrade the Stellarealm., As Rover (Spectro), use your Basic and Heavy Attacks to charge your Forte Gauge to at least half-full, building Spectro Frazzle on enemies in the process., Use their Resonance Skill with at least half of their Forte Gauge to apply even more Spectro Frazzle, as well as the Shimmer debuff., Follow this up with Resonance Liberation to deal damage and further apply Spectro Frazzle. Lastly, cast another of their enhanced Resonance Skill., Once their Outro Skill is available, switch to Zani. This provides a momentary crowd-control against enemies., When Zani is on-field, deal damage with her optimal combos. Note that her damage will scale off the Spectro Frazzle stacks provided by Rover., Lastly, switch to Shorekeeper once Zani is finished with her internal rotation to finally detonate Stellarealm. Repeat this until all enemies are defeated.

Rover Main DPS Early Game Team

Celestial Light is recommended as an early game option, but is better replaced with the Eternal Radiance set for Rover (Spectro) as you progress through the game.

Yangyang starts the battle and charges the Concerto Energy until the Resonator icons of the other characters glow up. She can use her Ultimate to group up small enemies and then use her Skill to damage the enemies before getting swapped out., Once Rover (Spectro) is fully charged, you can switch to them, which triggers their Intro Skill. This makes Rover (Spectro) deal Spectro DMG when they enter the field. Switching from Yangyang to the Rover (Spectro) will allow them to recover some Resonance Energy for a few seconds., When Rover (Spectro)'s Resonance Liberation can be used, use it to dish out some AoE Spectro DMG. Then, follow it up with some Basic Attacks and their Heavy Attack variations to charge the Forte Gauge, use their Skill, and do some Basic Attacks again while charging Concerto Energy., Switch back to Yangyang once the Intro Skill has fully charged up. If you need healing, switch to your Support instead., Repeat the steps until all enemies are gone!

Rover Flexible Sub-DPS Team

In mid to late game, when you have multiple 5-star characters and will need more than one team in the Tower of Adversity, you can relegate Rover (Spectro) to the Sub-DPS role. With them being a jack of all trades, Rover (Spectro) can fit in any team since their Outro Skill can create Stasis and slow down enemies for some time. The Main DPS of the team will depend on the characters in your account that will best fill that role, although we recommend selecting Shorekeeper as their support mainly for her Inherent Skill 2 which specifically benefits the Rover by granting an Energy Regen buff while being in range of her Stellarealm.

Shorekeeper enters the battle first and charges her Resonance Liberation. Cast it once available to place down her Stellarealms and enable the Energy Regen buff (if you have her Inherent Skill 2 unlocked), then switch to Rover (Spectro)., While Rover (Spectro) is in the field, build toward their Resonance Liberation, cast when ready, and switch to the team's Main DPS. The stasis Outro Skill of Rover (Spectro) will trigger, slowing down time for 3 seconds., Use the Main DPS' optimal combo to maximize their damage on the field. Continue using the Main DPS until the Concerto Energy has been fully charged., Switch back to Rover (Spectro) once the Concerto Energy has been fully charged and take advantage of the Stellarealm's buff on their Energy Regen if still available. If you need healing, switch to Shorekeeper instead., Repeat the steps until defeating all the enemies on the field.

Rover-Spectro Fähigkeiten

Vibrationsmanifestation

Vibrationsmanifestation

Standardangriff
Rover führt bis zu 4 aufeinanderfolgende Angriffe aus, die Spectro-SCH verursachen.

Schwerer Angriff
Rover verbraucht Ausdauer, um Spectro-SCH zu verursachen.

Schwerer Angriff: Resonanz
Drücke nach dem Einsatz vom Standardangriff Phase 3 oder Schweren Angriff zum richtigen Zeitpunkt die Taste Standardangriff, um Schweren Angriff Resonanz auszuführen, die Spectro-SCH verursacht.

Schwerer Angriff: Aftertune
Nachdem Schwerer Angriff Resonanz eingesetzt wird oder Ausweichangriff ein Ziel getroffen hat, drücke die Taste Standardangriff, um Schweren Angriff Aftertune auszuführen, der Spectro-SCH verursacht.

Luftangriff
Rover verbraucht Ausdauer, um einen Sturzangriff aus der Luft auszuführen, der Spectro-SCH verursacht.

Ausweichangriff
Verwende Standardangriff nach einem erfolgreichen Ausweichen, um das Ziel anzugreifen und Spectro-SCH zu verursachen.

Resonanz-Hiebe

Resonanz-Hiebe

Rover startet einen Angriff nach vorne und verursacht Spectro-SCH.

Echoorchester

Echoorchester

Rover konzentriert Spectro-Energie, um das Zielgebiet zu attackieren, und verursacht nach einer kurzen Verzögerung eine Explosion, die Spectro-SCH verursacht.

Zurückhaltung

Zurückhaltung

Der durch Rovers Standardangriff Revolvierende Schläge verursachte Schaden wird um 60% erhöht.

Stiller Zuhörer

Stiller Zuhörer

Rovers Angriff wird um 15% für 5s erhöht, nachdem Schwerer Angriff Resonanz eingesetzt wurde.

Wellenschock

Wellenschock

Rover greift das Ziel an und verursacht Spectro-SCH.

Welt im Sandkorn

Welt im Sandkorn

Resonanz-Skill: Resonanzschläge
Wenn „Winziger Klang“ nach dem Einsatz des Resonanz-Skills 50 überschreitet, verbraucht Rover 50
„Winziger Klang“, um Resonanzschläge einzusetzen, die Spectro-SCH verursacht, der als Resonanz-Skill-Schaden gilt.

Standardangriff: Revolvierende Schläge
Rover kann den Resonanz-Skill Revolvierende Schläge einzusetzen, indem er die Taste für den Standardangriff drückt, nachdem Resonanz-Skill Resonanzschläge endet.
Rover führt Angriffe nach vorne aus, die Spectro-SCH verursachen, der als Resonanz-Skill-Schaden gilt.

Winziger Klang
Rover kann bis zu 100 Winzige Klänge halten.
Rover erhält „Winziger Klang“, wenn normaler Angriff Vibration Manifestation das Ziel trifft.
Rover erhält „Winziger Klang“, wenn Schwerer Angriff Aftertune das Ziel trifft.
Rover erhält „Winziger Klang“ beim Einsatz des Intro-Skills Wellenschock.

Augenblick

Augenblick

Erschafft eine Stagnationszone um den als Nächstes eingewechselten Resonator, die 3s anhält.

Harmoniebruch: Schwert

Harmoniebruch: Schwert

Erreicht das Ziel die max. Verstimmungspunkte, kannst du Harmoniebruch auf es anwenden.

Rover-Spectro Resonanzkette

Urquellenreise

Urquellenreise

Die Krit. Rate wird um 15% für 7s erhöht, wenn Resonanz-Skill Resonanz-Hiebe oder Resonanz-Skill Resonanzdrehung eingesetzt wird.

Flüstern der Winzigkeit

Flüstern der Winzigkeit

Spectro-SCH-Bonus wird um 20% erhöht.

Staubige Stimmen

Staubige Stimmen

Energieregeneration wird um 20% erhöht.

Resonanzlamelle

Resonanzlamelle

Beim Einsatz der Resonanzbefreiung Echoorchester wird kontinuierlich LP für alle Teammitglieder wiederhergestellt. Die Wiederherstellung pro Sekunde entspricht 20% des eigenen ANG für 5s.

Widerhallende Ströme

Widerhallende Ströme

SCH-Bonus der Resonanzbefreiung wird um 40% erhöht.

Echos der Wanderlust

Echos der Wanderlust

Resonanz-Skill Resonanz-Hiebe oder Resonanz-Skill Resonanzschläge reduzieren die Spectro-SCH-RES des Ziels um 10% bei Treffer für 20s.

skill_inputs

Stelle die Kraftanzeige bei Treffer durch normalen Angriff, Resonanzskill oder Intro-Skill wieder her

Führe einen verstärkten Resonanzskill aus, wenn die Kraftanzeige über 50 % ist

Resonanzschläge: Drücke LeftMouseButton, wenn die Kraftanzeige 30 ist.
Revolvierende Schläge: Resonanzschläge + LeftMouseButton
Schwerer Angriff: Resonanz: Nach dem Standardangriff III oder Schweren Angriff, LeftMouseButton zur richtigen Zeit.
Schwerer Angriff - Aftertune: LeftMouseButton nachdem Schwerer Angriff: Resonanz ein Ziel trifft.

skins

Rover-Spectro Spezialgericht

Kein Spezialgericht