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Arclight

Arclight

S

endgame support

vanguardsupportsp_generator
Arclight provides strong SP generation for her team through her low-cooldown Combo Skill, but she depends on Electrification to trigger it. This restricts her to teams with at least one additional Electric source, as her own Electrification comes only from her Ultimate. Her Electric DMG buff is a nice bonus but requires three Electrification consumptions, which conflicts with her SP-generating role.
This endgame build maximizes Arclight's team support capabilities. Thermite Cutter provides a constant team ATK buff, while the Frontiers set enhances her SP regeneration and grants an additional damage buff. High Intellect from gear further improves her Wildland Trekker talent, making this build ideal for Electric-focused team compositions.

Insights

Core Mechanics

  • Arclight's Peal of Thunder (Combo Skill) recovers SP and deals Physical DMG whenever an enemy suffers or consumes Electrification. It has a 3-second cooldown and is the core of her utility.
  • Her Exploding Blitz (Ultimate) applies Electric Infliction and then converts it to Electrification, enabling her Combo Skill. The delay between infliction and Electrification can be used in team rotations.
  • Wildland Trekker talent grants team-wide Electric DMG based on Arclight's Intellect after triggering the additional effect of Tempestuous Arc three times.

Scaling

  • Arclight scales well with Intellect as it amplifies her Wildland Trekker buff. She also benefits from Ultimate Gain Efficiency to use her Ultimate more often for self-Electrification.
  • In early game, she provides decent support with the Mordvolt Insulation set's Intellect boost; in late game, the Frontiers set and Thermite Cutter elevate her team buffs significantly.
  • Her performance is highly team-dependent: she needs at least one other Electric inflictor to consistently trigger her Combo Skill and maximize SP generation.

Team Role

Arclight acts as a secondary damage dealer and primary SP battery for the team. She fits best in Electric-centric teams where her Combo Skill can be triggered regularly. Her Battle Skill consumes Electrification to recover SP and deal Electric DMG, while her Ultimate provides an on-demand Electrification source. She synergizes well with characters like Zhuang Fangyi who can utilize either Electric Infliction or Electrification for their own skills. In teams lacking other Electric sources, her SP generation becomes inconsistent.

Weapon

Weapon Stat Priority

attackwill

Gear

team_buff

Pieces

armor

gloves

core 1

core 2

redeemer seal

Stat Priority

1intellect2ultimate_gain_efficiency

Explanation

Thermite Cutter is chosen because its Flow essence gives a team ATK boost after Arclight recovers SP, which she does frequently with her Combo Skill.
The Frontiers set reduces Combo Skill cooldown and grants a team DMG buff whenever Arclight recovers SP, synergizing with her role.
Redeemer Seal is used as an off-piece for its high Intellect and Ultimate Gain Efficiency, boosting her Wildland Trekker buff and Ultimate uptime.

Notes

  • Thermite Cutter's teamwide ATK buff aligns perfectly with Arclight's support role.
  • OBJ Edge of Lightness is a good substitute, but its buffs are limited to Heat and Electric damage.
  • Fortmaker lacks team buffs but provides raw Intellect and Ultimate Gain stats.