Catcher is a Physical Defender who provides shields and debuffs, but his sustain is conditional on low HP, which is difficult to maintain reliably. His overall utility is limited compared to other sustain characters, landing him at C-tier.
This endgame support build focuses on maximizing Catcher's shielding, healing, and team utility. Former Finery provides HP and Will for stronger heals, while the Frontiers set reduces shield cooldown and grants a team damage buff after SP recovery. Eternal Xiranite Gloves improve Ultimate uptime. This setup makes Catcher a reliable secondary sustain and debuffer, especially in Physical teams.
Insights
Core Mechanics
- Rigid Interdiction grants protection and SP return, and can apply Vulnerability on retaliation.
- Timely Suppression triggers when an ally's HP drops below 40% or an enemy charges, providing shields that scale with DEF.
- Textbook Assault applies Weaken and Vulnerability, reducing enemy damage and increasing incoming damage.
- The Frontiers gear set reduces Combo Skill cooldown and grants team damage amplification after recovering SP.
Scaling
- Early game, Catcher can provide decent shielding with Armored MSGR set, but his late-game potential is limited because his best sustain requires low HP, which is risky.
- He scales well with Will and DEF, but his damage output remains low, so he is primarily a support.
Team Role
Catcher fits best as a secondary sustain and debuffer in Physical teams. He uses his battle skill to protect key allies and his ultimate to apply Weaken and Vulnerability, boosting team damage. His combo skill provides emergency shields. He synergizes with characters that benefit from Vulnerability and can help mitigate damage, but he should not be relied upon as the sole sustain due to the conditional nature of his shielding.
Weapon
former_finery Best
6★ Claymores
obj_heavy_burden Rank 2
5★ Claymores
seeker_of_dark_lung Rank 3
5★ Claymores
Weapon Stat Priority
efficacy_treatment will_boost hp_boost
Gear
team_buff
Pieces
armor
gloves
core 1
core 2
Explanation
Former Finery is chosen because it increases Catcher's survivability and healing potential, which is crucial for his role as a sustain support.
The Frontiers set's cooldown reduction on Combo Skill allows more frequent shielding, and the team damage buff after SP recovery synergizes with his Battle Skill's SP return.
Eternal Xiranite Gloves are used to accelerate Ultimate rotation, enabling more frequent Weaken and Vulnerability application.
Notes
- Former Finery boosts HP and Will, and lets Catcher heal protected allies when they take damage.
- The Frontiers set reduces Combo Skill cooldown and provides team damage amplification after using a skill that recovers SP.
- Eternal Xiranite Gloves increase Ultimate gain efficiency, helping Catcher use his Ultimate more often.