Ember is a Heat sustain Defender who provides shields and healing to her team. She can apply Vulnerability, a core mechanic for Physical teams, and has bonus stagger damage when hit during her Battle Skill. Her overall utility as a tank and team survivability buffer earns her an A-tier rating, though her damage output is low.
The early-game build prioritizes accessible gear and weapons that boost Ember's survivability without heavy investment. Former Finery's HP and healing stats, paired with the Armored MSGR set's defensive perks, make her a reliable tank from the start. This setup ensures she can fulfill her sustain role in all early content and easily transition into the endgame build.
Insights
Core Mechanics
- Frontline Support (Combo Skill) triggers when the controlled operator is hit, dealing damage, applying Knock Down, and healing based on Will.
- Re-ignited Oath grants a Max HP-scaling shield to all party members.
- Forward March inflicts Knock Down and can deal bonus stagger if Ember takes damage during casting, enabling Vulnerability stacks.
Scaling
- Early-game investment in HP, Strength, and Will improves shield durability and healing. Will scaling on Combo Skill healing makes it a priority stat.
- Team dependency is low; she fits any comp but shines in Physical teams due to Vulnerability. Performance scales steadily with HP and gear, not reliant on high damage.
Team Role
Ember acts as a frontline sustain, absorbing pressure and providing consistent healing and shields. She synergizes with Physical DPS by enabling Vulnerability through Knock Down. Positioned as a sub-tank/healer, she pairs well with squishy carries and can function as the sole sustain in most content. Her Combo Skill and Ultimate offer reactive and proactive survival, making her a flexible defensive core.
Weapon
Weapon Stat Priority
efficacy hp_boost will_boost
Gear
defensive_buff
Pieces
armor
gloves
core 1
core 2
Explanation
Former Finery is obtainable from the New Horizons weapon selector, offering a straightforward stat stick for survivability. Early essence priorities lean into efficacy and HP to keep the team alive.
Armored MSGR gear is easy to farm early and directly contributes to Ember's tankiness via Strength and conditional DMG reduction. The double Flashlight setup is a common placeholder until better cores are acquired.
If Former Finery is not available, Quencher fills the gap with similar HP/Will scaling.
Notes
- Former Finery boosts HP, Will, and HP restoration, making it the easiest and most effective early-game choice.
- Armored MSGR set increases Strength (base HP) and provides DMG reduction when HP is low, perfectly aligning with Ember's tanking nature.
- Quencher serves as an accessible alternative with HP and Will boosts.