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Aemeath

Wuthering Waves Aemeath Build Guide

Element: Fusion type Fusion
Weapon Type: Sword type Sword
Birth: Unknown
Birthplace: Lahai-Roi
Affiliation: Startorch Academy
Combat Roles: Main Damage Dealer tagResonance Liberation Damage tagDMG Amplification tagFusion Burst tagTune Rupture Response tag

Once an Exostrider Synchronist of Rabelle College, she is now a digital ghost who sings quietly amongst stars.

Aemeath Ascension Materials

Shell Credit
170000
LF Exoswarm Core
4
MF Exoswarm Core
12
HF Exoswarm Core
12
FF Exoswarm Core
4
Our Choice
46
Moss Amber
60

Aemeath Talent Level-Up Materials

Shell Credit
LF Exoswarm Core
MF Exoswarm Core
HF Exoswarm Core
FF Exoswarm Core
Gold in Memory
Broken Wing Polarizer
Monowing Polarizer
Polywing Polarizer
Layered Wing Polarizer

Best Echo Sets for Aemeath

Trailblazing Star
2pc
Trailblazing Star

Best-in-slot. Provides Crit Rate and Fusion DMG Bonus that synergize perfectly with Aemeath's Tune Rupture / Fusion Burst playstyle. Pairs excellently with Sigillum's Liberation DMG buff.

Flaming Clawprint
5pc
Flaming Clawprint

Good alternative. Provides Resonance Liberation / Fusion support and team-wide benefits—useful if you have Fusion teammates.

Molten Rift
5pc
Molten Rift

Viable early-game option. Condition for Fusion DMG buff is easy to meet on Aemeath, but overall damage is inferior to Trailblazing Star and lacks team-wide buffs.

Aemeath's Best Primary Echo

Sigillum

Sigillum

Undoubtedly best. Unique passive for Aemeath: +25% Resonance Liberation DMG, deals Fusion DMG on cast, summon-type (doesn't disrupt rotation).

Lioness of Glory

Lioness of Glory

Second best: provides both Fusion DMG and Resonance Liberation DMG Bonus; summon-type so it doesn't affect combos and deals Fusion DMG on cast.

Nightmare: Inferno Rider

Nightmare: Inferno Rider

Decent: high Fusion DMG and passive Fusion / Resonance Skill DMG bonuses. Transform-type (slightly affects combos); Resonance Skill bonus is less useful than Liberation bonus.

Best Stats for Aemeath Echoes

4 Cost: Crit Rate or Crit DMG
3 Cost: Fusion DMG
1 Cost: ATK%

Best Substats for Aemeath Echoes

1
CRIT DMG
2
CRIT Rate
3
Energy Regen
4
Resonance Liberation DMG Bonus
5
ATK%
6
Flat ATK

Best Weapons for Aemeath

Best Tips & Tricks for Aemeath

Focus Forte upgrades on Forte Circuit first, then Resonance Liberation. After those, raise Resonance Skill and Normal Attack; leave Intro Skill last.
Aim for main echo setup: 4-cost = Crit (Rate or DMG), 3-costs = Fusion DMG, 1-costs = ATK%. Follow the provided cost pattern ④ ③ ③ ① ①.
Target ~120% Energy Regen on substats so Resonance Liberation / Finale is available reliably each rotation.
Sigillum is the best main echo for Aemeath — unique passive (+25% Resonance Liberation DMG) and summon-type avoids rotation interference.
Everbright Polestar (signature) is optimal because it reduces enemy DEF and Fusion RES after Tune Rupture or Fusion Burst, directly amplifying Finale damage.
Trailblazing Star 5-piece is the ideal echo set; if unavailable, Flaming Clawprint is the best team-oriented alternative, Molten Rift is an early-game filler.
Use Seraphic Duet / Sync Strike timing to build Synchronization Rate and Resonance Rate; Heavenfall Edict: Overdrive enters states that make Finale cheaper / more powerful — plan rotations to capitalize on Stardust Resonance and Instant Response.
Be mindful of Instant Response mechanics: certain Charged II attacks recover large Synchronization Rate when combined with Heavenfall Edict: Unbound — use these interactions to reach Finale requirements quickly.

Best Teams for Aemeath

Tune Rupture Team

Set Aemeath and Lynae to Tune Rupture Mode via the in-game Character Menu. Lynae + Mornye form the universal duo to maximize Tune Breaks, Resonance Liberation DMG, and All DMG Amplification. Aemeath provides ~20% All DMG Amplification to allies who can apply Tune Rupture - Shifting. IMPORTANT: If Lynae is not in Tune Rupture mode she will disrupt Tune Shifting (applying Tune Strain) and cause strong anti-synergy with the team.

1. Start combat with Mornye: fill her Rest Mass Energy with three Basic Attacks, then do a Heavy Attack to enter Wide Field Observation Mode., 2. Perform three Basic Attacks followed by her Resonance Skill; cancel its endlag with your Liberation to generate High Syntony Field upon casting., 3. Once High Syntony Field is deployed, quickly cast a Heavy Attack and switch to Lynae via Outro., 4. On Lynae, immediately cast her Resonance Skill to max Overflow stacks., 5. Use Lynae's Liberation to deal damage and generate a team-wide buff, then follow with a Basic Attack., 6. With Overflow full, cast a Heavy Attack and charge for ~1.6s to reach max Lumiflow; release to enter Kaleidoscopic Parade., 7. While in Kaleidoscopic Parade, jump three times to perform three Polychrome Leaps and generate True Color stacks., 8. With three stacks, do a mid-air attack to deal big damage, then switch to Aemeath via her Outro., 9. On Aemeath entry (Intro Skill), cast two Basic Attacks then Resonance Liberation to gain two Resonance Rate Forte stacks., 10. Do three Basic Attacks followed by her enhanced Resonance Skill; repeat to obtain the remaining stacks., 11. With four stacks, hold her Heavy Attack to fill her Forte instantly, then cast her second Resonance Liberation for huge damage before exiting via Outro., 12. Repeat the loop until enemies are defeated.

General Fusion Team

Either Resonance Mode for Aemeath works here, but Tune Rupture is suggested due to synergy with Mornye. This is a viable mono-Fusion setup: Lupa provides strong Fusion DMG buffs for the team; Mornye provides All DMG Amplification, healing, and increased Off-Tune Buildup Rate to make Tune Breaks and Tune Rupture more consistent.

1. Start with Lupa: cast two Resonance Skill instances, then cast her Liberation. Use Foebreaker and build Wolflame stacks., 2. When Wolflame is full, convert it to Wolfaith with Mid-air and Heavy Attacks. Use her Resonance Skill and switch to Mornye once her Intro is ready., 3. On Mornye entry (starts in Wide Field Observation Mode): cast three enhanced Basic Attacks followed by her Resonance Skill, then cast Liberation to upgrade the Syntony Field., 4. Once High Syntony Field is deployed, quickly cast a Heavy Attack and switch to Aemeath via Outro., 5. On Aemeath entry, use Intro Skill then two Basic Attacks and Resonance Liberation to gain two Resonance Rate stacks for her Forte., 6. Perform three Basic Attacks followed by her Resonance Skill; repeat to fill Resonance Rate stacks., 7. With max Resonance Rate stacks, use Heavy Attack - Charged II so her Synchronization Rate (other Forte gauge) also reaches max., 8. With both Forte gauges full, cast her second Resonance Liberation and exit via Outro., 9. Repeat until enemies are defeated.

Fusion Burst Team

Set Aemeath to Fusion Burst Mode via the in-game Character Menu. This composition uses the Fusion Burst mechanic but does not fully maximize it. Chisa increases the maximum number of Fusion Burst stacks by 3. Lynae provides Resonance Liberation DMG and All-Type DMG Amplification to boost Aemeath's damage.

1. Start with Chisa: build her Forte with Resonance Skill and Basic Attacks. When Forte ~60, cast Liberation to deal damage, enhance Sawring attacks, and fill her Forte., 2. With Forte full, cast enhanced Resonance Skill to enter Chainsaw Mode; hold attack to perform the full Sawring attack string and end Chisa's rotation., 3. Have Lynae enter via Intro, cast Resonance Skill to get max Overflow stacks., 4. Use Lynae's Liberation to generate a team-wide buff then follow with a Basic Attack., 5. With Overflow full, charge Lynae's Heavy Attack ~1.6s to reach max Lumiflow, release to enter Kaleidoscopic Parade., 6. In Kaleidoscopic Parade, jump three times to perform Polychrome Leaps and generate three True Color stacks., 7. With three True Color stacks, do a mid-air attack to plunge and deal damage, then switch to Aemeath via Intro., 8. On Aemeath entry, immediately cast two Basic Attacks then Resonance Skill to gain two Resonance Rate stacks for her Forte., 9. Perform three Basic Attacks followed by Resonance Skill; repeat to fill Resonance Rate stacks., 10. With 4 Resonance Rate stacks, hold Heavy Attack to gain full Forte and enable Resonance Liberation., 11. Cast Resonance Liberation to deal huge damage, then exit the field via Outro., 12. Repeat until enemies are defeated.

Aemeath Skills

Infinity Calibration

Infinity Calibration

Basic Attack - Aemeath
Perform up to 4 consecutive attacks, dealing Fusion DMG.

Heavy Attack - Aemeath
Hold Normal Attack to charge the attack by consuming STA, release to cast Heavy Attack - Aemeath: Charged I, dealing Fusion DMG.
Hold Normal Attack longer to cast Heavy Attack - Aemeath: Charged II, dealing higher Fusion DMG.
When in Instant Response, Heavy Attack - Aemeath: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response.
This Skill DMG is considered Resonance Liberation DMG.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after casting Heavy Attack - Aemeath: Charged I to cast Basic Attack - Aemeath Stage 2.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after casting Heavy Attack - Aemeath: Charged II to cast Basic Attack - Aemeath Stage 3.

Mid-air Attack - Aemeath
Consume STA to perform a Plunging Attack, dealing Fusion DMG.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 2.

Dodge Counter - Aemeath
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 4.

Shared Voyage

Shared Voyage

Form Switch
Aemeath can switch forms between herself and her Mech. The Mech inherits Aemeath's Stats and unlocks new moves.
Aemeath automatically casts Basic Attack - Stage 1 upon casting Form Switch.
While in the Mech form, Aemeath casts Mid-air Attack automatically upon casting Form Switch in mid-air.

Sync Strike: Armament Merge
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Resonance Skill shortly after casting Basic Attack - Aemeath Stage 2, 3 & 4, Heavy Attack - Aemeath, or Dodge Counter - Aemeath to cast Sync Strike: Armament Merge, dealing Fusion DMG.
Switch into the Mech form after casting this skill. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} the Normal Attack button shortly after to cast Basic Attack - Mech Stage 2.

Sync Strike: Call of Dawn
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Resonance Skill shortly after casting Basic Attack - Mech Stage 2, 3 & 4, Heavy Attack - Mech, or Dodge Counter - Mech to cast Sync Strike: Call of Dawn, dealing Fusion DMG.
Can be cast in mid-air.
Switch into Aemeath after casting this skill. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} the Normal Attack button shortly after to cast Basic Attack - Aemeath Stage 2.

Basic Attack - Mech
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Can be cast in mid-air close to the ground.

Heavy Attack - Mech
Hold the Normal Attack button to charge by consuming STA, release to cast Heavy Attack - Mech: Charged I to attack the target, dealing Fusion DMG.
Hold the Normal Attack button longer to cast Heavy Attack - Mech: Charged II, dealing higher Fusion DMG.
When in Instant Response, Heavy Attack - Mech: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response.
This Skill DMG is considered Resonance Liberation DMG.
Can be cast in mid-air close to the ground.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after casting Heavy Attack - Mech: Charged I to cast Basic Attack - Mech Stage 2.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after casting Heavy Attack - Mech: Charged II to cast Basic Attack - Mech Stage 3.

Mid-air Attack - Mech
Consume STA to perform Plunging Attack, dealing Fusion DMG.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} the Normal Attack button shortly after casting this skill to cast Basic Attack - Mech Stage 2.

Dodge Counter - Mech
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} the Normal Attack button shortly after a successful Dodge to attack the target, dealing Fusion DMG.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} the Normal Attack button shortly after casting this skill to cast Basic Attack - Mech Stage 4.
Can be cast in mid-air close to the ground

Towards the Daybreak

Towards the Daybreak

Heavenfall Edict - Overdrive
Deal Fusion DMG. Switch into Mech form after casting this skill.
Can be cast in mid-air close to the ground.
Casting this skill grants the following effects:
- Enter Stardust Resonance for 30s.
- Enter Heavenfall Edict: Unbound for 60s.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after casting this skill to cast Basic Attack - Mech Stage 2.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Resonance Skill to perform Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Aemeath Stage 2.
The next Seraphic Duet cast within 30s after casting this skill doesn't consume Rupturous Trail/Fusion Trail.

Stardust Resonance
Enhance the effect of Resonance Skill Seraphic Duet.
This effect ends after Seraphic Duet is cast 2 times.

Heavenfall Edict - Unbound
Heavenfall Edict - Overdrive is replaced with Heavenfall Edict - Finale.
When in Heavenfall Edict - Unbound and Resonance Rate reaches the limit, enter Instant Response. Instant Response is removed when the Heavenfall Edict - Unbound state ends.

Heavenfall Edict - Finale
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Resonance Skill or Resonance Liberation to cast Heavenfall Edict: Finale when the following conditions are met:
- Be in the Heavenfall Edict: Unbound state.
- Synchronization Rate reaches the limit.
- Resonance Rate reaches the limit.
Casting this skill depletes all Synchronization Rate and Resonance Rate, dealing Fusion DMG, and ends the Heavenfall Edict: Unbound state and Seraphic Duo state.
Switch back to Aemeath after casting this skill.
Can be cast in mid-air close to the ground.

Before All Sounds

Before All Sounds

In Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 200% DMG Amplification.

Between the Stars

Between the Stars

In Resonance Mode - Tune Rupture, when Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG increases by 20%, up to 3 times. Each Resonator can only trigger this effect once.
With 3 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.

In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG increases by 30%, up to 2 times. Each Resonator can only trigger this effect once.
With 2 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.

Overture of Departure

Overture of Departure

Songs Across the Universe
Deal Fusion DMG.
Cast this skill to enter Starlume Acceleration for 15s.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 3.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Mech Stage 3 automatically.

Debut of Meteoric Radiance
In the Mech form, Songs Across the Universe is replaced with Debut of Meteoric Radiance.
Deal Fusion DMG.
Casting this skill grants Starlume Acceleration for 15s.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after casting this skill to cast Basic Attack - Mech Stage 3.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Aemeath Stage 3 automatically.

Starlume Acceleration
In Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive addtionally restores Resonance Rate.
Casting Resonance Liberation Heavenfall Edict: Overdrive ends Starlume Acceleration.

To Sculpt the Silence

To Sculpt the Silence

Seraphic Duo
When casting Basic Attack - Aemeath Stage 4 or Basic Attack - Mech Stage 4, enter Seraphic Duo for 5s.

Resonance Skill - Seraphic Duet: Overture
When Aemeath is in Seraphic Duo and the Synchronization Rate is no less than 100 points, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Resonance Skill to cast Resonance Skill Seraphic Duet: Overture at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG.
Can be cast in mid-air close to the ground.
Switch into the Mech form after casting this skill and exit Seraphic Duo. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack within a certain period of time to cast Basic Attack - Mech Stage 2.

Resonance Skill - Seraphic Duet: Encore
In the Mech form, when in Seraphic Duo and the Synchronization Rate is no less than 100 points, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Resonance Skill to cast Resonance Skill Seraphic Duet: Encore at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG.
Can be cast in mid-air close to the ground.
Switch back to Aemeath and exit the Seraphic Duo state. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly afterward to cast Basic Attack - Aemeath Stage 2.

Resonance Mode
- In Resonance Mode - Tune Rupture, when Resonators in the team respond to Tune Rupture - Interfered, inflict 10 {Cus:Sap,S=stack P=stacks SapTag=2} of Rupturous Trail on the target for 30s, stacking up to 30 times.

- In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, inflict 1 {Cus:Sap,S=stack P=stacks SapTag=5} of Fusion Trail for 30s, stacking up to 30 times.
While in combat, when the Fusion Burst on targets near the active Resonator reaches 0 stacks, inflict 1 stack of Fusion Burst. If the targets have more than 5 stacks of Fusion Burst, trigger Fusion Burst based on their max stack limit and remove all of their stacks.

In Resonance Mode - Tune Rupture/Resonance Mode - Fusion Burst, inflict Tune Rupture - Shifting/Fusion Burst when the following skills deal damage. The same skill can only trigger this effect on the same target once every 3s:
Basic Attack - Aemeath Stage 3 & 4, Basic Attack - Mech Stage 3 & 4, Resonance Skill Sync Strike: Armament Merge, Resonance Skill Sync Strike: Call of Dawn, Intro Skill Songs Across the Universe, and Intro Skill Debut of Meteoric Radiance.

Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode:
- When in Resonance Mode - Tune Rupture, Resonance Skill Seraphic Duet removes Rupturous Trail stacks on nearby targets and additionally deals 5 instances of Tune Rupture DMG, each time to a random target within range. For each stack of Rupturous Trail removed from a target, the DMG Multiplier of the additional instances of Tune Rupture DMG triggered by Seraphic Duet against the target is increased by 4%. This effect lasts for 1s. The target's Off-Tune Level does not affect the triggering of these instances of Tune Rupture DMG.
- When in Resonance Mode - Fusion Burst, Resonance Skill Seraphic Duet removes the Fusion Trail stacks on targets if they are inflicted with Fusion Trail, and trigger the Fusion Burst on the target based on its max stack limit without removing its stacks. Each stack of Fusion Trail removed from the target increases the DMG Multiplier of Fusion Burst on the main target by 10%.

When in Stardust Resonance, Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode:
- In Resonance Mode - Tune Rupture, casting Resonance Skill Seraphic Duet additionally deal 10 instances of Tune Rupture DMG.
- In Resonance Mode - Fusion Burst, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet on the main target is additionally increased by 200%. The DMG Multiplier increase effect is stackable with that provided by Fusion Trail.

Tune Rupture Response - Starburst
Active in Resonance Mode - Tune Rupture. Deal Fusion DMG to targets within range that are affected by Tune Rupture - Interfered, considered Tune Rupture DMG.

Starflux Thrust
When in the Mech form and Starflux is more than 200, use the Utility button to cast Starflux Thrust and soar in the air by continuously consuming Starflux.

Synchronization Rate
Synchronization Rate is capped at 200 points.
- Dealing damage with Basic Attack - Aemeath, Mid-air Attack - Aemeath, Dodge Counter - Aemeath, Basic Attack - Mech, Mid-air Attack - Mech, Dodge Counter - Mech, Resonance Skill Sync Strike: Armament Merge, and Resonance Skill Sync Strike: Call of Dawn recovers Synchronization Rate.
- Casting Intro Skill Songs Across the Universe and Debut of Meteoric Radiance recovers 40 points of Synchronization Rate.
- Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 30 points of Synchronization Rate.
- When in Instant Response and Heavenfall Edict: Unbound at the same time, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II recovers 200 points of Synchronization Rate.

Resonance Rate
Resonance Rate is capped at 4 points.
- Casting Resonance Skill Seraphic Duet recovers 1 point of Resonance Rate.
- Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 1 point of Resonance Rate.
- When in Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive additionally recovers 1 point of Resonance Rate.

Starflux
Starflux is capped at 600 points.
Starflux recovers naturally over time.

Silent Protection

Silent Protection

When casting this skill, the following effects are triggered based on the Resonance Mode Aemeath is in:
- In Resonance Mode - Tune Rupture: all Resonators in the team except Aemeath gain 10% All-DMG Amplification for 20s. The All-DMG Amplification effect is increased to 20% for Resonators who inflict Tune Rupture - Shifting.
- In Resonance Mode - Fusion Burst: all Resonators in the team except Aemeath gain 10% All-DMG Amplification for 20s. The All-DMG Amplification effect is increased to 20% for Resonators who inflict Fusion Burst.
Casting this skill resets the effects above.

Unlanded Melody

Unlanded Melody

When the target's Off-Tune Level is full, Aemeath can cast Tune Break on the target.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after casting Tune Break to cast Basic Attack Stage 3.

Responding to Tune Rupture - Interfered: when Resonators in the team trigger Tune Break on the target and cause them to be affected by Tune Rupture - Interfered, Aemeath triggers Tune Rupture Response - Starburst. The same target can only be damaged by this skill once every 8s.

Aemeath Resonance Chain

Gilded Glimmer of the First Dawn

Gilded Glimmer of the First Dawn

In Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 300% Crit. DMG increase and continuously pull in nearby target while charging.

When Aemeath remains in a state that meets all of the following conditions for over 4s, she enters Instant Response - Brilliance:
- Out of combat;
- Not performing Heavy Attack - Aemeath, Heavy Attack - Mech, or Resonance Liberation Heavenfall Edict: Finale.
Instant Response: Brilliance inherits all effects of Instant Response and remains active even when out of the duration of Heavenfall Edict: Unbound.
When in Instant Response - Brilliance and not in Heavenfall Edict: Unbound, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II grants 100 points of Synchronization Rate.

In Resonance Mode - Tune Rupture or Resonance Mode - Fusion Burst, when Aemeath defeats a target affected by Rupturous Trail/Fusion Trail, she enters Sealed Trail - Tune Rupture/Sealed Trail - Fusion Burst for 10s.
While in Sealed Trail - Tune Rupture or Sealed Trail - Fusion Burst, Aemeath records the highest stack count of Rupturous Trail/Fusion Trail among the targets defeated.
Her next skill that directly damages the target immediately inflicts the targets with the recorded stacks of Rupturous Trail/Fusion Trail, up to the current max limit of Rupturous Trail/Fusion Trail. This ends Sealed Trail - Tune Rupture/Sealed Trail - Fusion Burst and Aemeath cannot enter Sealed Trail - Tune Rupture or Sealed Trail - Fusion Burst for 1s.

Downy Notes of Snowfluff

Downy Notes of Snowfluff

The DMG Multiplier of Resonance Skill Seraphic Duet: Overture is increased by 100%.
The DMG Multiplier of Resonance Skill Seraphic Duet: Encore is increased by 100%.

While in Resonance Mode - Tune Rupture, when the additional instances Tune Rupture DMG triggered by Resonance Skill Seraphic Duet hit the same target, the DMG Multiplier of the Tune Rupture DMG triggered by Resonance Skill Seraphic Duet against this target is increased by 20% for 1s, stacking up to 5 times.

While in Resonance Mode - Fusion Burst, gain the following effects:
- In the Stardust Resonance state, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet is further increased to 400% against the main target of the Fusion Burst.
- Fusion Trail now additionally increases the DMG Multiplier of Fusion Trail triggered by Resonance Skill Seraphic Duet. Each stack of Fusion Trail removed now provides a 15% DMG Multiplier increase to Fusion Burst on the main target.
- In combat state, when a target near the active Resonator in the team is defeated, immediately trigger Fusion Burst based on the target's current stack limit of Fusion Burst.

Fervor Sightly Burns Bright as New

Fervor Sightly Burns Bright as New

Resonance Liberation Heavenfall Edict: Finale's DMG Multiplier is increased by 100%.
Resonance Liberation Heavenfall Edict: Overdrive's DMG Multiplier is increased by 40%.

In Instant Response, Aemeath now inflicts Tune Rupture - Shifting or Fusion Burst on nearby targets while casting Heavy Attack - Aemeath or Heavy Attack - Mech, based on her current Resonance Mode.

Inherent Skill Between the Stars is replaced with the following effects:

- In Resonance Mode - Tune Rupture, when Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.

- In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.

Ethereal Waltz on Binary Tides

Ethereal Waltz on Binary Tides

When casting Intro Skill Songs Across the Universe, Intro Skill Debut of Meteoric Radiance, Resonance Skill Sync Strike and Resonance Skill Seraphic Duet, Resonators in the team gain 20% All-Attribute DMG Bonus for 30s.

Voyage to the Astral Shore

Voyage to the Astral Shore

When Aemeath defeats a target directly with her skills, Starflux is reset to 100%.

When taking fatal damage, Aemeath is knocked out and turns into 2D Digital Ghost for 5s.
In the 2D Digital Ghost state, Aemeath grants Resonators in the team a Shield equal to 360% of her ATK for 5s. As she exits from the 2D Digital Ghost state, she revives and recovers 100% of her Max HP and 30 points of Resonance Energy. This effect can be triggered once every 10 min.
When Aemeath revives, she exits the 2D Digital Ghost state and removes the Shield provided.

A Zephyr-Kissed Journey to You

A Zephyr-Kissed Journey to You

Targets take 40% more Resonance Liberation DMG from Aemeath.

When in Resonance Mode - Tune Rupture, Aemeath's Tune Rupture DMG can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%.

When in Resonance Mode - Fusion Burst and in combat state, Fusion Burst DMG triggered on targets near the active Resonator in the team can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%.

The stacks of Rupturous Trail and Fusion Trail inflicted on the target through Forte Circuit To Sculpt the Silence is doubled.

In Resonance Mode - Tune Rupture/Resonance Mode - Fusion Burst and in combat, the max stack limit of Rupturous Trail/Fusion Trail on the targets near the active Resonator in the team is increased to 60. While casting Resonance Skill Seraphic Duet, inflict 10 stacks of Rupturous Trail/Fusion Trail on targets within range for 30s.

Aemeath Special Food

Super Snowfluff Storm

Super Snowfluff Storm

starstarstarstar

Restores 100 points of STA.