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Mornye

Wuthering Waves Mornye Build Guide

Element: Fusion type Fusion
Weapon Type: Broadblade type Broadblade
Birth: Unknown
Birthplace: New Federation
Affiliation: Spacetrek Collective
Combat Roles: Support and Healer tagDMG Amplification tagTune Rupture Response tagOff-Tune Buildup Efficiency tagTune Strain Response tag

Mornye, a Spacetrek Collective Research Institute engineer and a Department of Exostrider Engineering professor at Startorch Academy.<br/>Each step on her prosthetic legs carries her toward the stars of her dreams.

Mornye Ascension Materials

Shell Credit
170000
LF Mech Core
4
MF Mech Core
12
HF Mech Core
12
FF Mech Core
4
Burning Judgment
46
Gemini Spore
60

Mornye Talent Level-Up Materials

Shell Credit
LF Mech Core
MF Mech Core
HF Mech Core
FF Mech Core
The Netherworld's Stare
LF Carved Crystal
MF Carved Crystal
HF Carved Crystal
FF Carved Crystal

Best Echo Sets for Mornye

Halo of Starry Radiance
5pc
Halo of Starry Radiance

Best 5-piece healer set for Mornye. Strongly boosts team ATK via Off‑Tune Buildup Rate and increases Mornye's healing. Synergizes well with Reactor Husk.

Rejuvenating Glow
5pc
Rejuvenating Glow

Viable alternative 5-piece healer set that provides similar healing and team ATK buffs but grants ~10% less team ATK than Halo of Starry Radiance. Use Fallacy of No Return to regain some ATK and ER.

Mornye's Best Primary Echo

Reactor Husk

Reactor Husk

Transform-type Echo that provides Energy Regen and Fusion DMG; integrates into combos and improves rotations.

Fallacy of No Return

Fallacy of No Return

Summon-type Echo that provides Energy Regen and a party ATK% buff (+10%), makes rotations easier and compensates for lost set ATK when not using Halo of Starry Radiance.

Bell-Borne Geochelone

Bell-Borne Geochelone

Provides team shields and general damage reduction/incoming reduction; shield can transfer to the next character for additional protection.

Best Stats for Mornye Echoes

4 Cost: Healing Bonus
3 Cost: Energy Regen
1 Cost: DEF%

Best Substats for Mornye Echoes

1
Energy Regen
2
DEF%
3
Flat DEF
4
CRIT DMG

Best Weapons for Mornye

Best Tips & Tricks for Mornye

Prioritize meeting the 260% Energy Regen threshold for the entire team to maximize Interfered Marker (up to +40% damage to targets) and to grant Liberation additional crit bonuses.
Critical Protocol's crit Rate/DMG bonuses scale off Mornye's ER exceeding 100% but only apply to damage dealt by her Liberation (they do not buff other allies).
Upgrade priorities: Forte Circuit (first) -> Resonance Liberation (first as well) -> Resonance Skill -> Intro Skill -> Normal Attack.
Weapon advice: Starfield Calibrator is best (gives DEF and provides Crit DMG to allies); Discord is a budget 4-star option that grants strong ER (consider upgrading its Skill if you only have one copy).
If using Reactor Husk, integrate it into combos (transform-type). If using Fallacy of No Return, it's summon-type and won't interrupt combo flow but still provides ER and team ATK.
Use Wide Field Observation Mode and Syntony Field properly: Syntony Field heals periodically, increases Off‑Tune Buildup Rate, and improves interruption resistance. Liberation converts Syntony Field to High Syntony for stronger healing and +20% DEF to allies.

Best Teams for Mornye

Mornye Tune Rupture Team

Echo sets: Trailblazing Star (Aemeath 5-pc), Pact of Neonlight Leap (Lynae 5-pc), Halo of Starry Radiance (Mornye 5-pc). Set Aemeath and Lynae to Tune Rupture Mode via the Character Menu. Team strengths: extremely high consistent Tune Rupture procs (all three Resonators respond to the mechanic), massive All DMG amplification from Mornye + Lynae, Mornye increases Off-Tune Buildup Rate for faster Tune Break rotations, Lynae buffs Tune Break/Resonance Liberation damage which Aemeath scales off.

General plan: funnel Mornye + Lynae All DMG and Resonance buffs into Aemeath and repeatedly proc Tune Rupture extra damage instances., Starter sequence: Begin on Mornye — three Basic Attacks to fill Rest Mass Energy, Heavy Attack to enter Wide Field Observation, then Basic x3 -> Resonance Skill and cancel its endlag with Liberation to create High Syntony Field., Switch to Lynae: cast Resonance Skill to max Overflow, Liberation for team buff, hold Heavy Attack to convert Overflow to Lumiflow and enter Kaleidoscopic Parade; perform Polychrome Leaps and mid-air attack, then switch to Aemeath., Aemeath execution: on entry do Basic x2 -> Resonance Liberation to build Resonance Rate Forte stacks, use Resonance Skill sequences to reach 4 stacks, hold Heavy Attack to fill Forte and cast Resonance Liberation for massive damage, then exit. Repeat rotation.

Mornye Tune Strain Team

Echo sets: Rite of Gilded Revelation (Luuk 5-pc), Pact of Neonlight Leap (Lynae 5-pc), Halo of Starry Radiance (Mornye 5-pc). Requirement: Lynae must be set to Tune Strain Mode in the Character Skills menu. Team strengths: large Tune Strain multipliers, strong All DMG amplification from Lynae + Mornye, Mornye improves Off-Tune Buildup Rate and healing for sustainability.

luuk-herssen

Main DPS
lynae

Lynae

Sub-DPS
mornye

Mornye

Support

General plan: use Mornye + Lynae to rapidly build Off-Tune and stack Tune Strain multipliers, then convert those into high Luuk Herssen damage via his Ichor Flow / Forte interactions., Starter sequence: Begin on Mornye — three Basic Attacks to fill Forte/Rest Mass Energy, Heavy Attack to enter Wide Field Observation, then Basic x3 -> Resonance Skill and cancel with Liberation to spawn High Syntony Field., Switch to Lynae: max Overflow with Resonance Skill, Liberation for team buff, convert Overflow to Lumiflow via held Heavy Attack and use Kaleidoscopic Parade to generate True Color stacks, then plunge attack and switch to Luuk., Luuk execution: upon entry gain max Ichor Flow, use Scythe: Resection jumps and enhanced Resonance Skill chains to deploy and detonate Ichor Deposits, then Liberation for massive damage before returning to Mornye and repeating.

Lynae Main DPS Team (Mornye Support)

Echo sets: Rite of Gilded Revelation (Lynae 5-pc), Moonlit Clouds (Sanhua 5-pc), Halo of Starry Radiance (Mornye 5-pc). Team strengths: frequent Tune Break triggers via Mornye, extra DMG taken on Interfered-marked enemies, multiple heals from Mornye, Sanhua provides significant Basic Attack amplification for Lynae.

General plan: Mornye accelerates Off-Tune buildup so Lynae can trigger Tune Break more frequently; Sanhua increases Lynae's Basic Attack damage via Outro amplification., Starter sequence: Start on Mornye to create High Syntony Field (three Basics -> Heavy -> Basic x3 -> Resonance Skill cancelled with Liberation), then Heavy and switch to Sanhua., Sanhua phase: deploy Ice Structures with Resonance Skill/Liberation and detonate to build Concerto, then switch to Lynae., Lynae phase: use Resonance Skill on entry to fill Forte, Liberation for team buff, hold Heavy Attack 1.6s to convert Overflow to Lumiflow and enter Kaleidoscopic Parade, perform Polychrome Leaps and mid-air empowered attack, then switch back to Mornye and repeat.

Tune Break Support Team (flex)

This is a flexible support pairing: pick any hypercarry Main DPS to receive the Mornye+Lynae buffs. Team strengths: broad applicability across resonators, frequent Tune Break windows, stacking All DMG amplification from both supports.

any-main-dps

Main DPS
lynae

Lynae

Sub-DPS
mornye

Mornye

Support

General plan: Mornye + Lynae form a flexible Tune Break-focused support duo that can amplify and enable virtually any hypercarry Main DPS., Mornye provides improved Off-Tune Buildup Rate so Tune Breaks occur more often; Lynae increases Tune Break damage and provides Resonance Liberation amplification. Together they supply multiple All DMG buffs to boost the chosen Main DPS., Use the standard Mornye -> Lynae cycle to generate Tune Breaks and then switch to the hypercarry DPS to use those windows for maximal burst damage.

Mornye Skills

Ground State Calibration

Ground State Calibration

Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.

Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.

Basic Attack - Wide Field Observation Mode
While in Wide Field Observation Mode, Basic Attack is replaced with Basic Attack - Wide Field Observation Mode.
Perform up to 3 consecutive attacks, dealing Fusion DMG.

Mid-air Attack
Consume STA to perform Mid-air Plunging Attack, dealing Fusion DMG. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack within a certain time afterward to cast Basic Attack Stage 3.

Dodge Counter
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after performing this attack to perform Basic Attack Stage 2.

Dodge Counter - Wide Field Observation Mode
While in Wide Field Observation Mode, Dodge Counter is replaced with Dodge Counter - Wide Field Observation Mode.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack right after a successful Dodge to counterattack and deal Fusion DMG.
Within a certain time afterward, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack to cast Basic Attack - Wide Field Observation Mode Stage 3.

Resolution

Resolution

Expectation Error
Heal all nearby Resonators in the team and enter the Parry state, during which DMG taken is reduced by 100% for a time. Switching to another Resonator ends this state immediately.
If attacked while in the Parry state, exit the state and cast Resonance Skill - Optimal Solution.
If not attacked while in the Parry state, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack to exit the state and cast Basic Attack Stage 2.

Optimal Solution
Stagnate nearby targets and deal Fusion DMG, reducing the cooldown of Resonance Skill - Expectation Error by 2s.
Switching to another Resonator ends the Stagnation effect early.

Distributed Array
While in Wide Field Observation Mode, Resonance Skill is replaced with Resonance Skill - Distributed Array.
Heal all nearby Resonators in the team and summon Hover Cannons to strike the target, dealing Fusion DMG.

Critical Protocol

Critical Protocol

Attack the targets within the effective range, dealing Fusion DMG.
For every 1% of Mornye's Energy Regen exceeding 100%, this skill gains an additional 0.5% Crit. Rate (up to 80%) and 1% Crit. DMG (up to 160%).
When casting this skill, if a Syntony Field is present, remove it and generate a High Syntony Field.
Can be performed in mid-air.

High Syntony Field
- High Syntony Field lasts for 25s.
- Increases the DEF of all nearby Resonators in the team within the High Syntony Field by 20%.
- Inherits the Syntony Field's boost to resistance to interruption and Off-Tune Buildup Rate.
- Inherits the Syntony Field's healing effect and increases the Healing Multiplier by 40%.

Blueprint

Blueprint

Mornye's Energy Regen is increased by 10%.
Casting Intro Skill - Convergence restores 20 points of Concerto Energy, triggered once every 20s.
Casting Basic Attack - Wide Field Observation Mode Stage 3 restores 20 points of Concerto Energy, triggered once every 20s.

Boundedness

Boundedness

Casting Resonance Skill - Expectation Error or Resonance Skill - Distributed Array grants Proof of Boundedness to all Resonators in the team:
- Proof of Boundedness lasts for 60s and can be gained once every 5 min.
- When the active Resonator takes DMG greater than 30% of their Max HP, they instead take DMG equal to 30% of their Max HP. This effect can trigger up to 3 {Cus:Sap,S=time P=times SapTag=4}. Proof of Boundedness is removed after triggering it 3 {Cus:Sap,S=time P=times SapTag=5}.
- When the active Resonator takes a fatal blow, they are not downed by this instance of damage. This effect can trigger up to 1 {Cus:Sap,S=time P=times SapTag=6}. Proof of Boundedness is removed after triggering it 1 {Cus:Sap,S=time P=times SapTag=7}.
- When Proof of Boundedness is removed, the active Resonator restores HP equal to 150% of Mornye's DEF.

Convergence

Convergence

Attack the target to deal Fusion DMG, then jump into mid-air, clearing all Rest Mass Energy and entering Wide Field Observation Mode.

Mass-Energy Equivalence

Mass-Energy Equivalence

Baseline Mode
While in her default Baseline Mode, Mornye gains Rest Mass Energy.

Heavy Attack - Geopotential Shift
When Rest Mass Energy reaches 100 points, Heavy Attack is replaced with Heavy Attack - Geopotential Shift.
Cast Heavy Attack - Geopotential Shift to deal Fusion DMG, considered Heavy Attack DMG. Afterward, Mornye jumps into mid-air, consumes all Rest Mass Energy and enters Wide Field Observation Mode.

Wide Field Observation Mode
Wide Field Observation Mode lasts for 30s.
- Upon entering Wide Field Observation Mode, Mornye generates a Syntony Field.
- While in Wide Field Observation Mode, Mornye gains Relative Momentum.
- If Relative Momentum is below 100 when holding Normal Attack, perform Basic Attack - Wide Field Observation Mode Stage 1 to 3 in sequence. If Relative Momentum reaches 100 during this time, cast Heavy Attack - Inversion instead.
- While moving, Mornye continuously consumes STA. STA cannot be recovered while in Wide Field Observation Mode.
- When Dodging with directional input, Mornye starts to fly at speed, which lasts for up to 10s or until STA is depleted or until the Wide Field Observation Mode ends.
- When Mornye is hit or launched into mid-air, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Dodge to immediately recover from the attack, which is considered a successful Dodge. This effect can be triggered up to 3 times, which resets when Wide Field Observation Mode ends.
- {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Jump and Mornye will slowly descend. Before she lands, Basic Attack - Wide Field Observation Mode, Resonance Skill - Distributed Array, and Heavy Attack - Inversion are unavailable. If Jump is {Cus:Ipt,Touch=tapped PC=pressed Gamepad=pressed} when Mornye runs out of STA, she will exit the Wide Field Observation Mode. She will leave the Wide Field Observation Mode also when she Dodges, Jumps, or performs Mid-air Attacks.
Additionally, performing environmental interactions, using Utilities, or switching to another Resonator ends Wide Field Observation Mode. The state also ends when Mornye is no longer airborne.

Syntony Field
- Syntony Field lasts for 25s.
- When the Syntony Field is generated, deal Fusion DMG, considered Resonance Liberation DMG.
- Continuously restores HP for nearby active Resonators in the team within the Syntony Field, triggered once every 3s.
- Increases the Off-Tune Buildup Rate of all nearby Resonators in the team within the Syntony Field by 50%.
- Enhances the resistance to interruption of nearby active Resonators in the team within the Syntony Field.

Heavy Attack - Inversion
- When Relative Momentum reaches 100 points, Heavy Attack is replaced with Heavy Attack - Inversion.
- Consume all Relative Momentum to cast Heavy Attack - Inversion, dealing Fusion DMG, considered Heavy Attack DMG.
- Heavy Attack - Inversion inflicts Observation Marker upon the target on hit for 30s.

Observation Marker
When a Resonator in the team deals Tune Break DMG to a target inflicted with Observation Marker, Mornye inflicts an Interfered Marker on the target for 8s.

Interfered Marker
Targets affected by Tune Rupture - Interfered or Tune Strain - Interfered take increased DMG from all nearby Resonators in the team. For every 1% of Mornye's Energy Regen exceeding 100%, their DMG is increased by 0.25%, up to 40%.

Visual Field
When a Resonator in the team defeats a target inflicted with Observation Marker or Interfered Marker, Mornye gains Visual Field for 3s. While in this state, Mornye inflicts Observation Marker on the target hit whenever any Resonator in the team deals damage.

Tune Rupture Response - Particle Jet
Mornye deals one instance of Fusion DMG to targets in the Tune Rupture - Interfered state within range, considered Tune Rupture DMG.

Rest Mass Energy
Mornye can hold up to 100 points of Rest Mass Energy.
While in Baseline Mode, she gains Rest Mass Energy when performing Basic Attack, Heavy Attack, Dodge Counter, or when Resonance Skill - Optimal Solution hits a target.

Relative Momentum
Mornye can hold up to 100 points of Relative Momentum.
While in Wide Field Observation Mode, she gains Relative Momentum when Basic Attack - Wide Field Observation Mode, Dodge Counter - Wide Field Observation Mode or Resonance Skill - Distributed Array hits the target.
Mornye cannot gain Relative Momentum during Heavy Attack - Inversion.

Recursion

Recursion

Resonators in the team gain 25% All DMG Amplification for 30s.

Decoupling

Decoupling

Mornye can respond to Tune Rupture - Interfered and Tune Strain - Interfered.
- Responding to Tune Rupture - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts Tune Rupture - Interfered, Mornye casts Tune Rupture Response - Particle Jet. Each target can be damaged by this skill up to once every 8s.
- Responding to Tune Strain - Interfered: Each stack of Tune Strain - Interfered on the target increases Mornye's total DMG against them. Each point of Mornye's Tune Break Boost increases the total DMG by 0.12%. While Mornye is in the team, the max stack limit of Tune Strain - Interfered on a target is increased by 1.
Mornye can perform Tune Break against the targets with full Off-Tune Level.

Mornye Resonance Chain

The Silent Observer

The Silent Observer

Basic Attack – Wide Field Observation Mode becomes immune to interruption.
The duration of Interfered Marker is extended by 150%. Interfered Marker now grants DMG increase even when the target is not affected by Tune Rupture - Interfered or Tune Strain - Interfered. When Mornye applies Observation Marker on a target, she also inflicts Interfered Marker.

Morning Star of Entropy

Morning Star of Entropy

All nearby Resonators in the team gain Crit. DMG increase against targets with Interfered Marker: Every 1% of Mornye's Energy Regen over 100% grants 0.2% Crit. DMG increase, up to 32%.
Syntony Field and High Syntony Field further increase the Off-Tune Buildup Rate of all nearby Resonators in the team by 20%.

Blueprint of Recursion

Blueprint of Recursion

Casting Resonance Skill - Distributed Array additionally restores 25 points of Concerto Energy and 100 Relative Momentum, triggered once every 25s.

Latent Variables of the Cosmos

Latent Variables of the Cosmos

The healing of High Syntony Field is increased by 30%.

Time Dilation Effect

Time Dilation Effect

The DMG Multiplier of Resonance Liberation - Critical Protocol is increased by 40%.
The DMG Multiplier of Tune Rupture Response - Particle Jet is increased by 160%.

To the Far Shores of the Stars

To the Far Shores of the Stars

Resonance Liberation - Critical Protocol deals 400% more DMG. If Mornye has not engaged in combat for over 4s, she restores Resonance Energy equal to 10% of her Max Resonance Energy every 0.2s.

Mornye Special Food

Canned Efficiency

Canned Efficiency

starstarstarstar

Grants 55% Resonance Skill DMG Bonus to all Resonators in the team for 30m. Only effective on your own Resonators in Co-op Mode.