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Rebecca

Wuthering Waves Rebecca Build Guide

Element:Electro typeElectro
Weapon Type:Pistols typePistols
Birth:Unknown
Birthplace:Unknown
Affiliation:Unknown
Combat Roles:Concerto Efficiency tagBasic Attack DMG tagHeavy Attack DMG Amplification tagTune Break Boost tagHack Response tag

An Edgerunner like Lucy, though completely different in her M.O.
A whimsical fireball who's always ready to raze out your troubles with her shotgun.

Rebecca Ascension Materials

Shell Credit
170000
LF Mech Core
4
MF Mech Core
12
HF Mech Core
12
FF Mech Core
4
Nightmare Flashdrive
46
Past Reveries
60

Rebecca Talent Level-Up Materials

Shell Credit
LF Mech Core
MF Mech Core
HF Mech Core
FF Mech Core
We Who Question
Incomplete Combustor
Aftertune Combustor
Remnant Combustor
Reverb Combustor

Best Echo Sets for Rebecca

Void Thunder
5pc
Void Thunder

Rebecca is best built with a triple Sonata Effect setup, as the collab-specific Shadow of Shattered Dreams set is tailor-made for the Cyberpunk characters, Lucy and Rebecca. The set, together with Adam Smasher as the designated main Echo, provides Rebecca with Basic Attack DMG buffs whenever she applies Hack - Shifting. This is the best set for her, paired with any two 2-pc Attribute Bonus sets.

Moonlit Clouds
5pc
Moonlit Clouds

An alternative set that Rebecca can use, as it significantly buffs her general sub-DPS capabilities. The 5-pc set provides the next Resonator with an extra ATK buff. Paired with the Impermanence Heron's DMG buff, this makes for a strong option that Rebecca can use with any DPS.

Void Thunder
5pc
Void Thunder

Void Thunder is an alternative option for Rebecca, as it provides her with a lot of Electro DMG buffs that she can use to her advantage. Though not as strong as compared to the multitude of buffs her main setup provides, this can still be used in the early game if you still don't have access to her other sets.

Rebecca's Best Primary Echo

Reminiscence - Nightmare: Adam Smasher

Reminiscence - Nightmare: Adam Smasher

Provides a unique effect when equipped by Rebecca. The sole Echo under the 1-pc set, Shadow of Shattered Dreams. Deals Electro DMG multiple times. Provides Crit. Rate to her.

Impermanence Heron

Impermanence Heron

Second best option for Rebecca, especially if used with the Moonlit Clouds set. Provides extra Resonance Energy for improved rotations. Increases the damage dealt by the next Resonator. Transform-type Echo, so it will have to be weaved into your combos.

Nightmare: Thundering Mephis

Nightmare: Thundering Mephis

Viable as the main Echo when using 5-pc Void Thunder. Provides a passive Electro DMG Bonus that Rebecca can use. Transform-type Echo, so you'll need to consider adding it in during combos. Deals good Electro DMG with initial attack.

Best Stats for Rebecca Echoes

4 Cost: Crit Rate, Crit DMG
3 Cost: Electro DMG
1 Cost: ATK%

Best Substats for Rebecca Echoes

1
CRIT Rate
2
CRIT DMG
3
Energy Regen
4
Basic Attack DMG Bonus
5
ATK%
6
Flat ATK

Best Weapons for Rebecca

Best Tips & Tricks for Rebecca

Upgrade <b>Resonance Liberation</b> and <b>Forte Circuit</b> first, followed by Resonance Skill and Normal Attack.
Use <b>Skull Thrasher</b> to greatly increase Basic Attack DMG and provide a team-wide ATK buff for 30s.
Aim for around <b>125% Energy Regen</b> to have Resonance Liberation up per rotation.
Take advantage of <b>Hack - Shifting</b> with <b>Reminiscence: Nightmare Adam Smasher</b> to gain Basic Attack DMG buffs.
Use her Forte Circuit to switch between Huntress and Guts modes; Huntress gives Crit DMG while Guts ignores DEF.
<b>A Girl Gets What She Wants!</b> grants both mode bonuses when Hot Hand is at 120, so time your Intro/Skill usage accordingly.

Best Teams for Rebecca

Cyberpunk Edgerunners Team

Lucy and Rebecca are undoubtedly the best duo due to Hack - Shifting being an exclusive mechanic to Cyberpunk characters. Their skills complement one another, as Rebecca greatly boosts Lucy's damage with her All DMG and Heavy Attack DMG buffs. Meanwhile, Lucy is able to deploy multiple debuffs onto enemies while also upgrading Rebecca's turret for even more firepower. Lastly, pair them together with Mornye, who significantly improves upon the Tune Break mechanic with her Off-Tune Level Efficiency buffs, all the while providing All DMG Amplification to the team. The 2-pc sets for Lucy and Rebecca can be swapped for any Attribute DMG/ATK set!

Start with Mornye and do three Basic Attacks to fill her Forte gauge. Then, hold Heavy Attack to go up in the air and enter Wide Field Observation Mode., Do three Basic Attacks followed by her Resonance Skill. During the Resonance Skill's animation, cancel its endlag with Liberation, generating High Syntony Field in the process., Once High Syntony Field is deployed, cast Mornye's enhanced Heavy Attack and switch to Rebecca via Outro Skill., As Rebecca enters the field, she'll switch to her Guts state. Do three Basic Attacks to generate her Forte gauge stacks., Then, use Resonance Skill to switch back to her Huntress state and follow up with two more Basic Attacks., With Forte gauge full, perform an enhanced Heavy Attack then use Liberation. Make sure to re-press the Liberation two more times during animation., Lastly, switch to Lucy once Outro is available., As Lucy enters via her Intro, chain the attack into her two Resonance Skill casts, followed by three Basic Attacks., Once available, cast empowered Resonance Skill - Deadlock and follow it up with four Basic Attacks to unlock her enhanced Heavy Attack., Finally, hold Heavy Attack and cast Resonance Liberation immediately after., Switch back to Mornye via Outro and repeat until no enemies are left.

Havoc Bane Heavy Attack Team

A special team comprising of Yangyang Xuanling, Rebecca, and Chisa make up for a very strong team in the game. Yangyang Xuanling is a Havoc Bane DPS whose main damage revolves around the Heavy Attack DMG type. This makes Rebecca a particularly strong sub-DPS for her due to the significant Heavy Attack DMG and All-DMG Amplification she provides to the dedicated DPS. Aside from this, Rebecca's damage output can be quite significant for a sub-DPS. As for the third spot, Chisa is the recommended support unit for her DEF reduction against enemies and capacity to increase the max stack limit of Havoc Bane by 3. This allows Yangyang to unlock her full potential, gaining access to the max buffs provided by her Inherent Skill and Forte Circuit.

yangyang-xuanling

Main DPS
rebecca

Rebecca

Sub-DPS
chisa

Chisa

Support

Start with Chisa by casting Resonance Skill followed by a full Basic Attack string. Then, perform Resonance Liberation., With max Forte, press Resonance Skill and hold the Heavy Attack button until her Forte is depleted. You may then switch to Rebecca via Outro., As Rebecca, press Basic Attack three times followed by her Resonance Skill., Then, do two more Basic Attacks followed by a Heavy Attack. Afterwards, cast Resonance Liberation and re-cast it two times as soon as she attacks. Lastly, switch to Yangyang via Outro., As Yangyang enters via Intro, hold Heavy Attack until Forte gauge is emptied out., Then, press Resonance Skill to switch stances and hold Heavy Attack again., Afterwards, cast Resonance Liberation followed by a Resonance Skill., Lastly, perform another Heavy Attack and exit via Outro to Chisa., Repeat until all enemies are defeated.

General Heavy Attack Team

Rebecca is viable in any Heavy Attack team, and is particularly good with Jingran and Shorekeeper together. Rebecca's quick Concerto generation, time stop and Stagnation during her Liberation, and Outro buffs work very well with any general Heavy Attack DPS. Jingran, one of the strongest DPS units for the damage type, also provides a lot for the table with his rotations and easy to learn combos that lets him dish out a lot of damage without struggle. Paired with Shorekeeper, who gives team-wide DMG buffs and healing, the team performs well in most game modes.

Initiate with Shorekeeper and go through her combos to build up her Resonance and Concerto gauges. Then, cast Liberation once available to deploy Stellarealm. Lastly, switch to Rebecca once Outro is ready., As Rebecca enters the field, she'll switch to her Guts state. Follow up her Intro with three Basic Attacks to build up her Forte gauge., Next, use Resonance Skill to swap back to Huntress and do two more Basic Attacks. Then, follow it up with an empowered Heavy Attack once available., Afterwards, use Resonance Liberation and press the button twice during animation to upgrade it. You may then switch to Jingran via Outro., Upon entering via Intro, cast Jingran's Resonance Liberation into a Heavy Attack., Then, perform Resonance Skill and follow it up with a Basic Attack into another Heavy Attack. Do this twice., Lastly, do four basic attacks and one last Heavy Attack., With Concerto full, switch back to Shorekeeper via Outro and pop her Stellarealm for extra damage., Repeat until no enemies are left on the field.

Rebecca Skills

Mix-'n'-Match

Mix-'n'-Match

Basic Attack - Huntress
Perform up to 3 consecutive attacks, dealing Electro DMG.

Heavy Attack - Huntress
Hold Normal Attack to continuously fire at enemies at the cost of STA, dealing Electro DMG, considered Basic Attack DMG.
- Hold and then release Normal Attack while Rebecca is not casting Tactical Dodge - Huntress to cast Heavy Attack - Eat Lead!: Huntress

Heavy Attack - Eat Lead!: Huntress
Deal Electro DMG.

Comin' in Hot! - Huntress
Somersault in mid-air and land.
Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA.

Mid-air Plunging Attack - Huntress
Consume STA to perform a Plunging Attack, dealing Electro DMG.

Dodge Counter - Huntress
Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG.

Tactical Dodge - Huntress
Press Dodge to attack the target while dodging, dealing Electro DMG.
Can be cast during the following actions (while on the ground):
- Performing Basic Attack - Huntress.
- Performing Heavy Attack - Huntress.
- Performing Heavy Attack - Eat Lead!: Huntress
- Casting Comin' in Hot! - Huntress.
- Casting Tactical Dodge - Huntress.
- Casting Resonance Skill.
- Casting Intro Skill.
Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Huntress.
Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA.

Basic Attack - Guts
Perform up to 3 consecutive attacks, dealing Electro DMG.
Casting Tactical Dodge - Guts does not reset Basic Attack - Huntress's attack cycle within a certain time.

Heavy Attack - Guts
Consume STA and attack the target, dealing Electro DMG.

Mid-air Plunging Attack - Guts
Consume STA to perform a Plunging Attack, dealing Electro DMG.

Dodge Counter - Guts
Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG.

Tactical Dodge - Guts
Press Dodge and attack the target while dodging, dealing Electro DMG.
Can be cast during the following actions (while on the ground):
- Performing Basic Attack - Guts.
- Casting Tactical Dodge - Guts.
- Casting Resonance Skill.
- Casting Intro Skill.
Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Guts.

Tactical Tweaks

Tactical Tweaks

Resonance Skill - It's Big Boomin' Time!
Press Resonance Skill when in the Huntress mode to close the distance and spray lead at enemies, then switch to the Guts mode to blast the target, dealing Electro DMG.

Resonance Skill - Come 'n' Get Me!
Press Resonance Skill when in the Guts mode to spray lead at the enemy, then use recoil from shooting the ground to close the distance and switch to Huntress mode to continue the barrage, dealing Electro DMG.
Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

Party 'til Dawn!

Party 'til Dawn!

Switching to Mk. 31 HMG mode generates a field of Stagnation for 9.5s, in which:
Rebecca fires the Mk. 31 HMG automatically, dealing Electro DMG, considered Basic Attack DMG, while accumulating Overload. Press or hold Normal Attack or press Resonance Liberation at intervals after Rebecca starts firing to enhance her Mk. 31 HMG's firepower and accumulate Overload faster. This effect can be triggered up to 2 times.
- The machine gun will only auto-lock onto the enemy closest to the crosshair in the aim down sight.
- Rebecca is immobile when firing the Mk. 31 HMG and gains 50% DMG Reduction and Immunity to Interrruption.

Overload
Rebecca can hold up to 90 points of Overload.
Hitting targets with the standard firepower Mk. 31 HMG grants 2 points.
Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points.
Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points.

BOOM! Fireworks!
After Mk. 31 HMG mode ends or when Overload is maxed, BOOM! Fireworks! is automatically cast, dealing Electro DMG. Casting BOOM! Fireworks! ends Mk. 31 HMG.
- Hold Resonance Liberation while in Mk. 31 HMG mode to immediatly cast BOOM! Fireworks!.
- Leaving the Mk. 31 HMG mode removes all Overload.

Tag, You're It!

Tag, You're It!

ATK is increased by 10% for 12s when A Girl Gets What She Wants! is triggered, or when Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts is cast, stacking up to 2 times.
When a Resonator in the team inflicts Hack - Shifting, their Tune Break Boost is increased by 30 for 30s.

Left an Opening!

Left an Opening!

Heavy Attack - Rat-tat-tat!: Huntress and Heavy Attack - Bang-bang-bang!: Guts gain increased resistance to interruption.
When Rebecca casts Resonance Liberation - Party 'til Dawn!, the ATK of all nearby Resonators in the team is increased by 20% for 30s.

My Turn!

My Turn!

Yo, It's Big Boomin' Time!
When in the Huntress mode, upon casting Intro Skill, Rebecca approaches the enemy and sprays lead with Huntress, then switches to the Guts mode to blast the target, dealing Electro DMG.

Hey, Leadhead, Come 'n' Get Me!
When in the Guts mode, upon casting Intro Skill, Rebecca approaches the enemy using the recoil of Guts from shooting the ground and switches to the Huntress mode to spray lead at the enemy, dealing Electro DMG.
Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

Gloves Are Comin' Off!

Gloves Are Comin' Off!

Switch Gears!
Upon casting Resonance Skill or Intro Skill, Rebecca can freely switch between the Huntress and Guts modes.
- The Huntress mode increases Rebecca's Crit. DMG by 30%.
- The Guts mode allows Rebecca to ignore 15% of the target's DEF.
By default, Rebecca starts in the Huntress mode.

Hack - Shifting
Rebecca inflicts Hack - Shifting upon dealing damage to the targets through the following skills. The same skill can trigger this effect once every 3s:
Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Heavy Attack - Rat-tat-tat!: Huntress, Heavy Attack - Bang-bang-bang!: Guts, and Resonance Liberation - BOOM! Fireworks!.

Hack Response - Meltdown
Deal Electro DMG to all targets affected by Hack - Interfered within the range, considered Hack DMG.

Heavy Attack - Rat-tat-tat!: Huntress
At 120 points of Fervor, Heavy Attack - Huntress is replaced with Heavy Attack - Rat-tat-tat!: Huntress. Hold Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG.
During Heavy Attack - Huntress, if Fervor is at 120 points and Rebecca is not in the action of Tactical Dodge - Huntress, release Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress.

Heavy Attack - Bang-bang-bang!: Guts
At 120 points of Fervor, Heavy Attack - Guts is replaced with Heavy Attack - Bang-bang-bang!: Guts. Hold Normal Attack to cast Heavy Attack - Bang-bang-bang!: Guts, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG.

Fervor
Rebecca can hold up to 120 points of Fervor.
Normal Attacks restore Fervor upon damaging the target.
Resonance Skill restores Fervor upon damaging the target.
When A Girl Gets What She Wants! is gained by casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Rebecca restores 50 points of Fervor.

Hot Hand
Rebecca can hold up to 120 points of Hot Hand.
Regenerates over time at a rate of 10 points per second.
Casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts restores 40 points.

A Girl Gets What She Wants!
At 120 points of Hot Hand, casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Resonance Skill - It's Big Boomin' Time!, or Resonance Skill - Come 'n' Get Me! grants the following effects for 12s:
Rebecca simultaneously gains the Stat Bonuses of both the Huntress and Guts modes, regardless of which mode she's currently in.
Hot Hand cannot be restored during this period and is consumed by 10 points per second.

Preem Choom

Preem Choom

Summon a turret that continuously attacks enemies for 14s, dealing 2.5% Electro DMG each hit.
The incoming Resonator gains Edgerunner Bonds, granting 15% All DMG Amplification for 14s. Resonators with Edgerunner Bonds gain 1 stacks of Overlimit every 0.2s, each stack granting 0.5% Heavy Attack DMG Amplification, up to 35% (Lucy automatically receives max stacks when her Edgerunner Bonds is active). Switching to another Resonator ends Edgerunner Bonds and Overlimit early.
Lucy can enhance the turret, increasing its DMG Multiplier by 250%, but its on-field duration will be lowered to 4s.

Hack - Meltdown

Hack - Meltdown

When the target's Off-Tune Level is full, Rebecca can cast Tune Break on the target.

Rebecca can inflict Hack - Shifting and respond to Hack - Interfered on targets.
Responding to Hack - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts the Hack - Interfered, Rebecca triggers Hack - Meltdown on the target. Each target can be damaged by this skill up to once every 8s.

Rebecca Resonance Chain

Try Not to Get in the Way!

Try Not to Get in the Way!

The DMG Multipliers of the following skills are increased by 50%:
- Basic Attack - Huntress, Heavy Attack - Huntress, Tactical Dodge - Huntress, and Dodge Counter - Huntress
- Basic Attack - Guts, Tactical Dodge - Guts, Dodge Counter - Guts.
When A Girl Gets What She Wants! is triggered, Rebecca gains 3 additional stacks of Street Smarts for 12s. Upon performing Tactical Dodge - Huntress or Tactical Dodge - Guts, if Rebecca has sufficient Street Smarts stacks, 1 stacks will be consumed to restore 20 STA.
Resonance Liberation BOOM! Fireworks! is immune to interruption.

Oh, Hey Choom!

Oh, Hey Choom!

Casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, or Resonance Liberation - Party 'til Dawn! grants 20% All-Attribute DMG Bonus for all Resonators in the team for 30s.
When Resonators in the team inflict Hack - Shifting, they gain 15% All DMG Amplification for 30s.
Hot Hand regenerates twice as fast when Rebecca is out of combat.

Don't Sweat Your Six!

Don't Sweat Your Six!

Rebecca's Resonance Liberation - Party 'til Dawn!, and Resonance Liberation - BOOM! Fireworks! gain 60% DMG Multiplier increase.
Rebecca's Resonance Liberation - Party 'til Dawn! gains 30% more explosion range.
Casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me! grants 120 points of Hot Hand.

Got Ya Covered!

Got Ya Covered!

Rebecca gains an additional 60% Stat Bonus increase from the A Girl Gets What She Wants! effect.

Dreamin' on the Edge

Dreamin' on the Edge

Rebecca gains 20% Basic Attack DMG Bonus for 8s when she inflicts Hack - Shifting.

Maybe, Just Maybe...

Maybe, Just Maybe...

Rebecca's Basic Attack DMG Bonus from every source is increased by 40%.
During Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts, Rebecca deals an additional instance of Electro DMG equal to 900% of her ATK, considered Basic Attack DMG.
Rebecca recovers an additional 20 points of Hot Hand when she is casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts.
When Rebecca takes a fatal blow, she does not fall to the damage and instead restores fixed 2077 HP for 5 times immediately. This effect is triggered once every 10 min.
When Rebecca stays out of combat for more than 4s, she restores 120 points of Fervor. This effect is triggered once every 4s.

Rebecca Skill Inputs

When Rebecca is in Huntress or Guts mode, attacks grant Fervor.

When Rebecca is in Huntress or Guts mode, she gradually recovers Hot Hand. Casting enhanced Heavy Attack Rat-tat-tat!: Huntress or enhanced Heavy Attack Bang-bang-bang!: Guts additionally recovers Hot Hand.

At max Forte Gauge Fervor, Rebecca can cast enhanced Heavy Attack.
At max Forte Gauge Hot Hand, casting Intro Skill or Resonance Skill grants A Girl Gets What She Wants!, providing Stat Bonuses.

After casting Resonance Liberation, Rebecca enters Mk. 31 HMG mode. Shooting with the gun recovers Overload. During this state, press or hold Normal Attack or press Resonance Liberation to increase Mk. 31 HMG's DMG. The higher the Overload, the greater the DMG dealt.
At max Overload, Resonance Liberation - BOOM! Fireworks! becomes available.

Enhanced Heavy Attack Rat-tat-tat!: Huntress or enhanced Heavy Attack Bang-bang-bang!: Guts: At max Fervor, hold LeftMouseButton.
A Girl Gets What She Wants! Stat Bonus: At max Hot Hand, press E to cast Resonance Skill or cast Intro Skill.
Tactical Dodge: When in Huntress or Guts mode, press RightMouseButton while attacking.
Mk. 31 HMG mode: Press LeftMouseButton or R to increase firepower.

Rebecca Skins

Rebecca Special Food

No Special Food