
Wuthering Waves Rebecca Build Guide
An Edgerunner like Lucy, though completely different in her M.O.
A whimsical fireball who's always ready to raze out your troubles with her shotgun.
Best Echo Sets for Rebecca
Rebecca is best built with a triple Sonata Effect setup, as the collab-specific Shadow of Shattered Dreams set is tailor-made for the Cyberpunk characters, Lucy and Rebecca. The set, together with Adam Smasher as the designated main Echo, provides Rebecca with Basic Attack DMG buffs whenever she applies Hack - Shifting. This is the best set for her, paired with any two 2-pc Attribute Bonus sets.
An alternative set that Rebecca can use, as it significantly buffs her general sub-DPS capabilities. The 5-pc set provides the next Resonator with an extra ATK buff. Paired with the Impermanence Heron's DMG buff, this makes for a strong option that Rebecca can use with any DPS.
Void Thunder is an alternative option for Rebecca, as it provides her with a lot of Electro DMG buffs that she can use to her advantage. Though not as strong as compared to the multitude of buffs her main setup provides, this can still be used in the early game if you still don't have access to her other sets.
Rebecca's Best Primary Echo
Reminiscence - Nightmare: Adam Smasher
Provides a unique effect when equipped by Rebecca. The sole Echo under the 1-pc set, Shadow of Shattered Dreams. Deals Electro DMG multiple times. Provides Crit. Rate to her.
Impermanence Heron
Second best option for Rebecca, especially if used with the Moonlit Clouds set. Provides extra Resonance Energy for improved rotations. Increases the damage dealt by the next Resonator. Transform-type Echo, so it will have to be weaved into your combos.
Nightmare: Thundering Mephis
Viable as the main Echo when using 5-pc Void Thunder. Provides a passive Electro DMG Bonus that Rebecca can use. Transform-type Echo, so you'll need to consider adding it in during combos. Deals good Electro DMG with initial attack.
Best Stats for Rebecca Echoes
Best Substats for Rebecca Echoes
Best Weapons for Rebecca
Best Tips & Tricks for Rebecca
Best Teams for Rebecca
Cyberpunk Edgerunners Team
Start with Mornye and do three Basic Attacks to fill her Forte gauge. Then, hold Heavy Attack to go up in the air and enter Wide Field Observation Mode., Do three Basic Attacks followed by her Resonance Skill. During the Resonance Skill's animation, cancel its endlag with Liberation, generating High Syntony Field in the process., Once High Syntony Field is deployed, cast Mornye's enhanced Heavy Attack and switch to Rebecca via Outro Skill., As Rebecca enters the field, she'll switch to her Guts state. Do three Basic Attacks to generate her Forte gauge stacks., Then, use Resonance Skill to switch back to her Huntress state and follow up with two more Basic Attacks., With Forte gauge full, perform an enhanced Heavy Attack then use Liberation. Make sure to re-press the Liberation two more times during animation., Lastly, switch to Lucy once Outro is available., As Lucy enters via her Intro, chain the attack into her two Resonance Skill casts, followed by three Basic Attacks., Once available, cast empowered Resonance Skill - Deadlock and follow it up with four Basic Attacks to unlock her enhanced Heavy Attack., Finally, hold Heavy Attack and cast Resonance Liberation immediately after., Switch back to Mornye via Outro and repeat until no enemies are left.
Havoc Bane Heavy Attack Team
Start with Chisa by casting Resonance Skill followed by a full Basic Attack string. Then, perform Resonance Liberation., With max Forte, press Resonance Skill and hold the Heavy Attack button until her Forte is depleted. You may then switch to Rebecca via Outro., As Rebecca, press Basic Attack three times followed by her Resonance Skill., Then, do two more Basic Attacks followed by a Heavy Attack. Afterwards, cast Resonance Liberation and re-cast it two times as soon as she attacks. Lastly, switch to Yangyang via Outro., As Yangyang enters via Intro, hold Heavy Attack until Forte gauge is emptied out., Then, press Resonance Skill to switch stances and hold Heavy Attack again., Afterwards, cast Resonance Liberation followed by a Resonance Skill., Lastly, perform another Heavy Attack and exit via Outro to Chisa., Repeat until all enemies are defeated.
General Heavy Attack Team
Initiate with Shorekeeper and go through her combos to build up her Resonance and Concerto gauges. Then, cast Liberation once available to deploy Stellarealm. Lastly, switch to Rebecca once Outro is ready., As Rebecca enters the field, she'll switch to her Guts state. Follow up her Intro with three Basic Attacks to build up her Forte gauge., Next, use Resonance Skill to swap back to Huntress and do two more Basic Attacks. Then, follow it up with an empowered Heavy Attack once available., Afterwards, use Resonance Liberation and press the button twice during animation to upgrade it. You may then switch to Jingran via Outro., Upon entering via Intro, cast Jingran's Resonance Liberation into a Heavy Attack., Then, perform Resonance Skill and follow it up with a Basic Attack into another Heavy Attack. Do this twice., Lastly, do four basic attacks and one last Heavy Attack., With Concerto full, switch back to Shorekeeper via Outro and pop her Stellarealm for extra damage., Repeat until no enemies are left on the field.
Rebecca Skills
Mix-'n'-Match
Perform up to 3 consecutive attacks, dealing Electro DMG.
Hold Normal Attack to continuously fire at enemies at the cost of STA, dealing Electro DMG, considered Basic Attack DMG.
- Hold and then release Normal Attack while Rebecca is not casting Tactical Dodge - Huntress to cast Heavy Attack - Eat Lead!: Huntress
Deal Electro DMG.
Somersault in mid-air and land.
Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA.
Consume STA to perform a Plunging Attack, dealing Electro DMG.
Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG.
Press Dodge to attack the target while dodging, dealing Electro DMG.
Can be cast during the following actions (while on the ground):
- Performing Basic Attack - Huntress.
- Performing Heavy Attack - Huntress.
- Performing Heavy Attack - Eat Lead!: Huntress
- Casting Comin' in Hot! - Huntress.
- Casting Tactical Dodge - Huntress.
- Casting Resonance Skill.
- Casting Intro Skill.
Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Huntress.
Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA.
Perform up to 3 consecutive attacks, dealing Electro DMG.
Casting Tactical Dodge - Guts does not reset Basic Attack - Huntress's attack cycle within a certain time.
Consume STA and attack the target, dealing Electro DMG.
Consume STA to perform a Plunging Attack, dealing Electro DMG.
Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG.
Press Dodge and attack the target while dodging, dealing Electro DMG.
Can be cast during the following actions (while on the ground):
- Performing Basic Attack - Guts.
- Casting Tactical Dodge - Guts.
- Casting Resonance Skill.
- Casting Intro Skill.
Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Guts.
Tactical Tweaks
Press Resonance Skill when in the
Press Resonance Skill when in the
Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.
Party 'til Dawn!
Switching to Mk. 31 HMG mode generates a field of Stagnation for 9.5s, in which:
Rebecca fires the Mk. 31 HMG automatically, dealing Electro DMG, considered Basic Attack DMG, while accumulating
- The machine gun will only auto-lock onto the enemy closest to the crosshair in the aim down sight.
- Rebecca is immobile when firing the Mk. 31 HMG and gains 50% DMG Reduction and Immunity to Interrruption.
Rebecca can hold up to 90 points of
Hitting targets with the standard firepower Mk. 31 HMG grants 2 points.
Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points.
Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points.
After Mk. 31 HMG mode ends or when
- Hold Resonance Liberation while in Mk. 31 HMG mode to immediatly cast BOOM! Fireworks!.
- Leaving the Mk. 31 HMG mode removes all
Tag, You're It!
ATK is increased by 10% for 12s when
When a Resonator in the team inflicts
Left an Opening!
Heavy Attack - Rat-tat-tat!: Huntress and Heavy Attack - Bang-bang-bang!: Guts gain increased resistance to interruption.
When Rebecca casts Resonance Liberation - Party 'til Dawn!, the ATK of all nearby Resonators in the team is increased by 20% for 30s.
My Turn!
When in the
When in the
Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.
Gloves Are Comin' Off!
Upon casting Resonance Skill or Intro Skill, Rebecca can freely switch between the
- The
- The
By default, Rebecca starts in the
Rebecca inflicts
Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Heavy Attack - Rat-tat-tat!: Huntress, Heavy Attack - Bang-bang-bang!: Guts, and Resonance Liberation - BOOM! Fireworks!.
Deal Electro DMG to all targets affected by
At 120 points of
During Heavy Attack - Huntress, if
At 120 points of
Rebecca can hold up to 120 points of
Normal Attacks restore
Resonance Skill restores
When
Rebecca can hold up to 120 points of
Regenerates over time at a rate of
Casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts restores
At 120 points of
Rebecca simultaneously gains the Stat Bonuses of both the
Preem Choom
Summon a turret that continuously attacks enemies for 14s, dealing 2.5% Electro DMG each hit.
The incoming Resonator gains Edgerunner Bonds, granting 15% All DMG Amplification for 14s. Resonators with Edgerunner Bonds gain
Lucy can enhance the turret, increasing its DMG Multiplier by 250%, but its on-field duration will be lowered to 4s.
Hack - Meltdown
When the target's Off-Tune Level is full, Rebecca can cast
Rebecca can inflict
Responding to
Rebecca Resonance Chain
Try Not to Get in the Way!
The DMG Multipliers of the following skills are increased by 50%:
- Basic Attack - Huntress, Heavy Attack - Huntress, Tactical Dodge - Huntress, and Dodge Counter - Huntress
- Basic Attack - Guts, Tactical Dodge - Guts, Dodge Counter - Guts.
When
Resonance Liberation BOOM! Fireworks! is immune to interruption.
Oh, Hey Choom!
Casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, or Resonance Liberation - Party 'til Dawn! grants 20% All-Attribute DMG Bonus for all Resonators in the team for 30s.
When Resonators in the team inflict
Don't Sweat Your Six!
Rebecca's Resonance Liberation - Party 'til Dawn!, and Resonance Liberation - BOOM! Fireworks! gain 60% DMG Multiplier increase.
Rebecca's Resonance Liberation - Party 'til Dawn! gains 30% more explosion range.
Casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me! grants 120 points of
Got Ya Covered!
Rebecca gains an additional 60% Stat Bonus increase from the
Dreamin' on the Edge
Rebecca gains 20% Basic Attack DMG Bonus for 8s when she inflicts
Maybe, Just Maybe...
Rebecca's Basic Attack DMG Bonus from every source is increased by 40%.
During Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts, Rebecca deals an additional instance of Electro DMG equal to 900% of her ATK, considered Basic Attack DMG.
Rebecca recovers an additional 20 points of
When Rebecca takes a fatal blow, she does not fall to the damage and instead restores fixed 2077 HP for 5 times immediately. This effect is triggered once every 10 min.
When Rebecca stays out of combat for more than 4s, she restores
Rebecca Skill Inputs
When Rebecca is in Huntress or Guts mode, attacks grant Fervor.
When Rebecca is in Huntress or Guts mode, she gradually recovers Hot Hand. Casting enhanced Heavy Attack Rat-tat-tat!: Huntress or enhanced Heavy Attack Bang-bang-bang!: Guts additionally recovers Hot Hand.
At max Forte Gauge Fervor, Rebecca can cast enhanced Heavy Attack.
At max Forte Gauge Hot Hand, casting Intro Skill or Resonance Skill grants A Girl Gets What She Wants!, providing Stat Bonuses.
After casting Resonance Liberation, Rebecca enters Mk. 31 HMG mode. Shooting with the gun recovers Overload. During this state, press or hold Normal Attack or press Resonance Liberation to increase Mk. 31 HMG's DMG. The higher the Overload, the greater the DMG dealt.
At max Overload, Resonance Liberation - BOOM! Fireworks! becomes available.
A Girl Gets What She Wants! Stat Bonus: At max Hot Hand, press