Wuthering Waves Cantarella Build Guide
The current head of <te href=850094>Fisalia</te>, Cantarella, the Bane.<br/>A mysterious noblewoman, her beauty as captivating as it is perilous. She resides in a crown-like castle perched atop the mountain, where illusory dreams flow like streams, meticulously spun by her own hands.
Best Echo Sets for Cantarella
Best-in-slot 5-piece echo set. Deals decent Havoc DMG while boosting the next Resonator's Havoc DMG Bonus. Lorelei provides extra Havoc DMG and Basic Attack DMG bonus which Cantarella scales off.
Maximizes Coordinated Attacks damage and increases the active Resonator's ATK. Hecate as main echo provides further Coordinated Attack DMG bonus, fitting for this build.
Increases next Resonator's ATK and damage dealt with Impermanence Heron. An early option for Sub-DPS role, can be swapped later.
Cantarella's Best Primary Echo
Lorelei
Passively increases Cantarella's Havoc DMG Bonus and Basic Attack DMG Bonus. Best-in-slot Echo for Cantarella as a unit.
Hecate
Provides significant increase in Coordinated Attack damage which works extremely well with Cantarella's Ultimate. Deals Havoc damage around Cantarella, adding extra damage without casting time. Great for Coordinated Attack-oriented build.
Impermanence Heron
Decent echo choice as a Sub-DPS. Maximizes her outro skill buffs for the next resonator on the field.
Best Stats for Cantarella Echoes
Best Substats for Cantarella Echoes
Best Weapons for Cantarella
Best Tips & Tricks for Cantarella
Best Teams for Cantarella
Mono Havoc Echo Skill Team
Use Phrolova to initiate and generate six Volatile Notes to cast Scarlet Coda, then enter Maestro (Liberation) to control Hecate., Switch to Roccia while Maestro is active; use Phrolova's Outro to buff Roccia's Havoc DMG and Heavy Attack DMG, maximize Imagination stacks, perform three Plunge Attacks to generate Concerto, and cast Roccia's Liberation for a party ATK buff., Swap to Cantarella when Roccia's Outro is available: get 1 Trance from Cantarella Basic Attack stage 3, then use Resonance Skill (Graceful Step) and Liberation (Beneath the Sea) to reach max Trance., Perform a Heavy attack to enter Mirage, use Flickering Reverie (Resonance Skill) to apply Hazy Dream, then do Cantarella's 3-stage basic (Phantom Sting) to gain 3 Shiver stacks., Use Perception Drain (Resonance Skill) to consume Shiver stacks and suspend enemies in Hazy Dream; when Cantarella's Outro is ready, switch to Phrolova to apply Outro buffs to Phrolova., Repeat the Phrolova → Roccia → Cantarella rotation (steps above) while Hecate attacks off-field; cast Echo Skills on Roccia and Cantarella when available to empower off-field Hecate attacks.
Mono Havoc Camellya Team
Start on Cantarella: get 1 Trance from Basic Attack stage 3, then cast Resonance Skill (Graceful Step) and Liberation (Beneath the Sea) to reach max Trance., Heavy attack to enter Mirage, use Flickering Reverie to apply Hazy Dream, then use the 3-stage basic (Phantom Sting) to gain 3 Shiver stacks., Use Perception Drain to consume Shiver stacks and suspend enemies in Hazy Dream. With Cantarella's Concerto gauge filled, swap to Roccia to capitalize on Cantarella's Havoc DMG amplification., With Roccia on-field, fill her Concerto, cast Echo Skill and Resonance Liberation, then swap to Camellya to enter Blossom Mode and receive the amplified buffs., Perform Camellya's optimal combos while maximizing the buffs funneled from Cantarella and Roccia (Cantarella's Coordinated attacks contribute off-field)., Repeat rotation until enemies are defeated.
Cantarella Coordinated Sub-DPS Team
Begin on Verina: perform optimal combos and maximize her rotation to supply Coordinated Attack damage through Liberation; when her Concerto is full, swap to Cantarella., Cantarella enters with Intro (1 Trance). Cast Resonance Skill and Resonance Liberation to reach max Trance., Heavy attack to enter Mirage, cast enhanced Resonance Skill to apply Hazy Dream, then perform enhanced basic attacks to gain max Shiver stacks., Consume Shiver stacks with Perception Drain to put enemies in Hazy Dream, then swap to Jinhsi using Cantarella's Outro to grant Resonance Skill DMG increase., On Jinhsi, use Overflowing Radiance Resonance Skill and activate her Resonance Skill to generate Incandescence and enter Incarnation; during Incarnation perform basic attack combos and cast Illuminous Epiphany., Exit field using Unison and return to Verina; repeat the rotation until enemies are defeated.
Cantarella Skills
Illusion Collapse
Perform up to 3 consecutive attacks, dealing Havoc DMG.
Consume STA to attack the target, dealing Havoc DMG.
When Cantarella has Trance, Heavy Attack becomes Delusive Dive, dealing Havoc DMG to the target, and then Cantarella enters
Can be cast in water.
Consume STA to perform Plunging Attack, dealing Havoc DMG.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack right after a successful Dodge to attack the target, dealing Havoc DMG.
Dance with Shadows
Attack the target, dealing Havoc DMG.
When in
Can be cast in mid-air.
Reduce the target's movement speed for 6.5s. When the target takes damage, Jolt is triggered once, removing Hazy Dream to deal Havoc DMG, considered Basic Attack DMG.
Attacks by other Resonators in the team will not Jolt a target influenced by Hazy Dream and will remove the Hazy Dream.
Coordinated Attacks and damage from Utilities will not Jolt a target.
Beneath the Sea
Attack the target, dealing Havoc DMG (considered Basic Attack DMG). Grant Diffusion to all Resonators in the team. Casting this skill is also considered as casting Echo Skill.
Can be cast in mid-air close to the ground.
When the Resonator on the field deals damage to a target, summon Dreamweavers to perform Coordinated Attack, dealing Havoc DMG (considered as Basic Attack DMG).
- Within 3s after the Resonator deals damage, summon
- Up to
- This effect lasts for 30s or until reaching the maximum number of Dreamweavers.
"Cure"
Increase Healing Bonus by 20%.
"Poison"
Casting Echo Skill gives 6% Havoc DMG Bonus for 10s, stacking up to 2 times.
Cruise
Attack the target, dealing Havoc DMG.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after casting this skill to start the Basic Attack combo from Basic Attack Stage 3.
When in Mirage, Intro Skill becomes Tidal Surge, which triggers 3 coordinated attacks on hit, dealing Havoc DMG. Casting Tidal Surge resets the combo of Basic Attack Phantom Sting.
Between Illusion and Reality
- Basic Attack becomes Basic Attack Phantom Sting. Perform up to 3 consecutive attacks, dealing Havoc DMG. Can be cast in mid-air. When cast mid-air, Basic Attack Phantom Sting consumes STA, and the combo does not reset when Cantarella is airborne.
- Hitting the target with Basic Attack Phantom Sting consumes 1 point of Trance to obtain 1 point of Shiver and heal all nearby Resonators in the team.
- The third stage of Basic Attack Phantom Sting triggers 3 Coordinated Attacks, dealing Havoc DMG.
- Mid-air Attack becomes Abysmal Vortex. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Jump to perform a Plunging Attack at the cost of STA, dealing Havoc DMG.
- Dodge Counter becomes Dodge Counter Shadowy Sweep. Attack the target, dealing Havoc DMG. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack right after casting the skill to cast Basic Attack Phantom Sting Stage 2.
- When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, consume 1 point of Trance to obtain 1 point of Shiver and heal all nearby Resonators in the team.
- Mirage lasts for 8s.
- Mirage ends when Trance is depleted.
If Cantarella has 3 points of Shiver when in Mirage, Resonance Skill becomes Perception Drain.
Consume all Shiver to attack the target, dealing Havoc DMG, considered Basic Attack DMG. Send the target into Hazy Dream and heal all Resonators in the team.
Casting this skill is also considered as casting Echo Skill.
Can be cast in mid-air.
After casting Intro Skill, Cantarella enters Abyssal Rebirth, which lasts for 25s and can be activated once every 25s. In the duration, for up to 6 times, when Resonators in the team cast Echo Skill, Cantarella recovers 6 points of Concerto Energy. Echoes with the same name can only trigger this effect once.
When in water, Cantarella's swimming speed increases and STA cost decreases.
- Cantarella can hold up to 5 points of Trance.
- Casting Intro Skill recovers 1 point of Trance.
- Hitting a target with Basic Attack Stage 3 recovers 1 point of Trance.
- Casting Resonance Skill Graceful Step recovers 1 point of Trance.
- Casting Resonance Liberation Flowing Suffocation recovers 3 points of Trance.
- When in the water, recover 1 point of Trance every 5s.
- Cantarella can hold up to 3 points of Shiver.
- Hitting the target with Basic Attack Phantom Sting recovers 1 point of Shiver.
- When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, restore 1 point of Shiver.
Gentle Tentacles
Amplify the incoming Resonator's Havoc DMG by 20% and Resonance Skill DMG by 25% for 14s. Switching Resonators ends this effect.
Cantarella Resonance Chain
Embrace the Endless Waves
Casting Resonance Skill recovers
Surrender to the Illusive Reverie
Resonance Liberation Flowing Suffocation now sends the target into
Gaze into the Abyss
The DMG Multiplier of Resonance Liberation Flowing Suffocation is increased by 370%. After casting Resonance Liberation Flowing Suffocation, enter into
Behold Your Own Soul
When in
Rest in Your Reflection
The maximum number of Dreamweavers Cantarella can summon through Resonance Liberation Diffusion is increased by 5.
Fall, Fall... and Fall Deeper into the Dream
Increase the DMG Multiplier of Basic Attack Phantom Sting by 80%. Casting Resonance Liberation Flowing Suffocation makes Cantarella's DMG ignore 30% of the target's DEF for 10s.
For the first 1.2s of
Cantarella Special Food
Homemade Panini



Increases Energy Regen of all Resonators in the team by 28% for 30m. Only effective on your own Resonators in Co-op Mode.